STATUSClass: Lancer
True Name: Cú Chulainn
Gender: Male
Alignment: Lawful Neutral
Personality: Fiercely proud, fiercely loyal. Defend your own, defend your principles, defend your pride.
Summoned in a War for the Holy Grail, Ireland's Child of Light shows a laid-back side outside of battle. He has no wish to make on the so-called 'omnipotent wishgranter'. Content with his life as it was, he seems rather intent on 'just having a good time', through fighting the other heroes summoned for this battle royale as well as enjoying his stay in the modern world. He will go as far as showing that same side to those that should obviously be enemies, claiming there is nothing wrong with bonding over drinks and making merry together even if they'll have to kill each other when the mugs are empty. Simply put 'this is this, that is that'.
Of course, he has no intention to lose even if he ends up liking those people that would be his enemies. To begin with, he is not unfamiliar with 'killing the ones you love' as being the duty of a hero, and he sees the battles to be fought as something where one puts their will and pride on the line. As someone who defines himself through that pride as a hero, the will to obtain a decisive victory comes as a matter of course.
As far as disposition towards the Master is concerned, though he may be unprofessional in terms of addressing them, one should not consider that a sign that he does not put too much stock in the relationship. Rather, if one manages to get this troublesome man to acknowledge them as such, they might want to consider their word as good as law. Though he naturally prefers the type that isn't too serious for their own good or orders him to do underhanded things, which he heavily dislikes, he is nonetheless bound by his own honor and principles to obey without question.
The core of Cú Chulainn is, thus, pride and unwavering loyalty.
Perhaps as an aside, if he does have an actual problem at some point, this guy is, as you might expect, the sort to just pretend it isn't there until it goes away. To complete the phrase from a few paragraphs prior 'he is intent on having a good time even when the world is intent on not letting him have a good time'.
Fundamentally, he can be said to be a man who understands the 'inherent unfairness of the world'. Justice, injustice, they are just words. All that matters is sticking to your principles and that which you believe in.
He lived and died as a hero, his wish from the very start, fighting people he did not wish to fight, killing people he did not wish to kill and slain by an unreasonable woman due to his own unreasonable promises, yet shows not even a lick of regret for what some would consider a life chock-full of wrong turns. If anything, he is the sort to just look back on it and laugh himself silly.
Rather, it is because he can at least do that much that he is sure it was a life worth living, a life worth not regretting. Killing his dear friend, killing his own son. . .and yet, and yet, it is fine. So long as Cú Chulainn still holds to that pride as a hero, so long as he still makes that the core of his identity, then their deaths had meaning. Even if they were sad, they were not meaningless.
He had already passed the point of no return from a very young age, at least according to himself. 'I'll be like that shooting star, using up all my brilliance, and then I'll disappear' was something he once said in his youth, and a promise he followed to the end. Doubtlessly, as one of Ireland's greatest, the trail he left behind was nothing short of dazzling.
After he stepped on so many things to get there, it was the only thing it could have been.
History: I think we all know it by this point, no?
Weapon: His crimson spear
Gáe Bolg, crafted by that Queen from the Land of Shadows from the bones of a powerful sea monster. Cursed, bloodthirsty and doubtlessly a first-rate weapon to go with a first-rate legend.
PARAMETERSSTR: B END: C
AGI: A MGI: C
LCK: E
CLASS SKILLSMagic Resistance: C. The ability to negate magecraft that seeks to directly enact effects on the 'self'. Rather than the Resistance of magi, it's more accurately compared to a threshold. He can nullify magecraft of Rank C and below in this manner, though he remains susceptible to Grand Thaumaturgy and Greater Rituals.
. . .You were expecting more? Well, according to him, this is all he needs anyway.
PERSONAL SKILLSDivinity: B. Divine Spirit Aptitude. As the son of the great god of the sun who governed every skill, Lugh of the Dannan, and a mortal woman, Deichtine, he displays a high Rank.
Disengage: C. The ability to break away from combat. He shows an excellent ability as far as seeing through battle situations is concerned, and he can withdraw effectively should a battle situation be deemed as unfavorable. Furthermore, it possesses the bonus of returning battle conditions to a 'turn one' state upon utilizing the ability. He is excellent for scouting and hit-and-run attacks.
Though commanding him to not to engage properly might net you a sullen look.
Protection from Arrows: B. An ability he was born with, the capacity to defend against long-range attacks as a matter of course. Even in situations where the shooter is impossible to see, his eyes will track the projectile and he will deftly avoid or deflect it, even if it is a Noble Phantasm. However, he is not able to employ this skill to avoid attacks that have a wide range or weapons that simply happen to possess long reach.
Battle Continuation: A. Capacity to survive despite injury, and the ability to retreat to ally territory upon defeat. As his legend tells of the time he tied himself to a rock to hold off an advancing army three days before finally dying, Cú Chulainn displays the highest Rank in the Skill. He can be doubtlessly called 'first rate' when it comes to surviving, and if it is a matter of holding the enemy off or fighting defensively, he is surely an unsurpassable wall.
Rune Magic: B. The ancient Magic Crest of Northern Europe, he obtained all eighteen and their meanings from his teacher, the Witch from the Land of Shadows, and he is able to devise an impressive array of effects, ranging from augmenting the Rank of his weaponry to defenses against high-grade Mystic Eyes up to even a shield that can block a great Noble Phantasm using their power. His ability with magecraft is enough to qualify him for the Caster container, perhaps due to the custom that warriors trained in that land must be proficient in terms of martial skill and magical ability both.
That said, he much prefers to be in possession of his spear, and he doesn't particularly use them unless he has an actual need to.
NOBLE PHANTASMGáe Bolg: Piercing Death Thorn.Rank: B
Type: Anti-Unit
Range: 2-4
Maximum Number of Targets: 1
The crystallization of Cú Chulainn's ability with this spear, sublimated into a Noble Phantasm in and of itself. Created by Lancer for his own purposes, it is, in essence, a karmic curse that stands as something 'half a step away from an Authority', easily perceived as a 'sure-kill strike' even while Lancer prepares to activate it. Upon speaking the name aloud, the spear engages a reversion of causalty in order to 'without any doubt, pierce the opponent's heart'. While the normal order of events would be 'the spear was thrust, so the heart was pierced', the effect turns it into something more akin to 'the heart was pierced, so the spear was thrust'. The fact that the opponent's heart 'has already been pierced' becomes set in stone, and the act of thrusting the spear can be called a formality to show the world that they are dead, the weapon twisting impossibly in order to reach its target through the shortest route. Furthermore, upon successful piercing, it will annihilate the body from the inside with its thousand thorns.
An unreasonable ability belonging to an equally unreasonable man, inherent toughness or skill matters not. Should there be nothing handy to prevent the curse from hitting or the target be unable to back out of range before activation, the only way to truly avoid it is through succeeding in a Luck check and possessing sufficient skill to avoid the thrust both.
Furthermore, even if one manages to avoid a fatal blow, the wound will still be cursed and unable to heal so long as the spear exists, and the activated effect of the Noble Phantasm is terrifyingly efficient, to the point of being usable even six times in a row.
That said, it isn't a problem if you can survive with your heart destroyed, no? The greatest enemy of this spear, those who don't die even if they are killed.
Gáe Bolg: Striking Death Flight.Rank: B+
Type: Anti-Army
Range: 4-40
Maximum Number of Targets: 50
The second use of the crimson spear Lancer wields. In this case, it is a full-out deployment of all of Cú Chulainn's magical energy in order to unleash the curse to its fullest extent as an Anti-Army type of attack capable of blowing away enemy hordes like nothing, comparable to a missile in terms of use and causing a great explosion upon striking the target.
This is the original use of the spear as he was taught, rather than something he came up with later in his life such as Piercing Death Thorn, and it is also one of the things that enshrined him in legend to begin with, a technique to overwhelm and decimate an entire army rather than efficiently dispatching single warriors. He boasts of this one's capacity to slay the enemy as well, and even if the enemy is agile or possesses a powerful body, the range, precision and speed of the throw combined with the power and range of the explosion itself makes it no less of a 'sure-kill' than the thrust version, if in a different manner, unless one is properly equipped to deal with this use, as well.
He thinks that there are only two, conditionally three people in the entire world who are able to exceed his ability when throwing it and his distance record.