<Snipped quote by Lurking Shadow>
No it's all good. You're fine. No need for healing, already had a backup plan ready for that.
so any preference then?
<Snipped quote by Lurking Shadow>
No it's all good. You're fine. No need for healing, already had a backup plan ready for that.
<Snipped quote by AngelofOctober>
so any preference then?
@AngelofOctober
So, what would you think about a character who's main ability is enhancing the abilities of others?
Not as in copying them, but as in- if she concentrates on another character, she can temporarily 'boost' their power a bit, or help control some of the side-effects of the more dangerous powers.
Haven't finished reading it yet, will just had to make one observation.
London Hero Alliance (LHA) is worded wrong imo. It should be called Hero Alliance of London (HAL).
Just my
Could go with New Breed Police Department (or whatever they call it in Jolly ole England)
It was a toss up between physical & psychic. I went with physical because of the invisibility but that could be psychic. It’s done-ish, little light in places but couldn’t think of anything else.
<Snipped quote by Burning Kitty>
Okay. Well hit me up when the sheet is done.
A true tactician and firm believer in the teachings of her father. She was also very reverent of her father. She planned her missions carefully and patiently, considering every angle to ensure the best chance of success. If necessary she would adopt jump into the situation without carefully and patiently planning her missions, when this was necessary she survived because she was very good at thinking on her feet.
Skills: Blending, Eavesdropping, Freerunning, Interrogation, Lockpicking, Social Stealth, Swimming, Whistling
Hobbies: cats
Weapons: Throwing knives, dual gauntlets with built in brass knuckles and hidden blades, kukri
Equipment: smoke bombs, each gauntlet has a rope launcher
Fighting Style: Stealth elimination: the killing of a target without drawing attention of anyone who could pose a threat
Ability Information:
Name of Ability: Assassin’s Dogma
Class: Psychic
Character Theme: Stealth
Ability Capabilities & Qualities:
Assassin’s vision: able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest.
Invisibility
Healing
Strengths of Ability:
Assassin’s vision: grows more powerful with use. She can mark targets and see them through walls.
Invisibility: activated automatically
Healing: activated automatically
Weaknesses & Limitations of Ability:
Assassin’s Vision: it is not infallible, if someone presents as a friend completely hiding their true intentions they will not have a red aura. Cannot run while in use, if they run it turns off.
Invisibility: Only works when crouched and still and takes a few moments, automatically becomes visible when bumped into or when in motion
Healing: it takes time and only when not physically engaged in life or death scenarios.
Biography
Quote: there is no quote
Reputation: non-existent
Theme Song: there is no theme song
Personality:
A cross between playful and professional, ready with a quip but not about to let it get in the way of what needs to be done. Has something of a chip on her shoulder about New Breed discrimination, believing it to be why she was never accepted into the police. She likes to be prepared for situations.
Skills: Training in criminology, forensics, investigation etc.
Fighting Style: LHA-taught mixed martial arts. A simple but effective brawling style for those with enhanced abilities.
Strength: Above human - push a parked car or crack concrete with a kick
Endurance: Above human - Heals quickly, can shrug off punches that would KO a human, stamina further enhanced by ability.
Willpower: Good, but within human range.
Speed: Above human - Can sprint on par with a bicycle, and maintain for extended periods
Reaction Speed: Above human - can't catch a bullet, but has a decent chance of dodging if she can see the gun
Character Theme:
Physical Enhancement
Ability Capabilities:
Extreme Metabolism/Internal Alchemy
Qualities of Ability: Morag can metabolise anything. If she eats, breathes, injects or otherwise takes it into her body it is quickly and safely broken down to fuel her and her powers. Some things have more energy than others, so she can still become exhausted by extended activity, but consuming something rich in energy quickly refreshes her. She is capable of breathing underwater, enduring vacuum by snacking, and breaking down large foreign bodies such as bullets to heal without a scar.
Most of what Morag eats goes towards replenishing her energy, letting her go all out for extended periods, which is often misinterpreted as a 'Popeye's spinach' effect.
Morag's mouth is much stronger than the rest of her. She can bite through a reinforced rod she struggled to bend with her hands and comfortably drink acids that would have burned her skin. The explanation for this is currently classified as 'magic' as tests haven't discovered anything abnormal in her saliva etc.
As a side effect, she is immune to poisons, drugs and alcohol, and enjoys the taste of things that would leave a human gagging. She'll drink bleach for fun.
Morag's powers manifested when she was a baby, and would leave bite marks in her crib. Her enhanced physical attributes have also been slowly increasing, from being an exceptionally athletic child through a mildly superhuman tween, to reach her current level. She is still growing at a slow and steady rate, and will likely be exceptionally long-lived, as much as anything about a New Breed power can be predicted.
-snip-