<Snipped quote by Dervish>
That muthafucker, I remember trying to beat this game as a kid and always getting stuck on like that last bit after the fake credits.
EDIT: And goddamn Slip Slide Ride, that level was the bane of 10 year old me.
<Snipped quote by Dervish>
<Snipped quote by Dervish>
7. Judena Callisar, @DearTrickster
You win huge points for sheer creativity and originality here. The idea of an Argonian mage with such a significant weakness as short-term memory loss tickles my funny-bone in all the right places and we're big fans of the concept and quirkiness of the character. That said, you admitted to me that the sheet would be a lot more polished if you had more time and I believe it's better to give you that time now. There are still awkward turns of phrase and other grammatical errors in the sheet and some things about her history don't logically line up with the rest of the character without some further explanation. Why Mysticism, for example? How did she end up learning that school of magic and why did she choose it over something more practical, like Destruction? Peik and I also had our doubts about the hidden stashes you mention in her sheet. It seems unlikely for a lone treasure hunter to find enough valuables to have not just one, but several hidden stashes of items. On top of that, why didn't she sell her discoveries? Peik is better at explaining these concerns so I'll leave it to him to elaborate further. We definitely want Judena in the RP, make no mistake, but when the last character slot became a choice between Sjara and Judena, I felt obligated to go with the character I can accept right out of the gate over the more unique and interesting one that still needs some work. Please don't be discouraged -- we'll work with you to iron everything out and then I'm sure Judena will be a fantastic, hilarious and endearing addition to the crew.
@DearTrickster – I’ve thought of Judena as a slanted and odd character from the very beginning of her appearance section and she indeed has been one, and I think it’s obvious by now that for me these are positive traits. Your inclusion of ‘bearded dragon’ as reference in her appearance has helped me visualize her much more uniquely, and admittedly positively, in comparison to the two other possible avenues that often plague Argonians; ‘generic anthropomorphized lizard’ or ‘wet dream of scalies everywhere’.
I like how her personality mixes with that of a passionate professor and a forgetful old lady at the same time, although somehow I think it would not be that easy to make your peace with a condition as horrifying as memory loss. Even logbooks would be just a daily reminder of your failing state of mind; and foregoing them would mean just dooming your experiences and development as a person. Nonetheless, I appreciate her obsessive notes about daily things that she goes through.
Her background is quite detailed yet simple at the same time, although I feel it could be a polished a little bit further to both streamline it and make it more believable. For example, she and her siblings learn how to survive in the wilds of the Black Marsh, and thus she learns how to use a spear, and also picks up fishing. Considering how port cities are often more developed and cosmopolitan, I feel they wouldn’t teach people how to use weapons as to defend themselves; maybe you could simply write that she took up usage of spears as a way of fishing (spear fishing is a valid practice, if I recall correctly, and for an Argonian it would be likely twice if not thrice as convenient in my opinion). She is victim to a common, plausible accident that leaves her impaired. This is a very much authentic path in her evolution as person, and her interest in magic has pretty simple and believable beginnings. However, I’m not sure how effective the Arcane University would be as an institution of education, given how the Mages Guild has disbanded after the Oblivion Crisis – this kind of leaves the extent of her education in magic -especially Mysticism which has practically fallen out of usage in the Fourth Era- somewhat up in the air, in my opinion, doubly so with her memory loss. While I appreciate her collector-enthusiast approach to her findings, her simply stashing them also does not make much sense to me, and I feel that a person of that caliber would be able to oversee expeditions as opposed to taking part in muddy and possibly fruitless dungeon delving. There are also some grammar and syntax errors, but these are a simple do-over away from fixing. I very much like Judena, and perhaps it is for this reason that I’ll put my approval into another character; she can be made much better, in my opinion, and the concept you’ve caught is very much neat, I would like to see her at the apex of her potential as a complex character.
<Snipped quote by Hank>
And I personally feel strongly about not putting all my cards on the table and revealing everything there is to know about my character before the story even begins. If you picked up a book, and the author immediately tells you what kind of character each person is, how trustworthy they are, their ultimate goal... where's the fun in that? Where's the mystery? If I say he likes to backstab people, or has a strong sense of honor/selflessness... there won't be any surprise if he betrays the group or gives his life to save one of them. His personality is also going to be in back of the other players' minds when they have their characters' deal with him, and whether they are aware of it or not could affect their characters' behavior towards him... hence why I tend to avoid reading other people's personalities when I go through their sheets, in order to make my characters' interactions feel as genuine as possible.
Why do you need to know how the group members are going to mesh with each other? Isn't the entire premise supposed to be that a group of unaffiliated adventurers came together for an adventure? They don't know each other, and it's more fun to see their relationships develop as the story progresses, rather than be able to predict them before the characters are even introduced. Whether they all turn out to hate or befriend each other, it's a surprise. Now, if you're specifically looking for characters who will all get along, or all become bitter rivals, then that's something you should have said at the beginning. If you're simply looking for a diverse past, then enough information has already been shared through my character's appearance, backstory, and abilities, to make him significantly unique from everyone else.
And haven't you ever heard of the phrase "Show, don't tell"?
Honestly, in the personality section I straight-up told you I intended to reveal his personality over the roleplay, and it wasn't my preference to reveal it all in the character sheet. If it really was a dealbreaker, you could have told me that and I would have added it in. Instead you led me to believe I had a chance, and I hung around here checking out other characters and talking to people, and then you just rejected me. My refusal to initially fill out the personality section says nothing about what I'm like in a roleplay. You yourself said the character and bio were good except for that one section, which I would have filled out had you simply asked.
As for me not putting 'Marne' into my bio... I actually did read your rules when the thread first came out. Then I had to walk away from my computer to do other things, and by the time I got back it had slipped my mind. Maybe it's because I'm used to roleplaying in a small tight-knit community where everyone is familiar with each other so we have no need for rule-trapping like that, but it's been years since I actually came across one of those so I wasn't on lookout for it. But yeah, I did mess up there.
Anyways, this isn't meant to come across as a rant - just an explanation of why I did what I did, a defense of my roleplaying habits, and some counter-criticism.
<Snipped quote by Peik>
King K. Rool is Argonian, confirmed.
Soooo....
What happens now? :D
Who will post first?
@Peik and I are writing a collab that establishes the scene at the entrance to the Nordic tomb in the forests of Falkreath. Please hold.
<Snipped quote by Hank>
Should've put money down on it!
I hope y'all liked me incorporating the fact that Sjara is a native to the Falkreath area and just so happens to be a hunter. I tried to subtly integrate into that little summary of the RP you initially gave us about the RP's premise the best I could. I think I naaaaaaaaaaailed it.
@Peik and I are writing a collab that establishes the scene at the entrance to the Nordic tomb in the forests of Falkreath. Please hold.