Alexandra "Lexa" Dorociński
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That dream of nothing, you had it again. You followed that dark path that you always do. No matter how far you traveled on it, it remained the same. Suddenly, you noticed something. A leaf moving differently, an inaudible crunch, you could feel it all. Your senses never lied to you before. Silently, you drew your bow and nocked an arrow. Without any hesitation, you fired it into the darkness. The arrow collided with iron flesh, the noise awakening whatever ambush was coming.
From the darkness, three shades attacked you. With a quick slash, you move back. The first shade crumbles into nothing. The second shade attacked you from behind. But you knew. A quick spin dug your blade deep within its head. The final shade kept its safety with a long dinstance. It chanted in an inhumane tongue. Ahm'omoz gluth vu. The words filled your skull. There was no time to charge the enemy or prepare your bow. But you had words of your own. Before the demon could finish, you pointed your sword and quickly chanted.
'Eir'
Your blade glowed with an ethereal light and you thrust it towards the distant shade. A bolt of magic arced off of your sword, driving directly into the shade's heart. The shades had all faded away, leaving nothing but for you to follow your path once more.
Swords, Bows
Retreating Slash
A quick slash of the sword that flows into a quick backstep. Deals moderate damage and sends you further back.
Driving Slash
A heavy slash that drives through the enemy, dashing past them and taking an advantageous position. The strike deals moderate damage.
Precise Strikes
Moving targets are just as easy to hit as stationary ones. If you attack an enemy that has recently moved, the attack more easily hits vitals, dealing additional damage.
Magic Tongue
By chanting a magic word, you can cast a magic long forgotten. You have limited magic potential, currently only able to say four magic words per rest. The old word you can remember is Eir.
Eir can be cast on your sword, allowing it to arc onto a far target for a moderate amount of damage; cast instead of an arrow, dealing bonus damage; or used as a word itself, dealing low damage at will.
-----
Starting Equipment:
Battered Katana
Old Wood Shortbow
6x Arrows + Damaged Leather Quiver
Kotodama
_____________________________________________
That dream of nothing, you had it again. You followed that dark path that you always do. No matter how far you traveled on it, it remained the same. Suddenly, you noticed something. A leaf moving differently, an inaudible crunch, you could feel it all. Your senses never lied to you before. Silently, you drew your bow and nocked an arrow. Without any hesitation, you fired it into the darkness. The arrow collided with iron flesh, the noise awakening whatever ambush was coming.
From the darkness, three shades attacked you. With a quick slash, you move back. The first shade crumbles into nothing. The second shade attacked you from behind. But you knew. A quick spin dug your blade deep within its head. The final shade kept its safety with a long dinstance. It chanted in an inhumane tongue. Ahm'omoz gluth vu. The words filled your skull. There was no time to charge the enemy or prepare your bow. But you had words of your own. Before the demon could finish, you pointed your sword and quickly chanted.
'Eir'
Your blade glowed with an ethereal light and you thrust it towards the distant shade. A bolt of magic arced off of your sword, driving directly into the shade's heart. The shades had all faded away, leaving nothing but for you to follow your path once more.
Affinities
Swords, Bows
Skills
Retreating Slash
A quick slash of the sword that flows into a quick backstep. Deals moderate damage and sends you further back.
Driving Slash
A heavy slash that drives through the enemy, dashing past them and taking an advantageous position. The strike deals moderate damage.
Precise Strikes
Moving targets are just as easy to hit as stationary ones. If you attack an enemy that has recently moved, the attack more easily hits vitals, dealing additional damage.
Magic Tongue
By chanting a magic word, you can cast a magic long forgotten. You have limited magic potential, currently only able to say four magic words per rest. The old word you can remember is Eir.
Eir can be cast on your sword, allowing it to arc onto a far target for a moderate amount of damage; cast instead of an arrow, dealing bonus damage; or used as a word itself, dealing low damage at will.
-----
Starting Equipment:
Battered Katana
Old Wood Shortbow
6x Arrows + Damaged Leather Quiver
Nano Lemmings
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Who was I? You could barely remember. You didn't know if this memory was yours or not. It was different to every other memory. No, that was wrong. Every memory was different. You were called many names. Was this your real name, or was it just one from a memory. Every time you felt the pieces fitting and you understanding who you were, that inalienable gnawing tore your heart into nothing. Your mind chipped away at the dark whispers.
"Feast,"
Were you the man who fought against fate?
"Devour,"
Were you the boy in the tree?
"Consume,"
Were you the girl who sang?
"Everything lesser,"
Were you the boy bearded, with brand?
"But,"
Were you the one who feasted with the crows?
"Remember."
But
what co uld you
reme mber? On ly
nothi ng that m ade
y ou you
you we re just
an
empt y ve sse l
None
Devour
While you don't understand why, you know that the remains of lesser beings can be used to replenish yourself. Without making a single action, you can reappropriate what little remains of their life force. Though, manually eating them is much more efficient. Eating the corpse of a lesser being forces you to relive their memories.
Celestial Weapon
By channeling your divine powers, you can form a weapon out of stardust. The weapon takes whatever form you wish it to, save for complex mechanical tools. The formation of weapons, however, takes a massive toll on one's endurance. Stardust itself is incredibly hot, able to warp the metal it touches.
Minor Miracle
A gift of miracles was given unto you. By the will of the divine, you can heal minor wounds, create lights, and unleash minor penance those who oppose you. However, each miracle can only be used sparingly. At most, one can cast four of each between rests.
-----
Starting Equipment:
Sanitary Boot Knife
Old Leather Chestguard
Awoken
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Who was I? You could barely remember. You didn't know if this memory was yours or not. It was different to every other memory. No, that was wrong. Every memory was different. You were called many names. Was this your real name, or was it just one from a memory. Every time you felt the pieces fitting and you understanding who you were, that inalienable gnawing tore your heart into nothing. Your mind chipped away at the dark whispers.
"Feast,"
Were you the man who fought against fate?
"Devour,"
Were you the boy in the tree?
"Consume,"
Were you the girl who sang?
"Everything lesser,"
Were you the boy bearded, with brand?
"But,"
Were you the one who feasted with the crows?
"Remember."
But
what co uld you
reme mber? On ly
nothi ng that m ade
y ou you
you we re just
an
empt y ve sse l
Affinities
None
Skills
Devour
While you don't understand why, you know that the remains of lesser beings can be used to replenish yourself. Without making a single action, you can reappropriate what little remains of their life force. Though, manually eating them is much more efficient. Eating the corpse of a lesser being forces you to relive their memories.
Celestial Weapon
By channeling your divine powers, you can form a weapon out of stardust. The weapon takes whatever form you wish it to, save for complex mechanical tools. The formation of weapons, however, takes a massive toll on one's endurance. Stardust itself is incredibly hot, able to warp the metal it touches.
Minor Miracle
A gift of miracles was given unto you. By the will of the divine, you can heal minor wounds, create lights, and unleash minor penance those who oppose you. However, each miracle can only be used sparingly. At most, one can cast four of each between rests.
-----
Starting Equipment:
Sanitary Boot Knife
Old Leather Chestguard
Étoile de la Reine
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With your heart, you sang that ridiculous song. It wasn't a performance meant for the masses. It was you singing for yourself. You stood in that ruined chapel and looked down at the wooden pews. Each one was destroyed, damaged, and rotten from years of disuse. The entire place was in disrepair, you sang with everything you had. It was the only comfort you had in this foreign land, after all. Even if your audience was little more than termites and rats, you put every bit of your soul into that performance.
The ruinous chapel seemed to glow as you imbued some new life into this foreign place. In a moment of passion, you forgot the entire reason why you were in this place to begin with.
But, spurred by your voice, the enemy came in. The doors to the chapel slammed open and your passion had been forced into a cold lucidity. There stood the demons whose land you had trespassed.
Demons charged at you. With a sigh, you grabbed your greatsword and stood at the ready. The same words that you had spoken every day for the past year escaped your lips once more: 'today is a good day to die.'
Greatswords, Great Axes, Medium Armour
Heavy Impact
With a massive upwards swing, you drive the flat side of your weapon deep into an enemy, launching them a short distance away. If you're using a heavy weapon, the distance increases and, if the attack doesn't hit a target, carries you away instead.
Wide Sweep
A quick swing that strikes every target in front of you. Deals lowered damage than a regular swing, but often cripples foes that are struck.
Vicious Mockery
A profanity laced insult so vile and putrid that it physically damages the target. While the damage can vary depending on the insult, it often taunts enemies and makes them want to hit you instead of anyone else. Easily spoken, this insult can often be done alongside other moves.
-----
Starting Equipment:
Rusted Greatsword
Old Chain Tabard
Barderitter
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With your heart, you sang that ridiculous song. It wasn't a performance meant for the masses. It was you singing for yourself. You stood in that ruined chapel and looked down at the wooden pews. Each one was destroyed, damaged, and rotten from years of disuse. The entire place was in disrepair, you sang with everything you had. It was the only comfort you had in this foreign land, after all. Even if your audience was little more than termites and rats, you put every bit of your soul into that performance.
The ruinous chapel seemed to glow as you imbued some new life into this foreign place. In a moment of passion, you forgot the entire reason why you were in this place to begin with.
But, spurred by your voice, the enemy came in. The doors to the chapel slammed open and your passion had been forced into a cold lucidity. There stood the demons whose land you had trespassed.
Demons charged at you. With a sigh, you grabbed your greatsword and stood at the ready. The same words that you had spoken every day for the past year escaped your lips once more: 'today is a good day to die.'
Affinities
Greatswords, Great Axes, Medium Armour
Skills
Heavy Impact
With a massive upwards swing, you drive the flat side of your weapon deep into an enemy, launching them a short distance away. If you're using a heavy weapon, the distance increases and, if the attack doesn't hit a target, carries you away instead.
Wide Sweep
A quick swing that strikes every target in front of you. Deals lowered damage than a regular swing, but often cripples foes that are struck.
Vicious Mockery
A profanity laced insult so vile and putrid that it physically damages the target. While the damage can vary depending on the insult, it often taunts enemies and makes them want to hit you instead of anyone else. Easily spoken, this insult can often be done alongside other moves.
-----
Starting Equipment:
Rusted Greatsword
Old Chain Tabard
Emilia Melucci
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It was that dream. Your village was assailed by orcs. They killed, pillaged, and destroyed without a hint of remorse. Your parents had died trying to hide you, but an orc had heard you whimpering in that closet. His hand burst through the weak wooden panels and grabbed you by the hair. It dragged you towards the town square where all of his comrades sat. Was this the end? Were you going to die? You were tossed onto the ground, too weak and afraid to even look up. You heard a large hammer being lifted up above you. All you could do was close your eyes, so you closed them and waited.
A scream. No, this was the yell of a man. You felt his heavy footsteps beside both sides of you. Then, an ear piercing collision of steel woke you up. With newfound vigor, you looked up. You were nestled between the man's legs. The orc with the hammer was annoyed, his allies caught off guard. The man bellowed 'go' at the top of his lungs, causing each and every orc to become disoriented. As they struggled to wield their weapons, he pushed on. You, understanding his warning, ran to the safety of a half demolished house and watched the man. He pushed on. Wielding a large tower shield and a heavy francisca, he fought orc after orc. They all fell to his might. No matter what attack the orcs tried, his heavy plates seemed to reflect every attack. All you could think of was that you wanted to become like him. For better or for worse, you followed him.
Decades passed. Wielding a handaxe and protected by heavy plate and a tower shield, you took the same path he did. As you traveled through the lands, you saw it. Smoke coming from a village. You ran as fast as you could, an inhumane sprint that couldn't even wind you. You were too late. It was unfortunate, but the orcs had already pillaged this town. You could hear something amiss: a whimpering, someone who was afraid. You dashed towards it, only to see a young child cowering on the ground. In front of him, an orc wielding a large hammer was about to slam it down. You moved faster than any human could. Standing above him, you blocked the swing with your tower shield. Your mouth opened as you bellowed the only words that came to mind.
'Go'
Handaxes, Greatshields, Heavy Armour
Protection
Once per rest, you may push yourself to your absolute limit and cover a nearby ally being attacked, allowing your shield to take the hit for them.
Mailcrusher
With all of your strength, you swing your weapon directly through whatever armour your foe happens to be wearing. The swing permanently damages whatever armour your foe is wearing, allowing for all subsequent attacks to be more effective.
Bash
Using a shield, you strike the enemy as hard as you can. It pushes the enemy back while often stunning the foe.
-----
Starting Equipment:
Chipped Handaxe
Wooden Towershield
Old Iron Breastplate
Guardian
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It was that dream. Your village was assailed by orcs. They killed, pillaged, and destroyed without a hint of remorse. Your parents had died trying to hide you, but an orc had heard you whimpering in that closet. His hand burst through the weak wooden panels and grabbed you by the hair. It dragged you towards the town square where all of his comrades sat. Was this the end? Were you going to die? You were tossed onto the ground, too weak and afraid to even look up. You heard a large hammer being lifted up above you. All you could do was close your eyes, so you closed them and waited.
A scream. No, this was the yell of a man. You felt his heavy footsteps beside both sides of you. Then, an ear piercing collision of steel woke you up. With newfound vigor, you looked up. You were nestled between the man's legs. The orc with the hammer was annoyed, his allies caught off guard. The man bellowed 'go' at the top of his lungs, causing each and every orc to become disoriented. As they struggled to wield their weapons, he pushed on. You, understanding his warning, ran to the safety of a half demolished house and watched the man. He pushed on. Wielding a large tower shield and a heavy francisca, he fought orc after orc. They all fell to his might. No matter what attack the orcs tried, his heavy plates seemed to reflect every attack. All you could think of was that you wanted to become like him. For better or for worse, you followed him.
Decades passed. Wielding a handaxe and protected by heavy plate and a tower shield, you took the same path he did. As you traveled through the lands, you saw it. Smoke coming from a village. You ran as fast as you could, an inhumane sprint that couldn't even wind you. You were too late. It was unfortunate, but the orcs had already pillaged this town. You could hear something amiss: a whimpering, someone who was afraid. You dashed towards it, only to see a young child cowering on the ground. In front of him, an orc wielding a large hammer was about to slam it down. You moved faster than any human could. Standing above him, you blocked the swing with your tower shield. Your mouth opened as you bellowed the only words that came to mind.
'Go'
Affinities
Handaxes, Greatshields, Heavy Armour
Skills
Protection
Once per rest, you may push yourself to your absolute limit and cover a nearby ally being attacked, allowing your shield to take the hit for them.
Mailcrusher
With all of your strength, you swing your weapon directly through whatever armour your foe happens to be wearing. The swing permanently damages whatever armour your foe is wearing, allowing for all subsequent attacks to be more effective.
Bash
Using a shield, you strike the enemy as hard as you can. It pushes the enemy back while often stunning the foe.
-----
Starting Equipment:
Chipped Handaxe
Wooden Towershield
Old Iron Breastplate
Korrey Brooks
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The Father. You had to see him. In a panic, you burst from room to room, uncaring of the dangers each one presented. They took note every time they saw you. They tried to chase you down, but they were too slow. Even while you wore those robes, the carnage unfolding around you was no match for your speed. You had to save The Father, even at the cost of your own life. Finally, after running through dozens of bloodied rooms, you arrived at the den of The Father.
You burst through the door like a bat out of hell and quickly slammed it behind you. The Father was bleeding heavily and surrounded by others just as wounded as he. He wasn't going to make it. He told you to escape with your life, but you refused. Not without him. Not without the rest of the clergy. You clasped your hands together and recited that old hymn, a comfort for the lost.
Per Ardua Ad Astra
Altiora Petamus
Volente Deo
Lucete Stellae
The clergy looked in awe as your prayer, nothing more than a basic protection, had called forth a being. Behind you was a knight as bright as the sun. Twice the size of any mortal, he knelt before the clergy and you. His armour was undeniably beautiful, as if god had sculpted it himself. In his hand, a large orange spear, crackling as if made from lightning. It spoke no words, but you understood what it was saying.
Tutela
None
Lightning Spear
By forming the power of god into your hand, you may toss lightning at an adversary. The damage dealt is significant, but decreases the more your body has to channel this spell.
Miracles
With a prayer of god, you may heal minor wounds, cure ailments, and unleash minor penance in a small area. With curt prayers, you may cast a miracle at lesser strength alongside any action other than another miracle. Currently, you're only able to cast 4 of each miracle.
-----
Starting Equipment:
Aged Wood Staff
Bloodstained White Robes
Priest
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The Father. You had to see him. In a panic, you burst from room to room, uncaring of the dangers each one presented. They took note every time they saw you. They tried to chase you down, but they were too slow. Even while you wore those robes, the carnage unfolding around you was no match for your speed. You had to save The Father, even at the cost of your own life. Finally, after running through dozens of bloodied rooms, you arrived at the den of The Father.
You burst through the door like a bat out of hell and quickly slammed it behind you. The Father was bleeding heavily and surrounded by others just as wounded as he. He wasn't going to make it. He told you to escape with your life, but you refused. Not without him. Not without the rest of the clergy. You clasped your hands together and recited that old hymn, a comfort for the lost.
Per Ardua Ad Astra
Altiora Petamus
Volente Deo
Lucete Stellae
The clergy looked in awe as your prayer, nothing more than a basic protection, had called forth a being. Behind you was a knight as bright as the sun. Twice the size of any mortal, he knelt before the clergy and you. His armour was undeniably beautiful, as if god had sculpted it himself. In his hand, a large orange spear, crackling as if made from lightning. It spoke no words, but you understood what it was saying.
Tutela
Affinities
None
Skills
Lightning Spear
By forming the power of god into your hand, you may toss lightning at an adversary. The damage dealt is significant, but decreases the more your body has to channel this spell.
Miracles
With a prayer of god, you may heal minor wounds, cure ailments, and unleash minor penance in a small area. With curt prayers, you may cast a miracle at lesser strength alongside any action other than another miracle. Currently, you're only able to cast 4 of each miracle.
-----
Starting Equipment:
Aged Wood Staff
Bloodstained White Robes
Rei Alfonsi Pugliesi
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'Rangers lead the way.' You never really liked that quote. Mostly because you were a ranger, and that meant you were on point. The jungle was no friend to anyone. Wild animals often attacked. It was a humbling experience to not be on the top of the food chain. This path was especially bad; it had been trapped by some of the locals. While the traps were meant for wild animals, people like you often got caught in these traps. But you were a bit more aware than the average person. These traps, however, were really well hidden. You took one step too many and managed to get hit by a snare. The vine wrapped around your leg, launching you upwards.
Still, you didn't let go of your crossbow. You held it tighter than a greevil holding gold. Then, you noticed something. A touch of color out of place. It wasn't moving and it was only a speck different. You took your crossbow, held upside-down, and carefully positioned a bolt onto it. You pulled the trigger, the bolt launching directly into the out of place color. Thud. It sunk deep into the body of a large snake. Camouflaged with the tree, it was a miracle you could even see it. The snake's body fell and collided with the ground. A breath of relief escaped your lips as you went to grab your machete. Instead of a handle, all you could grasp was air. A quick look down revealed your machete halfway sunk into the soft mud below. A quick sigh escaped your lips as you spoke to yourself.
"Rangers find a way..."
Bow, Crossbows, Light Armour
Pinning Shot
Firing a careful shot at the target's foot, you pin them to the ground. While pinned, an enemy has reduced movement and, if they move, take moderate damage.
Headhunter
Aligning a shot that blows through the weakpoint of whatever creature you fight, you fire a shot that deals significant damage at the cost of being less likely toh it.
Throw Trap
By throwing a trap nearby, it automatically arms. The next person to walk over it is afflicted by the trap. Snare traps deal low damage, but prevent movement.
-----
Starting Equipment:
Old Wood Crossbow
Battered Machete
8x Iron Bolts
2x Snare Trap
Ranger
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'Rangers lead the way.' You never really liked that quote. Mostly because you were a ranger, and that meant you were on point. The jungle was no friend to anyone. Wild animals often attacked. It was a humbling experience to not be on the top of the food chain. This path was especially bad; it had been trapped by some of the locals. While the traps were meant for wild animals, people like you often got caught in these traps. But you were a bit more aware than the average person. These traps, however, were really well hidden. You took one step too many and managed to get hit by a snare. The vine wrapped around your leg, launching you upwards.
Still, you didn't let go of your crossbow. You held it tighter than a greevil holding gold. Then, you noticed something. A touch of color out of place. It wasn't moving and it was only a speck different. You took your crossbow, held upside-down, and carefully positioned a bolt onto it. You pulled the trigger, the bolt launching directly into the out of place color. Thud. It sunk deep into the body of a large snake. Camouflaged with the tree, it was a miracle you could even see it. The snake's body fell and collided with the ground. A breath of relief escaped your lips as you went to grab your machete. Instead of a handle, all you could grasp was air. A quick look down revealed your machete halfway sunk into the soft mud below. A quick sigh escaped your lips as you spoke to yourself.
"Rangers find a way..."
Affinities
Bow, Crossbows, Light Armour
Skills
Pinning Shot
Firing a careful shot at the target's foot, you pin them to the ground. While pinned, an enemy has reduced movement and, if they move, take moderate damage.
Headhunter
Aligning a shot that blows through the weakpoint of whatever creature you fight, you fire a shot that deals significant damage at the cost of being less likely toh it.
Throw Trap
By throwing a trap nearby, it automatically arms. The next person to walk over it is afflicted by the trap. Snare traps deal low damage, but prevent movement.
-----
Starting Equipment:
Old Wood Crossbow
Battered Machete
8x Iron Bolts
2x Snare Trap
Ann-Katrin Bennewitz
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You had to get out. The rough stone walls offered no help to your trials. Still, you moved from wall to wall, avoiding the comforts of the torches that lined the walls. You felt a presence meters ahead of you. With twin blades in hand, you dashed forwards. With each step managing to be quieter than the last, the presence couldn't even tell you were nearby. Quickly moving past it, your blades struck twice; the left had sunk into the foe's neck and the right had dug into the foe's chest. In one swift spin, the blades had released themselves, only leaving the recently-deceased corpse to fall.
You didn't stop moving, but you sheathed one blade. The other blade was still dripping with blood. Using your fingers, you dragged them across the blade to collect what blood you could. Carefully, your fingers dragged beneath your eyes and over the bridge of your nose. Suddenly, you saw another presence. Though, this time, he was charging right to you. Your face contorted into one of panic as his lantern illuminated your face. Both you and the man kept right. Such a disguise was rudimentary, but could easily fool any people in the dark. He ran past you, ready to stop the intruder. You, the intruder, could just walk out.
But what was the challenge in that?
Daggers, Dual-Wielding, Light Armour
The Fool
By smearing fresh blood on your face, you may assume their identity. While wild beasts are tricked by their own species often, beings capable of thought tend to break the disguise when they see the body of their dead comrade.
The Lovers
A twin strike with both weapons designed to kill, one strikes the heart while the other deals a blow to the neck. While this move is often ineffective against ready opponents, it deals incredible damage to those who aren't.
The Hanged Man
With a quick move, your deliver a flashy leg-sweep to every enemy around you. While the move barely deals any meaningful damage, it often knocks down targets.
-----
Starting Equipment:
Twin Rusted Iron Daggers
Old leather breastplate
Jester
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You had to get out. The rough stone walls offered no help to your trials. Still, you moved from wall to wall, avoiding the comforts of the torches that lined the walls. You felt a presence meters ahead of you. With twin blades in hand, you dashed forwards. With each step managing to be quieter than the last, the presence couldn't even tell you were nearby. Quickly moving past it, your blades struck twice; the left had sunk into the foe's neck and the right had dug into the foe's chest. In one swift spin, the blades had released themselves, only leaving the recently-deceased corpse to fall.
You didn't stop moving, but you sheathed one blade. The other blade was still dripping with blood. Using your fingers, you dragged them across the blade to collect what blood you could. Carefully, your fingers dragged beneath your eyes and over the bridge of your nose. Suddenly, you saw another presence. Though, this time, he was charging right to you. Your face contorted into one of panic as his lantern illuminated your face. Both you and the man kept right. Such a disguise was rudimentary, but could easily fool any people in the dark. He ran past you, ready to stop the intruder. You, the intruder, could just walk out.
But what was the challenge in that?
Affinities
Daggers, Dual-Wielding, Light Armour
Skills
The Fool
By smearing fresh blood on your face, you may assume their identity. While wild beasts are tricked by their own species often, beings capable of thought tend to break the disguise when they see the body of their dead comrade.
The Lovers
A twin strike with both weapons designed to kill, one strikes the heart while the other deals a blow to the neck. While this move is often ineffective against ready opponents, it deals incredible damage to those who aren't.
The Hanged Man
With a quick move, your deliver a flashy leg-sweep to every enemy around you. While the move barely deals any meaningful damage, it often knocks down targets.
-----
Starting Equipment:
Twin Rusted Iron Daggers
Old leather breastplate
Miya Yokoe
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'Shala, where are you hiding?'
Hurriedly, you dashed between the cover of trees. Not here, not now. You hid for hours. Now wouldn't be the time you were caught. With all of the energy you could muster, you dashed away. A whistle blew. It was that familiar sound. Running was no longer any use. Even so, you dashed. As fast as your little legs could push you, tried to escape. But it was no use. You felt it from behind. A large beast had leapt on you and pushed you to the ground.
Lick. The large wolf licked your face with that comfortably hot tongue. Its fur was black like coal, the tips glowing orange as if they were molten. The wolf wasn't a stranger to you. It was your father's pet and comrade. You had grown up with it as long as you could remember. Panting and out of breath, your father caught up with you.
'It's not good to skip- skip your lessons, Sh- Shala. There's a limit on how carefree you can be!'
You scholar of a father had ran all of this way with you. You couldn't help but laugh.
'Come on, you can ride him on the way back.'
None
Magic Dart
Forming a dart of pure mana, you fire it at a target. The dart deals low damage and has no special effects.
Call Spirit
Calling for aid, you gain the help a spirit of a nearby element. The spirit is able to launch small bolts of their respective element at enemies for a small amount of damage. In case of an emergency, a spirit will sacrifice its material form, dispersing their form into an explosion of magic.
Spirits retain their free-will and, if they are treated with disrespect, will refuse to help.
Summon Wolfpup
Summoning a wolfpup to do battle alongside you, the pup eagerly follows your commands. While nothing about it is currently extraordinary (besides its cuteness), it is a fierce ally loyal to their master. It's able to bite and claw enemies.
The wolfpup grows alongside you and retains an ephemeral material form and a permanent ethereal form.
-----
Starting Equipment:
Thin wooden staff
Old Leather Coat
Preserved Biscuit
Summoner
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'Shala, where are you hiding?'
Hurriedly, you dashed between the cover of trees. Not here, not now. You hid for hours. Now wouldn't be the time you were caught. With all of the energy you could muster, you dashed away. A whistle blew. It was that familiar sound. Running was no longer any use. Even so, you dashed. As fast as your little legs could push you, tried to escape. But it was no use. You felt it from behind. A large beast had leapt on you and pushed you to the ground.
Lick. The large wolf licked your face with that comfortably hot tongue. Its fur was black like coal, the tips glowing orange as if they were molten. The wolf wasn't a stranger to you. It was your father's pet and comrade. You had grown up with it as long as you could remember. Panting and out of breath, your father caught up with you.
'It's not good to skip- skip your lessons, Sh- Shala. There's a limit on how carefree you can be!'
You scholar of a father had ran all of this way with you. You couldn't help but laugh.
'Come on, you can ride him on the way back.'
Affinities
None
Skills
Magic Dart
Forming a dart of pure mana, you fire it at a target. The dart deals low damage and has no special effects.
Call Spirit
Calling for aid, you gain the help a spirit of a nearby element. The spirit is able to launch small bolts of their respective element at enemies for a small amount of damage. In case of an emergency, a spirit will sacrifice its material form, dispersing their form into an explosion of magic.
Spirits retain their free-will and, if they are treated with disrespect, will refuse to help.
Summon Wolfpup
Summoning a wolfpup to do battle alongside you, the pup eagerly follows your commands. While nothing about it is currently extraordinary (besides its cuteness), it is a fierce ally loyal to their master. It's able to bite and claw enemies.
The wolfpup grows alongside you and retains an ephemeral material form and a permanent ethereal form.
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Starting Equipment:
Thin wooden staff
Old Leather Coat
Preserved Biscuit