Feoub
Name: Feoub
Title: Knight Of Determination
Influence: Fluctuating - Is normally #2(local), but can grow to #4(national)
Group: The Knights (which have gone extinct, save for Feoub, as their ways tend to lead to missions of impossible proportions, which end with either death or disappearance)
Description:
Height: 6.4 feet / 1.95 meters
Weight: 165 pounds / 75 kilograms
Age: 25 years old
Race/Species: Human
Appearance: Wears the silvery-white armor at all times. Does not remove it.
(Something like this, however without the uneven coloring, as in some golden rimming, some obsidian rimming - its silvery-white)
Personality: Feoub is stern, collected and displays little emotion (as taught by the knights). He is also compassionate, understanding and heroic.
Abilities, Talents, Traits, Powers:
#5(global) Liquid determination -- Feoub is unique in that he possesses something unseen by mankind, or any other kind, before. He can gain incredible power through his determination, depending on how determined he is. The usual state of his determination to do something makes this ability #2(local) in influence, however it has the potential to empower him so greatly that it goes into #5(global). Some of the things he can do whilst determined include (keep in mind that his armor effectively doubles the physical amplifications):
- ignore his need to sleep, drink or eat for weeks on end;
- gain physical strength allowing him to lift up to 250 kilograms / 550 pounds at the lowest levels of determination and up to four times more at the higher levels
- increase speed of his reflexes, allowing him to grab a fly by the wings
- harden his skin to the point where blades only glance it and arrows bounce off of it
- at #4(national) level of influence he can give physical form to his determination, allowing him to create tools out of an unbreakable material that dissipates once Feoub's determination wavers
- at #5(global) Feoub can become so determined that he can defeat any foe, essentially gaining invincibility and immortality. This effect is going to need incredibly long amounts of time to occur, as Feoub's determination builds up gradually, and it only affects one thing. For instance, if Feoub is determined to save somebody, he will be at influence level #2(local) when he decides to save that person. As time goes on, he will keep becoming more and more determined, until reaching influence level #3(regional) after about a week. At this point he will start obtaining greatly diminishing power from his determination, to the point where he would need to be determined to do something for at least three months to reach influence level #4(national), and thirty years to become influential at level #5(global)
Items:
#2(local) The silvery-white armor: The silvery-white armor is Feoub's armor set, which enhances his physical abilities to be two times greater than those of any normal human, is hermetically sealed off, allows him to:
- see in complete darkness;
- stick to surfaces (including walls or ceilings);
- breathe underwater or in situations where he would not have a steady flow of oxygen;
- thrive in 50 degrees Celsius / 122 degrees Fahrenheit and minus 20 degrees Celsius / minus 4 degrees Fahrenheit
- withstand the weakest spells and gain a measure of protection against stronger ones
Background:
Feoub was born in a small hamlet at one day of travel from the nearest village, and a whole week from the nearest town. He would have grown to be a farmer, much like his father, if not for the passage of three knights who had diverted from the main path, followed by the main knightly force, and walked through the hamlet. Upon seeing the armored warriors, the young boy decided he wanted to become a knight and became determined to do so. His father refused to let him go, so Feoub remained in the village. Two years later, at the age of eight, he fled. Getting lost in the woods, the young boy was found by a witch who lived there. She pointed him in the right direction, and over the course of two weeks he walked to the closest town, feeding himself with fruits picked off the trees in the forests.
Upon finally reaching the town, he found a church, which was held by the knights. He told them he wanted to join. One of the knights told him to wait in front of the door for one week, to show his dedication. In truth the knight expected Feoub to leave, seeing as no normal child would wait for seven days in front of the door. But Feoub did, and he survived without any food and water. That was the first manifestation of the power, given to him by his determination. Seeing as he was still there after a week, the knight took him in, and made him his squire.
Feoub became a fully fledged knight at the age of eighteen, ten years after he ran away from home. He went all over the world during his training, following his master to the south, to the west, to the east and to the north, seeing all the people of the world, seeing all the things offered by it. Once a knight, he returned to those lands, on war campaigns, fighting the enemies that faced him on the field of battle in the name of honor, glory and something greater. He killed many men, but also made friends. Other squires, who became knights alongside Feoub, ended up being his greatest companions.
As the years passed, the knights slowly stopped recruiting, as they wanted to perform feats. It was believed that once a Great Feat was performed, a knight would go on to become a God, and so they kept on undertaking more dangerous and more dangerous feats. Eventually only Feoub was left, as he did not know what kind of feat to perform.
Alone, with nothing to do, other than perform a great feat himself, he left in search of a way to enter Hell. He believed that if he could go to Hell, traverse its landscape, reach the Devil and befriend him, he could become a God, just so he could be reunited with his friends.
For some reason or another, the portal he went through did NOT lead him to hell. It led him to the realms of Expanding Horizons...
Name: Feoub
Title: Knight Of Determination
Influence: Fluctuating - Is normally #2(local), but can grow to #4(national)
Group: The Knights (which have gone extinct, save for Feoub, as their ways tend to lead to missions of impossible proportions, which end with either death or disappearance)
Description:
Height: 6.4 feet / 1.95 meters
Weight: 165 pounds / 75 kilograms
Age: 25 years old
Race/Species: Human
Appearance: Wears the silvery-white armor at all times. Does not remove it.
(Something like this, however without the uneven coloring, as in some golden rimming, some obsidian rimming - its silvery-white)
Personality: Feoub is stern, collected and displays little emotion (as taught by the knights). He is also compassionate, understanding and heroic.
Abilities, Talents, Traits, Powers:
#5(global) Liquid determination -- Feoub is unique in that he possesses something unseen by mankind, or any other kind, before. He can gain incredible power through his determination, depending on how determined he is. The usual state of his determination to do something makes this ability #2(local) in influence, however it has the potential to empower him so greatly that it goes into #5(global). Some of the things he can do whilst determined include (keep in mind that his armor effectively doubles the physical amplifications):
- ignore his need to sleep, drink or eat for weeks on end;
- gain physical strength allowing him to lift up to 250 kilograms / 550 pounds at the lowest levels of determination and up to four times more at the higher levels
- increase speed of his reflexes, allowing him to grab a fly by the wings
- harden his skin to the point where blades only glance it and arrows bounce off of it
- at #4(national) level of influence he can give physical form to his determination, allowing him to create tools out of an unbreakable material that dissipates once Feoub's determination wavers
- at #5(global) Feoub can become so determined that he can defeat any foe, essentially gaining invincibility and immortality. This effect is going to need incredibly long amounts of time to occur, as Feoub's determination builds up gradually, and it only affects one thing. For instance, if Feoub is determined to save somebody, he will be at influence level #2(local) when he decides to save that person. As time goes on, he will keep becoming more and more determined, until reaching influence level #3(regional) after about a week. At this point he will start obtaining greatly diminishing power from his determination, to the point where he would need to be determined to do something for at least three months to reach influence level #4(national), and thirty years to become influential at level #5(global)
Items:
#2(local) The silvery-white armor: The silvery-white armor is Feoub's armor set, which enhances his physical abilities to be two times greater than those of any normal human, is hermetically sealed off, allows him to:
- see in complete darkness;
- stick to surfaces (including walls or ceilings);
- breathe underwater or in situations where he would not have a steady flow of oxygen;
- thrive in 50 degrees Celsius / 122 degrees Fahrenheit and minus 20 degrees Celsius / minus 4 degrees Fahrenheit
- withstand the weakest spells and gain a measure of protection against stronger ones
Background:
Feoub was born in a small hamlet at one day of travel from the nearest village, and a whole week from the nearest town. He would have grown to be a farmer, much like his father, if not for the passage of three knights who had diverted from the main path, followed by the main knightly force, and walked through the hamlet. Upon seeing the armored warriors, the young boy decided he wanted to become a knight and became determined to do so. His father refused to let him go, so Feoub remained in the village. Two years later, at the age of eight, he fled. Getting lost in the woods, the young boy was found by a witch who lived there. She pointed him in the right direction, and over the course of two weeks he walked to the closest town, feeding himself with fruits picked off the trees in the forests.
Upon finally reaching the town, he found a church, which was held by the knights. He told them he wanted to join. One of the knights told him to wait in front of the door for one week, to show his dedication. In truth the knight expected Feoub to leave, seeing as no normal child would wait for seven days in front of the door. But Feoub did, and he survived without any food and water. That was the first manifestation of the power, given to him by his determination. Seeing as he was still there after a week, the knight took him in, and made him his squire.
Feoub became a fully fledged knight at the age of eighteen, ten years after he ran away from home. He went all over the world during his training, following his master to the south, to the west, to the east and to the north, seeing all the people of the world, seeing all the things offered by it. Once a knight, he returned to those lands, on war campaigns, fighting the enemies that faced him on the field of battle in the name of honor, glory and something greater. He killed many men, but also made friends. Other squires, who became knights alongside Feoub, ended up being his greatest companions.
As the years passed, the knights slowly stopped recruiting, as they wanted to perform feats. It was believed that once a Great Feat was performed, a knight would go on to become a God, and so they kept on undertaking more dangerous and more dangerous feats. Eventually only Feoub was left, as he did not know what kind of feat to perform.
Alone, with nothing to do, other than perform a great feat himself, he left in search of a way to enter Hell. He believed that if he could go to Hell, traverse its landscape, reach the Devil and befriend him, he could become a God, just so he could be reunited with his friends.
For some reason or another, the portal he went through did NOT lead him to hell. It led him to the realms of Expanding Horizons...