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Hidden 6 yrs ago 6 yrs ago Post by Jb
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Jb Because we're here lad

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Beyond Civilisations Grasp...


This RP is now accepting new characters

Discord Link: discord.gg/UmKfk9T




Summary:


- A jaunt of daring and do within the Warhammer 40,000 universe and setting.

- Characters can come in most shapes and sizes, their age, experience and so forth pretty much up to the participant; that being said, I will immediately reject any God-like beings or over the top characters.

- Romance, violence and so forth are expected and accepted.

Every action has a consequence, but not every character is the same or possessed of the same motivations or responses, so please bear this in mind if you decide to have a Tau Earth Caste member massacre innocent villagers.

- Our tale takes place in the most up-to-date period of 40K timeline.

- All humanoid races will be considered - including Abhumans and the like. Those wishing to take part in the role of a Xenos character will need a darned good reason, and a darned good profile, the same going tenfold for those who might wish to role-play as a member of the Astartes. What I do not want are any Necrons, Tyranids, undercover or overt agents of the Inquisition...just use your logic for this one.

- I hope for a larger human-to-alien ration, if this tips too far toward being a Xenoscentric RP then I shall reign it back.

- Just to reiterate an earlier point; no super-human killing machines, characters are to begin anywhere from a complete novice to a veteran or someone who has 'seen things' but no more for the moment. Guard veterans, experienced combatants, and so forth.

- Character sheets will be accepted based on merit alone, not 'first come first serve'; the more odd/powerful your character, the more exceptional your character sheet will need to be.

- I fully expect, and intend, for characters to evolve over time during this RP. An example might be that someone loses a limb and seeks a bionic replacement, whether they get one will be both up to me as GM and the participants as a whole; character sheets will then be edited to show any changes, as with a TT role-playing game, and just remember that every action will likely have some form of reaction.

- A link to the first incarnation of this RP can be found here.


In Character Info:


This is the forty-first millennium, and if the Great Crusade was the golden age of Mankind and their space-faring voyage amongst the stars, then the current millennia is most certainly the complete reverse. In this universe, at this time, mankind stands upon the precipice of annihilation from a myriad of enemies both within and without - Xenos raiders, warlords and diplomats each seek to assail or undermine the God-Emperor's decaying and corrupt Imperium in any way that they can, heretics and worshippers of the Ruinous Powers plot the downfall of all that they may well of held dear, and even the Inquisition, those most loyal and incorruptible servants of He on Terra, commit genocides and the death of worlds at the merest whiff of such things.

All across the vast expanse of billions of worlds, held within the slowly dying cradle of the Imperium of Man, uncountable numbers live and cease in a darkness bought about by their own kind; Tyranids strip entire systems of life, Greenskins cleave apart any who stand before them in a tide of blood, and insidious Tau and Eldar follow their own pathways to some unforeseeable ends. Yet it is the Imperium which is its own worst enemy, keeping knowledge and and truth from its citizens, acting as an ever-present threat over their heads and always its agents and executioners there in the shadows.

There are those that transcend above this, men and women, scions of noble houses or individuals of varied extremes, that are gifted a Warrant of Trade by the High Lords and in the name of the Emperor himself. These 'Rogue Traders' set forth to save the Imperium in their own unique ways, to expand the borders of the realm and to carry out the Emperor's will across places yet unknown, gifted with authority almost as high as that of the Inquisition.

Rogue Traders are unique and powerful human individuals who serve as a combination of freelance explorer, conquistador and interstellar merchant for the Imperium of Man. They are hereditary Imperial servants and nobles, given a starship, a crew, and sometimes a contingent of Space Marines (in very rare cases) or troops of the Imperial Guard and carte blanche to roam those worlds of the galaxy that still lie beyond Imperial control or knowledge. In their task of exploring and exploiting the still-uncharted regions of the galaxy for Mankind, Rogue Traders might come across worlds harbouring long-forgotten human civilisations which will be later incorporated into the Imperium by official Adeptus Mechanicus Explorator fleets and expeditions of the Imperial Navy and Imperial Guard. Other times they find empty or alien-dominated planets ripe for colonisation, conquest or exploitation by the Imperium--and themselves.

Horatio Drake, a now exiled son of House Drake - a Terran noble house of some repute, though only the first three sons of twelve are truly known - has been given his Warrant of Trade simply to remove him from the familial line of succession. He has been given his Warrant, a ship, and ordered by his father to leave for the farthest reaches of Imperial space and beyond, something he has no hope of achieving alone. To this end, and on the advice of an old house retainer, he has travelled toward the Kronus Expanse where he intends to place about him those that might help him come out of his ordeal in one piece and breathing.

This is where you come in.

Now is the time of gathering, but space is a very big place indeed - the Milky Way Galaxy but one part of it - and who is to say what lies beyond the fringes of the known? To join a Rogue Trader, one charged with charting and setting off in that very direction, is to gain that knowledge...though whether you survive to share it is another matter entirely.


Out of character info:


Welcome, one and all, to the grim darkness of the future where their is only war!

As part of a group, you shall be forming an entourage or retinue of sorts around the Rogue Trader. Exactly how you are perceived by he and the others of the group will depend on any number of factors - species, armament, religion and more- but no matter what scuffles occur and what friction might develop, all of you are there willingly. That being said, I have no doubt that each and every character will have their own agenda, motives and overall goals in mind, and I would hope for nothing less.

To begin with, as stated above, we will have a short 'gathering of the clans' - basically getting everyone together - from there we shall go ahead with a narrative I have prepared and see where it takes us. Your character can begin anywhere on the station, in any state, but we will all be eventually running into one another, most likely in the 40K version of a Mos Eisley Cantina.

I expect everyone will have some knowledge of Warhammer 40K, but for those that might lack a little, I have always found warhammer40k.wikia.com/wiki/Warhammer… to be one of the best places to look. Just make certain that the information has a source, otherwise it is very likely fan made and therefore not canon.


Rules


- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will get the moderators involved.

- No godmodding (controlling someone else's character).

- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.

- One character per player.

- My decisions are final.


Character Sheet


Please submit your character sheets by posting them to me in a PM, NOT the Character tab.

Name: Your character's name. A pretty obvious one, so enough said.

Age: Unless you are not human, or a Space Marine, then please use common sense.

Gender: Male, female or other.

Race: Humanoid only, and try to keep them plausible.

Appearance: A written description of your character's appearance. No pictures. Please include here any weapons they may have, and any armour or clothing as well.

Personality: What kind of person is your character, what are their motivations etc, and how do they interact with others?

History: A sketch of your character's life and history, preferably until they decide to go off and wander the galaxy. Give me three solid paragraphs, at least, please.

Skills: What skills do they possess, how did they come by them, what have they used/been using them for?

Equipment: What do they bring with them/carry on their person? Be sensible when deciding, as weight and wealth are both an issue.

Miscellaneous: Anything you want to mention but haven't been able to cover yet.


If you have any questions, please feel free to ask.


The Emperor Protects.
Hidden 6 yrs ago 6 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Mfw I see this RP

m.youtube.com/watch?v=fvtQYsckLxk
For now, as a character I have two ideas.

Either a Death Cultist vigilante creep, running from the law for killing a Hive Noble or something of the sort; he will offer his skills in exchange for being allowed free reign in the lower decks to do his weird interpretation of the Imperial cult.

Alternatively, I was thinking of a Gatherer of the Grey Knights. An extremely old crusty warrior, having received a grievious injury some time ago. Unfit for combat he instead travels around the galaxy looking for psychic talents, and in the rogue trader as means to get around to far off edges of the galaxy for his job
Hidden 6 yrs ago Post by Jb
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@Andreyich First one is ok, if borderline heretical, but as soon as I see 'Grey Knight' anywhere near here it's a no from me.

In short, idea 1 is ok, idea 2 is a no from me.
Hidden 6 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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@Jbcool
Okay, one last thing. Does my cultist have to be alone or can they bring abit of their cult with them, if that doesnt fall under the only one character limit rule.
Hidden 6 yrs ago Post by Jb
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@Jbcool
Okay, one last thing. Does my cultist have to be alone or can they bring abit of their cult with them, if that doesnt fall under the only one character limit rule.


Let's go with alone - at least for the moment - I doubt Adamare would allow a fugitive and members of his cult aboard his ship, even if he is a Rogue Trader.
Hidden 6 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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I’m thinking of doing a degenerate Ratling Trailblazer. Used to work for the Militarum Auxilla but his sticky fingers and general debauchery saw to him being left on a nothing planet to help settle it. The soil there was crap and the company wasn’t much to look at either. He grew bored and joined up with the first Rogue Trader to set down on the dirt clod of a planet.

Seeks two things, though he’s not sure on which is the priority. One of his goals is to become influential/powerful/wealthy enough to improve his peoples standing in the Empire. His other goal is to get laid, get paid, and repeat until he drops dead.

Sneaky mean little bugger. He works for a paycheck, the notoriety, and to get his hands on booze, drugs, tech, and women from across the universe:
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Hidden 6 yrs ago Post by Jb
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@BangoSkank Sounds good to me, Bango! Eccentric abhumans are interesting, though I see you have somewhat of a love for the Halfling folk?
Hidden 6 yrs ago Post by Jb
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If anyone is sat out their thinking 'hhhmmm, I'd like to join but am not sure what to choose', then please consider archtypes which may well be required - a tecchie (Martian or otherwise), cartographers, bodyguards, anything that would benefit a Rogue Traders expedition really.

Never be afraid to ask questions either, that's how we iron things out.
Hidden 6 yrs ago Post by Searat
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Searat The Aqueous Rodent

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Interested. JB, Can I recycle Karl here?
Hidden 6 yrs ago Post by Jb
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@Searat I'll be honest, I've forgotten who Karl is. Just remind me please, the answer is probably yes anyway.
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Searat The Aqueous Rodent

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Guardsman from a Medival world. Most if not all of the other RPs he was in died before he could develop a personality. So minor tweaks need to be made for this one.
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Hidden 6 yrs ago Post by Jb
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@Searat I recall, and that's fine.
Hidden 6 yrs ago Post by ReedeThe23rd
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ReedeThe23rd ¯\_(ツ)_/¯

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I'm definitely going to draft up a character for this. I have a medicae expert from an old off-site game that'd I'd love to repurpose for this.
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Hidden 6 yrs ago Post by Jb
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@ReedeThe23rd Sounds good to me! I look forward to the profile.
Hidden 6 yrs ago Post by Andreyich
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@Jbcool
Quick thought what if I made me death cultist a blank
Hidden 6 yrs ago Post by Jb
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@Andreyich That's a no, I'll accept a blank or Death Cultist, but not both - blanks are bad juju anyway.
Hidden 6 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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@Jbcool Definitely have a thing for Halflings. Find it fun to fill a different role. In Fantasy I like them because they’re sort of unexpected heroes if heroes at all. Little dudes in a world full of murder machines. I really like Ratlings too. The idea of them contributing by laying traps, sabotage, scouting, and just climbing into weird overlooks to get an impossible shot. They’re nifty, and how annoying must it be to be one of the enemy all bad ass with a cool moniker preparing for a grand battle, tales of which will be heard for generations to come, only to get shot in the head by a big footed hairy midget.
Hidden 6 yrs ago Post by Andreyich
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@Jbcool
So I wont be able to make a CS until Sunday, so I'd like to spitball some more ideas if you're cool with that. First, a latent blank or psyker that having recently discovered their powers wants to desparately avoid being taken by blackships. Probably very low tier, manifesting their genes as kiddish annoyingness or a suspicious track record at cards. Another is a Squat, either an Engineer that would be far more comfortable with tech heresy but not nearly as proficient with archaeotech as a Tech-Priest, or a bounty hunter Dwarf like the new necromunda model. A Space Marine on a penitent crusade, but with a good chunk of his comrades dead he has to find a new way to saunter around the galaxy, his power armour mostly defunct and his Astartes weapons long expended and discarded in favour of human ones. A Bon'ead Ogryn that after much cybernetics has reached a vaguely human level of intelligence having from birth been a wise shaman of his kin. At last avery bright Lexmechanic unable to advance for nearly a century because of some minor thing done long ago, and deciding to go with the RT out of frustration.
Hidden 6 yrs ago Post by Jb
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@BangoSkank Nae bother, where we're going we'll need a tracker/scout without a doubt. Being good with a long-las is no bad thing either.

@Andreyich Those are all pretty good and, if the sheets good, likely to be fine for the RP.

I'd reckon a Squat engineer, lexmechanic or blank would be most useful to a Trader as they bring actual skills; Astartes and Ogryns are fine, but 'muscle' can be found anywhere really.

Of course you can put forward any of them though, just spitballing myself.
Hidden 6 yrs ago Post by Jb
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@ReedeThe23rd@Andreyich@BangoSkank

If you feel like it, here's our Discord link: discord.gg/UmKfk9T
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