Plane of Origin: Lyduros. This plane is a center point between three other planes: Viish, Lo-Kor, and Bytyros. Lyduros is a place of ever-changing physics, which shift to match the laws of the planes around it depending on the moment in the cycle within which the four planes turn. These dimensions are also linked in such a way that you could simply walk between them given enough time, and as such each of the planes is brimming with life from the others. The people of Lyduros have developed the natural ability to decode languages and riddles mentally with no conscious input.
Backstory: Virum comes from the plane of Lydurous and as such, has been gifted with the ability to decode languages and riddles simply by hearing a few sentences or listening to the riddle just once. This ability has made him invaluable to the crew of the Stone-Turner, who have used him to bridge language barriers with new species on two occasions thus far, though he has only been aboard for two months.
The people of Lyduros have knowledge of the existence of other planes and from the moment he could read Virum has dreamed of seeing the stars. He had been searching for a way to do this for years, but finally gave up. It was two years later when the Stone-Turner showed up in his city and reignited his wanderlust. He dropped his family and friends, disappearing without a word with much internal conflict. He had simply decided this was his only chance and he took it, hoping those around him could understand his motivations.
Notable equipment: A spyglass, a locket with an image of his mother inside of it, a dagger forged out of enchanted glass which he has no idea how to use.
Notes: Virum is inept in combat, but he isnt afraid of danger. He will likely end up getting killed because of overestimating himself.
Other major characters:
Captain Brovik, a Dwarf from an unknown plane. Very little is known about his past, but he is a hearty fighter with a passion for exploration and discovery. He is always the life of the party and is known to be loud, jolly, and happy.
Sir Gorchek, a strange looking creature which resembles a centipede but much bigger. Standing up straight he is almost 9 feet tall and has sharp pincers on his mouth. Despite this he is capable of speech and is known to actually be a very enthralling conversationalist (that is if you can get past his appearance). He acts as the ships master at arms and will provide equipment to those who seek it.
Jibb, a female gnome who acts as the lead mechanic aboard the Stone-Turner. She is known to be incredibly intelligent however quite quirky and hard to handle at times. She maintains the ship and the smaller crafts aboard.
Plane of Origin: Krasnolar - A central hub of interplanar research, this is the world to visit when there is something you want to know. The people here maintain their own corners of knowledge, though all information is collected and can be found in the Omniscient Corridor. Though keepers here and there accept different payments for their specialties, the Omniscient Corridor only accepts unique knowledge as a toll. They are lenient on what that entails, however - written word, techniques, practical applications, new non-sentient lifeforms or inventions...the Corridor welcomes all. A disease as of late has ravaged the people, however, and entry has become increasingly restrictive as a precaution. The ill are quarantined in barren cities, hovels and shantytowns, and the Omniscient Corridor bars all ill from entry.
Backstory: The ship passed through Krasnolar for a stop once, seeking medical knowledge. Sensing an opportunity to traverse the stars for the cure for his people, Lanestol offered to not only give them what they sought, but also to go with them and be the crew's doctor. He could work for them to keep them in top shape and protect them in more hazardous legs of their expedition, and in return, he gets facilities and time to research a cure for Krasnolar's blight.
Notable equipment: Channeling staff, used for healing and combat; a belt with an assortment of potions; an enchanted ruby necklace
Notes: The necklace is, unknown to him, an inhibitor. For what, I haven't decided yet.
Plane of Origin: Razka: A plane of eternal twilight, the darkness of Razka and the many smaller colonies within the plane created many races designed for the darkness. The Drow are a the main sentient life form in Razka, they have formed a culture around flight, something about the darkness of their world drives them to the sky seeking the light. The main antagonistic force that faces the Drow are the Grudli, a race of golem like creatures, they abhor the manipulation of the earth that the Drow have done, they destroy any and all forms of technological advancement that they can reach, however the Blackwings, the air force of the Drow, are skilled at the eradication of the ever present threat.
Backstory: Vincent, an experienced pilot of the Blackwings, a decorated war hero, a forgotten casualty, long before the arrival of the what he calls "The Jumper" he fought as a pilot and soldier, the Grudli however, after many attack and successful runs managed to finally draw his ship from the sky. While stuck within the land of the Grudli, he fought wave after wave barely holding back the monsters, when rescue had arrived, he was no longer the same man, he was discharged from the military, and left to his own devices. the moment he saw the jumpship, he knew he needed to get back to the sky, this one and beyond, it was through his own exploits that convinced them to take the retired pilot on, but likely, they knew they would not regret it.
Notable equipment: His Blackwing pin and flight jacket, a small air powered side arm.
Name: Meili and Artemis Age: 28 Race: Pixie Plane of Origin: --Ever After: A place of magic and technology. The homes are built in the trees and created to look natural, the technology is far advanced then most other planets. The race can transfer between tiny form, a couple inches in size, and regular form, five foot or taller. The beauty of the land screams magic, everything sparkles and all plants thrive, decay is unheard of and even death is enchanting. Backstory: --They are twins, which is a rare case for pixies. Meili is talented with magic more then her sister, using her magic in battle; Artemis is talented with technology always fidgeting with some kind of gadget. When the ship landed in Ever After with engine trouble, Artemis jumped right in outshining any other pixie and when the Captain asked her to be the ship's mechanic she answered yes without pausing to blink. Meili joined the ship wanting to stay by her sister's side, having never been by herself, she proved to the Captain to be worthy of the crew in navigating and with battle. Notable equipment: -- Meili: Wooden staff and two daggers tied to a ribbon around her waist -- Artemis: Her trusty tool bag and small necklace pouch around her neck that holds some of her pixie dust
Notes: When in small form their wings are transparent and the pixie dust color depends on their mood.
Name: Marcus "Sugar" Hopkins Age: 25 Race: Human Plane of Origin: The Vrihins Wastes -Majority of the planets in this Plane are lawless lands where criminals and crime syndicates rule, though are still a few major lands where there is strict order and laws, but even there corruption runs wild. Most of it are desert-like areas, though technology is vastly advanced, the majority of people still ended up living like animals. Though the technology for traversing Planes had just been recently discovered, still considered highly experimental and dangerous by authorities. (Think sci-fi wild west for the setting) Backstory: Marcus grew up and thrived in this corrupted environment. He became known for his ability to hack into corporations to steal their data and then sell it on the black market, He ran countless other scams as well, and getting caught up in many other risky adventures. But one particular adventure was a con with a powerful crime gang, Marcus tried to double cross them, the profits would have been astronomical in numbers. Unluckily, the authorities also wanted him, and he was caught and thrown in a prison. By the skin of teeth Marcus escaped, but he knew he couldn't stay there, his last option was to find a way through to another plane. By sheer luck Marcus landed himself from this plane to another that the Stone-Turner was passing through. Seeing that they needed recruits, he figured he could live his old life behind and dodge the consequences. Notable equipment: Revolver:
capable of shooting regular bullets as well as fire bullets (Marcus only has 15 rounds of these) Hacking Device, CR4-DL: more of a keepsake, not much use out of his own plane, as it is incompatible with most of the foreign technology Notes: N/A
Plane of Origin: Naktesha - An Apocalypse in all of the sort. A complete wasteland of a world with a dwindling population of humans and demi-humans. Many half races are born from the raiding and pillaging of tribes on one another. But this world does have heavy deposits of many precious ores even to the multi-verse.
Backstory: Orky was a wanderer after leaving his tribe of Orcs. He left because he wanted a bigger purpose than raiding and pillaging. When he was walking through the giant desert that is the planet The Stone Turner appeared out of the cosmic pathway in front of him leaving him in awe. At that time he knew this was the purpose he was looking for. He managed to wave down the ship and board. He had explained the world to the current crew of Stone Turner and showed where many ore deposits where. As a thanks they let Orky join the crew as a janitor, since he didnt know how to do much more than fight. With his Orc heritage giving him inhuman strength he became a reliable crew member of the ship.
Notable equipment: When on the ship he usually is carrying his mop and bucket his name plastered on it. But when off the ship he is usually carrying his extra large war hammer, about 6' tall. And wearing heavy orcish armor that is nearly his weight with no helmet.
Notes: He is very shy and usually keeps to himself but if you manage to keep talking to him you wont get him to stop making bad jokes. Also he hates pickles with a passion. Also because of his years of raiding he has many scars across his muscular body and will gladly tell you about them if he can remember how he got it.