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Hidden 6 yrs ago Post by Loo Tenant
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=]Your freedom must be bought in the currency of toil, tears and blood; a price all men can pay[=


Hypecia was doomed and there was nothing the humble servants of the God-Emperor can do but flee. A new enemy has emerged from the galactic east. One so vast and countless that its wake crosses the entire galaxy. A great number of worlds has already been scoured by this numberless beast. Hypecia was next. Rather than sacrificing its men and women to the hunger of the Tyranids, the Imperium decided to evacuate as many planets as possible. Starving their foe as much as they could. The people of Hypecia were hurriedly ferried into the void. However the Tyranids would not let them escape so easily.

As the main bulk of the hive fleet Behemoth made its way to the planet, its agents caused chaos before its arrival. Humans infected by genestealers. Spawning children utterly loyal to the hive mind. This genestealer cultist began their grim work of sabotage. In some hive-cities, they were found before they could cause serious damage. The hive-city of Valerion would not be so fortunate. In the midst of the frantic deportation, several genestealer cultist made their way to the fusion reactors powering the city and caused it to overload. The hive-city is collapsing in on itself with its defenders powerless to do anything but run.

There is only one promise of salvation now. Mighty armored engines used to ferry resources from one hive-city to another. Only one last locomotive works and it calls for any survivors. It’s name, the Indomitable Spirit. A grim tribute to the desperate masses now mounting it. It’s destination is the neighboring hive-city of Balivia. Where any survivors can hopefully board their way out of the doomed planet. Now is your chance for survival. Ride now or seal your fate.

Warhammer 40,000: Indomitable Spirit





Hello there! Welcome to my attempt at a 40k roleplay. The premise will be that in a hive-city on the verge destruction, an armored train will ferry its survivors to the next city over in hopes of escaping a doomed planet. On their way they will meet the wrath of escaping hive gangers, ork looters and genestealer cultist all after them. This survivors must work together to cross the badlands of the planet if they hope to last on the trip. It is important to note that characters could very well die. I’m not gonna kill people willy nilly but the threat of death will not be absent.

This will largely be inspired by Mad Max 2 and Mad Max: Fury Road. Expect a lot of custom ork war-rigs, high speed fights, high octane chase scenes and gruesome machine-on-machine combat.

If you’re interested in joining, just fill out the sheet below and wait for me to approve it. Also looking for a person who could make the for the rp. So that people will get a visual layout of where the train is going and how far it has to go. It doesn’t have to be fancy. I just suck at making them. Any help is appreciated.



Hidden 6 yrs ago Post by Ollumhammersong
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Name: Davion Anderwell
Age: 32
Gender: Male

Height: 5'9”
Weight: 180lbs
Notable Physical Features: Augmented lower left leg, additional respiratory augments.
Mutations: N/A
Appearance:


Equipment and Gear: Flak Vest, PDF fatigues, Combat shotgun, Knife, Frag Grenades x2
Prefered Weapon: Combat Shotgun

Character History/Biography: Master Corporal Davion has served with the Hypecian PDF forces since shortly after his twenty-first birthday. He was deemed unfit for off world duty at the Imperial recruiting office due at the time to his scrawny physical stature and the planetary governor's push to increase the standing PDF strength of the city to combat growing unrest from the several cities and under hive activities, which is now plainly revealed to be the secretive opening moves of the genestealer cults and their planetwide destabilization efforts. Rather than send willing and able volunteers off world many like him were kept at home.
Since that rejection over ten years ago, Davion has fought hard, literally and metaphorically to transform himself into the hardy and strong squad leader the rest of his platoon know him as today. A decade of hard graff, fighting local gangers and cultist elements. No one thinks of him as the scrawny pipsqueak that stumbled embaressingly into the training yards eleven years ago, and few alive in his company even remember him from those early days. His bitterness has since long faded as well. He no longer thinks of what adventures and experiences he would have had if he had gone out amongst the stars. He's fought enough criminals and monsters at home to realize that the Emperor, in his eternal wisdom likely planned for him to stay and play some part in the current clusterfuck. He still isn't sure if he should be grateful for that or not.
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Hidden 6 yrs ago Post by Loo Tenant
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@Ollumhammersong

Didn't think anybody was still interested. Accepted. Place your sheet on the Char page and welcome aboard.
Hidden 6 yrs ago 6 yrs ago Post by Ollumhammersong
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Try bumping the interest check again. And/or send a quick PM to those who originally expressed their interest. If they say no and no one else joins in the next couple days then ya, it's probably dead. But don't give up on it too quick. From the first post of an interest check to the first IC, games can take two or three weeks to get off the ground sometimes. You have to keep at it.

And sometimes people are just waiting to see if anyone else posts first before jumping in. Seeing other people interested helps others make their decision.
Hidden 6 yrs ago Post by Loo Tenant
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@Ollumhammersong

Danke. I'll keep numbing this thread and the other thread from time to time. Hopefully we can get this started soon.
Hidden 6 yrs ago Post by Dusty
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Do you have a character planned @Loo Tenant, or are you going to play as the environment and NPCs? BTW I am tentatively interested.
Hidden 6 yrs ago Post by Loo Tenant
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Do you have a character planned @Loo Tenant, or are you going to play as the environment and NPCs? BTW I am tentatively interested.


I'll be playing a cardinal and a SoB myself. What char do you have planned?
Hidden 6 yrs ago 6 yrs ago Post by Ollumhammersong
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@Loo Tenant you should probably lay out a clearer image for people on what is and is not acceptable in terms of character concepts. i.e what's strictly off limits, and what non typical roles might be available. by non-typical I mean sisters of battle, arbiters are they yah or nay? techpriests, etc
Hidden 6 yrs ago Post by Dusty
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I was thinking about creating a jaded engineering officer, a grizzled veteran who's been recently un-retired and has re-donned the PDF uniform in this time of crisis. Or alternatively a very young and fresh recruit pressed into service via conscription who, with his fellow landwehr are just trying to fight and survive for one day more.
Hidden 6 yrs ago Post by Loo Tenant
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@Loo Tenant you should probably lay out a clearer image for people on what is and is not acceptable in terms of character concepts. i.e what's strictly off limits, and what non typical roles might be available. by non-typical I mean sisters of battle, arbiters are they yah or nay? techpriests, etc


I mean anything outside of space marines and inquisitors are allowed. I don't really want to put a hinder on people's creativity. Hell I'll even accept chaos cultist as long as their not blatantly visible as one.
Hidden 6 yrs ago Post by Loo Tenant
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@Dusty

Interesting. I would definitely love to see what you make.
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Keep in mind I am rather new to 40k lore, feel free to correct me on terms, concepts, and other such things as I almost assuredly mess them up from time to time.
Hidden 6 yrs ago Post by Ollumhammersong
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@Dusty Strictly speaking, engineering officers don't exist. The secrets needed to keep even the simplest machines operational are closely guarded secrets of the techcult that they don't give out to anyone who isn't also a priest of Mars.
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Mm, I was thinking like a locomotive engineer.
Hidden 6 yrs ago Post by Loo Tenant
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@Dusty Strictly speaking, engineering officers don't exist. The secrets needed to keep even the simplest machines operational are closely guarded secrets of the techcult that they don't give out to anyone who isn't also a priest of Mars.


I mean the Death Korps of Krieg has its own engineering corp. I don't really believe the Mechanicus has a complete monopoly on tech maintenance. Imperial Guardsman are expected to maintain their own las riffles after all.
Hidden 6 yrs ago Post by Andreyich
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I'm around, just busy.

Arbites okay? Or maybe a death cultist?
Hidden 6 yrs ago 6 yrs ago Post by Ollumhammersong
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Actually they do have a monopoly, That's the entire point of the tech cult and why they are so powerful and independent within the normally strict Imperial hierarchy. Without that monopoly there would be little reason for the Imperium at large to tolerate their shenanigans or bend to their whim as often as they do. It's also why military campaigns or mining operations can grind to a complete halt sometimes. Without a mechanicus agent around, no one knows how cogitators work or how to do serious repairs. Yes a guardsman can maintain their own lasrifle, sure. But the train would and could not run without a techpriest on board. And if things went wrong no one outside the cult would have any idea of how to fix the train if shit started to break.

Your typical Imperial citizen may not even know how the plumbing in their hab-blocks works. They simply accept that it does work and trust that someone above them knows how to placate whatever machine spirit that keeps the water flowing.

And the Death korp engineering corp is a military engineering corp. They aren't fixing generators and repairing tank engines so much as digging fortifcations and mining out trenchworks. Engineering corps in that context means they are experts at creating or breaking through a siege situation. Not repairing and maintaining equipment.
Hidden 6 yrs ago Post by Loo Tenant
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Actually they do have a monopoly, That's the entire point of the tech cult and why they are so powerful and independent within the normally strict Imperial hierarchy. Without that monopoly there would be little reason for the Imperium at large to tolerate their shenanigans or bend to their whim as often as they do. It's also why military campaigns or mining operations can grind to a complete halt sometimes. Without a mechanicus agent around, no one knows how cogitators work or how to do serious repairs. Yes a guardsman can maintain their own lasrifle, sure. But the train would and could not run without a techpriest on board. And if things went wrong no one outside the cult would have any idea of how to fix the train if shit started to break.

Your typical Imperial citizen may not even know how the plumbing in their hab-blocks works. They simply accept that it does work and trust that someone above them knows how to placate whatever machine spirit that keeps the water flowing.

And the Death korp engineering corp is a military engineering corp. They aren't fixing generators and repairing tank engines so much as digging fortifcations and mining out trenchworks. Engineering corps in that context means they are experts at creating or breaking through a siege situation. Not repairing and maintaining equipment.


Okay point taken. We need a tech priest then.
Hidden 6 yrs ago Post by Loo Tenant
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I'm around, just busy.

Arbites okay? Or maybe a death cultist?


Both are perfectly fine with me.
Hidden 6 yrs ago Post by Ollumhammersong
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Not necessarily. If no one wants to play one they can always be NPC'd and doing their thing in the background. You can even make it a point of the game. Someone onboard is killing tech-adepts! they have to be found and stopped or else shit will go sideways real quick.
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