Complete Name: Mystral Schirm-Farron
Cape Name: (Is this akin to monikers?)
Theme Song:
youtube.com/watch?v=EAKhJ9pwhhgAspects
High Concept: A careless stranger, delighting in the chances.
Trouble: Risks everything in fair circumstances.
Origin: Rotting in a homestead, ran away.
Growth: Tired of security, will gamble until dead.
Adventure: Why not?
Bio: Mystral is the daughter of prestige, the epitome of royalty. Born from the union of aristocrats that hail from wealthy countries, it was inevitable, even destined that she lived a sheltered, rigid and symbolically ‘perfect’ life.
Honor and wealth is equivalent to health. -Farron Motto
--which is exactly why she left Frankreich in the first place.
Mystral, despite her ‘perfect’ upbringing, was not entertained by all the formalities of royalty. She dreaded every day, knowing that there were hands to be shook and treaties to be signed to ensure a ‘good and prosperous life’ for the citizens of Frankreich. She could hardly give a damn what those peasants had to think or say.
It was a droll life, a boring, tidy, and predictable life, until she decided that on her eighteenth birthday, she would leave for good.
She enjoys a life of risk, the more dangerous, the better.
Soon, she finds herself a life of gambling, living in excess whenever possible. “The thrill of uncertainty”, she says. Mystral hopped from city to city, leaving all ties once her infamy rises far enough to have her evicted, but never through anyone’s force. If she ever left in debt, the payment was sure to follow, never weeks behind.
Mystral leaves every single place with a formal curtsy, a gracious smile, and a handwritten note-- usually left at the last table she stays on. This earned her the moniker of ‘Felicity’, for wherever she may go, her smile never falters.
Goodbye, thank you and good riddance.
One such encounter of hers included meeting with The God of Gambling himself, known by many names-- in this setting, he is Argente. By some stroke of trickery, she was able to out-trick Argente to bet his godhood.
She proposed a special form of wager, where once something is bet on the 'table', it cannot be withdrawn. The only way to keep the object wagered is to win it. By having him put his godhood on the table, she effectively robbed him of the power to cheat. Mystral won 'fairly' by human means (Counting the cards and waiting for the opportune moment to propose an all in), opposed to the god who used his control of fate and reality to bend the favors to his liking.
Mystral did this to prove a point to Argente, briefly giving back the godhood as she has no interest in unfair manipulation-- under some conditions: 1) She will not be smote, nor punished for her trickery, and 2) She is gifted the ability to Wager anything.
Ability: Wager
Trump, Mover/ Stranger, Brute, Thinker
Mystral has the ability to bet anything, may it be tangible or non-tangible. In essence, she could outsmart a man to bet his intellect, or outdrink a body builder for their strength. The drawback is that she must also put something of equal value-- so there will be no unfairness when it comes to the stakes; she cannot bet an egg to gain someone's chicken. In the same essence, she must bet her life to gain a life.
With this ability, she has been able to wager other abilities out of other users, and has since garnered a collection of powers such as superhuman prowess (Brute 4 level), and portal conjuration (Mover/ Stranger). (For the sake of being fair, this will be the only two I propose she could use.)