▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ᴅʀɪᴢᴢʟᴇ ɪɴ ᴛʜᴇ ᴅᴜsᴋ
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ᴀʟᴏɴɢ ᴛʜᴇ ᴇʟғᴡᴀʏ
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ᴀʟᴏɴɢ ᴛʜᴇ ᴇʟғᴡᴀʏ
▃▃▃▃ ▃▃▃▃ ▃▃▃▃ ▃▃▃▃
It is hardly wise to travel into the evening on a woodland road like this but the Trader you are working for, Carron Fwip, insisted on making good time to Castle Camlain. You have been on the road for several weeks now, passing through various villages while your employer makes trades with the local folk. Your costs have been covered and while you have not been living a life of luxury you have been kept well fed, well rested and on occasion allowed an evening of revelry. Your full pay will be given to you upon arrival at your destination, coming out of the Baroness' purse herself, for the town is in such dire needs of supplies.
Your group comprises of two caravans of trading goods and some camping supplies. Most days you have spent evenings in villages and one or two nights sleeping near the road. There are seven of you in total, five of you Carron Fwip recruited at the start of this journey and two guards he already had with him at the time. None of you are particularly skilled in the ways of adventuring but it is no matter. You have experienced little trouble on the way, apart from some goblin skirmishes this morning on this very road when passing by, as Carron warned, an abandoned temple of ancient unknown origion.
Carron has done this route many times and rarely anticipates trouble beyond a few goblins and woodland beasties, but you have heard many strange tales about the Elfway - the locals in the last village in particular seemed to greatly enjoy winding you up about it. People dissapear along these roads, they said, and traders rarely make it through to the castle beyond the forest. Strange monsters roam these woods. Monsters with long pointed teeth and hungry eyes.
Dusk collects around the caravan's lanterns, small bugs flitting to the light and meeting their end there, their corpses casting strange shadows. Beyond the trees a mist begins to gather, clinging low to the ground. All is hush in the forest, the sound of the workhorse's hooves and the turning of wheels filling the still air around you. The first drops of rain threaten as you approach the next bend.
"I did so hope to make the rest stop before the weather turns." frets Carron from inside the front caravan.
Your group comprises of two caravans of trading goods and some camping supplies. Most days you have spent evenings in villages and one or two nights sleeping near the road. There are seven of you in total, five of you Carron Fwip recruited at the start of this journey and two guards he already had with him at the time. None of you are particularly skilled in the ways of adventuring but it is no matter. You have experienced little trouble on the way, apart from some goblin skirmishes this morning on this very road when passing by, as Carron warned, an abandoned temple of ancient unknown origion.
Carron has done this route many times and rarely anticipates trouble beyond a few goblins and woodland beasties, but you have heard many strange tales about the Elfway - the locals in the last village in particular seemed to greatly enjoy winding you up about it. People dissapear along these roads, they said, and traders rarely make it through to the castle beyond the forest. Strange monsters roam these woods. Monsters with long pointed teeth and hungry eyes.
Dusk collects around the caravan's lanterns, small bugs flitting to the light and meeting their end there, their corpses casting strange shadows. Beyond the trees a mist begins to gather, clinging low to the ground. All is hush in the forest, the sound of the workhorse's hooves and the turning of wheels filling the still air around you. The first drops of rain threaten as you approach the next bend.
"I did so hope to make the rest stop before the weather turns." frets Carron from inside the front caravan.