Utopia. It's not meant to be ironic, is it? Well, it is anyway.
Twelve years ago, following several 'tragic' events, the city had a major crackdown on security. Citizens were forced to walk or drive certain routes, lockout and curfew laws were passed, and all citizens were required to carry cards that pinpoint their location. This is only the more extreme stuff, too. Increased amounts of street cameras. Streets that send out electric shocks. It crossed the line. We had no privacy as citizens.
With this came resistance, but the apathetic authority of the government won out over the stubborn citizenry. Over time, some began to accept it, and some just left. Sheep and cowards. We stayed. And if you hadn't already guessed, we were dissatisfied. At first we were just roaming where we could, amazed at how much empty city space there was. We found so many magical places. Places so full of emptiness we felt like intruders. I mean, we were. But these areas... they got us feeling desolate. An old rubbish bag. A twisted bone. Faces carved into the walls, staring at us with infinitely judging eyes. We made them ours, though taking things that belong to themselves is difficult. We're on the rise now. We've gathered over fifty followers, which is a good deal more than three. Everything we were we still are, just more of it. It's great.
What we do exactly? We run raids, thefts, propaganda, sabotage, anything that'll make it easier for us citizens to reclaim some control. You want in?
Hello potential player! Welcome to Utopia. Your players will take the role of discontented citizens, and at the start you will be going through recruitment. I'll have a double point stat system. This means you will get a certain number of stats to allocate at the start of the game. You'll gain more through play, of course. They're mostly guidelines, but the 'double' in 'double stat' makes it somewhat different to pure guideline. You may draw on one stat per post, meaning you gain a bonus for the amount of points in that stat. These mean business, and if you use it there's a good chance of success. Here's a rudimentary CS, which will serve for now. It definitely will be improved.
So the rules are fairly common sense. No godmoding, GM has final say, you probably know the drill by now. A posting frame of one week would be ideal, but I'm lenient about this. If you have some serious shit going on, you won't be kicked out. You will have to explain where your character's been though...
I'm open to discuss most things, too. If you feel something's off, let me know and I'll figure something out.
STATS: Each stat has a 'twin', as you may have noticed. It's a simple, yet somewhat elegant system for determining interactions.
Reflexes determines how good you'll be at resisting things via speed. Also determines acting speed in combat/racing
Speed determines how good you'll be at influencing things via quickness. Also determines how fast you move... obviously
Endurance determines how good you'll be at resisting things via power. Also determines how long you can run/fight etc for
Strength determines how good you'll be at influencing things via power. Also determines how much you can carry and how hard you hit in melee
Will determines how good you'll be at resisting things via the mind. Also determines productivity and resistance under stress
Intelligence determines how good you'll be at influencing things via the mind. Also determines persuasion
SKILLS: Players will come up with skills, as you can probably think of a much wider variety than I could, especially as tired as I am. Skills will be a make them up style. When you make them assign them an attribute that makes sense. If nothing really fits, ask me and I'll deal with it.
If you want any more info, leave a comment!