██████████████████████████████████████████████████████████████████████████████████████████████ Darkness Cards - 0 Growing Dread - 1, revealed at the boss. The Posse may each spend 1 DT collectively to remove. Clues - 1/3
Round 4
The Darkness sleeps... Lanternbearer rolls double fives. Lanternbearer, spend a DT to reroll double 5s? NOTE: Failure to do so will result in something bad happening...
The spiders climb the walls and ceilings, scurrying past you and dropping down to attack.
The first spider swipes as Johnny and misses both attacks. The second angles for Jimbob Dread and misses as well, but a well angled bite almost gets through, which he dodges at the last second.
The last four spiders drop down behind Eldress Photini and Mariana. The first spider bites down on Mariana for 2 Damage!@Darth Shadow Spend a DT to reroll? The other spider misses.
Two spiders nip in and out around Eldress's ankles, and one manages to sink it's fangs in, doing 2 Damage!@Briza Spend a DT to reroll?
Objective:Find enough clues to discover the Darkstone deposit for yourselves.
You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit...
Reward:50 XP,2-4 Darkstone per character. Failure: Nothing bad happens.
Conditions
This mission can feature Gates to any World. Medium Deposit - Find 3 Clues
@Darth Shadow Mariana nimbly escapes from the clutches of the spiders and lines up her shot. She hits and does 3 Damage, killing the void creature as it shrivels up on itself and dies. Double Shot triggers and she aims again, finding her flow. This time the bullet hurtles through the air and hits with the force of a truck, critting the next spider and netting Marianna 20 xp total!
The numbers are looking alot thinner now.
@PrinceAlexus It's Jimbob Dread's turn. He has 4 movement this turn. He is in melee range of 2 spiders and must escape them if he plans to use a ranged attack.
@Mae Sorry, sorry, terribly sorry! In addition to college, I’ve been having trouble with all my devices, and lo-behold, my laptop is dead, may it rest in pieces.
If I still can, reroll for the darkness in the ice world. As for Aaron’s new icon, it looks pretty much all good. His eyebrows could be a bit less bushy, but that’s my only criticism! Also, if I could ask something, would you be able to include our character’s HP and sanity with their movement for easier tracking? It’d help a bunch if you could.
Also, have we decided what we’re going to do with everyone’s Dream Team Gear yet? I remember Xander bought a horse, and said horse could go to either Aaron or Jamie - I’m flavouring it as though the horse had Xander’s gear on it, and honestly I’m not too fussy about where it goes. If anyone wants in on the whole role playing aspect, the horse could just go to whoever is with your character.
>Jamie, shivering a little from the cold, finally steps off of the more fragile ice. She looks to Dahlia and Father C. “Do either of you know any way to hold off this cold? It’s colder than the Poles in here!” [Psst. Healing, please.]
>Aaron, peering over Fear’s shoulder, shudders. None but a fool goes into a torturer’s domain. Unfortunately, this whole idea was foolish - he just came in to make sure his friends got back safely.
@CollectorOfMyst No worries! I relate to your tech problems on a deep, visceral level. RIP little laptop, I hope it wasn't too inconvenient when it sputtered out.
reroll successful - The darkness sleeps.
I'll get on adding a health/sanity thing to the movement posts. honestly a permanent initiative wouldn't go amiss either. Oh, I've just applied Jamie's level up, by the way. She got the +1 Lore and +3 Max Health applied properly to her inventory stats now.
Sure, I can send all of Xander's gear over to Aaron then? Alternatively you can boil some of it down into it's net worth and split it as you like. What would you like to do?
@Majoras End Is Goose's stuff going to Luciel / Dahlia or do you want to convert some of it into sweet sweet money?
@PrinceAlexus Congratulations, my friend! That's no easy feat. Is it trucking along well?
+ All Heroes are +1 Max Determination while in the Caverns of Cynder - Intense Heat At the start of a Heroes Activation, they take 1 Hit for each piece of clothing they are wearing.
Luciel - 0 per turn Fear - 0 Hit per turn without helmet Scare, the Law Holder - 0 per turn Aaron Goldfeld - 0 Hit without jacket per turn Pastor Jimmy - 1 Hit per turn
Danger! Exposed Lava
! While in the Caverns of Cynder, Heroes must be aware of exposed Lava. Lava spaces are indicated by Orange text and a glowing outline. Each Lava Space has it's own dodge value, written below.
When moving through a lava space, a hero rolls 1d6 (2d6 if they have 4+ Agility). If their roll is equal or higher then the dodge value of that space, they successfully navigate the lava without incident. If they fail, that hero takes 1-3 Burning Markers. Enemies are not affected by Lava Spaces unless a Hero forces an Enemy into a Lava space (e.g. using an item or ability).
Burning Markers: At the start of a creatures's turn, if that creature has burning markers, one of the burning markers is removed and that creature immediately takes 2 damage without a defense roll.
It's unclear exactly what's inside...The room can be revealed by anyone standing on squares C6 and C7, or if someone enters the room. Otherwise, it will reveal itself at the end of the turn.
B and D rooms are currently unscavenged.
@duskshine749Fear scrounges through the ash, determined to find something in this hellish place. He succeeds in finding 50 GP, but the find comes with a cost. He makes a Hideous Discovery about the previous owner of the coin, no doubt a poor soul who crawled out of the torture chamber and failed to make a good escape.
Fear takes 3 horror hits for 2 sanity damage each, failing to pull himself together. Reroll 3 failed willpower saves?
Fear gains 20 XP for his scavenging efforts!
Movement:Reminder: You may spend a DT to gain bonus movement.
Luciel is OOM. Fear has 4 movement left this turn. Aaron Goldfeld has 6 movement left this turn. Pastor Jimmy has 2 movement this turn.
Something has awoken deep in the Caverns of Cynder, an ancient evil hellbent on the destruction of the world. All it wishes for is to be free of it's hellish prison, but should it escape...
Recent expeditions into the Caverns of Cynder have left the seals vulnerable and weakened. These seals are what hold it in it's fiery tomb. Massive quakes shake the earth to it's very core as towns around the entrypoint collapse into pits of fire that have erupted in the desert floor.
The seals must be repaired before it is too late.
Reward: Based on chosen Mission Length - Each hero gains 25 xp and 2 loot cards per seal in the mission. If The End Times mission length is played, each Hero gains 1-3 Health/Sanity (any mix) permanently for saving the world. Failure: Each Hero permanently loses 1-3 Health Sanity (any mix). If the End Times mission is played, the Heroes have destroyed the world. So we can do this if needbe, but I kind of like the idea of y'all blowing up their world, so I might keep it cannon for that Posse. Up for discussion though - Only leaping into a parralel dimension Gate can save them from being destroyed along with it, but they must live the rest of their lives knowing what they wrought.
Conditions
This mission starts in the Cavern's of Cynder.
Tokens are drawn differently. Depending on the Adventure length, the initial tile drawn has the choice of 1-3 exits. Each of those exits have 3 Exploration Tokens assosciated with them, of which only 1 is a clue.
Everytime a Clue is found, the Heroes have found a Broken Seal. Any Hero starting their activation on a Map Tile with a Broken Seal on it automatically takes 1 Corruption Hit from the void energies swirling around it.
Repairing a Seal - A Hero adjacent to a seal may attempt to fix it by giving up their attack action. They must make a Lore 6+ test. If passed, the Hero gains 50 xp and the Seal is repaired.
There are no Gates.
Heroes are experiencing Immediate Dread - Growing Dread cards are revealed instantly.
Quickening Pace of Darkness - Whenever the Darkness moves forward, it moves 1 extra space per each Broken Seal that has already been repaired.
Jim Bob attempts to dart to D7 and fire on spiders.
If not he attempts to introduce these over grown arachnids to a boot!
>>Growls about creatures with too many limbs to be natural
...
Pastor Jimmy his brother on his other adventure.
Move up to C4 >> heal anyone injuried if anyone is. >>call upon the loss blessings for luciel to protect her as front won... Deamon? And then self if still some faith left.
>> mutters abit being hotter than hell here, and it seems they have someone who knows how hot!
@Mae Could you let me know what Xander had before I choose? (Also, I've noticed a discrepancy on Aaron's sheet. It says he has three whiskies in the cask, but way back when, he gave one to Luciel. You might wonder why I'm giving away a free whiskey, and to that Aaron shall say 'I'm an honest man, my friend. I may indulge in the Devil's Drink, but I will only drink what I have earned.')
Sale price is half of their value so their total value is 1,250gp. You can choose to keep some and sell some if you wish. What are you selling/keeping?
@CollectorofMyst Thanks for the heads up with the whiskey thing, now fixed. Gave Aaron 5xp as a thankyou ;D Xander has:
TRADE: 300GP & Crisp Rose from Luciel to Jamie for Tribal Horse
Sale price is half of their value so their total value is 1,238gp. You can choose to keep some and sell some if you wish. What are you selling/keeping?