The story's opening premise can be found in the
0th post on the IC tab.
If you would like to join, please read through the
Player's Handbook. It's not fully complete yet, but I believe there's enough information to get started, especially if you've played an rpg before. Once you've read the GUTS+ system rules, you can request to join—I want to keep the party relatively small with no more than 4 players, but any skill level is welcome.
Once you've requested, set up your character sheet in the Characters tab using the
template in the 0th post of the tab. Please fill in as much detail about your character as you would like, keeping with the spirit of GUTS+. The more biographical information you include, the easier it will be to choose your stats. Once you've set up your character with their starting stats, clothing, accessories, and items as
laid out in the Player's Handbook, create a Dice Campaign named "GUTS+ Rolls" (or something like that) using the
RolePlayer Guild's Dice Campaign page and include a link to your campaign on your character sheet.
Any D6 rolls will be made using the Dice Campaign you created. If an action you take requires a roll, announce your action, make the roll, and write the roll result in your post with a link to that roll in the campaign. The GM (I) will announce the outcome of your attempt in the next roll and the game will continue as this sort of back and forth.
GUTS+ is a pretty open and free system by design as far as player decisions and actions are concerned, but I will do my best to make it clear what actions and items are more interesting and plot-moving than others so you don't get lost.
If you have any questions at all, don't hesitate to ask, and I'll answer them as well as I can. Just be sure to use the appropriate tab (this tab, OOC) to ask them. :)