Name: William Ascot
Age: 19
Gender: Male
Appearance:Year: 3
Rank: Journeyman, almost Master.
Room No.: 22-F
Personality: William is a young man concious of his failures more than his successes, intellectually aware that costs are needed to gain the happy ending he wants but emotionally repulsed by the thought of conceding anything. He knows he is intelligent, with some knowledge of analysis, but that he can also be devoted to a cause to the point of short-sightedness, even blindness. This fact is the source of much frustration and angst in his life, especially as he still strives for the happy ending that he wants despite all his flaws and despite all the forces arrayed against him. Problem is, though, that despite all this, he still abhors paying a cost for happiness...
Magic Discipline: Narrative Magic - A descendant of the Time and Creation Aeons (with shades of everything else), Narrative Magic is the manipulation of the stories present in the universe. Whenever there is a story, there is a way to manipulate it and its component 'tropes', and Narrative Magic does that for its wielder's purpose. Here are examples of Narrative Magic's use:
Power One, Reader of Existence - William, by touching a piece of ground, a building, or even an inanimate object, can conjure a holographic illusion of important events that happened on the ground or building or occured within range of the object. This illusion, being based on physical light and not mental effects, cannot be dispelled by the usual anti-illusion countermeasures, and keeps on 'playing' until the record of the most important/pertinent events (aka information William was looking for) have played out.
Power Two, Imitation better than the Original - William can duplicate items of legend, such as Excalibur, the Spear of Destiny, and Mjolnir, by mixing metals/wood/stone with his blood. The more of his blood used in the re-creation of the item, the more powerful the duplicate is; the upper limit is the original power of the item. And no, magical healing cannot replace William's blood and thus provide a workaround around this requirement. Mundane blood transfusions, however, can.
Only five Legendary Imitations per day can be made, and there are certain artifacts whose upper limit cannot be reached no matter how much blood is given; the GM indicates which items those are (agreed with the GM).
Power Three, Gondor Calls for Aid - William can distort time, space, and probability to call on whatever allies he has made all throughout the current RP, calling them to come to his side at his time of need. The only requirement of this is that 1.) He genuinely needs help, 2.) It is the climax of a personal story arc or an arc of the RP itself.
Power Four, Rohan Answers - When his help is called for, time, space, and probability distort for William so that he can come to the aid of his friends just in the nick of time; the requirement is that 1.) they call for him specifically, and 2.) they genuinely need him. Whether he can actually help is another question entirely.
Equipment: Smartphone, Books, Modern Clothing, Laptop and various pictures of legendary items like Excalibur, Claiomh Solais, Gae Bolg, Gugnir, and Mjolnir.
And a first aid kit and small knife.
Biography: The Ascots were descended from the first people to set down stories in writing in Ancient Sumer, although their blood has been much-mixed with people of all races. Mages and storytellers, the Ascots - who weren't always called that - were patrons of Heroes and Heroines throughout recorded history, from Gilgamesh to King Arthur, Deborah and Joan of Arc. Their goals, when they choose to reveal them, are stated as 'leading the world to peace and harmony' and 'lighting the path to happiness'. And William Ascot was the latest in their line.
Chosen and marked by an Angelic Figure carrying a book at his birth, William was given three gifts; precocious intelligence, a healthy body, and a glimpse of the 'Golden Ending', the paradise that awaited Sapientkind at the end of history. With these, it was hoped that the boy would be a patron of new heroes; a helpmeet, gude, or even mentor who would support them in their quests. Needless to say, it did
not turn out the way his parents and family wanted it to go. For William, as soon as he can walk and talk, had decided to be a Hero himself; breaking with the Ascots' traditions.
Not merely that, but William showed the typical pride, hubris, and self-regard that led to heroes falling and taking down what they had built with them. And as a child, it was
intolerable. So when William turned 16, and a message from the University was sent to him, his family sent him away with the hopes that he'd learn how to limit his ego and narcissism before it turned into a danger for him and others. And this time, it actually worked, up to a point.
No one knew what happened in the years since William joined the University, but it was clear that he had been spooked, that his faith in achieving the 'Golden Ending' by himself had been traumatized out of him. In fact, some of his words since then indicated that he might no longer believe in said 'Golden Ending'...
Master: Cyrus Ascot, his father.
If [Character]
was forced to sacrifice something important in order to move forward, it would be: Please don't make me sacrifice anything, please! And by that, no, I don't want to sacrifice anything!
If [Character]
was offered to have a single wish fulfilled, it would be: To actually succeed in making things better for once in my life!