Hidden 7 yrs ago Post by Wolves
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Ask questions, discuss, etc.

Kindly limit all posts in the Game Thread to commands.
Hidden 7 yrs ago Post by Scarescrow
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question, how long does it take for a character to acquire a skill?
Hidden 7 yrs ago Post by Wolves
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question, how long does it take for a character to acquire a skill?


Eh, skills don't really exist. It's basically just bonuses to different actions.

If you make a combat oriented character, you'll have bonuses in whatever kind of combat you're doing.

If you punch trees for a bit you'll hit harder than other characters.
Hidden 7 yrs ago Post by Scarescrow
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So how do I know what is my current stats?
@Wolves
Hidden 7 yrs ago Post by Wolves
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So how do I know what is my current stats?
@Wolves


You don't. It's a low information game and you figure things out through trial and error.

When Smash attempted to slot a Spell, I told him he needed to find a spell scroll to slot a spell. Now anyone playing a spellcaster knows that they need to find scrolls.
Hidden 7 yrs ago Post by Scarescrow
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oh ok
Hidden 7 yrs ago Post by BrobyDDark
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How long will it go on for?
Hidden 7 yrs ago Post by Wolves
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How long will it go on for?


Day Phase will last 30 turns.

Probably for a while.
Hidden 7 yrs ago Post by Wolves
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I should be updating tonight. Would have been earlier but I left my mouse at home and editing the .svg file with a touchpad will literally kill me.
Hidden 7 yrs ago Post by Wolves
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Alright, update on how often I'll update. Hah.

After 6 hours, I will check to see if 75% of the player base has entered a command. After 9 hours, I will see if 50% of the player base has entered a command. After 12 hours I will update whenever regardless of inputs.

All holdover commands will continue in perpetuity until the goal is achieved or the Stick dies.
Hidden 7 yrs ago Post by FrankenDaughter
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I assume there's a commands-per-turn limit. Is it a given number, or "keep it reasonable"?
Hidden 7 yrs ago Post by Wolves
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I assume there's a commands-per-turn limit. Is it a given number, or "keep it reasonable"?


Good question, I actually had to think about this one.

Your character will accomplish as many commands as I think are possible during a given turn.

As a baseline (subject to unforeseen command sets), you can generally expect to be able to move-->perform animated action or perform non-animated action-->move.

Your last set of commands is a good example. You moved to the plant and performed an animated action (examining the plant, finding the fruit). In your next action you made a non-animated command (harvest some additional fruit) and then moved. If you had wanted to thoroughly search the plants and harvest from the second smaller bush, your move command would have not gone through, and your character would be stopped over the second bush gathering additional fruit this panel.
1x Thank Thank
Hidden 7 yrs ago Post by FrankenDaughter
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In relation to simple reactions between players such as accepting fruits, do players have the option to accept/decline offerings? I only ask because if input between panels is necessary for multiplayer actions to occur, it feels wrong to have not mentioned Rilla/Alphakoka and give them a chance to accept things.
Hidden 7 yrs ago Post by Wolves
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In relation to simple reactions between players such as accepting fruits, do players have the option to accept/decline offerings? I only ask because if input between panels is necessary for multiplayer actions to occur, it feels wrong to have not mentioned Rilla/Alphakoka and give them a chance to accept things.


Some sort of Offer Command matched with an Acceptance Command should be good. Probably a good idea to coordinate that through PM's or in this thread.

With respect to projects, another multiplayer facet, the game works with, I guess, logarithmic scaling. Groups of two, three, four people issuing similar/identical commands wrt a goal will increase efficiency/productivity of the activity. Once you get to five or more then you get a too-many-cooks-in-the-kitchen issue.

Bonuses also increase with Party/Guild creation.
Hidden 7 yrs ago Post by FrankenDaughter
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I'll operate through this thread, as I value transparency in mechanics driven narratives like this.

@Rilla-Offer pending
@Alphakoka-Offer pending
Hidden 7 yrs ago Post by Wolves
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sup

I was in a wedding this weekend which turned out being a lot more work than I expected.

Updates to resume this afternoon/evening.
Hidden 7 yrs ago Post by Foster
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Me and Broby are still gonna fight with sticks and other people as blunt-instruments, right?

:::fight off stick by wielding Tupper as a weapon.


:::Use [comatose?] Etranger as a javalin.


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