S e i k a t s u
Personal Dossier
Name
Kumonosu Seikatsu
生活 クモの巣
生活 クモの巣
Age
Fifteen
Origin
Osaka, Osaka
Physical Description
Standing at a lanky 178 centimetres and weighing a measly 57 kilograms, Seikatsu is one to stand out, much to his dismay. His abnormally green, frazzled hair doesn't help him much, but he likes the color, and can't be assed to change it. Droopy eyes of pink give way to an assumption of tiredness, save for when he offers a curt smile and that drowsiness turns to contentedness. Features of note are his oddly large hands. While he doesn't dislike them, he certainly wishes they wouldn't attract such attention. Hard to wallow through life as a leaf when people constantly want to compare hand sizes with you.
Characterization
They say an object at rest stays at rest. Such is true for Seikatsu. He prefers not to move if he doesn't have to, claiming life will take him wherever it deems necessary he go. Call him an apathetic philosopher and you'll have pretty much summarized his entire personality. Seikatsu is, by all definitions of the word, boring. Bland is another good word of choice. He doesn't do much, and this has led him to have very few friends, and those he does have are self-proclaimed. While he doesn't dislike company, he does prefer to be alone, a preference which led him to move out on his own under special circumstances.
Not a heartless being, Seikatsu isn't against helping people, and will often lend a hand to those in need if it isn't too much trouble. Much like his father, he's also fascinated with the vast variety of quirks present in the world, though he finds it would be bothersome to confront people about their abilities. He's a curious bugger with the lack of enthusiasm to satiate said curiosity. He also happens to be a genius, but being the humble guy he is, he doesn't present that fact as anything particularly special about himself.
Not a heartless being, Seikatsu isn't against helping people, and will often lend a hand to those in need if it isn't too much trouble. Much like his father, he's also fascinated with the vast variety of quirks present in the world, though he finds it would be bothersome to confront people about their abilities. He's a curious bugger with the lack of enthusiasm to satiate said curiosity. He also happens to be a genius, but being the humble guy he is, he doesn't present that fact as anything particularly special about himself.
Personal History
Seikatsu grew up an only child, and was thus afforded most of anything he wanted, his father being a researcher that studied quirks, his mother a gardener. As a result of the lack of interaction training he'd have most likely gotten had he had siblings, he became a bit unsociable. Opting to stay inside and read books and play whatever video games were good enough to pique his interest, Seikatsu grew up to be quite the loner. His parents feared for what this would mean for his future, and tried to push him into socializing with others. His apathetic nature made making any real progress difficult, and the parents gave up their resolve. As long as he was happy, they concluded.
In school, Seikatsu was little less than a genius. While he found studies boring, his near perfect memory allowed him to nail material upon learning it a single time, and simply recall it whenever test time came around. Rather than bully him, students often came up to him asking for help with their classwork. These "why not" study sessions were the little socialization Seikatsu took part in, and are what led him to make the few self-proclaimed friends he has. Shortly after his 15th birthday, Seikatsu moved out, claiming to want to try living on his own for a while. He currently works as a library's assistant to make his living wages, though he of course still receives some money from his parents, albeit reluctantly.
You're probably wondering why such an apathetic person would want to become a hero. It's quite simple, really. When a flyer advertising enrollment for Ishin Academy smacked him dab in the face as he was walking home one day, he assumed life was telling him this was the path for him to take. Call him impulsive, but that's his reason. His parents also encouraged him a bit, seeing this as an opportunity for him to make some actual friends. Most hero schools were keen on promoting teamwork, which would force the apathetic boy out of his shell.
In school, Seikatsu was little less than a genius. While he found studies boring, his near perfect memory allowed him to nail material upon learning it a single time, and simply recall it whenever test time came around. Rather than bully him, students often came up to him asking for help with their classwork. These "why not" study sessions were the little socialization Seikatsu took part in, and are what led him to make the few self-proclaimed friends he has. Shortly after his 15th birthday, Seikatsu moved out, claiming to want to try living on his own for a while. He currently works as a library's assistant to make his living wages, though he of course still receives some money from his parents, albeit reluctantly.
You're probably wondering why such an apathetic person would want to become a hero. It's quite simple, really. When a flyer advertising enrollment for Ishin Academy smacked him dab in the face as he was walking home one day, he assumed life was telling him this was the path for him to take. Call him impulsive, but that's his reason. His parents also encouraged him a bit, seeing this as an opportunity for him to make some actual friends. Most hero schools were keen on promoting teamwork, which would force the apathetic boy out of his shell.
Character Development & Conceptualization
Over the course of the roleplay, I hope to take Seikatsu out of his comfort zone, putting him into situations that force him to demonstrate anything other than unfiltered apathy. I want to push him in the direction to where he can see someone as a true friend, and not just someone he tolerates because "why not".
Because of his impulsiveness, I'm also aiming to give him personal direction in life — setting goals for himself that aren't just actions taken because he believes it's where life is pointing him, but because they're things he genuinely wants to do.
In addition, I want to open his eyes about what it means to be a hero; that one can't simply be one because something or someone is telling them to. That there has to be a desire, a drive, to be one. A drive that, without, the path he's taken is a road to failure.
Because of his impulsiveness, I'm also aiming to give him personal direction in life — setting goals for himself that aren't just actions taken because he believes it's where life is pointing him, but because they're things he genuinely wants to do.
In addition, I want to open his eyes about what it means to be a hero; that one can't simply be one because something or someone is telling them to. That there has to be a desire, a drive, to be one. A drive that, without, the path he's taken is a road to failure.
Abilities & Talents
Quirk Type
Emitter
Quirk Description
Seikatsu's quirk, Living Web, allows him to generate webbing from any orifice on his body. The speed with which the webbing is generated is dependent on his focus. The thread is also surprisingly durable, proving itself capable of withstanding the average karate chop. Blunted sharp objects may also have a hard time severing it. Seikatsu wears special shoes that are resistant to the stickiness of the webs, so as to not hinder himself if he were to ever cover the ground with it as a defensive strategy.
Other Talents & Attributes
As mentioned before, Seikatsu possesses genius level intellect, and is also quite the strategist. However, he's also a bit frail, having not bothered to train himself much physically. As a result, he relies more on being nimble, thanks to his slender, albeit tall, figure. He's capable of solving a Rubik's Cube in around 5 seconds. As a side note, and oddly enough, Seikatsu has a bit of a dislike for spiders, despite his quirk being related to them.
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