don't even think about it you unaccepted trog
"The Watch is old. It's fadin', son, and maybe...maybe we should let it."
______________________________________ Athelstan of Cottonmouth ___________________________________________________ Young Adult | ♂ | Greenband ___________________________________________________ | Appearance Details Athelstan is a simple mouse with a simple, albeit taller and brawnier, appearance. The lowborn’s fur is a youthful champagne, though it can appear a brown-gray at times. In terms of disfigurements, claw marks protrude across his neck, a single mark from a squirrel’s spear runs from the edge of his left brow to the base of his left ear, and faded wounds from the lashings he received as a “guest” of the Cottonmouth stockades are prevalent on his appearance. Athelstan isn’t particularly handsome, but he is not homely. In terms of attire he wears a simple midnight gray cloak to keep himself warm though he knows if he passes his trials it will be replaced. Personality Details For most of his life, Athelstan has been kicked around by those who were bigger and stronger than him in both status and stature; an odd thing to imagine considering the tall and brawny mouse Athelstan has become following his ascent through maturity. As a result, Athelstan likens himself as a denier of bullies and thugs whether they wear rags or finery. In fact, this disdain has cultivated a personality of opposition and defiance that has more often than not got Athelstan into trouble with his betters and peers alike. But despite often conflicting with others through his challenging and rough personality, Athelstan believes in the rights of everymouse and strongly holds beliefs that the idea that mice are inherently meek cowards is a social construct that holds little truth; for him cowardice is only encouraged through this reoccurring statement. His rejection of this fact has made him consider training to become a guard or seeking out things as an adventurer; though he often holds himself back to his love for his kin. Or at least, until the squirrel raid on Cottonmouth a few months ago. Driven to be the best mouse possible, Athelstan made a decision following the loss of his oldest friend, Oskar, has embittered Athelstan to the existence of the squirrel-folk and has sworn an oath of vengeance. Joining the Redwatch seems to serve this purpose for him, though he does respect it as an honorable order of brave mice. Attributes STR - 17 Athelstan has had a lifetime to become one of the toughest mice in Cottonmouth. He’s been trained as a blacksmith and he’s probably been in more brawls than is sensible. CON - 10 Athelstan is young and has a decent constitution, but nothing too hardy. DEX - 10 Athelstan is as quick as any other mouse of relative age and size. CHA - 7 Athelstan is blunt and says how he feels. People tend to think he’s too standoffish and too uppity for his class. INT - 7 Athelstan is a bit smarter than the peasants and simplefolk, but his intelligence is limited to his family’s craft. You could fool him with effort. LUC - 5 Athelstan isn’t lucky, but he isn’t cursed. He once slipped on a bar of soap in the middle of a brawl. REP - 4 Athelstan is a nobody. He has a decently good reputation with those who know him, but that is about it. Equipment Heater Shield (2): A decently made shield; shaped in the form of a reuleaux triangle. Can take a beating. Claw Sword (3): A well-crafted arming sword variant with a clawblade forged onto the pommel. Forged by Athel himself. Traits Confrontational: Athelstan is known for using his fists before using his brain and due to this is at disadvantage (-2) with diplomatic solutions and bargaining. Coquettish: Despite being average in appearance, Athelstan has a friendly and approachable aura. This has resulted in him being received well by the fairer sex. +2 to interactions with female and jovial mice. Simple: Due to being part of the smallfolk, Athelstan suffers disadvantage (-2) on checks relating to knowledge beyond his profession and birthplace. Tall: Athelstan is relatively taller than his brood and stands out in a crowd. Due to this fact he is stronger and more imposing as such he receives +2 to strength-based and intimidation-based checks. Trade Artisan. Athelstan’s kin have served as blacksmiths and jewelcrafts for many generations. Friend Hans of Cottonmouth: The owner of the largest tavern in Cottonmouth and a longstanding family friend. His son (and Athelstan’s closest friend), Oskar, died in the squirrel attack that occurred a few months ago. Should Athelstan return to Cottonmouth he will always have a bed and ale waiting for him at The Lying Wolverine Innhouse & Tavern. Enemy Klaus of Cottonmouth: The son of the Earl of Cottonmouth, and a distasteful rival of Athelstan’s due to the disapproving relationship between Athelstan and his sister, Beatrix. Once got into a hefty brawl with Athelstan and lost, though it did cost Athelstan a fortnight in the stockades to which the rowdy young mouse remarked that “it was worth it”. Despite this fact, Klaus does not see Athelstan as his enemy and will seek to merely inconvenience Athelstan if they are to meet. History Athelstan’s life leading up to his recruitment was relatively simple—the youngest son of an iconic blacksmith father and a meek tailor mother, Athelstan took life in Cottonmouth with fleets of fantasy. When Cottonmouth survived a raid by a warband of squirrels he decided the best way to serve his family was to join the Redwatch so it would never happen again. |
______________________________________ Aleria of Westercroft ___________________________________________________ Adult | ♀ | Watcher ___________________________________________________ | Appearance Details Aleria was born in the Kingdom of Westercroft as the eldest daughter of King Ethelred IX, and as such has been afforded… a particular appearance born from royal genetics and conditions, though she has attempted to put much of her past behind her for a variety of reasons. The former highborn’s fur is a bright white with cerulean eyes that are accompanied with only a few scars and discolorations from her time in as a member of the Redwatch. Such scars include lines draw across the back of her neck, along the jawline of her muzzle, and upon the top edge of her rightmost ear; more of these affects are upon her body though the worst of them are hidden by the appearance of her cloak. In terms of attire, Aleria isn’t too different than other mice or watchmen in general; underneath her purple-stained cloak is a guardsman’s harness that supports her quiver and sheath as well as some minor attachments such as a flask and small set of tools. Personality Details As one may imagine from a woman who has shunned nobility for greater freedom, Aleria’s personality isn’t the most approachable within the order and oftentimes a reputation precedes that fact; and whilst it is true that the white-furred mousegirl is particularly coarse, she doesn’t act this way out of ego or beliefs of superiority. The truth of the matter is that Aleria tries to be welcoming and amenable but ultimately her experiences make her distrustful of people’s motivations, a tendency that is only made worse by a virulent temperament. But her lack of trust doesn’t translate to a lack of faith in the Redwatch by any means. In fact, her distrust towards others often translates to her being more critical of potential members as she attempts to analyze them to see what she thinks of their “true self” and “faithfulness to the cause”. It is also probably why she’s never had a squire. Her outlook of people aside, Aleria sees what the Redwatch represent and hopes to better embody the ideals and follow their laws and tenants with the highest level of integrity despite originally coming to the gates of the order in time of desperation rather than duty; in her perspective that moment of weakness is probably her greatest shame. She tries to make up for it with every moment going forward. Attributes STR - 10 Aleria is a competent swordswoman and is used to “putting her back into it”. She’s hardly a brawler or master of unarmed combatant, however. CON - 10 Aleria is hardy enough to deal with the elements and not be impeded by a illness. DEX - 16 Aleria has a sharp perception and sharper reflexes, but younger and smaller mice are much quicker than she. CHA - 8 Aleria’s loud, temperamental, and no nonsense attitude tends to work against her. She may have a presence, but it tends to work against her despite her being pleasant to look at. INT - 10 Aleria has quick wits and is well-educated, though she doesn’t apply herself most of the time in the latter. She is a decent investigator, but she’s hardly a brilliant one. LUC - 7 Aleria has unfortunate luck strike her from time to time. The scars are proof of that. REP - 4 Aleria was a former crown princess of Westercroft and a moderately experienced member of the watch. She is good at her job, but her personality is notorious. Equipment Shortbow (3): A remarkable, but non-masterwork weapon meant for shooting projectiles. Arming Sword (2): A well-made, albeit unimpressive arming sword for when battle becomes too close for comfort. Traits Adventurous: Aleria has always felt the thrill of adventure in her bones and as such has a knack for exploring. As a child she often scaled the mountains, trees, and structures around her. She gets a +2 bonus to climbing and acrobatics checks. Cynical: It is hard for Aleria to trust in people due to her experiences with those who are out for themselves. Whilst this prevents Aleria from being deceived, this also disallows trust. Aleria suffers at disadvantage (-2) to sensing motive and diplomacy actions. Highborn: A former princess of Westercroft, Aleria knows the ins and outs of the high nobility. Using her education, wits, and experiences she can successfully defuse or comprehend a situation involving matters of the royal court. Aleria receives a +2 bonus to intelligence and charisma checks involving nobility. Temperamental: Due to experiences with arguments and broken loyalties, Aleria’s already emotional personality can turn from rowdy to violent in a moment’s notice. Due to this inability to control her temper when offended Aleria is at disadvantage (-2) to all interaction and action rolls when enraged; additionally, she needs to successfully roll to maintain composure if she is not to act based on her emotions. Trade Nobility. Aleria’s kin have served as the rulers and protectors of Westercroft since time immaterial. Friend Fjara ‘Taileater’: A well-regarded watchguard and Aleria’s mentor and friend. Second only to Mathias of Oakenfort in guardians who mean much to the mousegirl, Fjara was the one to select Aleria as a squire after she had finished her trials. As such the bond between the two mice is relatively strong and given the experiences the two went through during Aleria’s formative years it has been a kinship that has not faded with time. Aleria considers her like a second mother. Enemy Prince Magnus of Glendale: The heir to the Kingdom of Glendale, and mouse that was to be wed to Aleria upon agreement between Glendale and Westercroft. To his friends and subjects Magnus is seen as a kind and benevolent prince, but to those who truly understand him as a petty and cruel man. Aleria’s defection to the Redwatch, to him, is a declaration of war and has been for many years. With his father in ill health and the council favoring him to be the next monarch-elect, he may become a more tenacious threat to not only Aleria but also the Redwatch. History Prior to joining the Redwatch, Aleria was a mouse of decent renown considering her birthright as the eldest daughter of the King of Westercroft. However, Aleria was not a prissy princess by any means due to a combination of rigorous tutelage by the captain of the royal guard as well as an adventurous personality that was rarely reined in by her betters. She joined the Redwatch due to complications regarding familial expectations such as a marriage to an unfavorable suitor. Whatever the case may be, the past is now the past and her old life has been put aside in favor of the watch. |