Not particularly; The best inspiration I have is an old D&D campaign I ran that made my players rethink warriors. I set the entire campaign in a city that featured all weapons larger than a knife as illegal.
The players at first whined because most of them didn't like rogues. Then they started to figure it out. The warriors in the city learned to improvise, hiding weapons in plain sight and in a city where weapons were banned, the warrior that sneaked a powerful weapon into a battle ruled the day.
One warrior, for example pretended to be a wood cutter. That let him carry a nasty wicked looking axe across the city in a wagon the early morning so long as he was riding towards the walls. Late at night he could go n the other direction provided he loaded the wagon with the already chopped wood he purchased at the market.