Rana Haq
Name: Rana Haq
Age: 14
Time in Shumi Island: 1 year
Nationality: Libyan
Personality: Cold, emotionless, and jaded, Rana thinks primarily of survival. A fish out of water, she is grappling with the sudden change in her environment, from the harrowing violence and poverty that she came from, to the lush comforts of Shumi Island. She has closed her heart off from luxury in order to maintain the sense of duty she feels towards the people she left behind. Suffers from shell-shock and occasionally gets flashbacks.
Hobbies & Interests: Rana seems to get fixated on 'kinetic art', and enjoys seeing things in seemingly perpetual motion. She is therefore interested in machines, and Rube Goldbergs. Though she has very little experience with higher technology, she is vastly fascinated by the marvels of modern engineering and will jump at the opportunity to learn more about what makes them tick.
Bio: Rana is a survivor of the massive political destabilization that occurred in her home country. Part of a large group of refugees fleeing by boat, most of whom drowned, Rana was saved off the shores of Greece, becoming a bit of a news celebrity, after which she was constantly moved from place to place; no nation wanted to accept her, yet no nation wanted to reject her for the negative PR. Eventually, the wealthy island nation of Shumi decided to provide her with full lodging and an opportunity to get an education. This was ultimately a PR stunt on the part of Shumi Entertainment Media, but they made good on their promise. Now Rana is a confused but hardened girl trying to do her best at Catalyst Academy.
Don't fill these in until I've confirmed availability:
Ring: Yellow
Deck: Desert Empire
Ranking: F
<BattleMage Profile>
This is the spirit of your card using abilities and the avatar for your card battles, one will be assigned to you after you pick a a colour for your ring.
Djinn Saber x1
Name: Djinn Saber
Type: Weapon
Element: Neptune
Effect: A light-magic sword that with good reach but low damage. If it hits an enemy player you may bring one discarded summon back to your deck.
Flavor Text: Even a genie cant be too careful.
2x Flame Wands
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster
Type: Support
Element: Venus
Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
1x Mutant Ant
Name: Mutant Ant
Type: Transform
Element: Mars
Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable.
Flavor Text: Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute
Type: Summon
Element: Earth
Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving.
Flavor Text: Everyone has a strategy until they get a giant rock thrown at them.
1x Lizard Warrior
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
x1 Sand Monster
Name: Sand Monster
Type: Support
Element: Earth
Effect: A non attacking monster that slowly circles the bettlefield and creates soft sand wells underneath the opposing characters feet. This slowly fills the battlefield with sand and slows the ground speed of all enemy chracters. Very vunerable to blunt attacks
Flavor Text: Is mostly worried about what the local cats might bury around him when he is asleep.
1x Ember Monk
Name: Ember Monk
Type: Support
Element: Mars
Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text: He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle
Type: Weapon
Element: Mars
Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long.
Flavor Text: 500 years in the afterlife and the fisticuffs still remains the weapon of choice.
Name: Djinn Saber
Type: Weapon
Element: Neptune
Effect: A light-magic sword that with good reach but low damage. If it hits an enemy player you may bring one discarded summon back to your deck.
Flavor Text: Even a genie cant be too careful.
2x Flame Wands
Name: Flame Wand
Type: Weapon
Element: Mars
Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage.
Flavor Text: "Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker
Type: Support
Element: Mars
Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage.
Flavor Text: Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster
Type: Support
Element: Venus
Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
1x Mutant Ant
Name: Mutant Ant
Type: Transform
Element: Mars
Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable.
Flavor Text: Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram
Type: Weapon
Element: Earth
Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents.
Flavor Text: Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight
Type: Support
Element: Mars
Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text: Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute
Type: Summon
Element: Earth
Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving.
Flavor Text: Everyone has a strategy until they get a giant rock thrown at them.
1x Lizard Warrior
Name: Lizard Warrior
Type: Support
Element: Mars
Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena.
Flavor Text: The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
x1 Sand Monster
Name: Sand Monster
Type: Support
Element: Earth
Effect: A non attacking monster that slowly circles the bettlefield and creates soft sand wells underneath the opposing characters feet. This slowly fills the battlefield with sand and slows the ground speed of all enemy chracters. Very vunerable to blunt attacks
Flavor Text: Is mostly worried about what the local cats might bury around him when he is asleep.
1x Ember Monk
Name: Ember Monk
Type: Support
Element: Mars
Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text: He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle
Type: Weapon
Element: Mars
Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long.
Flavor Text: 500 years in the afterlife and the fisticuffs still remains the weapon of choice.
Name: Bastion The Brave
Flavor Text: A hot blooded young man who joined the order of knights at age 11, he wanted to bring honor to his kingdom so badly he would often break ranks to charge into battle to engage the enemy, and pick fights with criminals and local rogues even when off duty. This became a huge issue when a rival kingdom sent a mercenary war party to hunt him down and when they couldn't find him, they started to attack civilian settlements. This angered the kingdom and full of shame Bastion attacked the mercenary band in open combat, 45 men to 1, he expected to die to atone for his mistakes. Instead his battlemage abilities kicked in as he charged them, and he wiped them out using powerful arcane magic. Looking for a way to truly redeem himself, he set out on his own, and was never seen in his kingdom again.
Rank Abilites
Rank F: Bastion does more damage to soldier/mercenary enemies when using non magical weapons
Rank E: Bastion's weapon draw speed increases (priority)
Rank D: ?????