@ShwiggityShwah Yup! The more the merrier in my book.
Kilasu
Character SummaryName: Kilasu Evara (Modern); Kilasu Sandfoot of the Dia'ti (Tribal)
Aliases: The Desert Rose; The Violet Witch; The Marble Mage; Aes'mena (She who gives.)
Gender: Female
Age: Twenty-eight
Race/Ethnicty: Scottish, Irish, Caucasian
Place of Origin: The Scorch (South-Eastern Arizona, South-Western New Mexico, Central-Northern Mexico)
Occupation: Sorceress; Humanitarian; Scholar; Scroll Maker; Arcane InnovatorCharacter AttributesHeight: 5'5
Weight: 125 lbs
Physical Aesthetics:
- Scar on the left side of her forehead that passes down across her eye and through her cheek.
- Two small, polished bones are worn as earrings. The bones are about an inch in diameter, and curve downwards.
- A similar style bone, albeit smaller, pierces her naval, and from it dangles a small golden chain with a tiny amethyst on the end.
- Black tattoo of a fist-sized, flaming orb on her left shoulder. Small fiery bird caricatures swoop from the orb, over her shoulder, and along her collarbone in the pattern of a desert rose. The Orb is the symbol her clan.
Day To Day Attire: Typically: A green denim jacket that hangs to her thighs; a white cloth scarf that she can wrap protectively around her face; And her Bug-eye goggles. Otherwise, she favors lighter, loose shirts; sturdy pants, especially khaki; and a pair of boots.
Strengths:
- Tribal Training: As a clanswoman, Kilasu learned to survive in the Burning Sands, a brutal stretch of sand and rock her people called home. Ki is armed with impressive survival skills when it comes to the scorching days and freezing nights of the dunes and deserts. In theory she should beable to survive elsewhere, thanks to her studies. This has given her a good fortitude and has served as a constant source of endurance training.
- Dune Runner: Ki is quite lacking in the raw strength department. However, what muscle she does have is complimented by her high agility and speed. Afterall, in her clan, one does not walk across the burning dunes - They run.
Inner Peace: One of the two things her clan is known for it their seemingly unnatural serenity. This comes from a lifelong practice of meditation, of balancing one's innermost self. Though, this is good for more than just calm thoughts and steady breathing. This meditation can be used as a buffer from outside stimulation, it can help a person ignore temperature, noise, hunger and other distracting perceptions.- Knife Fist: The second thing her clan is known for is the Knife Fist, which is a series of calculated and precise martial arts thought to have devolved from eastern Asia, where a man could kill another with just a simple touch. The Knife First style does not rely on strength, but rather speed, and the accuracy to hit the opponents weak areas, and pressure points. This art revolves around three principles; Pain Compliance, Blood Flow, and Impact Pressure.
- Scholar: Kilasu has an inner drive to learn and create. She draws passion from reading, especially ancient texts, and attempts to utilize this knowledge in new, and innovative ways. She's fluent in multiple, modern day languages, and has some limited understanding of ancient languages.
- Store Magic: Ki, through meditation, can store arcane energy into her marbles to be used at a later time.
Weaknesses:
- Small: Kilasu has little in the way of strength, and because of her stature even her endurance only goes so far. She is a small woman, and often finds herself compared to having the same presence as a backpack full of water.
- Humane: She has a good heart, and hates to see others downtrodden and bullied. This has gotten her into trouble more than once, and will continue to do so. Ki is very pationate about helping those who deserve it, regardless of their status or class.
- The Giver:Ki is prone to helping those who having nothing by giving what she has, even until she has nothing left. This often leaves her hungry, broke, and without many possessions of note.
- Discontinuity: Ki has one major drawback to her "wondrous" gift of magic — It doesn't work on herself. She has found no way to manipulate, or trick her powers into working on herself. This includes using the magic of another to reflect her spells back at herself, the magic just fizzles out and dies.
- Burnout: The overuse of her arcane powers will result in a steadily rising pain in her body. It starts akin to muscle fatigue, and Ki has only ever pushed herself until it became a searing, crippling pain. She is unsure what will happen beyond that point, aside from her eventual death. The pain will fade overtime as the arcane power builds back up inside of her.
- Lose Your Marbles: Kilasu channels her magic through marbles, which she imbues with her arcane energy and inscribes runes onto. If she loses her marbles, she will be unable to utilize her magic. Also, creating new marbles to use takes time, and thus cannot be done "on the fly". Furthermore, her marbles can only be controlled at maximum of fifteen feet in any direction from her body.
- Heated: A bit of a dark side to Ki's rather stoic, and upbeat personality, she can be a bit of a hothead. Despite her proficiency in meditation, certain things just really get to her, and that can lead her to make rash decisions. This usually happens when someone pushes her buttons too far, assuming they know what actually bothers her, or when she feels the need to protect someone.
Magic
Spells:
- "Lucerna Lumen" (Lamp Light): A spell that makes one or more of Kilasu's marbles glow with bright white light.
- "Partum Obice" (Create Barrier): Creates a barrier of solid arcane energy that blocks physical objects and magical energy. It can be broken from physical or magical impacts, or dispelled.
- "Gravitas Luminare" (Lesser Gravity): Reduce the total weight of an object or person by counteracting the pull of gravity.
- "Gravitas Maior" (Greater Gravity): Increase the total weight of an object or person by amplifying the pull of gravity.
- "Maiores Celeritate" (Greater Speed): Amplify the speed of an object or person. This can result in muscle and tendon damage.
- "Rescindentes Magicae" (Nullify Magic): A channeled, over time ability that attempts to dispell and negate harmful, or debilitating magical effects.
- "Ignorare Mobos" (Ignore Ailment): Allow the target to ignore their perception of a given ailment, whether it be mental or physical. Such as; Pain, Stress, Discomfort, Insomnia, Emotional Duress, Etc. Does not remove the ailment.
- "Arcanus Ignis" (Arcane Fire): Enchant a weapon with violet, arcane fire. Projectiles emit a brilliant, violet blaze and explode on impact. The size of the explosion is relevant to the size of the projectile, and the force is determined by the projectiles speed. Melee weapons ignite with purple fire, and burn their targets.
- "Imbuere" (Imbue): A spell that Kilasu uses to finalize prepared scrolls by imbuing them with her magic, or enchant an object to serve as the conduit for casting. Additionally, Ki can create an "Arcane Bomb" if she imbues an item that is not prepared, or is prepared improperly, as there is nothing to contain the arcane energy.
PossessionsItems Of Note:
- Favored Garb: Green, Thigh-length denim jacket, long white scarf that doubles as a head wrap, and her bug-eye goggles.
- Messenger Bag: A large, over-the-shoulder messenger bag that contains Ki's supplies. It also contains the extra marbles not in her pockets.
- Arcane Marbles: Somewhere along the line, her tribe decided to use precious gemstones as their conduits for casting instead of the far more common wand or staff. With time, this evolved into using magic marbles, a practice Kilasu is known for. When not directly controlling them, the marbles float closely around her, and glow as she gathers and casts her arcane energy. The marbles are about the size of a golf ball, and what color they glow is respective to their actual color.
- Arcane Scholar Supplies: Basically what she needs to perform her experiments, imbue new marbles, and create scrolls. Also includes tattooing implements, and some scholarly supplies.
- Savia Leaf Rollies: Contained in a metal tin, these are basically the old world equivalent of cigarettes.
- Survival Gear: Basic supplies to survive in the wilderness.
History
The Dia'ti people are renown in the southwest as merchants who primarily trade in what one would expect from a tribe; Jewelry, Meat, Assorted animal parts, and so forth — With one addition, old world relics. Many things turn up in the dunes where they roam, as the ever shifting wind is prone to uncovering many secrets. This is where Kilasu grew up, though with a much different lifestyle focus. From a young age Ki was watched over and taught by the clan's Shamans, most of whom inherit no magical ability. Rather, Shamanism was a set of practices and rituals intended to shape a person as a voice of reason and guidance. Ki was chosen at an early age to become a shaman through a set of tests designed for children, However, fate had greater plans.
She was still a child, attempting to learn how to commune with the dead, when she met Akillik Fire-eyes. He was what her tribe called Aen'gedai, or "Divine Hand", a term applied to those who exhibited magical ability. It was he who first sensed the dormant ability within Ki, though at the time he was unaware exactly what type of magic she would wield. He took over her apprenticeship, and before little Ki could wrap her head around what was happening, she had said her goodbyes and left her clan. Brimming with excitement, She traveled along the dunes and deserts with Akilik as he attempted to train her and bring forth her magical ability. As luck would have it, his task was not easy.
Aki, as Kilasu fondly referred to him, was met with constant failure. They travelled from village to village, collecting magical texts and seeking wisdom for other Aen'gedai. They would stay at a village for a time, where Akilik would offer council and guidance, and regale others with tales of his travels. Then, they would move on. Most of their days were spent in the shade, practicing various incantations. Their nights were spent jogging across the dunes, where Akilik would have Ki recite and memorize various information. He taught her about her people, animals, and other cultures. She learned other languages, and even how to piece together broken, archaic text. He taught her the forms and stances of the Knife Fist, though initially he had intended the lessons to be somewhat of a backup plan, as he assumed Ki would have magic to aid her. Teadionally, all Dia'ti were taught the Knife Fist anyways.
Three years of training garnered no success. Try as he might, Akilik could not get Ki to even so much as gather her energy. Until, he finally got a break. They had traveled far north, near the border of the Plainsmen Federation, when Akilik and Ki met an interesting stranger. He was an old hermit, self-proclaimed, who introduced himself as "The Grey Man". Together the three of them shared a meal, and their stories. Akilik shared his purpose in traveling so far from home, explaining that he was trying to unlock the secrets of Ki's magic. The hermit pondered Akilik's plight and asked him how exactly he was trying to accomplish that task.
Akilik explained the basic principle, one that all his people learn by: Gather the energy in the hands, recite the incantation, and a spell was cast. "Perhaps, you ask the air for what it cannot give, when you should ask the rock for its stone," The Grey Man contemplated. He smiled cryptically, and left shortly thereafter. Kilasu immediately wrote his words off as a nonsensical, and useless riddle. Akilik was not so easily convinced. It wasn't until two days later that he finally understood the meaning of the hermit's words.
All this time, he had been attempting to have Ki gather energy from around her, as he did—As if pulling it from the air. The rock the hermit referred to, exists within the stone. The Gray Man was saying that the inner ability Akilik had sensed was not just her power to wield magic, but the energy itself. From then on, it was an upward spiral of success. They quickly learned Ki had the ability to cast Arcane magic, and that it existed more as a gathering of energy inside of her rather than something she manifested by mere whim alone. The Arcane Arts were vague, and strange, so it was not that big of a surprise once Akilik figured out the puzzle.
For years they traveled, and learned together. As it commonly goes for arcane users, Ki's power was hard to understand at first. She was strong when it came to utility and defensive incantations, but her attempts at purely offensive magic left much to be desired. Furthermore, when she tried to cast magic upon herself, her magic would just fizzle away. It seemed she could not be affected by her own magic. With that realization, Akilik continued to train her body, and her mind, in the ways of the Knife Fist. She would need to defend herself after all.
Kilasu was early into her adult years when Akilik passed away. He went peacefully, in his sleep, as he finally succumbed to old age. For a time, she returned home, having completed her Shaman training a few years prior with Akilik, and ascending to the level of Aen'gedai. She traveled from village to village, as Akilik had done before her, and as they had done together many times. She offered guidance and training, and even helped identify another child with magical potential—Unfortunately, she was not in the running to take on an apprentice.
Since Akilik had passed, a sense of wanderlust had begun to seep in her, like a slowly falling shroud. After a few years of traveling around her homeland, she finally set off on a self-proclaimed pilgrimage. She wanted to see more of the world and gather knowledge. Akilik had instilled in her his tendency to help others, to share what he had, and to be compassionate and kind. Unfortunately, Ki was a little rougher around the edges, but she still did her best to live as Akilik had.
So, she traveled, seeking adventure and knowledge. She developed and practiced her powers, and began experimenting with her arcane ability. Though she would likely never be as famous as The Smiling Necromancer, or The Serpent, occasionally she would come across others telling stories of the Violet Witch, or the Marble Mage. It gave her a sense of satisfaction to know that she had left her mark on the world, no matter how small, or how brief.
@superboyCharacter SummaryNAME
Stein Faurenghaust
ALIASES
"Wizard Extraordinaire"
pretty much only Stein calls himself this
GENDER
Male
AGE
Thirty-Two
RACE/ETHNICITY
Caucasian/Mixed Genetics-Maybe Irish, Maybe Scottish, Maybe Neither
PLACE OF ORIGIN
Delphian Empire
OCCUPATION
Ex-Artifact Hunter; WizardCharacter AttributesHEIGHT
6'0"
WEIGHT
238lb
TATTOOS/SCARS/PIERCINGS
Stein has a nasty scar on his lip and down his cheek. If asked about it, the story changes every time. His favorite one is about going head-to-head with a very ferocious Broken.
DAY TO DAY ATTIRE
Prone to wearing lavish attire of various colors and patterns. A large coat is usually shrugged on his broad shoulders leading to an ornate tunic punctuated by numerous scarves covering his neck and thick wraps of clothing around his mid-section--this may be to camouflage the burgeoning middle he's gained over a few years over of relaxed life. Comfortable, though far less elaborate pants, lead down to sturdy boots. He also has a low hanging belt containing his most valuable scrolls and a shoulder pack that holds the rest of his belongings. Neither of them are very attractive but very utilitarian. Along with that, he's always adorned in his spectacles, quite nearsighted, but there are few magnifying lenses that he can rotate and use to get a better look at things.
STRENGTHS
- Elemental Magic As an adept wizard, Stein knows a variety of elemental spells, and he can summon them, and identify them, with a well-practiced ease.
- Artifacts Unintentionally, Stein's occupation has led him to learn quite a bit about the artifacts of the old world. He can piece together their basic use. By all means, he is far from a savant, but he can at least tell you if they're working and the value of them.
- Quick Learner Having to survive as he did, he had to pick things up fast. It only takes a few times of watching something, or a couple of times of doing something, for him to get the hang of it. This stretches from the arcane to the mundane.
- Record Keeping Probably not the most useful of skills, but Stein can remember people, places, and things quite well. He tends to scribe them down in extensive vellums that he either keeps on his person or that he sells to vendors looking for maps or information. He is quite the cartographer.
WEAKNESSES
- Arcane Magic Not Stein's strong suit, and as such he relies more on scrolls for these magics than he would like to admit.
- Physical Endeavours Now, Stein isn't a fragile butterfly on the wind or anything. He used to be quite practiced in these things... until he wasn't. He's fallen out of shape, and prone to attempting to flex his brain instead of any of his muscles.
- Egotism Seeing beyond his own nose is quite hard. He will do anything for profit or gain, as long as it suits him in the long run. He's lived a life where he's been the only one that mattered, and it's hard for him to visualize anything else.
- Cowardice There's something in Stein's background that still haunts him behind his pale eyes. It causes him to freeze in the most dangerous of situations. Fortunately, he has magic. Unfortunately, it does nothing if he seizes up and doesn't use it.
MagicSPELLS:
- fulmen ignem- Fire Bolt: Elemental A basic spell in which Stein summons a mote of fire and hurls it his enemies. It isn't enough to incinerate something on impact--unless that something is made of dried paper or wood.
- magicae deprehendere- Detect Magic: Arcane A small spell to detect if magic is around him its various forms. He can't detect exactly what magic it is, but he can usually tell the intensity of it.
- horrendum tactus- Shocking Touch: Elemental As the name implies, Stein has to be touching someone to activate this power. But it sends an electrical charge through their body, that does damage--not fatal--but could lead someone to being knocked out or being pushed into seizures. If used in a discretionary way, it could possibly restart someone's heart.
- lapis praesidium- Stone Protection: Elemental This spell calls the earth from underneath Stein, if there is any, to either form a wall anywhere around him, or cloak him stone like armor. If the latter is used, his movement is extremely reduced, but the armor stays on him--unlike the wall which is unmovable.
- fluctus tonitrui- Thunder Wave: Elemental SEnds out a boom of thunder, in the direction that Stein is facing, that damages opponents but also sends them back. It can also cause them to become temporarily defeaned if they take the brunt of it.
- glacies tempestas- Ice Storm: Elemental Stein takes the precipitation in the air and freezes it by reducing the temperature around it in staggering degrees. This leads to hail sized chunks to far larger, depending how much moisture is in the air, descending from the air at his target. The spell isn't very precise and is usually used more as a blanket technique for charging enemies.
- catena fulgur- Chain Lightning: Elemental Probably Stein's strongest spell, but he's capable of summoning the intensity and power of lightning into his hand and project it out, piercing through someone or something's body. And if there is another person/creature within five feet it will connect with them. The intensity of the spell tiers down with each person hit.
- reditus magicae- Counter Spell: Arcane If Stein is aware that someone is casting magic towards him, he can use this spell to counter it. That being said, he must expend the exact amount of energy on this spell that the spell that is being used against him or it will not work. So, it's a trick spell, to say the least, but it has saved him against a few traps and upstarts wielding basic magic.
PossessionsITEMS OF NOTE
- Evoker's Staff A tall staff crafted from wood and metal, with an ornate design on top with a blue stone inlaid in it. It looks well worn from years of use.
- Parchment & Ink Basic supplies that allow for Stein to record his thoughts, notes, observations, etc. He also may use the ink to draw upon his hands and arms various notes about spells and arcane information.
- Volumes of Vellums A few scrolls that he keeps on his person that hold arcane magic.
- Traveller's Pack Nothing extraordinary of note, just the basic supplies for survival. Money, rations, maps, tinderbox, rope, etc.
HistoryTo hear Stein tell the story of his life, it would begin on a fateful night with storms bustling in the horizon and a destiny not realized. Unfortunately, his life started out quite the opposite. There was no grand fate in store for him, just a lot of bad luck that culminated into his creation.
The Delphian Empire was no place to raise a child, and yet he popped into existence like an unwanted blister. Stein's mother had, at one time, been of some importance and very minor wealth, but she'd blown it all gambling and drinking. It was hard to know how'd she won over his father, a man that actually worked hard. For a time, they had a good thing, but like a rock attached to a paper boat--and other lazy metaphors--their relationship was doomed to drown. And they may have done just that, had Stein not appeared. His father, far better than his choices in women, promised to take care of the child. Stein's mother quickly disappeared back into the cogs of the Empire. The truth of it was, not a week later her knifed corpse was found in a ditch. Yet, that's not how Stein's father would tell it. He'd say that the woman was a powerful witch, and the winds of wonder had taken her far away from here. That she'd be the hero of someone else's tale. It was these fanciful lies that would fuel Stein's own imagination. And oddly enough, that imagination would become a reality.
Many years later, Stein in his younger teens, found himself cleaning out a noble house whose members had been assassinated in one ill-fated night. His father and he had been hired for almost nothing to clean out a decrepit mansion that held no worth, but quite a bit of junk. The young man wandered upon an old broom with a woven-sack covering its head. He grabbed it, and without thinking, used it to clean some cobwebs out of dusky chandeliers. As he stood on the top of a small ladder, Stein leaned too far forward, causing it to tilt and tumble underneath him. A quick yelp escaped his lips before he found the staff crackling in his hands. An electrical charge dispersed around him, and he landed safely on the ground. Mystified and a bit stupefied, he stared at the broom. He reached forward and ripped off the woven top to find that he held a staff in his hands. His father's stories of his mother beat into his brain, and he knew what he had to do.
Stein managed to smuggle the staff out with a handful of junk. He'd bring it back home and tuck it into the nook of their ramshackle house. At night, when no one was looking, he'd practice with it. Years passed, and he became quite proficient in elemental magic, but he was no master. He might have kept his abilities hidden had it not been for a debt collector showing up at their home. Apparently, his father owed some money that he was unaware of owing. That night, the man cried into the corner, while trying to tell his son it was fine. He had it covered. Stein knew better.
The next day, Stein found a job as hired "muscle" for a group of artifact hunters. He felt something deep in the pit of stomach rumble wildly about the entire prospect. He'd reveal himself as a magic user, but if the money was enough to save his father--he didn't care. Unfortunately, the mission wasn't at all as advertised. He'd been placed with a group of others that displayed various talents, and they entered an old city--crumbling and dangerous. They were beset upon by the Broken almost immediately. Stein watched as many of the group were mauled in the most unnatural of ways. Using what magic he knew, he managed to protect himself, and unknowingly, his employer. Mordecai, as Stein would learn his name, was very interested in the burgeoning powers that the young man possessed. He would take Stein under his wing and help develop that talent. He'd teach the other about reading, writing, and of course about the artifacts that he wanted to obtain from various parts of the old world. After some years of this, he'd put Stein at the head of his artifact hunting missions.
These would be the golden years of the young man. Using what power he had, he'd scavenge and procure exactly what Mordecai asked. This made Stein a rich man quite quickly. And yet with that growth came his downfall. Butting heads with Mordecai, Stein disavowed the man. Fortunately, Mordecai wasn't the vengeful sort, but he may have had something to do with future events of they young man. Something, Stein could never prove to this day.
Stein had become a bit of a folk hero in the small space that he occupied in the Empire. He'd taken on the moniker "Wizard Extraordinaire," which led people to put their faith into him blindly. And oh, did he play the part. He was prone to boisterous speeches and moments of self-aggrandizing. So, Stein found work forming his own artifact hunting groups, and had some mild success there. That was until a mission--one that he does not speak of--left him the lone survivor with nothing to show for it. He knew it felt bad when he first stepped into it, but his father had recently passed, and he threw himself recklessly into his work. It was then that he retired from the game altogether, living off of his wealth... until he couldn't.
Debt collectors came to his homestead quickly enough, only to find it quite vacated. Rumor had it that the "Wizard Extraordinaire" had escaped to Dall, but the rumor wasn't worth the money to track him down.
@ShwiggityShwahFor several plot reasons that I’m hoping to get to later down the line, firearms are no longer really used, unfortunately.
❝In the name of Dall, Halt!❞Character SummaryName: Galey F. Cohm
Aliases: Tin can, Tin man,..you get the point
Gender: Male
Age: Twenty-Seven
Race/Ethnicty: Mixed(African-American, Caucasian)
Place of Origin: The Kingdom of Dall
Occupation: Knight of His Majesty's Second Royal GuardCharacter AttributesHeight: 5'11
Weight: 195lbs.
Tattoos/Scars/Piercings: Gashes gained from numerous battles dot his body, scarred over now.
Day To Day Attire: He spends day-to-day protecting the royal family, so his attire mainly consist of armour atop simple clothing, the most important of these garments being the surcoat, emblazoned with the Dall cote of arms.
Strengths:
[☩] Swordsman- He wasn't selected for the royal guard for his good looks. Galey isn't the best but still better than your average swordsman.
[☩] Intimidating- To the low-life criminal or common folk, the armor is enough to make them falter slightly
[☩] Connections- Due to his upbringing, he's met and retained some assets, which has prove valuable on a few occasions.
Weaknesses:
[☩] Grudge Holder- He just won't old fires burn out
[☩] Trust- Unless he knows the individual, gaining his trust is nearly impossible
[☩] Hot Headed- When instigated, he won't stop until the opposition is tasting dirt.PossessionsItems Of Note:
- Item: Zwer Instead of accepting the empire issued decorative blade, he chose to keep this rather drab looking blade
- Item: Literature Mostly new text from the period, but 1 or 2 old world text are stuffed into the traveling bag
- Item: Allowance Just over 200 coins, to be used for whatever on his journey
HistorySir Galey,
As of receiving this letter you are officially relieved of duty in His Majesty's Blue Footman. Your armor and weaponry will be returned to quartermaster promptly, you will however be retaining your accolades. This is NOT a discharge. It had been brought to my attention when your regiment returned from aiding our allies that the regiment had came under surprise attack in the night. The ambush resulted in numerous casualties, and the loss of Commander Hendricks. However, when the Commander fell, you displayed exemplary leadership and aided in routing the enemy. After consulting the surviving Men, it was unanimously decided that you would be promoted to acting Commander. As of receiving this letter, you will head to His Majesty's Palace and receive your new blade. Your new armor will be awaiting you at the Royal Smith's forges, to be fitted. Congratulations, Commander.
Sincerely, Commander IdexCommander Galey,
Yet again a Letter has been sent to your quarters, and only spanning the time of two years! Many doubted my official recommendation, but you've proven them wrong with proving yourself more than able of the role. Ah, but this letter has more important meanings rather than just idle sayings. Through careful deliberations and consulting His Majesty, I've decided to conscript you into His Majesty's Second Royal Guard, the regiment who is currently under my command. as you did two years prior, your weapons and armor will be returned to the quartermaster, and you will report to The Royal Palace to be bestowed upon the new title. However, I must warn you of something; the position is very...lax compared to your current position. Your duties are quite simply to accompany the Royal Family, and make sure no harm shall befall them. Unless Dall faces another war, which mind you is very unlikely, your duties will remain as such. Congratulations, KnightKnight Galey,
By Royal Decree, His Majesty King Astius II has summoned you to the Palace to discuss matters pertaining to the recent discovery of the Old World city. You are to answer this upon receiving this letter.
--Steward Balm
Galey set the missive aside, pondering the reason he'd been summoned. He would answer it, as would any summoned by His Majesty, but with the print being so vague, deduction of the reasoning were nearly impossible. After a moment, he gathered his vestment, slipping it on and heading outdoors. The streets of Dall were bustling with activity as per usual, perhaps even more so than usual with the news spreading like a sickness. Soon, these streets would be lined would adventurer and sellsword alike, all seeking their own slice of fortune. Galey let a brief chuckle part from himself before setting off down the cobblestoned road towards the Royal Palace.
"Guardsman". Prompted a passing soldier, clad in armor akin to his but with a flowing purple vestment.
"Knight". He replied with a subtle nod, the ordinary means of addressing your fellow man. The passing man was of His Majesty's Regulars, assigned to patrol the streets of Dall. Keeping the peace was usually simple, save for the odd moment when thugs decided to test their prowess against one of them. They were, to put it simply, subdued.
Trekking just another few minutes, Galey found himself at the ornate golden gates of the Palace, and at the spears of the Guardsman. "State your business, if you have any"
"Answering His Majesty's Summons". Yet the guards did not ease off, instead pressing closer still with visages hidden behind elegant masques of steel. "Display the missive".
"I do not have it on me, I left it-""Then no entry shall be permitted. Step away from the Palace gates"
The puzzled look upon Galey's face soon faded to just a twinge of anger, pushing the spear tips aside with his gloved hand. "Are you stupid? Do you not see the emblazoned vestment I wear? I am of His Majesty's Second Royal Guard! Anyone could tell you that..".
"And anyone could also tell you that I don't give a damn. Now get going or you'll get stuck..". The pair sneered, shifting to a 'at ease' standing. "I see..". Spoke a voice from behind the pair. Baritone, yet with an underlying tone of leadership; a voice used to giving orders. "So the gate guards are completely blind, yes?". The voice belonged to Commander Idex, a stout man clad in imposing armor. His silvered hair was combed back today and his face clean shaven, atypical from the normally bearded man. This was obviously an important day.
"N-No Sir!". They stammered, turning to attention towards the commander. "Oh? But this man is a Royal Guard, permitted to walk the Palace grounds. Yet you forbid him to pass..". The pair looked to each other, both a cesspit of trepidation and nervousness. The one whom addressed Galey was the one to speak. "I- We know of this Commander. But we were told not to allow anyone inside without His Majesty's Approval or a Summons.." Idex regarded them with a soft chuckle. "Ways of the old, my friends! Ah, you see in light of the newest discovery, many men and women will be coming to these gates. All answering to the call of his Majesty. Those all ways will be..revised". Idex looked over to Galey, ushering him along.
They passed vibrant blades of jade, sturdy oaks with leaves bellowing in a dance with the wind, and all tied together with a marble fountain at the garden's centre; grandeur equal; to if not greater than the Palace.
The Palace had architecture like no other in the district. The reigning monarch some three centuries earlier had shipped in an architect from an overseas district. She knew his ideas, although perhaps common where he came from, would be sufficiently exotic in her kingdom to inspire awe in the populous. And so instead of the peaks in the roof, she had gold domed towers instead. She had an open porch at the front held up with most ostentatiously detailed pillars, painted in brilliant white. Inside there were no doors on the ground floor, only arches. The flagstone floor had been shipped in also and was made with a stone of soft blue hues that had never before been seen in the district. After completion it's designer had been executed to ensure he could never make a replica.
Despite however many time Galey had been here, the Palace still enthralled him so. The Guardsman here happily let the pair in, and they walked the noiseless halls, each footstep crying out in an echo. His Majesty's chambers lie just ahead and Galey took a moment to rake his hair for imperfections. Once they approached the door heavy breaths were taken, and they stepped inside.
And the King righted himself in his throne, a benevolent smile on his face. He had on an elegant long tunic of silk, embellished with interlaced strands of gold. His trousers were simply white and his shoes stained black. The chair was carved of a fine oak, crested with several jewels and decorative metals forming an elegant coat of arms. Galey and Idex promptly knelt, which was cut short by a simple gesture from the King.
"Guardsman Galey, you are aware of why I brought you here, yes?"
"No, Sire. I just received the missive this morning"
"Ah! I forget things sometimes I'll tell you then". He took a sip from his chalice before leaning forward some. "You are aware of our scouts findings, yes? Well, you'd have to be deaf not to. You see, I've issued a calling of sorts to all the Kingdoms, looking for avid adventurers to plunge into the ruins and recover old world artifacts.."
"I'm aware..but what does that have to do with me, Sire?"
"Well, who is to say that they won't take the artifacts for themselves? We both know of the..unsavory denizens of this land. Who is to say they won't take it to another Kingdom and sell it there?"
"That is something I did not consider, Sire.."
"Ah, it is something my steward thought of. He is quite the smart fellow. Anyway, I've decided that I would send one of my most trusted Guardsman to accompany whomever arrives to the ruins, Me and Commander Idex both thought that should be you".
"I am most honored, Sire. I will not let you down".
"Oh, I know you won't...and one more thing. There is a promotion riding on your success, Knight". Galeys heart beat wildly, enough to where it may have pierced his armor. "Commander Idex is getting pretty old, is he not?""Still younger than you..". "Oh hush! Anywho, he had been pondering retirement for quite some time now. And who better to take his place than his most trusted guard?"
Galey smiled like an idiot, wanting to hug the man but thought better of it."Come, Await the arrivals with me"
He stood on the Kings right, thinking only one thing. What a lovely dayAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
Sorry it took so long, work and school really kicked my ass.
Also the history is like kinda a history but not really, i'm sorry GM Senpai-Sama
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Open bob and vagene plees
I'm a dank ass meme
This CS is brought to you by Solaire! PRAISE THE SUN FUCKERS
I even make myself wonder what's wrong with me
@Superboy
Okay. Hmm, I would like someones help them for what would be a good niche or foil to the group. Or at least narrow it down.
A wild girl, a trapper, scout. Uses a bunch of different tools and skills. Pragmatic and efficient.
A scoundrel, sneaky and opportunistic, a thief and conniver, whose great at the art of the con. A realistic only the clever survive personality.
I have another character that uses his fists, a gladiator of sorts. I'm kind of afraid that steps on the berserkers toes since hed also anger prone impulsive and a big lovable idiot.
Elemental wizard whose has a chip on her shoulder against one of the factions perhaps looking to take them down. Shes an idealist, perhaps believing there is always something better.
<Snipped quote by Superboy>
Man i hope that we come across a recipe for crafting like a simple flintlock because having a flintlock pistol would be dope
@Grape (We totally have an Archer already)
(Just saying lul)