1 Guest viewing this page
Hidden 7 yrs ago 7 yrs ago
Zeroth Post
Raw
Zeroth
Innocence Lost: An RP of Child Soldiers and Science Fantasy

I.Intro.



II. Alien Species



III. Magic System











IV. What if I don't want to play a Mage?





V. Rules



VI. Miscellaneous Lore and Worldbuilding



VII. Character Sheet Skeleton



Official Discord Server!
Hidden 7 yrs ago 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

-Data moved to 0th Post-
Hidden 7 yrs ago 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

Name: John Green

Age: 16

Physical Description:


Important items:



Coilgun Pistol - A pistol that uses electromagnetic technology to launch metal bullets at a fraction of the speed of light.

Ballistics Vest - An undershirt of soft but tough materials surrounding a core of armored dura-ceramic plates that can withstand a few pistol shots.

Galactic Credits - A few thousand credits in digital form given by the former Rau've warden.

Graphene Skeleton - Technically not a piece of equipment, but still important enough to be noted. John's bones were replaced with Graphene, a material used in carbon-fibre armor, using nanotechnology. This makes him stronger, tougher, and able to inflict injury even when unarmed.

Short Bio: John Green was born to a middle-class family, with a high level of physical and mental intelligence. Excelling at school, it was anticipated he would end up with a University scholarship by the time he reached eleven. Then, the Ascendancy, after ramping up years of Anti-Alien rhetoric, used a series of border incidents with the Rau've and Kaisoken to launch a war of conquest against them, a war that John avidly followed from the news. Every victory - and there were plenty of early victories - excited him, as well as developments in military hardware. The only downside was that he would have to wait a few more years to study at the University of Alpha Centauri. Or at least, that's what he thought.

One day, while travelling to an amusement park, John vanished, being snatched away by unknown abductors. Whisked away to an Ascendancy Black Site, John, then thirteen, was forced to give up what possessions and mementos of his former life were on his person, before being experimented on. His bones were replaced with Graphene, his blood infused with Kaisoken dust, and all sorts of intrusive tests and examinations conducted on him before he was then thrown into 'special forces training'. There, his illusions of the Ascendancy's benevolence now shattered, John was taught how to fight and use weapons, as well as survive harsh environments. He also learned how to tap into the 'Magic' he now had, as well as use a Nemesis Weapon.

When the time came for him to be thrown into the fighting, Green (for that was his callsign then) was thrown into another level of hell, where he had to kill or be killed. And so he had to kill, and get good at it as fast as possible. So life, for him, became a blur of combat actions, depression, occassional friendships, and losses. Then came the Battle of Proxima, where the Ascendancy of Man, reeling from recent defeats, made a final stand. Green was deployed on a boarding action against the enemy flagship, where after inflicting losses against the enemy, he was captured by overwhelming Rau've forces, who injected him with a tranquilizer that cannot be nullified even by Change magic.

When he woke up, he was in a prison camp, with a collar of plant matter and crystal around his neck that prevented him from using magic. The walls were padded, he had no armor or weapons, and no convinient air vents. It was clear; he was a captive. And so he did the only thing he could; cry. Everything was lost; innocence, family, and possibly friends and life. And so he glumly waited for his punishment; it didn't come.

His jailors came to him, gradually allowing him freedom of the prison camp, books to read, puzzles to play with, and the opportunity to talk with his fellow prisoners. And for a time, he was happy. But a question sat at the back of his mind: Why would his own country, his own species, do such things to him? How could they?

And so, when the Rau've made the offer of a new home, John politely rejected it. While his teammates wanted revenge, he wanted closure; he wanted to confront the source of his torments because that was the only way he can be free from it. And that argument was accepted; he and those with him would be allowed to go as they will...

Spell List:

Supernal Vision (High) - John Green can see all Magic, identify what School it is, and the strength of the spell.

Healing Spray (Life) - John can release a blue-green spray of healing algae from his body that knits wounds, replenishes blood, and repairs bones, even ones replaced with graphene as long as they belong to a living person/creature.

Exceptional Skill List:

Exceptional Swordsmanshipx2.

Exceptional Survival.

Exceptional Guns.
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

((Reserved))
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

((Reserved))
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

@Otaku95@Solaris@Starlance@TheHangedMan@Conscripts@Duoya@deadpixel101@Pathfinder@Grey

The OOC is here - As there are more than 5 of you, CSes will be chosen through elimination, based on three factors:

1.) Availability - Because let's face it, even the best RPer would have no one to play with them if they don't post regularly.

2.) Quality - Because I love good writing.

3.) In-Game Teamwork Capability - Basically, while we can have trauma, disagreements, and angst, there must be no character that would be fine with murdering the other members of the team. I am not saying we should be a hive mind, but we are a family. Thus, total psychos and sociopaths will not be chosen.
Hidden 7 yrs ago 7 yrs ago Post by Double
Raw
Avatar of Double

Double Hard-Boiled

Member Seen 11 hrs ago

Name: Karrsh

Age: 18

Physical Description:



Important Items:
-Cyborg Body: Most of Karrsh's body is now machine. In fact, only his head (save for the eyes), one of his arms, and his vital organs are still organic. His body may as well be that of an armored machine fine tuned to make him a walking weapon. Prosthetics are not unheard of in the Ascendancy of Man, but they are strictly regulated and are required to maintain a certain level of photogenic appearance. Karrsh is perhaps the sole exception to this rule, his body ignoring photogenic customization in favor of complete and total combat optimization. Karrsh is stronger, faster, and more durable than any organic human could hope to be. His optical implants allow for super accurate and precise targeting, able to pin-point structural weaknesses in inorganic objects or even pressure point weaknesses in humanoid targets. Supposedly he once stopped a sniper's bullet from killing him by catching it in his cyborg hand before it could hit his still-organic head. As amazing as that sounds, it came at a very hefty cost. Most obviously, Karrsh's body now being more machine than human. Blending into crowds is simply impossible for him, due to the lack of photogenic customizations. Also, Kaisoken dust appears to have no effect on him whatsoever, so learning magic is simply impossible.

Short Bio: Karrsh's actual birthplace and heritage remain unknown. His parents were dead for all he knew, and no other relatives made themselves known, so Karrsh was raised early on in a Catholic orphanage. The nuns running the orphanage were nice enough, kind to the kids but strict when they needed to be. Apparently that wasn't good enough for Karrsh, because he attempted many times to "escape", ie run away. Being so young, he was caught every single time, and repeatedly warned by Sister Regina that this would only lead to him being kidnapped or God-knows-what-else. By around age 15 Karrsh was able to successfully get out of the orphanage... and Sister Regina's warning was almost immediately proven right.

Karrsh was never fully aware of the war that was going on, the orphanage didn't exactly care about news and current events. While on the streets Karrsh found himself caught in an explosive attack. That was all he remembered, some loud noises and a flash of some kind, maybe a bit of intense heat as well but that was it. The next time Karrsh became aware of himself, he was horrified to find himself in a body he hardly recognized. Apparently the explosion wrecked his body, and probably should have killed him too. Someone in the government must have thought this was the perfect excuse to test out some of their newer cybernetic technology. Only a small amount of Karrsh's human body remained intact, the rest had been replaced with this armored body that was apparently the pinnacle of cyborg engineering. Karrsh was dropped into the war almost immediately. No real training, his cyborg body barely required it. Instead the 15 year old was shipped to a base and told to kill as many of "them" before "they" could kill him.

And boy did he kill them. Karrsh didn't even need weapons, the speed, strength, and stamina of his cyborg body was more than enough of a weapon to wipe out countless alien hostiles. And that was the extent of Karrsh's time in the war. No promotions, no leaves, no discharges. Just battle after battle after battle. Occasionally he was made to wage a one-man siege against enemy-bases and was instructed to just kill everyone he came across until the place was empty.

During one of those solo incursions the aliens were ready for him. They hit him with as many EMP weapons as they could, and that was enough to shut down Karrsh completely. Next thing Karrsh knew, he was kept in a maximum security prison camp, his energy cells drained completely save for just enough to keep him conscious so he could be questioned... not that Karrsh could offer any useful information to his captors. Eventually though, he was granted freedoms little by little, and was soon freed entirely. He wasn't alone, either, apparently these Rau've had captured a number of child soldiers and were now offering each of them a chance to return to their previous lives. Well, offering everyone except Karrsh. Because of his cyborg body, Karrsh would likely never get the luxury of going back. So with little other choice in the matter, Karrsh decided to keep fighting... what else could a cyborg like him possibly do with his life after all?

Spell List: N/A
Exceptional Skill List:
-Exceptional Endurance x2
-Exceptional Unarmed x2
-Exceptional Athletics
-Exceptional Precision
1x Like Like
Hidden 7 yrs ago 7 yrs ago Post by deadpixel101
Raw
Avatar of deadpixel101

deadpixel101 Still Around

Member Seen 1 mo ago

Aaloka Rudgar

(Likes being called "Allie")

Age:
16



Physical Description:
Aaloka looks much a like the other children changed by the Ascendancy of Man. Altogether normal despite in top physical shape. She stands at roughly 5"3. Her build is toned though not overtly muscular. She has the tan skin telling of her descent, and almond shaped brown eyes. Her hair is black, and cut pixie short. She is lithe with slender hands, large eyes and a large forehead, looking almost doll like. She has a heart shaped face, a small nose and long lashes. The symmetry of her face broken by a large scar down her left eye. A smattering of freckles crosses the bridge of her nose and decorates her cheeks with constellations. The same marks can be found on her shoulders and parts of her lower back. Her nails are trimmed short and two fingers on her right hand are slightly more pale then the others, from when they were replaced. She often gives off a sort of lazy appearance, with a heavy lidded and unflinching stare.

When it comes to fashion she wears simple clothing of habit. Comfortable and serviceable is how she chooses to dress herself, though she does have the desire to branch out and care about her outward appearance. Her favorite color is purple, and will wear that if she can help it. She hasn't collected any accessories except for a simple locket, though she hopes to expand the collection.



Important items:
The aforementioned locket is one of her prize possessions. Twisted in it's own way, she took it from the body of a field medic who seemed to show her some kindness. She didn't have any deep relationship with the woman, but it was enough for her. It is a small bronze locket in the shape of a heart, there is no picture inside yet.

A purple and simple friendship bracelet from another child in the program. They met as prisoners of the Rau've and became fast friends. While Allie decided to join the group in vengeance, her friend Martha went for a life of peace. To remember each other she left Allie this simple band of purple cloth.

Armor worn under clothing for protection, made of flexible fibers of shock absorbent material made to repel large points of impact. Less made for high stress situations and more-so for a nimble fighter.

Nemesis Weapon:
"Nemesis Vampirus"

A scythe made of black alloy and adorned with glowing red etches. Using it's magi-tech forces it can sap away life from a struck enemy if they stay within a certain distance. It is light-weight and wickedly sharp. It's unconventional shape as a weapon makes it more useful for pulling enemies in, and piercing armor then it does cutting. It's secondary ability is return to the wielders hands. It is tied to the user by being infused with their blood, giving it's name "vampirus" along with it's health absorbing ability. This also means the owner is able to tell where it is, with a vague sort of "sixth sense"



Short Bio:
Aaloka was a prodigious student in India, aspiring to one day take over the family clinic. Naturally this did not come to pass. Instead she was taken to "ascend" and "fight the good fight." Before her body was changed she was a very non-confrontational person. She lived with her father and mother as a somewhat lonely only child, and wasn't entirely the most popular among her classmates. She took to the regiment and programs well enough, not initially holding any restraint and being an obedient subject. While she was the questioning type in her mind, she was never rebellious.

The awful tests and protruding nature in which she was treated made her retreat further within herself. Aaloka no longer wanted to become a doctor. In fact she wanted very little at all. Considered as a smashing success she did as was told, and pushed the crystalline elements through her veins to become a better and better soldier. Tasked with becoming a melee specialist she underwent many rigorous field tests and harsh training. Every day was another stress-test. Pushing her body farther and farther so that she could push back against an enemy she held no hate for.

And she did. She fought long and hard when her scars were healed. All the wounds inflicted by the tests were taken away so that she could grant them en masse. She cut swathes through enemy forces for only a short time. Her initial release as a soldier was not long before the battle of Proxima. She fought as she always did then, but pushed too far and was captured swiftly. Her magic, her special weapon and unflinching nature not enough to outdo the Rau've forces. And then she woke up.

Like the other surviving children, she was a prisoner, though treated much better by the enemy then she ever was by her makers. And she could run no longer, the space in her brain she fled to was laid bare. She faced reality and wept, until she could no more. In time she met the others, she befriended them and she came to feel again for the plant-like people who saved her, and who she regretted with every fiber for killing. Which was why she decided to continue the fight. The quiet girl who once excelled at sports and wishes to be a doctor was now a reverent made of a quiet anger. She would avenge the lives she took, and she would fight for those who were hurt like her. After all where else could she go? Peace seemed so far away now.



Spell List:

  • Timespace-Blink: A short range though near instantaneous teleport from one location to another. More so used for overcoming barriers and closing distances then transporting large detachments long distances.


Exceptional Skills list:

  • Exceptional endurance
  • Exceptional Weapon Use X 2
  • Exceptional speed X 2


1x Like Like
Hidden 7 yrs ago 7 yrs ago Post by Duoya
Raw
Avatar of Duoya

Duoya

Member Seen 2 hrs ago

@Letter Bee
This guy okay?


1x Like Like
Hidden 7 yrs ago Post by Styrgwyr
Raw
Avatar of Styrgwyr

Styrgwyr Golden Apple

Member Seen 2 mos ago

Is this RP invitation only?
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

@Styrgwyr, no, but there is a party size limit.
Hidden 7 yrs ago Post by Styrgwyr
Raw
Avatar of Styrgwyr

Styrgwyr Golden Apple

Member Seen 2 mos ago

@Letter Bee
So you mean there's a chance?.jpg

Is the party size limit in regard to characters? Or RPers?
Like, in the case of one person making more than one character? (Or is that not allowed?)
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

@Letter Bee
So you mean there's a chance?.jpg

Is the party size limit in regard to characters? Or RPers?
Like, in the case of one person making more than one character? (Or is that not allowed?)


Party Size is RPers. Multiple characters need special permission from me and Conscripts.
Hidden 7 yrs ago 7 yrs ago Post by Pathfinder
Raw
coGM
Avatar of Pathfinder

Pathfinder A walking disaster

Member Seen 6 yrs ago

1x Like Like
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

Note: Exceptional Skills can be both Magical and Non-Magical in nature; mechanically, there is no difference, lore-wise, there is.
Hidden 7 yrs ago 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

Note: I seem to be viewing a trend in which people seem to be neglecting Spells in favor of Exceptional Skills; this will cause balance issues down the line...
Hidden 7 yrs ago Post by Starlance
Raw
Avatar of Starlance

Starlance

Member Seen 10 hrs ago

I have a spell-only character in the works, should be done today.
Hidden 7 yrs ago Post by Rockin Strings
Raw
Avatar of Rockin Strings

Rockin Strings Mechanically intelligent, musically inclined.

Member Seen 3 yrs ago

@Letter Bee Hey. Remember Rokku Hoshi? I just saw your idea and I think it's great. Wish that I could join but you look full.
Hidden 7 yrs ago Post by Starlance
Raw
Avatar of Starlance

Starlance

Member Seen 10 hrs ago


Decided to switch out one spell for a skill, but here she is.
1x Like Like
Hidden 7 yrs ago 7 yrs ago Post by Styrgwyr
Raw
Avatar of Styrgwyr

Styrgwyr Golden Apple

Member Seen 2 mos ago

Name:
Siara Volnert

Age:
16

Physical Description:



Important items: What possessions are important to your character?

Integrated Sub-dermal armor and circulation system:
A set of augments and implants both magical and technological that functions to let the subject survive in vaccuum space for a limited amount of time. (5-10 minutes tops) As well as offer minimal protection from low-power firearms and average melee weapons.

Nemesis Weapon: Gungnir Valkyrie
Gungnir Valkyrie is a weapon meant to be grafted directly to the user as a pair of high utility wings that can generate its own thrust. It mainly gives the user the ability to fly in both atmospheric air and void space. Being made from refined electrum, it has the ability to completely surround the user with a magical shield, along with the utility to act as an actual physical shield. Additionally, the magical shield it projects can be transformed into a more offensive shape, like a sort of assault armor-like ram, meant to pierce through lightly armored space vessels.

For convenience, this weapon can retract and fold itself into the user's body at any given moment when it is not in active use.

Short Bio:
Siara Volnert was the third daughter of a wealthy and influential man who actively opposed the warmongering agenda of the current Ascendancy regime. As many like him, Siara's father met an untimely death in the form of a well-orchestrated tragedy, as did his family. Outraged and feeling extremely vengeful, Siara's mother along with her older siblings cried out for righteous justice and tried to expose the regime's atrocities. Lacking the charisma of the Volnert patriarch, their voices went unheard and unheeded, and were ultimately silenced one by one.

After Siara's family was reduced to just her and her younger brother, the government seized all their wealth and holdings under some sort of fabricated noble pretense to help out the victims of the war, and of course, the war effort itself. As for the last members of the Volnert bloodline. They had been whisked away and were turned into lab rats in all but name.

Siara was a naive child. As the youngest daughter of the family, she was endlessly doted upon. She knew nothing but love and kindness as that was all she was thought and had experienced... until the death of her beloved father, that is. The depression and sadness brought upon by the series of "tragic" events that suddenly plagued her family were completely alien to her. Maria, her elder sister, decided to share to her a piece of wisdom when she started asking questions with complicated answers, instead of giving her a sugar-coated answer meant for children.

Maria thought her of Life and Death, Kindness and cruelty, Good and Evil, and most importantly, the gray morality of people. That Humans and even aliens all hold within them both maliciousness and benevolence. It was a worthwhile philosophy that was deeply ingrained into her psyche. At the end of the lesson, she made a promise to keep steady and "never change", to never succumb to hate, despair and malevolence. And it was because of this promise that she refused to harbor hate towards the Ascendancy... even as they continued to dissect and alter her body to their convenience, even as their immoral experiments killed her last remaining family before her very eyes.

There were several moments in the course of her new life that threatened to make her break that promise, but witnessing timely acts of charity and kindness repeatedly reforged this pact and made it into something nigh unbreakable. Unfortunately, it was this stubborn kindness that led to her being branded a failure and sent to be disposed of when she refused to kill anyone on the battlefield.

One scientist in particular saw an opportunity and rescinded her slate for disposal. The scientist implanted an experimental device to her brain that would give them remote control on her mentality, enabling them to remove inconvenient inhibitions and emotions temporarily, as well as input orders and objectives on the go. The experiment was a resounding success, Siara had become the perfect soldier... without completely dismantling her humanity. But there was one catch. All of the grief, stress and emotions she should've experienced while under the effects of the implant would hit her psyche all at once when the device was eventually switched off. It was only the promise she had so stubbornly kept that prevented her from breaking down into a mindless husk.

It was in the Battle of Proxima, where she was given only one objective, and was told only to eliminate as many targets as she could, was where she had fought and killed the most. So after her implant shorted out after suffering several EMP strikes, Siara simply broke down in the middle of the raging battlefield and wailed to the heavens in complete and abject despair.

It was in that horrid battle, where so many lives were lost, where Siara finally broke her most cherished promise.

The kindness she received from the Rau've had helped her a lot, but the hatred had already taken root. While she would've wanted nothing more than to accept the overwhelmingly kind charity of her former captors, Siara could not stand the thought of the atrocities of the ascendancy continuing behind closed doors. And so, she had to reluctantly decline their offer and join her like-minded fellows in their quest for vengeance with the ultimate goals of keeping everyone alive and putting an end to the atrocities of the Ascendancy Of Man.

Spell List:
  • Blaze Slicer (World): - A spell to project and maintain an intense plasma beam from the wrist in the form of a sword.(basically, a handy-dandy lightsaber spell) She uses this as her main basic offense, dual wielding Blaze Slicers from both hands.
  • Electro-Kinesis (World) - A spell that lets the user generate and manipulate electricity. Siara uses this to fire lightning arcs to strike targets either one-by-one or in a chain with adjusted intensity for every bolt. She used to use this for non-lethal take downs. (Will do so again) Siara also uses this to avoid damage from electrical attacks, as long as she doesn't lose focus or the power of the electrical attack doesn't exceed her ability. (Current Maximum output and capacity is 500 million watts)
  • Weight o Meter (World) - An adept gravity spell that reduces and increases weight of the user, parts of the user or any other valid target within range. Siara mostly uses this for her flying, but also uses it to impair enemies by making them lose their balance or cause damage in structural integrity.
  • Thermal Manipulation (World) - A spell to adjust temperature of a physical target either slowly or rapidly. Siara uses this to weaken certain targets with extreme heat or extreme cold or both. She also uses this to regulate her temperature when travelling in vacuum.


Exceptional Skill List:
Exceptional Acrobatics
Exceptional Sword

There... It's still incomplete. I still have to put actual physical description, and precious sentimental personal effects. But I believe all the necessary parts are covered?
1x Like Like
Hidden 7 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

@Styrgwyr, I like it.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet