Hey, here's my CS. Lemme know if there are any issues and I'll work to correct them.
Appearance:
Weight: 220 lbs, Height: 6'2
Name: Tsultrim Drupa
Age: 20
Nationality: Tibetan
Noble Arm Name & Appearance:
Noble Arm Rank: C+
Noble Arm Type, Element, and Range: Melee focus, with Ranged capability
Noble Arm Abilities: Compassionate Fist: Tsultrim is able to channel his inner spirituality into his strikes, augmenting their offensive capability to superhuman heights. As the compassion of a Bodhisattva is limitless, so too is the compassionate fist: as long as Tsultrim has sight of his foe, he is able to strike, although it is considerably more difficult to land a blow.
Shield of Wisdom: Tsultrim is able to project his inner spirituality outside his body in the form of powerful shields (usually emitted from his palms). Although capable of withstanding significant punishment, Tsultrim has not yet achieved enlightenment and therefore the power of his shields are not absolute and are capable of being broken.
Courageous Heart: The path to Bodhisattva requires the perfection of body, soul and mind. Therefore, the body must be trained to be unyielding. Applying this teaching, Tsultrim's seated his spirituality in his physical self in addition to his inner self, rendering his body difficult to harm and quick to heal. However, Tsultrim is far from achieving enlightenment, and thus is not invincible.
Personality: Serious and imperturbable, Tsultrim is every inch the prototypical Buddhist monk. He has a strong work ethic; he never shies away from something that must be done, and is seldom seen in ill-temper. Tsultrim is surprisingly perceptive, although typically laconic and impassive by nature. His entire life he has been brought up in the teachings of the Buddha, and thus his ideals are heavily steeped in Buddhist teachings.
*Likes: He enjoys quiet meditation and training. Calligraphy is also a hobby, and helps him memorize the suttas.
*Dislikes: Disruptive social settings (think screaming children). Cruelty and senseless violence. Authoritarianism.
Fears: Not attaining Buddhahood, drowning.
Bio: An orphan at birth, Tsultrim never met his parents. As an infant he was left outside of a Buddhist monastery in Tibet, and was raised entirely by the monks living there. Tsultrim thus views many of the senior and elder monks as family figures. Until recently, he had never left his home monastery, wholeheartedly devoting himself to the teachings of the Buddha. Increasing encroachments by the Chinese government on the liberty of the Tibetan people, especially monastic buddhists, has convinced Tsultrim of the need to pursue a foreign education in order to protect his homeland. With the support of his fellow monks, he enrolled in Trinidad Academy and has since been working diligently to raise his student rank so he may participate in the Noble Arms Summit Student Tournament. (Since he was a monk from birth I'm not sure on how I want to expand on this yet, but I am working on it and hope that this is enough for now.)
*Current Goal: Long term: progress on the path of enlightenment; grow powerful and influential enough to liberate Buddhist monasteries from Chinese rule and perhaps all of Tibet as well. Short term: increase student rank and participate in the Noble Arms Summit Student Tournament.
Hmm not sure how to introduce Mortirmir to everyone considering he's an independent, I guess I'll wait for some of the other characters to meet beforehand
The light from the sun was waning when they finally arrived in town. House Marelda was reputed to guard its territory jealously, and Inoques had some worry that they'd have trouble at the gates, but their entrance into the town passed without incident. Soon afterwards Mortirmir departed to seek room and board, so she decided to look for an establishment which would sell her a drink — mostly to get out of the noxious humidity characteristic of the Mareldan jungle than any particular desire for refreshment. And, Inoques admitted to herself privately, she found the people of this world endlessly entertaining when they were in their cups.
She found a quaint establishment and paid the doorman for entry, pretending not to notice his gawking. She passed through a gate and into a small courtyard, and in the center of it a woman sang in high, warbling notes to the accompaniment of tambourines and other local instruments Inoques could not place. Inoques smiled at the singer appreciatively before taking a seat on a tall stool in front of the bar. She ordered two cups of wine from the barman — he stared too, but took her money readily enough — and settled into her seat to wait for her husband. Inoques could feel him now, as if an invisible gossamer thread connected them. In some ways, she mused, it was not a poor analogy.
A man sat down next to her. "Nice tattoos." He said by way of greeting, and took the opportunity to leer at her.
Inoques frowned. One thing she did not find entertaining about this world were encounters like this one.
"Do they go all the way down?"
She could feel her husband growing closer, and smiled involuntarily. The man seemed to take this as encouragement.
"How much, sugar? I have a room not far-" He stopped as she turned away from him. "Hey."
Inoques made to leave.
"Hey!" He said angrily, and reached for her.
There was hiss-crack, and suddenly the man was flat on his back, the remnants of his now-shattered stool scattered around him. The music ground to a halt, the instruments making a discordant sound as their owners abruptly stopped playing.
"I am a man slow to anger," said Mortirmir, his tone deadly serious as he stepped over a piece of splintered wood. "But if you should ever touch my wife, I think I shall kill you."
The man groaned, and then retched.
Mortirmir turned to Inoques and she grinned at him. "I bought you a cup."
~ ~ ~ ~
"You did that on purpose." Mortirmir said later, as they walked back to their inn.
"Yes." Inoques admitted, and smiled coyly.
He looked at her. "Why?"
She laughed, and took his hand in hers. "You know why."
"Hmm." He said, but she could tell he was pleased.
They passed the rest of their journey in companionable silence.
Name | Mortirmir Age | 29 Gender | Male Appearance | A young-looking, rail-thin man with bookish features and heavy spectacles. His skin is olive-dark and moderately tanned. He has dark brown hair, green eyes, and a light scattering of stubble across his chin and upper lip. He gives off the impression of an erudite, as if he'd be at home with his nose half buried in a tome of some sort. Attire | He is presently wearing a long scarlet kaftan made of damask, coupled with a pair of muted blue silk trousers. A sash is lashed around his waist, and all manner of baubles are stuck in it. Mortirmir will typically don whatever clothes his companion recommends, though he has become partial to his current style of dress. Armament/Gear | The closest thing to a weapon on his person is his eating knife. He carries a fine pipe, numerous writing utensils, his coin purse, spare parchment and other items stuffed in his sash. Alignment | Social Moral Personality/Habits | A usually reserved man, Mortirmir is driven by an unquenchable and rapacious thirst for knowledge, as well as a curious wanderlust. Lately he has been content to travel the land with his wife, but originally he was quite introverted and his interactions with people besides his wife make this obvious. He is prone to speaking cryptically, has trouble picking up on social cues and has almost no concept of tact. Despite this, he is at heart a kind and open-minded man. Affinity | Ars Invocato; however, due to his situation he is only able to barely use the primal arts. Summons/Abilities |
✴
His companion and wife, who he has summoned from another plane and keeps on Praemora at great personal cost. She is a tall woman with nearly brown skin and dark eyes, and is covered head to toe in elaborate, swirling tattoos. She wears black silk trousers, a black kaftan and a black turban, and around her neck dangles a large purple crystal on a black chain. Inoques is daring, mischievous, and extroverted -- very much the polar opposite of Mortirmir. But she is seemingly devoted to him anyway. On her plane she was a being of great power, but on Praemora she is able to manifest little, if any, of her ability. However, her physical capabilities are enough to safeguard against most dangers. She possesses near superhuman strength, and a remarkably sturdy body.
✴Various cantrips and spells from the Ars Simplexis, some of his own making
Other Skills/Talents | Although unable to cast more than simple and highly efficient spells from the primal arts, Mortirmir is an immensely skilled practitioner of the runic arts. The fineness and precision of his control over even the most rudimentary spells is almost without rival anywhere. He is an expert of the Ars Invocato, and an accomplished scholar and polymath. Still, as nearly the entirety of his power is constantly devoted to keeping Inoques on this plane, he finds himself outgunned by basically anyone in terms of raw runic power at his disposal. He is barely capable of casting even the simplest of primal arts, so he must find inventive ways of getting around this handicap. This usually involves clever shortcuts and more efficient applications of spells in order to achieve the result he desires. Background | Raised in a family of supremely wealthy merchants, Mortirmir was furnished with the very best education from a young age. The most famed scholars and practitioners in the land were available to him as tutors, and no expense was spared in acquiring him books and rare tomes for his personal study. And Mortirmir made good on these resources, proving to possess a towering intellect and voracious appetite for knowledge. Before he had even reached puberty, he was a noted expert on a vast array of subjects. Greater still were his abilities in the runic arts, where he showed himself to be the equal of even the owners of the most vaunted runic bloodlines. But despite his many gifts, Mortirmir came to realize by the time of young adulthood that none of them were of any use in curing his greatest affliction: loneliness.
His parents, of course, made every effort to secure him a favorable marriage. But Mortirmir showed little interest in the hands of pampered noble's daughters or dainty maidens. And so it came as no great surprise when he announced that he was going to travel the world in search of knowledge, and perhaps a life companion. Mortirmir would spend the next decade traversing vast oceans and lands foreign to him in this pursuit. And while during this time he learned much and experienced even more, he would not find himself a wife. So he turned to his true talent -- that of Ars Invocato.
After searching throughout the boundless planes of existence for several years, he did succeed at last in finding a companion. Her name was Inoques, and she was Mortirmir's equal in every way. But her original plane was far, and her power was immense, and so Mortirmir could maintain the summon for mere hours before she would be forced to return. He initially despaired, because it would take weeks for him to muster the strength required to summon her again, and so he desperately searched for a solution. After long study, he eventually found one: Sealing, a practice considered taboo by all Invokers, usually employed only by the unscrupulous walking the path of Dread. By Sealing Inoques' mortal vessel to his plane, Mortirmir would bind her to Praemora so long as he maintained the Sealing. And so, with her consent, this is what he did. At the cost of his own power, he Sealed Inoques in the form of tattooing her body from head to toe in runic symbols. Although decoratively arcane to most, any master of the runic arts would be able to see what Inoques' tattoos truly represented at a glance; thus Mortirmir became a pariah to practitioners everywhere. But he cared little, for he traveled the world freely with Inoques by his side.
Hey, so I have a kinda weird idea for a character. I've drawn up most of the CS (I'll DM it to you @Eclektik), but if it doesn't fit the RP then I'd be happy to make a different sheet -- I really like the premise of the RP after all.