Name: I'm registered as 'Elefthemia L. Lunaclad'. I have one Nickname. It's 'Ellie'. That's easier for people to remember.
Age: Sixteen.
Appearance: Image uploaded by User on 7/2/2013.
Caption: 'Jeez, my hands really hurt today.'
Personality: . . .
Occupation: Second Year at Port Crescendo East Academy. I'm currently in-training to become a professional pugilist.
History: You should probably check my mom or dad's Personal Data for that kind of thing.
Class: Boxer.
Class Skills:
[Active]
• Precise Counter: Requiring Ellie to first be struck by a close-range attack or Skill, she can then opt to utilize Precise Counter. The most notable thing about Precise Counter is its functionality; first requiring, beyond the hit, for her to select a point on her opponent's body. Ellie then gains a moment of 'super armor' allowing her to press through subsequent attacks to land Precise Counter. Damage taken during the 'super armor' phase is not mitigated and Precise Counter will be stopped if she is knocked unconscious. Pain experienced during the 'super armor' phase is staggered, only felt after Precise Counter has ended.
• Feint: An illusory attack at a vital spot, intended to lure an opponent into guarding or attempting to dodge. While it does require an actual motion from her, the initial strike of Feint is instantly withdrawn, allowing Ellie to throw a more powerful blow in its place. If successfully landed, the strike budding from Feint impacts with considerable force.
• Snapper: Learned from her father, the 'Snapper' is a Lunaclad family technique. Ellie backs away from her opponent, lifting her guard. The stance itself is not dangerous, functioning only as a normal guard, until Ellie chooses to go on the attack. Darting forward, almost as if propelled, closing up to twice the distance she backed up, Ellie gains 'super armor' and attempts to land a heavy blow.
• Breaker: Used against those with a benefit bestowed by one of their own Skills, Ellie throws what appears to be a normal swing. If this hit connects the opponent loses their buff. If the opponent has no buff, or beneficial Skill active, Breaker does not inflict the full damage of Ellie's attack. If Breaker impacts with an opponent's guard, they will be momentarily thrown off balance.
[Passive]
• Conditioning: Ellie has been training under her father, Wolfgang 'Wolf' Lunaclad, a former Big Brawl League Champion, since she was able to pick her Class. He guided her, much, in its creation and the selection of her Skills. He has also been persistent in pushing her, nigh-daily, to better her physical condition and focus. This training has imbued Ellie with a hardy constitution and exceptional strength.
• Analytical Instinct: Possessed of a fairly honed fighting instinct, Ellie is able to quickly adapt to an opponent's style and formulate an appropriate counter from her set of Skills. This doesn't apply to anything but combat.
Tablet Power: Heavy Handed: Appearing on her right hand, each knuckle bearing a letter, the word 'HEAVY'. Ellie's Tablet Power allows her to strike, with her right hand, with an incredible amount of force. She has managed to crack solid concrete, but is somewhat hesitant in using the Power against another person. This Power is active so long as the tattoo is not covered. She learned of it rather early in her life, and has had to adapt; both with wrapping her right hand and usually using her left for everyday tasks, lest she break something or cause trouble for someone else unintentionally.
Age: Sixteen.
Appearance: Image uploaded by User on 7/2/2013.
Caption: 'Jeez, my hands really hurt today.'
Personality: . . .
Occupation: Second Year at Port Crescendo East Academy. I'm currently in-training to become a professional pugilist.
History: You should probably check my mom or dad's Personal Data for that kind of thing.
Class: Boxer.
Class Skills:
[Active]
• Precise Counter: Requiring Ellie to first be struck by a close-range attack or Skill, she can then opt to utilize Precise Counter. The most notable thing about Precise Counter is its functionality; first requiring, beyond the hit, for her to select a point on her opponent's body. Ellie then gains a moment of 'super armor' allowing her to press through subsequent attacks to land Precise Counter. Damage taken during the 'super armor' phase is not mitigated and Precise Counter will be stopped if she is knocked unconscious. Pain experienced during the 'super armor' phase is staggered, only felt after Precise Counter has ended.
• Feint: An illusory attack at a vital spot, intended to lure an opponent into guarding or attempting to dodge. While it does require an actual motion from her, the initial strike of Feint is instantly withdrawn, allowing Ellie to throw a more powerful blow in its place. If successfully landed, the strike budding from Feint impacts with considerable force.
• Snapper: Learned from her father, the 'Snapper' is a Lunaclad family technique. Ellie backs away from her opponent, lifting her guard. The stance itself is not dangerous, functioning only as a normal guard, until Ellie chooses to go on the attack. Darting forward, almost as if propelled, closing up to twice the distance she backed up, Ellie gains 'super armor' and attempts to land a heavy blow.
• Breaker: Used against those with a benefit bestowed by one of their own Skills, Ellie throws what appears to be a normal swing. If this hit connects the opponent loses their buff. If the opponent has no buff, or beneficial Skill active, Breaker does not inflict the full damage of Ellie's attack. If Breaker impacts with an opponent's guard, they will be momentarily thrown off balance.
[Passive]
• Conditioning: Ellie has been training under her father, Wolfgang 'Wolf' Lunaclad, a former Big Brawl League Champion, since she was able to pick her Class. He guided her, much, in its creation and the selection of her Skills. He has also been persistent in pushing her, nigh-daily, to better her physical condition and focus. This training has imbued Ellie with a hardy constitution and exceptional strength.
• Analytical Instinct: Possessed of a fairly honed fighting instinct, Ellie is able to quickly adapt to an opponent's style and formulate an appropriate counter from her set of Skills. This doesn't apply to anything but combat.
Tablet Power: Heavy Handed: Appearing on her right hand, each knuckle bearing a letter, the word 'HEAVY'. Ellie's Tablet Power allows her to strike, with her right hand, with an incredible amount of force. She has managed to crack solid concrete, but is somewhat hesitant in using the Power against another person. This Power is active so long as the tattoo is not covered. She learned of it rather early in her life, and has had to adapt; both with wrapping her right hand and usually using her left for everyday tasks, lest she break something or cause trouble for someone else unintentionally.
Name: Aito Mitsui
Age: Seventeen.
Appearance: Image Uploaded by User 8/11/2013.
Caption: 'Dude, what a day! I'm not accepting any Ranked Fights for a while. Sorry!'
Personality: Well, alright. Let's get started, I'll try not to ramble.
My name's Aito and I like to spend most of my time just messing around. I like jokes, philosophy and I have a soft spot for cute things. Honest enough, right? I mean, might as well own up to it. I'd like to call myself 'charismatic', but that's probably not true. You decide!
Shoot me an Ally Invite, if you want! Not accepting a Nemesis, right now. Nobody really fits the bill, for that. It has to be personal, y'know? Anyway, I'm up to talk whenever and usually about whatever. So, yeah! See ya around and good luck!
Occupation: Third year at PCEA. Chair Member of the Monster Hunting Club's committee.
Class: Displacer
Class Skills:
[Active]
• Hey! Catch!: Aito produces a baseball sized orb of light from his hands and throws it at an Ally. This orb is capable of healing mild wounds, relieving pain and removing negative physical status effects. His aim is 'pretty good', but given his lack of depth perception issues can arise. If the orb contacts an enemy combatant it will bestow the same effect. If no contact is made, after three seconds, the orb disperses in a dazzling light.
• I've Got Your Back!: A spatial distortion used to switch places with an Ally. While the movement is instantaneous, preparing this Skill takes Aito a moment; a 'vibrating' of the air around himself and his target manifesting, to those exceptionally perceptive. Often utilized to pull someone out of danger, or to throw himself into it.
• This'll Hurt!: Another variant of spatial distortion, producing the same momentary 'vibration' as I've Got Your Back!, though it doesn't require time to prepare, before a spiraling wave of force is released from Aito's position. The spiral starts off small and considerably potent, expanding as travels. Lacerations caused by this skill can cause Bleeding. The closer an enemy is the higher risk they run of invoking the negative status effect.
• Personal Space!: A bubble forms around Aito or a target Ally. This bubble is translucent, iridescent and durable. Before the Skill is used Aito must specify verbally whether the shield will Absorb or Reflect. Absorption provides an aegis against physical Skills. Reflection will cause magical Skills to be redirected in a random direction. Either mode will only last through three hits, before dispersing. Once someone has been the target of Personal Space!, they cannot be targeted again until someone else has had this Skill used on them.
The bubble does not impede the target's movement, and will phase through obstructions without problem. Once an instance of this Skill has been broken it begins a three minute cooldown. This Skill does not absorb or reflect Tablet Powers.
[Passive]
• No Way!: Aito is possessed of incredible mental resilience, making him resistant to most forms of illusions and granting him an increase in abilities that revolve around perception.
• I'm Pretty Good!: Conditioned by his time with the PCEA Monster Hunting Club, Aito is in good physical shape and capable of weathering heavy blows that most others in a Healer-Variant Class couldn't handle. He also receives a damage bonus against Monster enemies.
Tablet Power: Paradox Clone: Touching an object allows Aito to create a clone of it, with the touched object becoming 'slotted' to his Tablet Power; allowing him only to create that specific object until he chooses otherwise. The created object appears from a small rift, either landing gently or emerging with speed comparable to a bullet; depending on Aito's discretion. The created object is unstable, by nature, and will disperse itself in a small explosion after an hour. If the cloned object comes into contact with another Paradox Clone, or the original object, it will create a considerably dangerous non-Elemental magic explosion. Aito is capable of creating five rifts at once, but rarely goes above two.
Age: Seventeen.
Appearance: Image Uploaded by User 8/11/2013.
Caption: 'Dude, what a day! I'm not accepting any Ranked Fights for a while. Sorry!'
Personality: Well, alright. Let's get started, I'll try not to ramble.
My name's Aito and I like to spend most of my time just messing around. I like jokes, philosophy and I have a soft spot for cute things. Honest enough, right? I mean, might as well own up to it. I'd like to call myself 'charismatic', but that's probably not true. You decide!
Shoot me an Ally Invite, if you want! Not accepting a Nemesis, right now. Nobody really fits the bill, for that. It has to be personal, y'know? Anyway, I'm up to talk whenever and usually about whatever. So, yeah! See ya around and good luck!
Occupation: Third year at PCEA. Chair Member of the Monster Hunting Club's committee.
Class: Displacer
Class Skills:
[Active]
• Hey! Catch!: Aito produces a baseball sized orb of light from his hands and throws it at an Ally. This orb is capable of healing mild wounds, relieving pain and removing negative physical status effects. His aim is 'pretty good', but given his lack of depth perception issues can arise. If the orb contacts an enemy combatant it will bestow the same effect. If no contact is made, after three seconds, the orb disperses in a dazzling light.
• I've Got Your Back!: A spatial distortion used to switch places with an Ally. While the movement is instantaneous, preparing this Skill takes Aito a moment; a 'vibrating' of the air around himself and his target manifesting, to those exceptionally perceptive. Often utilized to pull someone out of danger, or to throw himself into it.
• This'll Hurt!: Another variant of spatial distortion, producing the same momentary 'vibration' as I've Got Your Back!, though it doesn't require time to prepare, before a spiraling wave of force is released from Aito's position. The spiral starts off small and considerably potent, expanding as travels. Lacerations caused by this skill can cause Bleeding. The closer an enemy is the higher risk they run of invoking the negative status effect.
• Personal Space!: A bubble forms around Aito or a target Ally. This bubble is translucent, iridescent and durable. Before the Skill is used Aito must specify verbally whether the shield will Absorb or Reflect. Absorption provides an aegis against physical Skills. Reflection will cause magical Skills to be redirected in a random direction. Either mode will only last through three hits, before dispersing. Once someone has been the target of Personal Space!, they cannot be targeted again until someone else has had this Skill used on them.
The bubble does not impede the target's movement, and will phase through obstructions without problem. Once an instance of this Skill has been broken it begins a three minute cooldown. This Skill does not absorb or reflect Tablet Powers.
[Passive]
• No Way!: Aito is possessed of incredible mental resilience, making him resistant to most forms of illusions and granting him an increase in abilities that revolve around perception.
• I'm Pretty Good!: Conditioned by his time with the PCEA Monster Hunting Club, Aito is in good physical shape and capable of weathering heavy blows that most others in a Healer-Variant Class couldn't handle. He also receives a damage bonus against Monster enemies.
Tablet Power: Paradox Clone: Touching an object allows Aito to create a clone of it, with the touched object becoming 'slotted' to his Tablet Power; allowing him only to create that specific object until he chooses otherwise. The created object appears from a small rift, either landing gently or emerging with speed comparable to a bullet; depending on Aito's discretion. The created object is unstable, by nature, and will disperse itself in a small explosion after an hour. If the cloned object comes into contact with another Paradox Clone, or the original object, it will create a considerably dangerous non-Elemental magic explosion. Aito is capable of creating five rifts at once, but rarely goes above two.
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