"Exploration is really the essence of the human spirit, and to pause, to falter, to turn our back on the quest for knowledge, is to perish" - Frank Borman
"It is good to have an end to journey toward; but it is the journey that matters in the end." - Ernest Hemingway
Welcome to A World Away.
This roleplay is set aboard the Stone-Turner, an Airship capable of traversing the planes of existence with the help of a special mineral known as Drinnium, as well as the faithful crew that have never failed to keep her afloat even through the harshest storm. If you find yourself wishing you could see the world and beyond, meet new people, and embark on an adventure that could change your life forever, then the Stone-Turner is the place for you. In this game you will be allowed to play any kind of character you desire, with GM approval of course, but restrictions are very lax. You will also be able to meet an assortment of characters that could never be gathered under other circumstances; after all you are able to go anywhere and do anything in this game, just like everyone else.
There will be 'hubs' so to speak. Locations you will be familiar with, which will be safe and where you can bring back goods, trade stories with other travelers, and generally be able to relax. Despite knowing some of the locations well, the primary focus of this game is to explore lands yet unseen and bring back stories that no other game would be capable of. My hope is that everybody is able to bring something to the table, to help us all imagine something we never could have without them. I really this to be something interesting and unique for all those who are a part of it. ---
If I am to keep this fun and friendly I will need to lay down a few ground rules:
1. Violence and other adult themes are permitted, however my preference would be to keep them in the range of pg13. We're going to be out exploring and anything could happen, however I'm not looking to run a dark, brooding campaign of blood so lets keep it fun and upbeat if we can. (Shooting someone in the head is fine. Ripping out their organs and playing with them is not, pretty simple.)
2. No bigotry, zero tolerance for this one.
3. Don't force other players into situations they don't want to be in. Some of us might play characters that are more powerful than others, based on how each individual wants to roleplay. If you are playing a Vampire and someone else is playing a monk don't infect the monk in his sleep without the other players permission, things like that.
Hopefully these are good enough but if somebody decides to be a trouble maker more may be added later. ----
As I mentioned earlier you will be able to play almost any kind of character you can imagine. If you want to use pictures I don't care what kind of art style you use but I would prefer if they weren't anime characters. I am also restricting you to Original Characters Only.
Name: Age: Race: (Whatever most applies.)
Plane of Origin: (Name and brief description)
Backstory: (Specifically how you ended up on the Stone-Turner)
Notable equipment:
Notes:
Here you will find a list of the planes known to the crew of the Stone-Turner and short descriptions of each. It will continue to be updated each time a new plane is discovered.
Vlana This plane is lush and beautiful, full of giant plants and fungi that stretch almost a mile high at their tallest. All through the sky-scraping infrastructure of Vlana is a network of cities, all conjoined in one way or another via pathways or direct links. Vlana is home to absolutely no natural animal life, and thus it was chosen by ancient explorers to act as a safe hub to return to from their travels to rest and prepare. Vlana is currently home to life forms of every shape and size and is a place where you can find almost anything you could want.
Trozzk Trozzk is not a plane, but a planet floating in orbit of the last star in its universe. It has become something of a rite of passage for fledgling explorers setting out into the multiverse to visit this place and leave some kind of trinket behind to signify that they were there and they took their first steps out into the unknown.
Himmelir Himmelir is a planet rich in minerals and mines and is the home of what was once a great civilization that spanned further across the plane than anybody has ever explored. Though it was discovered hundreds of years ago many people still go there to explore the unseen reaches of the plane and bring back artifacts that could make their fortunes.
Celtos This plane is extremely remote and is home to what are believed to be the most ancient race ever encountered. The Titans of Celtos are older than anybody can remember and are known to be as large as entire moons. They are also known to be very peaceful and wise, and willing to share knowledge with those who go through the trouble of seeking them out.
Krasnolar A central hub of interplanar research, this is the world to visit when there is something you want to know. The people here maintain their own corners of knowledge, though all information is collected and can be found in the Omniscient Corridor. Though keepers here and there accept different payments for their specialties, the Omniscient Corridor only accepts unique knowledge as a toll
Razka A plane of eternal twilight, the darkness of Razka and the many smaller colonies within the plane created many races designed for the darkness. The Drow are a the main sentient life form in Razka, they have formed a culture around flight, something about the darkness of their world drives them to the sky seeking the light. The main antagonistic force that faces the Drow are the Grudli, a race of golem like creatures, they abhor the manipulation of the earth that the Drow have done, they destroy any and all forms of technological advancement that they can reach, however the Blackwings, the air force of the Drow, are skilled at the eradication of the ever present threat
The Virihins Wastes Majority of the planets in this Plane are lawless lands where criminals and crime syndicates rule, though are still a few major lands where there is strict order and laws, but even there corruption runs wild. Most of it are desert-like areas, though technology is vastly advanced, the majority of people still ended up living like animals. Though the technology for traversing Planes had just been recently discovered, still considered highly experimental and dangerous by authorities
Naktesha An Apocalypse in all of the sort. A complete wasteland of a world with a dwindling population of humans and demi-humans. Many half races are born from the raiding and pillaging of tribes on one another. But this world does have heavy deposits of many precious ores even to the multi-verse.
Lyduros This plane is a center point between three other planes: Viish, Lo-Kor, and Bytyros. Lyduros is a place of ever-changing physics, which shift to match the laws of the planes around it depending on the moment in the cycle within which the four planes turn. These dimensions are also linked in such a way that you could simply walk between them given enough time, and as such each of the planes is brimming with life from the others. The people of Lyduros have developed the natural ability to decode languages and riddles mentally with no conscious input.
NOTES: You're able to play pretty much anything you want, but if you really aren't sure feel free to shoot me a PM.
Got a CS together here for review. Let me know what you think.
Name: Lanestol Age: 32 Race: Human
Plane of Origin: Krasnolar - A central hub of interplanar research, this is the world to visit when there is something you want to know. The people here maintain their own corners of knowledge, though all information is collected and can be found in the Omniscient Corridor. Though keepers here and there accept different payments for their specialties, the Omniscient Corridor only accepts unique knowledge as a toll. They are lenient on what that entails, however - written word, techniques, practical applications, new non-sentient lifeforms or inventions...the Corridor welcomes all. A disease as of late has ravaged the people, however, and entry has become increasingly restrictive as a precaution. The ill are quarantined in barren cities, hovels and shantytowns, and the Omniscient Corridor bars all ill from entry.
Backstory: The ship passed through Krasnolar for a stop once, seeking medical knowledge. Sensing an opportunity to traverse the stars for the cure for his people, Lanestol offered to not only give them what they sought, but also to go with them and be the crew's doctor. He could work for them to keep them in top shape and protect them in more hazardous legs of their expedition, and in return, he gets facilities and time to research a cure for Krasnolar's blight.
Notable equipment: Channeling staff, used for healing and combat; a belt with an assortment of potions; an enchanted ruby necklace
Notes: The necklace is, unknown to him, an inhibitor. For what, I haven't decided yet.
Plane of Origin: Razka: A plane of eternal twilight, the darkness of Razka and the many smaller colonies within the plane created many races designed for the darkness. The Drow are a the main sentient life form in Razka, they have formed a culture around flight, something about the darkness of their world drives them to the sky seeking the light. The main antagonistic force that faces the Drow are the Grudli, a race of golem like creatures, they abhor the manipulation of the earth that the Drow have done, they destroy any and all forms of technological advancement that they can reach, however the Blackwings, the air force of the Drow, are skilled at the eradication of the ever present threat.
Backstory: Vincent, an experienced pilot of the Blackwings, a decorated war hero, a forgotten casualty, long before the arrival of the what he calls "The Jumper" he fought as a pilot and soldier, the Grudli however, after many attack and successful runs managed to finally draw his ship from the sky. While stuck within the land of the Grudli, he fought wave after wave barely holding back the monsters, when rescue had arrived, he was no longer the same man, he was discharged from the military, and left to his own devices. the moment he saw the jumpship, he knew he needed to get back to the sky, this one and beyond, it was through his own exploits that convinced them to take the retired pilot on, but likely, they knew they would not regret it.
Notable equipment: His Blackwing pin and flight jacket, a small air powered side arm.
@RoccanIronclad No problems with your character either. Feel free to add him to the character page. He will likely be one of several pilots that have to work in tandem to maneuver the ship.
Speaking of which, does anybody have any suggestions they would like to put forth as for the name of the airship? So far some ideas of mine are: The Traveler The Stone Turner (since it runs off of a mineral and is an exploration vessel) The Sun Rider The Dreamer
Name: Meili and Artemis Age: 28 Race: Pixie Plane of Origin: --Ever After: A place of magic and technology. The homes are built in the trees and created to look natural, the technology is far advanced then most other planets. The race can transfer between tiny form, a couple inches in size, and regular form, five foot or taller. The beauty of the land screams magic, everything sparkles and all plants thrive, decay is unheard of and even death is enchanting. Backstory: --They are twins, which is a rare case for pixies. Meili is talented with magic more then her sister, using her magic in battle; Artemis is talented with technology always fidgeting with some kind of gadget. When the ship landed in Ever After with engine trouble, Artemis jumped right in outshining any other pixie and when the Captain asked her to be the ship's mechanic she answered yes without pausing to blink. Meili joined the ship wanting to stay by her sister's side, having never been by herself, she proved to the Captain to be worthy of the crew in navigating and with battle. Notable equipment: -- Meili: Wooden staff and two daggers tied to a ribbon around her waist -- Artemis: Her trusty tool bag and small necklace pouch around her neck that holds some of her pixie dust
Notes: When in small form their wings are transparent and the pixie dust color depends on their mood.
@RoccanIronclad No problems with your character either. Feel free to add him to the character page. He will likely be one of several pilots that have to work in tandem to maneuver the ship.
Speaking of which, does anybody have any suggestions they would like to put forth as for the name of the airship? So far some ideas of mine are: The Traveler The Stone Turner (since it runs off of a mineral and is an exploration vessel) The Sun Rider The Dreamer
Sorry for the delay in progress here guys, I have been a little busy for a couple nights. I'm going to try to post either tonight or after my D&D session tomorrow.
If nobody else has any suggestions for names I think I'm going to settle on calling our ship the Stone-Turner. Are there any other notes or questions before I fire this cannon?
EDIT: Also just posted my character and some other NPC's in the Character section.
Plane of Origin: Naktesha - An Apocalypse in all of the sort. A complete wasteland of a world with a dwindling population of humans and demi-humans. Many half races are born from the raiding and pillaging of tribes on one another. But this world does have heavy deposits of many precious ores even to the multi-verse.
Backstory: Orky was a wonder after leaving his tribe of Orcs. He left because he wanted a bigger purpose than raiding and pillaging. When he was walking through the giant desert that is the planet The Stone Turner appeared out of the cosmic pathway in front of him leaving him in awe. At that time he knew this was the purpose he was looking for. He managed to wave down the ship and board. He had explained the world to the current of Stone Turner and where many ore deposits where. As a thanks they let Orky join the crew as a janitor, since he didnt know how to do much more than fight. With his Orc heritage giving him inhuman strength he became a reliable crew member of the ship.
Notable equipment: When on the ship he usually is carrying his mop and bucket his name plastered on it. But when off the ship he is usually carrying his extra large war hammer, about 6' tall. And wearing heavy orcish armor that is nearly his weight with no helmet.
Notes: He is very shy and usually keeps to himself but if you manage to keep talking to him you wont get him to stop making bad jokes. Also he hates pickles with a passion. Also because of his years of raiding he has many scars across his muscular body and will gladly tell you about them if he can remember how he got it.
As for everyone else I do hope my absence can be forgiven. I lost internet unexpectedly and have only just gotten in back. I WILL have an IC post up tonight and we can finally get started!
EDIT: @Catmint I really like your character idea but I don't think it can quite be accepted as is. Now don't get me wrong I think it's great, It is just a little too sci-fi for the setting. The world is fine, he can be from a science fiction area (such as DarkHuntress' characters). It's more-so the equipment. I don't really want any weaponry beyond a steam-punk level being in the game much. Maybe here or there, but if I understand correctly you wanted a Laser Revolver. That would be a bit too high tech, also I don't mind letting you have a hacking device but it likely wouldn't get used much.
Like I said there can be science fiction elements here but we're primarily going to be dealing with fantasy, steampunk, and other lower-tech settings. Again, you can have the hacking device but you might prefer to think of something with more applications. An alternative idea for your weapon could be a steampunk sort of revolver that you perhaps modified to shoot elemental rounds or something? Anyway as long as you're willing to change the weapon and stuff I'd love to accept him.