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Hidden 6 yrs ago 6 yrs ago Post by Mae
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Mae Crayola

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Character List

Atanase Malkoth, the True Neutral Blood Hunter Dhampir played by @Cao the Exiled finalised
Elran the Accidental Paladin, the Chaotic Good Half-Elf Paladin played by @0 Azzy 0 finalised
The Jester (Jester), the Lawful Evil Tabaxi Rogue played by @TangleTail finalised
Torinn, the Chaotic Neutral Blue Dragonborn played by @Claw2k11 finalised
Cayden Oakheart, the Lawful Good Stout Halfling Cleric@CollectorofMyst PENDING


Notable NPCs
Hidden 6 yrs ago 6 yrs ago Post by Mae
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Mae Crayola

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[]
Hidden 6 yrs ago Post by Claw2k11
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Claw2k11 The Eternally Tired Reaper

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Torinn

Hidden 6 yrs ago Post by Cao the Exiled
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Cao the Exiled

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myth-weavers.com/sheet.html#id=1726910



~Basic info~
Name: Atanase Malkoth
Race: Dhampyr (Obiri)
Class: Blood Hunter 1
Level: 1
Deity: None
Alignment: TN
Background: Haunted one (Haunted by his sister's spirit)

~Stats~
Hp: 12
Ac: 14
Initiative: +3

Str: 10 +0
Dex: 17 +3
Con: 14 +2
Int: 10 +0
Wis: 14 +2
Cha: 9 -1

~Equipment~
Weapons (main): Tekko kagi X2 (Assassins Claws)
Weapond (secondary): Light Crossbow
Armor: Studded Leather Armor
Hidden 6 yrs ago Post by 0 Azzy 0
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0 Azzy 0 (insert witty quote here)

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Elran
Hidden 6 yrs ago Post by Tangletail
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Tangletail Keyboard Knight

Member Seen 4 yrs ago

The Jester (Jester)
Tabaxi Rogue Lv1 Lv1 LE

AC 14 HP 10 Speed 30ft

Str 8 (-1) Dex 16 (3) Con 14 (2) Wis 8 (-1) Int 12 (1) Cha 16 (3)

Attacks
Dagger 1d20+5 1d6+3
Dagger 1d20+5 1d6+3
Juggling Pin ( Throwing Club) 1d20+5 1d4+3
Jester's Cane (Quarter Staff) 1d20+5 1d6-1


Expertise (Rogue): Double Proficiency bonus; Performance and Intimidation..

Climbing Speed: 20ft

Darkvision. You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.

Feline Agility. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1
Hidden 6 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

Member Seen 10 days ago

dicecloud.com/character/DbdKjW9wdSgrr…

Halfling Cleric 1

AC 17 (Chain shirt, shield)
HP 10
Speed 25 ft.

STR 14 DEX 14 CON 14
INT 10 WIS 14 CHA 10

Passive Perception 12

Disciple of Life. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains hit points equal to 2 + the spell's level.

Important Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 bludgeoning damage.
Sacred Flame. Ranged Spell Attack: the target must succeed on a DC 12 Dexterity saving throw or take 1d8 radiant damage. They gain no benefit from cover for this saving throw. Range: 60 ft., Components: V, S.
Cure Wounds. Healing Spell: A creature you touch regains hit points equal to 1d8 + your spellcasting ability modifier. Range: Touch, Components: V, S.
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