Prologue
The Balruban War of Independence (1945-1947) is over. Following nearly a decade of intrepid insurgency and civil protest, the war of independence started following the end of the Second World War (1939-1945), where the weakened imperialist reach of the British Empire shifted colonial forces back to the homeland. The combined wits of former British Colonial Army soldiers, proclaiming their loyalty to the Balruban state, dedicated civilian and state politicians as well as nationalist business magnates all colluded together to help direct the war effort again the imperialists.
Following the end of the war however, which was formally ended with the Treaty of Bagha (1947), the Balruban state knows little of which government and ideology it will follow. A Constitutional Assembly was called, and those prominent personalities responsible for leading the war effort were called together into a six day conference to assemble the Balruban constitution and to help form a government. The future of Balruba depends on the success of this constitution.
The task follows to those prominent figures of Balruba, the Founding Brothers--those who came together, from different backgrounds, to first oppose the British, then fight them, and throw them out of Balruba.
Balrubans celebrate their Day of Independence, 1947
Following the end of the war however, which was formally ended with the Treaty of Bagha (1947), the Balruban state knows little of which government and ideology it will follow. A Constitutional Assembly was called, and those prominent personalities responsible for leading the war effort were called together into a six day conference to assemble the Balruban constitution and to help form a government. The future of Balruba depends on the success of this constitution.
The task follows to those prominent figures of Balruba, the Founding Brothers--those who came together, from different backgrounds, to first oppose the British, then fight them, and throw them out of Balruba.
Balrubans celebrate their Day of Independence, 1947
The Game
You represent elements of one of three factions: The State factions represent politicians, anywhere from the President of Balruba down to the locally represented officials, the Military who defends Balruba, invades it's enemies if ordered, and could potentially stage it's own coup and the Business faction, who are private entrepreneurs, investors and business owners that will start and run their own companies.
The State faction handles the nuances of day to day politics. They will pass a budget, vote on laws and edicts and ultimately decide the government of Balruba. They bear the most power, but their hold on power is tenuous--as the Military faction can attempt a coup if the State factions potentially goes off the rails, and if pressed too hard, the Business faction may spend it's dollars on the Foreign Market.
The Military faction will have you representing a general or admiral and overseeing a branch of the armed forces. You are responsible for training, deployment and strategy during war time. They are not responsible for their budget, and they may not be responsible for what their budget gets spent on. If they wish, they may attempt to garner loyalty of their own and other branches and attempt a coup d'etat.
The Business faction consists of private financiers, entrepreneurs and investors that will spend their cash on businesses. Their only goal is to create as much wealth as possible. They should work hand-in-hand with the State faction to get laws passed that benefit them, but can always spend their money in Foreign Markets if the Balruban state is found to be too oppressive.
As a player, you select one of these factions and will participate in a game where you attempt to advance your own personal agenda, the desires of your own faction, and support the Balruban state. Balruba is a fictional island nation in the Caribbean off the coast of Venezuela that was owned by the British and home to a military garrison that eventually attempted to resist Balruban independence. This is an interest check to see how everyone else feels about a game like this.
The State faction handles the nuances of day to day politics. They will pass a budget, vote on laws and edicts and ultimately decide the government of Balruba. They bear the most power, but their hold on power is tenuous--as the Military faction can attempt a coup if the State factions potentially goes off the rails, and if pressed too hard, the Business faction may spend it's dollars on the Foreign Market.
The Military faction will have you representing a general or admiral and overseeing a branch of the armed forces. You are responsible for training, deployment and strategy during war time. They are not responsible for their budget, and they may not be responsible for what their budget gets spent on. If they wish, they may attempt to garner loyalty of their own and other branches and attempt a coup d'etat.
The Business faction consists of private financiers, entrepreneurs and investors that will spend their cash on businesses. Their only goal is to create as much wealth as possible. They should work hand-in-hand with the State faction to get laws passed that benefit them, but can always spend their money in Foreign Markets if the Balruban state is found to be too oppressive.
As a player, you select one of these factions and will participate in a game where you attempt to advance your own personal agenda, the desires of your own faction, and support the Balruban state. Balruba is a fictional island nation in the Caribbean off the coast of Venezuela that was owned by the British and home to a military garrison that eventually attempted to resist Balruban independence. This is an interest check to see how everyone else feels about a game like this.