Welcome to the Power Level Shop! This is your reference for whenever your character’s power level increases throughout the game. The Power Level Shop provides basic necessities that are foundation to a character’s growth in the game. Some of you may have already chosen one of these abilities initially. If that is the case, then you can unlock a technique/ability/spell/upgrade slot instead. If you do not desire your character having any of these abilities, then you can opt to unlock a technique/ability/spell/upgrade slot instead. While this shop mostly posts abilities for non-sub-race and non-android characters, each power-up can be seen instead as a spell/ability/upgrade (SAU) slot for those character types.
1,000 Ki Sense (Magic Sense/Mutant Sense/Cybernetic Detection) Characters with this ability can sense other characters until they acquire the ability to hide their presence.
1,500 Ki Projection (SAU Slot)
2,000 Ki-Induced Flight (SAU Slot)
2,500 Telepathy (Not for Android (and possibly not for Cyborg if the Cyborg’s brain was replaced with machine) A brain is required to use this skill.)
3,000 Afterimage (This is not instant transmission, this is the ability to appear behind your enemy in an instant. This is a burst of speed made at a short distance, which leaves behind a fading image. This move requires moving faster than the eye can see. For Magi, Mutant, Cyborg, and Android, this is a literal warp or teleport caused by magic, mutation, or technology)
From here to 5,000, every 500 points will be an open slot for technique or SAU
5,000 Hide Ki (Hide Magic Presence/Hide Mutant Presence/Hide Detection) –With this ability, players can literally have their characters’ power levels hidden from the CS so that no new players, other players, or even NPC enemies with Scouters will know their character’s power level. You must continue to keep track of your characters’ power level though. If you lose track, and you lose points as a consequence because you forgot or lost where you put the power level, then sorry. Disclaimer: Honestly, as the GM, I will be keeping track of everyone's Power Levels. If you don't keep track of your own, then I won't tell you where it's supposed to be unless you're trying to claim its higher than what it really is. So take responsibility for your creation please.
From here to 9,000, every 1000 points will be an open slot for technique or SAU
9,000 Read Movement – With this ability, your character is able to see the movements of those characters at least 3,000 points above, equal to, or below his or her power level. Most average beings cannot see the movements of the super fighters because in actuality they are moving too fast for their minds or even processors to be able to keep up.
10,000 Petrifying Aura (Not for Cyborg or Android) – With this ability, your character can petrify other characters or enemies 4,000 points below and lower than his or her power level with their mere presence. Using this ability, the enemies can sense your character is powerful, and if your character has Hide Ki, then they don’t know how powerful. If you do not have Hide Ki (or the other hide variants), then they will be able to scout your character’s power level. However, if they attempt to do so, your power level is over 9,000! The scouter will instantly be destroyed. Even with Hide Ki, if an enemy attempts to scout your character’s power level, the scouter will burst.)
No more TECH-SAU slots are given at this point.
15,000 False Power Level – With this ability, you can post a false power level in your character’s CS to fool other players or even enemies. Unfortunately, the power level can only be below what your character’s power level actually is so be careful if you are a Hide Ki user. You could accidently give your character’s power level away. This trick can also be used to confuse NPC enemies to include Mini Bosses and Bosses.
No more TECH-SAU slots are given at this point.
50,000 False Super Form – With this ability, your character can transcend to a super form that doesn’t transform the character. Similar to Goku’s Kaioken ability, this ability allows your character to increase his or her power level by a maximum of 10 times, so (Your Power Level x 10 = New Power Level). Because this transformation has severe consequences after such as muscle damage, meltdown, severe exhaustion, etc. Characters must be mindful of the frequency of use and when to use it for this ability will put him or her out of a fight. Characters only get 1 Use. This is not per battle. This is 1 Use only until the Saga ends. If there are two battles in the Saga and your character uses it in the first battle, then he or she will be bedridden and out for the second battle until the completion of the saga. Yes, it is an imperfect form and therefore, there are consequences for a form that’s rushed and not fully developed.
No more TECH-SAU slots are given at this point.
100,000 Super Form – With this ability, your character can transcend to a super form of your making. If you are playing a Saiyan, then it’s obvious that this will be the Super Saiyan form. If you are not playing a Saiyan, then you can customize this form. This form once achieved raises your character’s power level by a whopping 50 times! [Your character’s power level x 50]. Characters only get 1 Use. While this form doesn’t wear and tear your character like the false form, it does exhaust your character from using it a second time. Same situation. If there are 2 or 3 battles in a saga and you already used your first use, then you can’t use it again for the remainder of the saga. However, unlike the False Super Form ability, your character can continue on in other battles, they just can't use the Super Form until the conclusion of the Sage. At the conclusion of a saga, "Use" resets.
No more TECH-SAU or even shop abilities at this point. We will see if the game even makes it to this point.