@Lmpkio
Congrats on your passive-aggressiveness, accomplishing nothing instead of, you know, popping up to say "hey I think your criticisms/concerns/questions aren't valid because of X or Y" at the appropiate time. Day late and a buck short. BTW, you say you have no shame in calling people out but apparently you do or you'd tag, like so. This isn't really directed at you @jynmi88 because you actually talked and interacted and raised your points on what you liked about the game, like anyone capable of basic discussion.
Having said that, I still don't see an answer to my very simple question of how the multiversal aspect that the game sells itself upon is relevant, when nothing in the setting even makes it clear that it has crossover elements beyond the character sheet telling you that you can be whoever. Even forgetting how characters would or wouldn't be handled, I think that asking how the multiverse aspects work or what they even are and how they're present in a multiverse game is rather relevant to the setting. Don't you?
In simple abstract terms: if your setting hinges upon something then that something needs to be detailed on some level and presented as relevant to engage readers/players. By way of a simple, easy example, The Lord of the Rings was called that for specific, important reasons to the story that the reader is informed of.
Congrats on your passive-aggressiveness, accomplishing nothing instead of, you know, popping up to say "hey I think your criticisms/concerns/questions aren't valid because of X or Y" at the appropiate time. Day late and a buck short. BTW, you say you have no shame in calling people out but apparently you do or you'd tag, like so. This isn't really directed at you @jynmi88 because you actually talked and interacted and raised your points on what you liked about the game, like anyone capable of basic discussion.
Having said that, I still don't see an answer to my very simple question of how the multiversal aspect that the game sells itself upon is relevant, when nothing in the setting even makes it clear that it has crossover elements beyond the character sheet telling you that you can be whoever. Even forgetting how characters would or wouldn't be handled, I think that asking how the multiverse aspects work or what they even are and how they're present in a multiverse game is rather relevant to the setting. Don't you?
In simple abstract terms: if your setting hinges upon something then that something needs to be detailed on some level and presented as relevant to engage readers/players. By way of a simple, easy example, The Lord of the Rings was called that for specific, important reasons to the story that the reader is informed of.