The year is 1935, and Gallia has been once again invaded at the breakout of the Second Europan War between the Atlantic Federation and the Autocratic East Europan Imperial Alliance due to its richness in the Ragnite ore. In response to the sudden invasion, universal conscription across Gallia has reformed, once again, the Gallian Militia to fight alongside the regular military in the hopes of driving back and repelling the invaders like in the previous Europan War. Whilst not as skilled or equipped as the regulars of Gallia's Armed Forces, they make up for their bond in partnership and driven goals to see them return to their peaceful lives as they once lived. Being considered the more expendable of the two main terrestrial branches of the Armed Forces, the Gallian Militia housed a large amount of operations under their belt, whether they were successful or not was down to who was sent on these seemingly suicidal missions.
Whilst the main Military rack up the larger and more professional operations, the Militia needs to be built up through said universal conscription. This is where hundreds upon hundreds of men, women, boys and girls of various ages are sent to the frontlines with the intention of supporting their nation. Made to fight patrols, partake in smaller operations and occasionally find themselves in the largest of battles, the Militia will find themselves on a very unbalanced set of instructions throughout the war. Some storm beaches, others fight in towns. Some are even expected to assist the Gallian Navy in the defence of the Western Coast. But one group of individuals will find themselves in an odd situation of their own.
Enter Squad 11, a rag-tag team from one of many in the 4th Platoon, 2nd Regiment of the Gallian Militia. This regiment, whilst full of different individuals, remains as one of the more scrambled of assembled squads within the regiment. They stand with decent numbers of armed personnel within its ranks, amongst the ability to gain access to smaller vehicles outside of the standard Gallian Tank, such as the Gallian Armoured Personnel Carriers or Light Attack Vehicles. The focus for this squad is to head further East, where an expanding number of Imperial Forces are making headway within. Dense forests, riverside villages and urbanised towns stand between both Squad 11 and the approaching Imperial Army. They hope to push back the invading force, or at least hold them off long enough for gains in the north to be made. Without too much support from the Gallian Military themselves, the sequences of Operations being ignited too and from their headquarters up to the Frontline of the East will start to become more than just a dangerous war.
Welcome to the 2nd Regiment, 4th Platoon, where Squad 11 is going to be taken up throughout the journey of Gallia's victory (Or defeat) against the Eastern Empire. Here, we will be focusing the aggressive and seemingly constant battles of the eastern sector of Gallia, where forests, mountainous territory and large rivers await amongst cities, towns and other small settlements throughout the town. The fighting of this conflict will also feature a good amount of down-time and off-duty experiences where the in-depth character building can expand further and further until either hatred or strong friendship (Or further) becomes apparent. Here, we can shortly talk about the expanding ideas of conflict and out-of-conflict events that will appear in the roleplay.
Firstly, we have the combat. Conflict within the world of the Gallian Militia isn't similar to that of the regular military. They find themselves on an unbalanced and varied set of missions and operations. Usually being considered cannon-fodder by the high-ranking officers of the Regulars, usually they are sent into dangerous environments to seek-out and expand the knowledge of the enemy's positions through reconnaissance and scouting missions; however, the Militia aren't going to be strangers to being thrown into a deep-ended conflict with little information to back them up. Whilst their commanding officers themselves are caring enough to provide as much treatment and safety precautions as possible, the regular Military cannot supply such useful information to people that seem too clumsy and undisciplined to even act well. As for how we are going to approach conflicts, myself and @Jinxer will be drawing simply plans for areas of operations. Whilst this won't feature a full strategy system that looks for constant attention, the map will be there to simply allow you to detail your posts and create less confusion throughout the course of battles. Both of us will also host the opportunities for people to suggest and apply their own battle scenarios if they pass our selection process. Most major events will be created by both GMs respectively. Some Operations will limit what vehicles can be brought, equipment and types of engagement procedures.
Secondly, we have the off-duty scenarios which will be common throughout the story. Yes, this is a roleplay about the conflicts of the Second Europan War through the eyes of the Gallian Militia, but there are the abilities to improve relations and portray their real lives as they are. Through the use of the headquarters, as well as occasional visits to the capital city, Randgriz, and other unoccupied settlements, there needs to be an aim of relations between characters. Some characters are going to hate one another for many reasons, such as the common factor of whether someone is a Darcsen. Some characters are going to form friend or sibling-like relationships for their time off and on duty in working with and hardly against one another. However, there will also be the opportunities for going further down the hatred or like pathways, such as rivalries or romance. A selection of small events like training, festivals, engineering phases etc., will make it into the off-duty category as a way of boosting how characters deal with their bodies when not fighting. This could also be a way of boosting their reactions to morbid war scenarios that they had recently encountered.
Now, for the characters specifically, there are multiple aspects of their individuality. That would obviously go through their gender, race (Darcsen or Gallian descent), age and class. The class system will be the same as the one seen in Valkyria Chronicles, the first one, with changes to how they work and how they can progress. This will also come with a sense of character progression. This progression will include adding small armour plating (If the character needs it) found on the bodies of the fallen, customisation to weaponry to improve handling or preference and improving the vehicles at our disposal. The classes in their entirety are to be listed as:
With this in mind, as said before, the Armoured Crewman position is limited in its majority. As far as I am concerned, two places have been taken up for the "Tanker" class, which can be extended by another place if we get a large amount of support in the RP. However, if you wish to take this position and there is no clear indication whether they have been taken from people within the Interest Check, then please mention me below requesting it, in case people have dropped out, before making a CS. Speaking of the Character Sheets.
Whilst the rules of the Roleplay aren't too strict, there's a mix of both the site rules and a few of my own. As you'd expect, the standard site rules apply, and posting applications for Character Sheets must be put into the OOC. Please mention myself or Jinxer for confirmation of it. Same goes for battle applications, which will need to be PMed to me. Large battles and other smaller engagements that don't feature as major events will need to be consolidated by myself. However, do not over-do the amount of events you create.
The general pace of this Roleplay shouldn't be too demanding. I won't ask specific people to post unless it is hindering someone else's progression for a long time. Having not a lot of time free in the week myself to make a full post, I too will not be too demanding of the post rate. As long as it is stable and working, it should be fine for the long-run. At the end of this, I wish to thank those who partake in it, and hope an enjoyable experience can be delivered from me.