Virtue and Sin
The Rules
All fun and dandy, but before we begin, here are 3 simple rules to be followed!
1- This is a casual roleplay as everyone would expect, so some degree of literacy is required. If you can type a whole cohesive paragraph with someone decent grammar (after all, even mine is not the best there ever was), for me that's more than enough, but of course, posting more is always welcome.
2- All I require from you is at least 2-3 posts a week, and if you need to take some absence, just notificate me and it'll be all okay, my friend.
3- Try to avoid drama around here, please. We are all here to have fun.
The Plot
The world (also known as Tellurian) is ruled by two natural laws, Chaos and Order. Chaos is the wild, the disruptive, the one that shakes the world every now and then and allows it to change, while Order is the stable, the just, correct, the utopic model to follow and the very culmination of Laws which maintains the Status Quo of the world until Chaos does the work to shake it up and change it. Chaos changes Order, Order stabilizes Chaos, this is known as the Dualistic Rule.
There are many spirits and ethereal beings with fundamental jobs which keep these two running, many which are unknown to mankind, others that are right in front of them, yet they fail to recognize them.
Billions of years ago, however, there was something which threatened to keep the world at stasis, a third force known only as "The Void", which would reap the lives of countless spirits of Chaos and Order without discrimination, eradicating life and everything in the world, in order to make it hollow. Its agents were known as Voidlings, beings who were never meant to be, all born from abandoned concepts, children who were never born, and many many others.
In order to stop them, both the forces of Chaos and Order joined forces to create 14 courageous spirits to keep the balance running, 7 spirits of chaos known as the Seven Deadly Sins and 7 spirits of order known as the Seven Heavenly Virtues, powerful beings who when working together were able to bring an end to the Voidlings and keep the Void at bay, and by doing that, the Void began hibernating, sealed in the darkest corners of the world.
Nowadays, signals of the return of the Void had been spotted, many creatures fitting the description of Voidlings have been sighted. On that note, the 14 guardians of balance have returned, reincarnating into human children which would grow up and become the guardians they were meant to be and many years later, those children who grew up ignorant of their fate would hear the call.
The Setting
Here are some pieces of information onto the setting.
- The world around us nowadays is a mixture of modern and medieval fantasy, a medieval world with kingdoms, royal families which fight for power, making use use of modern technology in a steampunk-esque style powered by magic.
- Magic exists in Tellurian in form of magical gems which can be used to power and craft magical items and those can be used by humans, being the very foundation of most of their societies. Despite magic items being widely distributed to the mass population, just a select few human beings are actually able to cast magic from their bodies. The only ones known nowadays are the 14 guardians.
- Monsters and creatures do exist, beyond the Voidlings that is, they are hunted down for glory or money. In fact fantastic beasts and animals of all kinds can be found, adding up to the already large fauna of this world.
- Animals are more prone to attack, some say that's because they feel a disturbance in the world's balance.
- The initial setting of the game is the Kingdom of Reever, the largest kingdom known to man, in its capital, the city of Bartla, one of the most advanced and influential cities in the world.
- When it comes to Religion, we have two main ones, despite existing many others, as many as there are stars in the sky. However those two are groups who worship chaos and order as well as their guardians as Deities which have been getting more and more influential and present in everyone's lives.
- The Cult of Havoc: A Chaos worshipping group, a long time ago they had began as a religious and philosophical order focused on debating the changes of the world and how they could be benefitial or not. But lately has been growing into a brainwashing group of terrorists who wish to use the excuses of chaos and change to inflict destruction upon the world. Their true motivations behind that remain unknown.
- The Celestial Choir: An order of priests and monks who defend the ideals of peace and order. While those keep in touch with their original roots, unlike the Cult of Havoc. They tend to judge onto those who do not follow their ideals of an united stable world. They can usually be found at any town in public squares, nowadays they've been talking a lot about the end of the world and means of salvation.
Now you all might be wondering: What about other nations? Kingdoms? Isn't there more worldbuilding? Well, when it comes to the Mythos of this world, some more will be revealed in the next section and when it comes to history as a whole, well. I like to leave open spots for worldbuilding amongst my players. So invent Kingdoms away, make kings up, queens and all of that sweet thing and bring it to me whenever you have a juicy idea and so we can discuss it. Like this the roleplay can have little bit of everyone in it.
The Fourteen Guardians
As mentioned before, The Fourteen Guardians are beings of immense power, immortal spirits capable of holding back the forces of the Void by themselves. But what makes them so special and powerful and just who are the fourteen guardians?
During the first fight against the Void, both Chaos and Order gathered the most power they could and each one created 7 spirits in order to host such power, each one of them taking a primal form, the form of animals normally found in nature. It took them some power to master their abilities, but once it was done, they finished their job, at the cost of their lives in the end.
Knowing such Victory would not be permanent as the Void was only sealed, the Chaos and the Order feared they might need the guardians once more, so they went against their own rules and granted them life again. Taking an immense strain in the entities by result, and afterwards granted the spirits the ability to reincarnate if killed. Since for spirits the very concept of time is abstract, if killed during a war, the spirit may come back in time and reencarnate as a child there, being already an adult by the time the previous vessel had died.
During each reincarnation, the guardians may change drastically in personality, however be it a Virtue or a Sin, each and every guardian is the very representation of a concept, Sins are the reincarnation of spirits of chaos and Virtues of spirits of order. Each one of their aspects is not only in their name, but also tend to be a big aspect of their personality, being the main focus and culmination of their beings.
Aside from the ability of reincarnating across time and space, guardians also have a specific set of defining characteristics, quirks and abilities.
- Be it a sin or a virtue, the guardians are able to detect each other when they are nearby and are also able to tell whether they are virtues or sins.
- Despite all of them having memories of their past lives, some guardians remember more than others, while some have vivid memories, others may just have some flashes. (That's mostly up to how you people wish to play your characters, do you wish to have them being clueless to everything? Or maybe they know the storm is coming? We'll see.)
- The guardians have personal magnetism, that's what brings them together despite of their distance. A guardian is inherently attracted to another, and said attraction only grows stronger when they are banded in larger groups, eventually being able to reach very long distances.
- All guardians nowadays are inherently human, however, they are the only known humans able to cast magic from their bodies, in form of individual magic abilities.
- Guardians are also much stronger, faster and more durable than humans.
- As stated previously, each Guardian Spirit is represented as an animal.
Character Creation
Below, we have a basic character sheet with all the info I need to know about your characters. (That's just a basic sheet, you may expand it with more information if you so desire, I did it myself with my character)
Current Players
Spots claimed but not yet approved: None as of now. -> Those spots have been claimed by people in the interest thread, however if they not show up in 24 hours to show interest, they will be opened once more.
Any other incoming questions are way more than welcome here. So, without further ado, I welcome all of you!