To begin, an introduction. I've recently been contemplating the idea of running a game. Coincidentally, I was hovering around the NRP section lately, I've only done one in ages past, I've found really interesting ideas and concepts. Needless to say, I felt like trying it out again. While I haven't run across one that was something that I particularly wanted to play, my brain went wild and started coming up with an idea that I can run myself.
The setting (low-fantasy Napoleonic era) is chugging along nicely, but a large part of my processing power is being dedicated to coming up with mechanics to add to the game. For example, I want to run battles as a bit of a skirmish game played out on a map, where the players as the commanding presence of their armies would issue orders. Here comes the iffy bits: I had imagined that players would get to stat their units accordingly, which would decide combat along with dice. From there, it evolved to giving nations the ability to raise said troops and supply them. Then comes along the idea of allowing each player to come up with perks for their nation, which would add personality - which is honestly my favorite part of the NRP idea - to nations, but would obviously add more complexity to the game.
...somewhere along the line, it ends up sounding like a video game or maybe a trpg, even to me.
Now, I am personally not against the idea of running such a complex game, but I'd like people's opinions. Should I allow the madness to take over? Or maybe I should tone it down? I would also be happy with just advice in general.
Thanks for reading through that~
The setting (low-fantasy Napoleonic era) is chugging along nicely, but a large part of my processing power is being dedicated to coming up with mechanics to add to the game. For example, I want to run battles as a bit of a skirmish game played out on a map, where the players as the commanding presence of their armies would issue orders. Here comes the iffy bits: I had imagined that players would get to stat their units accordingly, which would decide combat along with dice. From there, it evolved to giving nations the ability to raise said troops and supply them. Then comes along the idea of allowing each player to come up with perks for their nation, which would add personality - which is honestly my favorite part of the NRP idea - to nations, but would obviously add more complexity to the game.
...somewhere along the line, it ends up sounding like a video game or maybe a trpg, even to me.
Now, I am personally not against the idea of running such a complex game, but I'd like people's opinions. Should I allow the madness to take over? Or maybe I should tone it down? I would also be happy with just advice in general.
Thanks for reading through that~