Do you like fighting? Do you like old school arcade games? Do you like magic powers, cyborgs, and throwing fireballs as a martial art? Then look no further. Fighting King is inspired by both old school beat’em ups a la Final Fight or Double Dragon, and by classic fighting games such as Street Fighter and Tekken. In this game you’ll take the role of a fighter of fame (or perhaps infamy) in whatever styling you like as you beat down punks and rival fighters. Want to unleash waves of chi as a Ryu/Ken clone? Go for it. Terrify the competition as a member of the undead? You’ve got it. Mow down your enemies with the superior firepower of a cyborg/android? The option is open to you. What about serving some old school street justice with nothing but your wits and your fists? Well of course! We’ll be looking for 4-6 players who will more or less form a team starting out, but there will be plenty of branching out once we get started.
Setting
While this game is inspired by classic beat’em ups and arcade fighters, it does not take place in any of their universes. Rather, this world is one where elements of any of these games could appear, but is itself an original creation. From a glance it appears to be indistinguishable from our own world: perfectly normal and mundane. However, once you go through it with a fine tooth comb, you’ll start to see more elements of fantasy and sci-fi. Fighters capable of manipulating their chi for specialized techniques. Magical witches and sorcerers. Psychics. Mutants. Scientists capable of creating androids, or fusing flesh with metal to make cybernetic weapons. Zombies, vampires, and whatever else have you. These things do exist in the world, and they are known to exist, but they are rare enough that nobody expects to actually run into this sort of thing in their lifetime. As far as NPCs are concerned, most will be normal humans, while every once in a while you’ll encounter one of the more off the wall aspects of the world. But as far as the players go, well, feel free to get as creative and crazy (or mundane) as you want.
Story
The game begins in the large city of New Carona, Maryland, USA. The street gangs run this town. They know it, the cops know it, everybody knows it. You don’t make a living in this city without giving someone else a cut to make sure your doors get to stay open, and not blasted off the hinges. One woman has had enough. Eve Roulette, wealthy business mogul and former underground fighting champion, has returned to her hometown with a mission. If the police can’t do anything about the thugs in the streets, then she will. To that end, Roulette has her people track down multiple fighters from around the world, the player characters, and offers them a job to clean up the streets the good old fashioned way. For whatever reason, be it the money, the challenge, a sense of morality, or whatever it may be, you’ve accepted the proposal and made your way to New Carona. From there the story will branch out, open some new paths and options, but at the start of things you’re here to kick butt and take names.
Gameplay
In keeping with the inspiration theme, gameplay will largely be among three distinct formats: Standard roleplay, crowd battles, and ring battles. At the end of each of these scenarios, you’ll get to earn Exp, which can be used to improve your character!
Standard Roleplay: Basically the normal thing you do everywhere all the time in all other RPs. This covers basic actions, dialogue, interactions, etc. Basically everything that’s going on when you aren’t fighting. But this is a fighter, so of course the focus is more on the next two.
Crowd Battles: These are the sections inspired by the beat’em ups like your Double Dragon, your Turtles in Time, etc. The best way to describe these segments would be “beating up waves of mooks.” When you’ve got to give a large crowd a beat down as you make your way toward your next goal, I as the GM will describe the general makeup of the crowd assaulting you, including weapons, tactics, etc., and you’re free to go ham on them. Most of the time they’ll consist of waves of inconsequential fighters who pose little threat to you, though occasionally a “mini-boss” will appear that puts up more of a fight. During Crowd Battles, you’re free to control the actions of your opponents and the world around you to really put on a stylish, longer post showing off just how cool and awesome a fighter you are.
Ring Battles: Despite the name, Ring Battles usually won’t occur in an actual ring (though they might!). These engage as soon as you meet with a dangerous opponent, a fighter of your own caliber, or at least in the same league as you. These are your 1v1s, or your tag team fights, inspired by classic fighting games like Street Fighter and Fatal Fury. These tough cookies aren’t getting tossed around like rag dolls and definitely pose a threat. During a ring battle, you cannot control your opponents or the world, that is exclusively my realm as the GM to determine how effective your attacks are on them, and vice versa. Also during a Ring Battle, you are limited to only 1 use of a Super Art, and 3 uses of a Special Technique, total.
Exp Costs:
New Fighting Style (comes with 3 Special Techniques, 1 Super Art, and 2 Weaknesses) - 20 Exp
New Skill - 3 Exp
New Special Technique - 5 Exp
New Super Art - 10 Exp
Up Max Use of S. Technique/Fight - 4 Exp
Up Max Use of S. Art/Fight - 8 Exp
Rules and Expectations
Alright, so let’s be real here. We all know the important rules, both set down by the Guild and just as common courtesy. So I’m not going to bother listing those sorts of things out. What I will do, is just set my expectations of players in this game, and let you know what you can expect from me. This game was literally created on a whim from a brief moment of inspiration in a morning daydream, and I do have other games I’m more focused on. Because of that, this will be a more lax game in terms of progression and posting speed. Normally I have a one post a week minimum in games I run, but not this time. While I would prefer that sort of pace, especially with the combat areas where things don’t need to be all that detailed or dramatic, this’ll be more of a “post at your convenience” and I’ll update it as I have free time, when I feel appropriate. If you haven’t posted by then, you may run the risk of getting left behind, but there won’t usually be any major consequences to it. In the other section of your CS list your favorite classic arcade game so I know you’ve been paying attention. Now, I’m only looking for 4-6 players for this game. I might expand that to be a larger group at a later time, but I’m not sure that’ll ever really be necessary. Each player only gets 1 character, so make them count. Themes can definitely get to be 18+, but in the spirit of the source material let’s try to keep swearing to be mostly minor and avoid anything overtly sexual. If things do go that way for one reason or another, fade to black or PMs please. All in all, as you can see from things this will be a pretty casual experience, which I feel is best when the main draw is all about knocking heads and kicking butt.
[center][h3][b]Character Name Here[/b][/h3] [img]Picture here if you have one[/img][/center] [b]Name:[/b] Their full name [b]Alias:[/b] If they have any nicknames, titles, or the like [b]Age:[/b] How old are they? [b]Nationality:[/b] What country are they from? Let’s try to get diverse here, people! [b]Gender:[/b] Boy? Girl? Other? Neither? [b]Appearance:[/b] Pictures are fine and dandy, but I want you to be able to describe them in words. [b]History:[/b] How has their life gone up until now? Be sure to cover all the major events.
[center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] What is it that they want? What are they working toward as a larger goal? Feel free to get as creative or as simple as you like. [b]Sexuality:[/b] Straightforward enough, right? [b]Likes:[/b] [list][*]At [*]Least [*]Three[/list] [b]Dislikes:[/b] [list][*]At [*]Least [*]Three[/list] [b]General:[/b] An overview of how they act and behave. Try to be thorough, but you don’t have to be too long. One solid paragraph is fine.
[center][h3][b]Fighting Arts[/b][/h3][/center] [b]Skills:[/b] Non-power, non-combat based skills the character possesses. If they’re particularly gifted in music, or have a silver tongue, a master of deception, etc., put it in here. [b]Fighting Style:[/b] Describe how they fight here. Feel free to use real martial arts, create your own, mold some sort of hybrid fighting style, whatever. If they have special augmentations or powers, describe that here as well. [b]Weaknesses:[/b] At least 2 weaknesses this character has that can be exploited in a fight. It can be psychological, physical, a limitation of their style, etc. [b]Special Techniques:[/b] You get to start with 3 special techniques that are more powerful than the standard fist and foot strikes, which take time and discipline to master. These are your hadoukens, your sonic booms, your shoryukens, etc. [b]Super Arts:[/b] Your ultimate attacks, the kind of battle technique that takes years to develop, let alone master, which blows all other techniques out of the water. These are the shinku-hadoukens, the shinryukens, and the yoga infernos. You only start with 1. [b]Exp:[/b] Start with 0. As you progress and earn more Exp, you can buy additional fighting styles, special techniques, and super arts. [b]Equipment:[/b] Any sort of special equipment your character keeps on hand, such as weapons, armors (no need to include mundane clothes), or any specialized gear.
[b]Other:[/b] Anything else you want to include that you think might be pertinent. If you want to include a theme song, describe their zodiac, or anything else that comes to mind and doesn’t fit into any of the above.
Name: Hikari Kiyoshi Alias: The Myriad Man (English title), Kensei (Japanese title, translates to English as "Sword Saint"), Pure Light (direct translation of name to English). Note that Hikari is the family name, and Kiyoshi the given name; thus, for an English speaker, he might be addressed as Kiyoshi Hikari, or simply as Kiyoshi. Age: 22 Nationality: Japanese, but raised in the United Kingdom Gender: Male Appearance: Kiyoshi stands at about 175 cm tall, with a lean and fit build and a slender face, burgundy eyes looking out over the world and shoulder length black hair framing his features, even partially tied back into a ponytail as it is. Altogether, one could describe him as "unusually pretty", enhanced by an almost elfin grace in his movements. This image is rather enhanced by his outfit, a combination of a hakama with flame designs at the base, a kimono with a symbolic design worn over one arm whilst being tied down under his obi and belt on the other side, and a very close-fitting top and arm sleeves combining netting, cloth, leather, and a steel bracer, all in a combination of deep blue, gold, and white.
Kiyoshi is a second-generation Japanese immigrant, after his mother and father Hikari Hideaki and Ai moved to the UK in the mid-90's in pursuit of freedom from what they saw as Japan's cloyingly restrictive life ethic. Ironic, then, that they proceeded to be about as restrictive with their son as they legally could - Hikari Hideaki's lineage stemmed from that of a former line of samurai, and both of them expected Kiyoshi to properly honour their ancestors whilst also fitting into English high culture. To that end, they had him training from a young age with traditional weapons that were, all things considered, too large for his age and strength, as well as practicing his etiquette in both cultures, and the finer arts such as painting, music, and tea ceremonies. Always, they insisted that he portray himself with nothing less than excellence, offering naught if he failed but sharp reproach and the requirement that he try again until he got it right, something that affects him to this day.
It all came to a head when, near the beginning of his Summer holidays shortly after he'd turned 16, his father took him out to their garden, a large netted area that now inexplicably contained a single swallow. Hideaki explained that the great swordsman Sasaki Kojirō's Tsubame Gaeshi, emulating the curve of a swallow's tail in flight, was quick and precise enough to cut down the same bird mid-flight, and insisted that Kiyoshi practice with the family's nodachi Seirei until he could bring down the bird with that very technique. When Kiyoshi pointed out that it'd be nigh-impossible with a sword like Seirei, the response was a knuckle rap on the forehead and the back door locking him out until dinner.
The next week was spent futilely trying to take the swallow out of the air, but no matter how quickly he swung the blade, Kiyoshi found that the bird would simply change direction to avoid the heavy swipe, even with the very technique Sasaki had pioneered so gracefully. It seemed to him that he would need more than just the one sword to block off all escape routes, and that seemed absurd... unless, he considered, he could somehow project himself to be in more than one place at a time. He knew that supernatural abilities existed, after all, and could be naturally developed. Perhaps if he centred himself, developed a pool of ki, and then projected his ki to effectively put him and his blade in two places at once... or for that matter, three, four, five places? Could he do it? And if he could, how many times could he do it?
Another two weeks passed pondering and exercising this question's limits, to the exclusion of nearly everything else. His parents were pleased with the devotion he'd put into the task he'd been set, but knew not of his method, and grew concerned as he refused to return to the house in pursuit of his goal. Finally, though, Hideaki and Ai were called out to witness Kiyoshi's success: with Seirei drawn, they were shocked to see him apparently multiply in the swallow's direction, surrounding it from all sides before hacking it to bloody pieces mid-air. Though it was a victory for Kiyoshi beyond his wildest dreams, he found himself berated once again for his failure to perform the task "properly", and it struck him that in the end, all he'd managed to do was kill a bird because his parents had requested it of him. A hollow victory, indeed.
After that, his relationship with his family was far chiller than it had been. He dutifully did as asked at home, but pursued his own interests as he pleased beyond its walls - he pursued philosophy and psychology in college and university, he entered clubs specifically to practice his swordfighting skills and enhance his newfound cloning abilities, he even went out to fight and capture criminals in the night. He gained a reputation as a sort of myriad person, a man with a blade who could strike from any angle, who fought to take down evil in secret. A sword saint. Yet as he learned more from his classroom and eventually pursued a life separate from his parents, he felt increasingly that simply curing the symptoms with violence failed to address the source of the problem with true change, a disparate concern that continues to haunt him.
Then, one day, a woman named Eve Roulette contacted him. She discussed who she was and what she had in mind, then offered to bring him to the USA to help right the wrongs of a city in desperate need - and though Kiyoshi felt the approach was still wrong, he couldn't leave the population of New Carona in such dire circumstances. And so to the USA he travelled, the start of a journey that he hoped would have a happy end.
Personality
Motivations: Frankly speaking, the fact that a city would be allowed to fall to street crime so thoroughly upsets Kiyoshi's sense of morality and his desire to make things right. He knows simply wading in and cutting every criminal in the city to ribbons is unlikely to help much - but it'd pave the way for a more permanent solution to be set up, at least. Sexuality: Demisexual and demiromantic - Kiyoshi does not experience sexual or romantic attraction to others without first forming deep emotional ties. Likes:
Order
Peace
Meditation
Blade practice, in specific suburi and kata
Tea
Dislikes:
Failing
Imperfection
Crassness
Poor craftsmanship
General: Refined, polite, put-together. All things Kiyoshi attempts to be, and as a general rule succeeds at. A combination of his family's general demeanour and his upbringing in upper-class English society has combined to instill Kiyoshi with both a keen sense of how to politely address others, and a rather traditionally "good" morality, both combining into a persona that is innately calm, and ideally calming to be around, albeit rigid in his perception of the world at times. It has, however, also presented him with something of an internal psychological split - he feels that he has to show excellence or even utter perfection in everything he does, and that if he can't achieve this, then he's simply reproachable and worthless. In other words, he's either God or a worm, with no emotional room for the possibility of being normal and fallible no matter how logically he tries to address the issue. Suffice to say, he gets quite upset with himself when he doesn't succeed, though he tries not to show it.
Fighting Arts
Skills:Etiquette - Having been made to uphold himself in all respects by both his family and the people surrounding him during his upbringing, Kiyoshi's capacity for etiquette is second to none - he is polite to a fault in most cases, rarely failing to uphold the basic social rules, though he is likewise suitably apologetic when he slips up. Perhaps overly so, even when politeness is unnecessary. Philosophy and psychology - Largely against his parent's wishes, the courses Kiyoshi took in college and university included philosophy and psychology. Consequently, if pushed to do so, he is quite capable of discussing and debating various ideas about the meaning of life and the nature of the human mind, and as a side-benefit has a fairly decent ability to read others based on how they act and his ongoing interactions with them. Painting - Kiyoshi is quite capable of putting brush to canvas, coming from the pursuit of both art classes in school and enjoyment of the process at home, in particular calligraphy as a means of ensuring a steady hand for more elaborate art pieces. A lot of attempts have been discarded for want of a few slightly out of place lines. Violin - Kiyoshi never liked playing the violin, or even getting involved with music in general. But, his mother insisted he master a musical instrument, and so it was that the violin became a tool to take out his frustrations in rapturous chords before he realised it wasn't helping. He's still quite capable of playing excellently, but he's not practiced for a couple of years, and his tendency to get frustrated with his unsuccessful efforts has meant it's been left to one side for a while. Tea-making - Kiyoshi likes tea, and more importantly he likes tea of varying sorts. It stands to reason that he's therefore good at making tea, even out of wild plants such as nettles, both for the simple British purpose of having a cup of Earl Grey, and for the more elaborate tea ceremonies pursued by many traditional Japanese families. Fighting Style:Ittō-ryū, translates to English as "one-sword school" - For the most part, Kiyoshi's fighting style focuses around the use of a single, very large blade. Consequently, his attacks primarily come from kenjutsu schools descended from the original Ittō-ryū fighting style, in particular Ono-ha Ittō-ryū providing him with a fundamental understanding of the basic cutting technique, thus in theory the myriad of other techniques one might use to attack. This is somewhat altered by the simple fact that, technically, Kiyoshi rarely fights with just "one" sword. Rather, through intense training of body and ki, he has unlocked an ability that might be referred to as "clone superposition": at any time, he can generate an apparently-ethereal copy of himself and anything on his person made of ki, generally requiring that it be superimposed over himself to at least some extent, and can essentially swap which of these bodies is the "real" Kiyoshi at any moment to alter his own position rapidly, seeming to leave behind afterimages of himself and his weapon in the process. Whilst these ki clones superimpose freely over him and his weapon, they are very much able to interact with the world at large, but they are also somewhat short-lived without some psychological effort on his part, and cannot move or be generated away from Kiyoshi himself, though they can be generated using and move through each other, since they are still linked to Kiyoshi proper. His three most basic supernatural techniques in a fight, then, are to layer multiple copies of his sword over itself as he strikes, producing an attack that stacks many individual cuts into a single cohesive, and to the untrained eye extremely sharp severing slice; to generate a clone in a new position, then immediately swap to that clone to avoid an attack that would have hit the original body as if leaving behind an afterimage; and to perform this clone repositioning repeatedly to perform a rapid "dash" in one direction for a short distance, altering his position in the blink of an eye whilst appearing to move as a blur of afterimages. Weaknesses: The very nature of Kiyoshi's fighting style tends toward being more, rather than less lethal - which is fine when his opponent is as supernaturally potent as himself, because they can take the hits, but simply cutting apart random people is a quick way to get arrested or worse, and it's not a proper thing to do besides. As a result, he tends to hold back too much at the start of a fight, so that he can properly gauge how much punishment an opponent can take before ramping up his fighting to match, and as such he is vulnerable to being immediately rushed down and taken by surprise by opponents who care less for such niceties, at least until he catches up and starts fighting seriously. Likewise, Kiyoshi also has a bad habit of berating himself for not succeeding at something absolutely. This applies even to relatively minor situations, including getting hit in a fight. Consequently, if he finds himself on the back foot, it is entirely possible that it will spiral into a loss as he loses composure and his technique gets sloppier with every subsequent micro-failure. Special Techniques:Phase - Superimposed clones of oneself and one's weapon are very useful, especially when faced with an opponent's guard. If an opponent sets up a block against Kiyoshi's attack, he can use this technique to generate a new instance of several of Seirei behind that guard, the attack continuing to strike them as if it had phased through the block entirely, albeit with the benefit of the original swing continuing to occupy their guard and prevent them from reasonably defending against the phased strike too. Amplify - Whilst it can be difficult to accurately control large numbers of clones, it becomes far easier if all are doing the same thing. By layering a clone of himself over his own prime body, Kiyoshi effectively benefits from the physical abilities of both superimposed bodies at once - multiplying his strength, durability, senses, speed and agility by two, at least for a little while. In fact, he can use this technique repeatedly by layering additional clones over himself, increasing the multiplier for his own physical abilities accordingly. Afterimage Strike - Sometimes, being incredibly fast matters less than looking like you're still there. Such is the nature of this technique: using the same principle as his basic afterimage technique of rapid clone generation, Kiyoshi "dashes" at an opponent, covering a good meter or two in a very short timeframe, and swinging his sword to inflict a lot of damage, often from an unexpected angle as the dash takes him past the opponent's guard. Super Arts:Hiken: Shinseina Gaeshi (translates as "Secret Sword: Divine Reversal") - Essentially Kiyoshi's ultimate attack, to be used to end a fight quickly, be it early or late in the fight. Almost in emulation of a certain similarly-named attack, Kiyoshi generates a significant number of clones of himself all at once, each swinging multiple overlaid clones of Seirei toward the target from a different angle, trapping them in a prison of attacks each capable of causing serious damage alone, never mind all at once. This makes Kiyoshi appear to have personally struck from many angles at once, and is by its nature extremely difficult to avoid or block when fully executed, with anything less than an all-round barrier being unlikely to stop the blades, or indeed a multi-directional blast of some sort to hit the real Kiyoshi, who will likely have transferred into a clone that is relatively unlikely to be attacked at that point. Exp: 0 Equipment:Seirei (translates to English as "Holy Ghost") - Kiyoshi's nodachi is around 180cm long, and is clearly well-forged despite its dark blue colour. Most, however, will not see this, because he hides it within a cleverly-designed wooden sheath that makes it appear to be a suburitō instead - essentially a form of training weapon, and for want of a sharp metal blade not legally a sword, let alone a reasonable weapon for a fight in the hands of most due ot its weight. In Kiyoshi's case, however, he is more than strong enough to swing Seirei around, sheath and all, as a comparatively non-lethal option against foes he would rather not grievously wound. When an enemy who does pose a serious threat arrives, he can then draw Seirei proper, bringing the weapon to bear as an incredibly sharp blade with a much longer range than most might expect, able to wound with the merest flick of the tip.
Name: Nika Alea Jolanda Andres Alias: Naja Age: 28 Nationality: Swiss Gender: Female Appearance: Naja is a decently tall woman at 178 cm, 5’10’’. Due to training her entire life she’s muscular and athletic, somewhat slim at her waist but with remarkable size of chest. Her hair is long and dark, typically tied behind her so it doesn’t get in the way of fighting. She likes simple and tight clothing that consists of t-shirts and shorts, anything else is busted while she’s fighting. Her arms and legs are mechanic, making her a cyborg, albeit except her limbs she’s human.
History: Nika was born the daughter of a CEO of a super-cooperation capable of fantastic things stationed in Switzerland. However, Nika was not interested in corporate drivel, she had a big brother that was going to take over the company, anyway. She was going to live like a normal little girl. … That changed when she was kidnapped and held for ransom against her father. He paid it and the criminals held their word and let her go, but as she was hugged against her father’s chest, all Nika could think of was how her father had proved that holding her for ransom was an established way to earn money from him. She was his weakness… and damn it if she was going to be the damsel in distress again.
So she trained, in numerous different fighting styles. The one she proved the best in was savate, combining English boxing with graceful kicking techniques. Throughout her teens she proved to be an admirable combatant, winning numerous competitions and growing in aptitude. At some point she travelled to China to learn under a master of baji quan, combining the range of savate with the close-range explosive power of the chinese martial art. The same master also had her learn extensive meditative techniques so that she may one day master the arts of chi… but her master feared she was too violent a soul to ever truly learn the fine art, and should probably see a shrink instead.
Then, one day it happened. A team of villains intended on repeating the feat of kidnapping Nika and holding her for ransom against her father. It was the day she had been training for all along. Against five notorious villains, Nika managed to cripple two and snap the neck of one. Unfortunately, taking on all five at the same time proved too much and she was captured by the remaining two. Furious and vengeful, the villains mutilated her arms and legs, to prove to the world that nobody messes with them and their allies, before once again holding her for ransom. This time, however, her father hired experts to hunt down the villains and destroy them instead of paying the ransom.
However, someone had seen how capable Nika had been. How she had dealt with three out of five of those rather exceptional villains. Letting a talent like that go to waste would be a mighty shame, now, wouldn’t it? … So. In exchange for her doing their requests when they had them, they were willing to give Nika a boost. They developed cybernetic limbs for her, replacing her mutilated limbs and making cybernetic improvements where they could all across her natural body as well. They noticed her latent chi abilities, and gave her arms and legs that could use them. They then gave her missions, which she went on under a new name. Naja. … The new name is really just to disguise her past.
When she got of age she volunteered for the swiss army, went through their army training and then departed. Since then she’s been showing up at different places around the world, cleaning out towns for a combination of righteousness, money and the challenge, to see how far she can get. Occasionally she’s also acted bodyguard or assassin for the company which gave her the metal limbs she carries, but they’ve been intelligent enough to pick morally justified missions so she stayed loyal. Over the years she has garnered a reputation, one strong enough that Eva Roulette had heard of her and called upon her when New Carona needed cleaning up. Naja was more than willing to come help out.
Personality
Motivations: Pretty simple. Naja seeks a greater challenge, to beat the nerves into people who has it coming and to get paid for her work. Somewhere on her mind is a desire to break free of the debt she owes the company that made her limbs. Sexuality: Straight. Likes:
Exceptionally good food.
Her own hair and body, she’s proud of it
Guys as strong as her who’re “cool” about it
Big brother, dad, her martial arts masters
Dislikes:
Hot-shots, chads, that kind
Machines, and her reliance on them
Anger-issues and things that provoke her
Most forms of entertainment (wastes of time used to pacify a population)
People who thinks it’s okay to be five minutes late
General: Stoic and cold, but not foolhardy. She knows the value of comrades when the going gets tough. Prone to anger, albeit she’s aware this is a problem and is trying to deal with it. Will attempt to get along with others well enough. Can find things funny and smile, though it isn’t really a motion she’s used to. She doesn’t normally seek social interaction, but when she does she does so confidently and doesn’t really care what others may think of her. A decent enough woman that occasionally enjoys mild flirting but often enough has her day way too busy trying to uproot criminals. She’s competitive and enjoys a good brawl. Yupp.
Fighting Arts
Skills: Partly because of her father’s company and partly because she now has metal limbs, Naja learned a decent amount of engineering as well as metal working. She could do maintenance on herself if something’s feeling off or damaged, and that also allows her to work on many other machines if so needed. Don’t expect her to pull off a miracle, but she’s competent. She knows Swiss German, French and English.
Fighting Style: Savate is a french martial art combining English boxing with kicks. Described as “fencing with hands and feet”, it combines western boxing with precision kicks to a body’s vital points. Naja uses street-level Savante du Rue, the street-fighting version not for competition, meaning she throws in knee and elbow strikes along with locks, sweeps, throws, headbutts, and takedowns where applicable. It’s a style developed for efficiency, it bolsters great self-defense, effective on a longer range than typical boxing. It strikes with combinations and feints, keeping the opponent off-guard with sophisticated footwork.
Baji Quan is a chinese martial art focusing on making use of the strongest parts of the body. When you hit, it is with your whole body, making for exceptionally strong strikes. It actively discourages moving backwards, you always either stop the enemy where you are or advancing at the enemy. It teaches stomping in a way to overwhelm enemies of larger mass. It is a close-range high-power art called the art of courage since you need to get so close as to hit with your elbow against their ribs, but it has an excellent array of disarming guards, grips and strategies to get in that close. It relies in the impact to take down the enemy.
So, Naja uses savate baji quan. It’s a hybrid martial art which uses the long kicks and punches of savate to keep an enemy at a distance and then, when they try to break through to where savate would be weaker she switches to the close-range power of the baji quan. Then, of course, there’s her cybernetic enhancement. While the base of her body remains human, her knees and elbows are mechanic and fueled by mechanic strength, powering her up with speed and ferocity. In addition, they serve as conduits of her chi, allowing them to shoot out her latent power for distant blasts or to propel her through the air.
As for how she fights. Naja’s an adaptive fighter that has no preference between reacting and counter-attacking or charging directly at the foe if she gauges that the best available move. She has plenty of savante plays to keep enemies at range or counter-attack and baji quan disabling grips should enemies attack first, but she also has significant speed and ability to charge in close for explosive baji quan hits to take out enemies in one shot if they’re too slow.
As part of her baji quan training she got fairly accomplished using spears, swords, staffs and numerous other weapons, but she frankly prefers her fists and legs. She’s also capable with guns from her time in the army, though she’s no marksman. Naja’s waaaay more capable with her limbs than she is with any weapons.
Weaknesses: If her enemies outrange her, are faster than her or plainly are more skilled, then it doesn’t matter how strong Naja’s cybernetic enhancements make her. She needs to close the range, and if she can’t do that then she’s forced to take attacks, and her torso is still human and takes damage as a human.
Furthermore, Naja’s prone to anger. She quickly gets frustrated, annoyed or ticked off by an enemy who proves to be stubborn or taunts her during the course of a battle. This can cause her to make rash and dangerous decisions which her enemies can take advantage of, despite her otherwise being relatively intelligent.
Also, the fact her limbs are metal is a long-term weakness. It means she cannot make them stronger by sheer training, though she trains what remains of her body extensively. They also don’t naturally heal if they’re damaged, and needs to be seen my an expert.
Special Techniques:Bolstered Spear - A chi blast shot over a distance. It can also propel Naja herself in the opposite direction to attack an opponent with deadly ferocity using a baji quan technique. It takes the shape of a single burst of medium-range chi, range around a couple meters, after which the chi disperses. Doesn’t outrange an actual distance-attack, but it sure has longer range than a fist and can surprise people. Basically Lucario’s side-B, Force Palm, as it’s used in Smash Bros, though with longer range.
Thunder Axe - A kick from above enhanced with the boost of chi blasted upwards while weight, recoil and muscle all cooperate to bring Naja’s leg into what’s under. An aura of chi surrounds her leg as she kicks down, making the <hitbox> way larger than just her leg. The impact-force is probably enough to crack whatever ground is immediately beneath Naja, though it doesn’t need to be used along gravity. It’s just the most effective.
Blood Bomb - Naja reverses the chi in her limbs to charge back into her, causing a burst of chi which sends nearby enemies flying in the opposite direction. Does some damage to Naja as well, but it allows her to escape otherwise very painful situations if an enemy is about to commit to a combo on her. Also effective if she’s being surrounded, as the pulse goes in all directions. There is a delay before she can move again after the pulse, this is no combo move.
Super Arts:Surging Swords - Done at high speed. Naja surges forward at exceptional speed by bursting chi behind her, before slamming into the enemy with a kick or punch or so. Except, she hits with a controlled amount of force with constant acceleration that she constantly outpaces the speed she launched her foe, allowing her to deliver hit after hit after hit after hit after hit after hit, all while constantly accelerating both herself and the enemy. Finally, either by slamming them both against a wall or just passing above and slamming the enemy into the ground, she delivers the final blow against the enemy with the ultimate one-shot punch of baji quan, probably with significant pulse of chi amplifying it, bringing both herself and the enemy to a stop. A regular human has no place surviving a blow like that. Honestly, it damages Naja too, but Naja’s tough.
Exp: 0
Equipment: Her arms and legs are mechanical, starting just before her elbows and knees. They were created by some super-company on par with her father’s. They enhance her strength and speed, as well as contains a conduit for her chi, which she wasn’t able to properly use without them. They have engines powered by said chi allowing her to propel her limbs or herself for stronger attacks or greater speed.
Other: I didn’t write much detail on the company that made her limbs or arms that she owes a debt. That’s because I invite it to potentially be the same organization that’s in ANY other backstory of any other character, doesn’t even need to be a company. If she and another character are linked by whatever people these are, I think that’d be cool. I can totally rewrite parts of her backstory to make that fit.
If any character is old enough, I also invite that they might be among the experts that saved her life after she had been captured by a couple villains, or perhaps THE expert. Would be cool to potentially recognize the one who saved her life that one time. Otherwise, it is totally likely that she has ran into the other characters on any other normal missions. After all, I did make her pretty well known.
I didn't play arcade games growing up, so listing a favorite one is kinda hard, the fighting-games I've played have been on consoles, but I'll go with Street Fighter II, because where would we have been without it?
thelocal.ch/20120725/3726 Swiss are super happy to say hello (grüezi). Greeting people by kissing three times on the cheeks, starting with your right. Super-punctual, are annoyed if you are late in the slightest.
Name: Carnation Morgan Hendricks Züntér Alias: Skinglove, Lord of the Streetrats, Her Chaotic Mastery, Heir to the Throne of Madness, Morgana, The Warlock Supreme, or Hellborn Age: 18 Nationality: Australia originally, though illegally immigrated to America and was adopted by a mother with Eastern German origin. Gender: Female. Appearance: An athletic frame boasting a head with medium-length brown hair, rosy cheeks, a scarred forehead, and a maniacal smile. On her body is a hooded sweatshirt from Boston, MA that goes down to the middle of her thighs, and a set of skinny jeans and/or leggings, depending on how cold it is and how lazy she is. Oftentimes she can be seen with blood soaking her clothes, but the hoodie was red to begin with, and the knife was always bloodied.
Normally, if it's a public killing, she wears a mask and poncho to hide her features. It usually works. History: Born as a child to two powerful warlocks, Carnation lived a peaceful life honing her capabilities of magical aspects from an early age, showing a large amount of potential with her magical capabilities. Unfortunately, that was only a little less than her life at this point, since she was promised greater power if she did an unspeakable deed and ended the life of her parents. Which she did, and she left her home after setting it on fire with her new powers gained from making that pact.
Afterwards, she wandered as an 8 year old through various cities in Australia, doing as she pleased and unlocking more power through communing with demons much like the one that told her to kill her parents. She killed to earn her powers, and she would continue killing to make herself stronger. Carnation could see her dream of being the strongest in the world, and she would stop at nothing to accomplish it. Though, she was getting into a lot of trouble by the time she hit Melbourne, so she decided it might just be for the best if she fled to somewhere else to continue the murder spree she was on.
Hello Boston! Carn had dumped some poor sap's clothes onto the runway of the airport she departed on and rode in a suitcase all the way to Boston, Massachussets. It's there that she met the wonderful soul Erin Züntér, who had been dabbling in the warlock trade much like Carnation had been. After a while of traveling together, Erin adopted Carn into her life, and the two went on to continue mastering their specific talents over time, with more and more pacts made every with every murder coming from the Skinglove.
After a while, the demon that contacted Carnation and told her to kill her parents returned. He knew a secret technique the likes of which any warlock would've loved to get their hands on. The legendary Soul Steal technique. With it, she'd become a force to be reckoned with amongst all of mankind. The price for the legendary technique, however, was for her to kill another one of her family members, as well as losing out on most of her old spells and incantations.
Whatever it took to become the best.
Carnation returned to being a streetrat later that day, rocking two gloves instead of her single right hand glove and with the newest technique in her arsenal ready to be used. She lost a lot of preexisting power, sure, but she was happy to learn all over again how to gain her abilities. First, she managed to kill a few people and save up enough power to gain herself Fireball, dealing with an Imp for that one. After a while, she found herself getting the Shadow Stride technique by dealing with a shade. When she met a Succubus for the first time, she managed to swindle her out of a deal and got the ability Charm from it.
This was all while she trained her street smarts and her abilities on a physical level. Stealing, murder, no matter the crime, it was always another step forward to true power. True strength. Soon enough, she became a master of the unofficial Streetrat style of knife fighting, and she had found her way into New Carona. What sort of kills will she achieve here? Who knows?! Hopefully they'll be bloody.
Personality
Motivations: Doing whatever it takes to become the strongest. Sexuality: Bicurious and Experimental. Likes:
Blood
Infernal Torment
Killing people
Warm Pizza
Knives
Kids
Leather
Jackets
Leather Jackets
Fire
Dislikes:
Soup, but only chowder
Geese
Rain
Sleeping Bags
Cardboard Boxes
Motels, namely the cheap kind
Boston
Sydney, Australia
Pedophiles
Not stabbing
General: Carnation is a mad teenager with power at such an intense level of strength that it's almost alarming how she hasn't gone mentally insane from the influx and potency of her own capabilities. She would sooner stab you then trade a Pokemon card with you and she'd much rather do it, too. The death she had been surrounded by might've shaped her to be this way, or it might've been there all along from the start. Regardless, she's all about killing, and she'll gladly do it if you're in her way or you've ever been in her way.
Also, if you offer her cold pizza, she'll take it and stab you. Don't offer her cold pizza. Selling it to her is worse.
Fighting Arts
Skills: Haggling, lying, deceiving, baking, running, climbing, parkour of all shapes and types, pickpocketing, and butterfly knife tricks. She was good with them all when she was 10, but it's only become stronger as time has passed. Fighting Style:Streetrat Style There is no honor. There is no glory. There is only, and will only ever be, victory. In Streetrat Style, you use the environment to your advantage, and whatever you have is also a tool to your success. It can be anything ranging from that empty flask in your coat pocket as it collides with the opponent's skull, to the sand you keep in your shoes to blind someone. If it exists, it can be a weapon, and it will be used. Not only this, but you've been growing up on the streets to learn it, so you've gotten pretty good at dodging whatever comes your way. You dodge shanks like they were thrown wrenches, and you know that the shank only leaves your opponent open to their ultimate failure. Weaknesses: - Defense - Carn's based around not getting hit. She's going to definitely feel what you hit her with if you can land a hit. - Psychology - Bringing up her family or past is a way you'll get her on the aggressive, but if you manage to chip away at a mountain long enough, even it will bring forth an avalanche. Special Techniques: - Fireball - You lob a fireball like it was a child's head towards your foes. It's gonna explode and envelope a good sized area in flames. Not the strongest, but they'll definitely catch on fire. - Shadow Stride - You move like you are merely a cloud of smoke. Within mere seconds, you can slide through darkness and appear 10 feet away from your original location, though you won't be able to influence the world while you are moving. Good for sneak attacks and escape, as this isn't affected by terrain. - Charm - You whisper sweet nothings into the ears of all that can hear, dropping their defense to lower levels and leaving them open for more punishment than normal. They don't bleed as much, but that's fine, as long as they do bleed. Super Arts:Soul Steal Your gloves aren't just your focuses, they're made to hold things. Using the Super Art allows your hands to steal soul, dealing massive damage to whatever living thing that falls victim to a mere graze of the gloves that you wear. If the victim somehow dies, you take their soul for yourself, and you can use it to engage in more pacts with any sort of demon you'd like. (In this case, you'd get more EXP for a kill, to simplify things for Pro). Exp: 0 Equipment: - Carnation's Trusty Butterfly - A butterfly knife, stained brown from dried blood and as sharp as a Eagle's Eye. - The Human Leather Gloves - Carn's magical focus, now doubled! The left glove hasn't been identified, but her right glove is from the skin of her parents, tanned and turned into a fashionable accessory for going out on the town!
Other: Theme: N's Room - Pokemon Black 2 / White 2 OST, or This. (Shoutouts to Lemonzest1337 because this is dope about 2 minutes in.) Favorite fighting game is Smash Brothers Ultimate, by far. Never really experienced Street Fighter or anything. Favorite fighting game I've seen is Fighter Maker. Watch ProtonJonSA's video on it, it's fucking hilarious.
Name: Carnation Morgan Hendricks Züntér Alias: Skinglove, Champion of Loki, Her Chaotic Mastery, Heir to the Throne of Madness, Morgana, The Warlock Supreme, or Hellborn Age: 18 Nationality: Australia originally, though illegally immigrated to America and was adopted by a mother with Eastern German origin. Gender: Girl. Appearance: An athletic frame boasting a head with medium-length brown hair, rosy cheeks, a scarred forehead, and a maniacal smile. On her body is a hooded sweatshirt from Boston, MA that goes down to the middle of her thighs, and a set of skinny jeans and/or leggings, depending on how cold it is and how lazy she is. Oftentimes she can be seen with blood soaking her clothes, but the hoodie was red to begin with, and the knife was always bloodied. History: Born as a child to two powerful warlocks, Carnation lived a peaceful life honing her capabilities of magical aspects from an early age, showing a large amount of potential with her magical capabilities. Unfortunately, that was only a little less than her life at this point, since she was promised greater power if she did an unspeakable deed and ended the life of her parents. Which she did, and she left her home after setting it on fire with her new powers gained from making that pact.
Afterwards, she wandered as an 8 year old through various cities in Australia, doing as she pleased and doing business with a demon named Antonio, who claimed he was an accountant. He kept track of her unused souls that she stole from pedophiles and such, and she got the souls for him to use as payment for his aid and such. Odd, but quite a good bond nevertheless. The bond even stayed when Carnation was called into a specific job as a demonic investigator for somebody up in New England. After dumping some guy's clothes onto an empty runway, she headed off to New England and met who would soon be her new adoptive mom amongst a bunch of others with similar powers to her.
From there on, everything went by as a blur. She killed for her job when others were afraid to, and she kept gathering souls to give to Antonio. It was quite alright for a long time, until Antonio decided to reveal his true intentions as the Loki. Yes, the Norse God of Trickery Loki. Then on, it was smooth sailing for Carnation. She ran away from her mom after finding out that Loki had wanted her to be his champion, which she accepted gratefully since she was pretty sure her mom was batshit anyway.
Since then, Carn has been traveling the world, getting to know her true strengths and becoming a master of the Streetrat fighting style, as well as advancing a lot of her Warlock powers to capabilites far beyond what they were when she was like 9.
Personality
Motivations: Becoming a suitable champion for Loki, and doing whatever it takes to make that possible. Sexuality: Bicurious and Experimental. Likes:
Blood
Infernal Torment
Loki
Killing people
Warm Pizza
Knives
Kids
Leather
Jackets
Leather Jackets
Fire
Dislikes:
Soup, but only chowder
Geese
Rain
Sleeping Bags
Cardboard Boxes
Motels, namely the cheap kind
Boston
Sydney, Australia
Pedophiles
Not stabbing
General: Carnation is a mad teenager with power at such an intense level of strength that it's almost alarming how she hasn't gone mentally insane from the influx and potency of her own capabilities. She would sooner stab you then trade a Pokemon card with you and she'd much rather do it, too. The death she had been surrounded by might've shaped her to be this way, or it might've been there all along from the start. Regardless, she's all about killing, and she'll gladly do it if you're in her way or you've ever been in her way.
Also, if you offer her cold pizza, she'll take it and stab you. Don't offer her cold pizza. Selling it to her is worse.
Fighting Arts
Skills: Haggling, lying, deceiving, baking, running, climbing, parkour of all shapes and types, pickpocketing, and butterfly knife tricks. She was good with them all when she was 10, but it's only become stronger as time has passed. Fighting Style:Streetrat Style There is no honor. There is no glory. There is only, and will only ever be, victory. In Streetrat Style, you use the environment to your advantage, and whatever you have is also a tool to your success. It can be anything ranging from that empty flask in your coat pocket as it collides with the opponent's skull, to the sand you keep in your shoes to blind someone. If it exists, it can be a weapon, and it will be used. Not only this, but you've been growing up on the streets to learn it, so you've gotten pretty good at dodging whatever comes your way. You dodge shanks like they were thrown wrenches, and you know that the shank only leaves your opponent open to their ultimate failure. Weaknesses: - Defense - Carn's based around not getting hit. She's going to definitely feel what you hit her with if you can land a hit. - Psychology - Bringing up her family or past is a way you'll get her on the aggressive, but if you manage to chip away at a mountain long enough, even it will bring forth an avalanche. Special Techniques: - Fireball - You lob a fireball like it was a child's head towards your foes. It's gonna explode and envelope a good sized area in flames. Not the strongest, but they'll definitely catch on fire. - Shadow Stride - You move like you are merely a cloud of smoke. Within mere seconds, you can slide through darkness and appear 10 feet away from your original location, though you won't be able to influence the world while you are moving. Good for sneak attacks and escape, as this isn't affected by terrain. - Loki's Choice - You throw out a random colored orb of nonsense in front of you. What results is purely up for Loki to decide. Super Arts:[HIGHWAY TO HELL] You call forth a shade from a story you recall being told by the Trickster God, specifically the story of the Hellbent Crusader. The Crusader is armed with a trusty mace and shield combo, and will watch your back for any attacks that come. It will move as fluently as you, and is bound to you until it's health depletes. When it's out of health, it fades away, waiting to be resummoned. Exp: 0 Equipment: - Carnation's Trusty Butterfly - A butterfly knife, stained brown from dried blood and as sharp as a Eagle's Eye. - The Human Leather Gloves - Carn's magical focus, now doubled! The left glove hasn't been identified, but her right glove is from the skin of her parents, tanned and turned into a fashionable accessory for going out on the town!
hey look i did it i posted in the ooc woo
It’s fun to see Carnation again. That said, this world and the world of Hellpact are very different, and her backstory needs to reflect that. Just carrying her over as she was and adding the fighting style section doesn’t make her a viable character. Her magic powers would need to be showcased in her special and supers. Things like the taking of souls and whatnot could happen, but it’ll need to be as a super art (and survivable, so it only takes the soul of the target dies). Otherwise, it’s not something she’ll be able to do. In Hellpact spirits and demons operated very specifically, but this world is more open. Actual Loki or Norse mythology wasn’t a dealer in souls, not all that bad a guy (setting aside the Ragnarok story, which was only believed by one subset of the Norse and adopted by Christians to showcase a “Satan figure” to the Norse to help with conversions). His trickery was, usually, mostly benign and used to teach the lesson that “sometimes shit just happens.” If you want to have Carnation as his champion and channel him, you’ll probably want to make her less murder-happy. So to make her viable, you’ll need to edit her history, make sure all abilities described in her history match her techniques, and possibly refine the champion aspect.
Also, her current super art as is, needs to be changed. A permanent summon with its own health bar isn’t feasible, as a super art should only function for a single post of combat. Change that bit and it’s a fine super art.
Name: Christopher Falcon Alias: "The Street Samurai of Brazil" Age: 19 Nationality: Brazil Gender: A boy, as girly as he looks like. Appearance: A somewhat tanned skintone with blue eyes and a smooth, straight black hair that goes a bit down further his waist. His body is somewhat slender, but with the results of rigorous training and some scars that are the consequence of his fighting life. Far from being a body builder, but with some muscle developed - as far as his rather androgynous appearance goes. His clothing consists mostly of a tanktop, a pair of gloves, the common "baggy pants" used by Ninja and a pair of tabi. Hair is always kept in a ponytail, as both as a matter of preference and practicality.
History: Kurenai-Ryu dojo has a bit of history in both Japan and Brazil - formed by descendants of Hanzo Hattori and Kirigakure Saizo, they were nearly extinct by the time that Japan had the Meiji Restoration. However, practitioners who kept the tradition alive spread the ways of the dojo to every country they could. Cue the Japanese mass imigration of 1908 and a few Kurenai Ryu representatives spreading around from the moment they got off the Kasato-Maru.
More than a century later, A certain pretty boy who's been training on the style since childhood managed to make quite a name for himself. Little is known about his origins or his true identity, except he was adopted by the Kurenai Ryu masters and showed a natural talent for it. When he started witnessing a skyrocket in crime rates, at first, he used his knowledge to protect himself. Then, when a former student of the Dojo with a grudge came in, stormed the place and started a smearing campaign on the internet, Chris decided to take matters into his own hands. After taking care of the salty ex-student, he was approached by a livestreamer and offered an interesting proposal: Beating up thugs and nasty mutants known as the "Rakshasa" for the crowds on social media to have something to watch while he could easily clean up the name of his school.
And soon, Eva Roulette got her attention on the "Street Samurai of Brazil" and the large fanbase he earned.
Personality
Motivations: His main motivation are the vows to his dojo, and a bit of a personal enjoyment in being a vigilante himself. Sexuality: He's straight to the point of beating men when they attempt to flirt with him. Likes:
Reading. His favorite authors are Sun Tzu and Ludwig Von Mises
Cute animals, like Hamsters, Raccoons and Squirrels.
Cookies and Coffee
Dislikes:
Guys hitting on him
Television
Alcohol
General: Pretty chill guy, even though problems come to hit him hard. He's far from being the stoic, arrogant martial arts expert and a compassionate at times. He's not bloodthirsty, even though he loves the thrills of a good fight. He can easily get bored when he has to deal with mundane, slice of life situations where "nothing interesting happens at all".
Fighting Arts
Skills: He's an agile traceur, able to use online technology with ease and stealth to an extent. Fighting Style: Kurenai-Ryu is a style of Ninjutsu that was created by the descendants of Hanzo Hattori and Saizo Kirigakure after Ieyasu unified Japan. With the ban of weaponry in the 16th century, only special agents of the Shogunate were able to practice the arts. It faced a decline in the Meiji restoration era, but it returned with full force when Ninja movies became a fad in 1980's.
Kurenai Ryu focuses in taijutsu, mostly in the use of kicks and leg-based grappling to pin down and strike opponents. The strikes focuse on hitting the pressure points that could immobilize enemies or bring them off-balance while grappling is a way to "beat a bunch of bastards using this bastard". Kurenai Ryu ninjas also use a lot of Chi, but instead of shooting, they channel it to enhance their durability and strength, making legs stronger than steel.
Weaknesses: Being a leg-based martial art, expect him to be in a big disadvantage if he can't kick. And Kurenai Ryu is focused in fighting against large numbers of foes at once, so he's not quite the best in ring battles. Special Techniques:
Oborozuki: A somersault kick that hurls the opponent upwards.
Seiryuu no Mai: A stylish three hits combo that is executed in the air, tossing the opponent back in the last blow.
Shirohebi: A grapple with the legs. Opponents hit by this will get themselves swirling and slammed to the ground.
Super Arts: Kirin Matsuri Kyaku: Chris darts around in a Pentagram-like movement, stunning enemies. Then he jumps up and kicks down, Kamen Rider style, which ends with a big burst of chi. Exp: 0 Equipment: A few shuriken he carries with him, in case he needs to keep enemies at bay.
Other: While he has a background as an internet celebrity, it doesn't interfere much on personal interactions - I don't intend to make this character be a victim of the fame tampering with his views, but rather as a rather energetic young lad. Characters who are familiar with livestream are a bonus for interaction and, while I prefer having the concept simple, room for social development is always welcome. For a personal motif, go with Loud Faith, by T.Stebbins.
As a beat'em up Junkie myself, both the games that range from the old-school arcades and the more modern, fresh takes on the genre are equal in my book. My favorite old-school entry in the genre is TMNT Hyperstone Heist, and in the modern age, I'll stick with the Musou games. Even the Non Koei Tecmo ones like Fate Extella Link.
Name: Christopher Falcon Alias: "The Street Samurai of Brazil" Age: 19 Nationality: Brazil Gender: A boy, as girly as he looks like. Appearance: A somewhat tanned skintone with blue eyes and a smooth, straight black hair that goes a bit down further his waist. History: Kurenai-Ryu dojo has a bit of history in both Japan and Brazil - formed by descendants of Hanzo Hattori and Kirigakure Saizo, they were nearly extinct by the time that Japan had the Meiji Restoration. However, practitioners who kept the tradition alive spread the ways of the dojo to every country they could. Cue the Japanese mass imigration of 1908 and a few Kurenai Ryu representatives spreading around from the moment they got off the Kasato-Maru.
More than a century later, A certain pretty boy who's been training on the style since childhood managed to make quite a name for himself. Little is known about his origins or his true identity, except he was adopted by the Kurenai Ryu masters and showed a natural talent for it. When he started witnessing a skyrocket in crime rates, at first, he used his knowledge to protect himself. Then, when a former student of the Dojo with a grudge came in, stormed the place and started a smearing campaign on the internet, Chris decided to take matters into his own hands. After taking care of the salty ex-student, he was approached by a livestreamer and offered an interesting proposal: Beating up thugs and nasty mutants known as the "Rakshasa" for the crowds on social media to have something to watch while he could easily clean up the name of his school.
And soon, Eva Roulette got her attention on the "Street Samurai of Brazil" and the large fanbase he earned.
Personality
Motivations: His main motivation are the vows to his dojo, and a bit of a personal enjoyment in being a vigilante himself. Sexuality: He's straight to the point of beating men when they attempt to flirt with him. Likes:
Reading. His favorite authors are Sun Tzu and Ludwig Von Mises
Cute animals, like Hamsters, Raccoons and Squirrels.
Cookies and Coffee
Dislikes:
Guys hitting on him
Television
Alcohol
General: Pretty chill guy, even though problems come to hit him hard. He's far from being the stoic, arrogant martial arts expert and a compassionate at times. He's not bloodthirsty, even though he loves the thrills of a good fight. He can easily get bored when he has to deal with mundane, slice of life situations where "nothing interesting happens at all".
Fighting Arts
Skills: He's an agile traceur, able to use online technology with ease and stealth to an extent. Fighting Style: Kurenai-Ryu is a style of Ninjutsu that was created by the descendants of Hanzo Hattori and Saizo Kirigakure after Ieyasu unified Japan. With the ban of weaponry in the 16th century, only special agents of the Shogunate were able to practice the arts. It faced a decline in the Meiji restoration era, but it returned with full force when Ninja movies became a fad in 1980's.
Kurenai Ryu focuses in taijutsu, mostly in the use of kicks and leg-based grappling to pin down and strike opponents. The strikes focuse on hitting the pressure points that could immobilize enemies or bring them off-balance while grappling is a way to "beat a bunch of bastards using this bastard". Kurenai Ryu ninjas also use a lot of Chi, but instead of shooting, they channel it to enhance their durability and strength, making legs stronger than steel.
Weaknesses: Being a leg-based martial art, expect him to be in a big disadvantage if he can't kick. And Kurenai Ryu is focused in fighting against large numbers of foes at once, so he's not quite the best in ring battles. Special Techniques:
Oborozuki: A somersault kick that hurls the opponent upwards.
Seiryuu no Mai: A stylish three hits combo that is executed in the air, tossing the opponent back in the last blow.
Shirohebi: A grapple with the legs. Opponents hit by this will get themselves swirling and slammed to the ground.
Super Arts: Kirin Matsuri Kyaku: Chris darts around in a Pentagram-like movement, stunning enemies. Then he jumps up and kicks down, Kamen Rider style, which ends with a big burst of chi. Exp: 0 Equipment: A few shuriken he carries with him, in case he needs to keep enemies at bay.
Other: He simply loves Eurobeat. His "theme song" is Loud Faith, by T. Stebbins.
Overall a great application, with just a few minor issues. A single sentence appearance isn’t enough detail. Also the other section is missing an important detail I’ve hidden in the OOC to make sure people are paying attention.
Name: Light Void Alias: N/A Age: '25' Nationality: The Void Gender: Lady Appearance: 1.7m, 60 kilos, her only set of clothing is her top as her dress is attached to her body. Much like a shark she has sharp teeth she can easily replace. Her ears can fold and move up and down, she'll usually do this subconsciously depending on her mood. Her fingers and feet are very sharp so she is careful with them. Otherwise she looks much like her picture, bottom heavy and all. History: Light comes from the Void, you know, the place where all those eldritch creatures you hear of with tentacles and mouths and eyes everywhere that eat the sanity of people. Of course she isn't anything like that, which would disappoint the cultists that summoned her to this realm if they didn't need to do a suicide pact to complete their ritual. Being from the Void, Light has access to a lot of knowledge, and didn't really need to do much to learn the way to act or speak in this physical world. All she had to do was make a disguise from herself to stop the people running away from her so she could explore this new world of wonders. A world of food, fun, and lots and lots of people with lives and stories to tell! While the Void was a nice place to be, this was a fun change of pace. Of course having a wide eyed outlook on the world and a trusting personality gets you in all sorts of trouble with local criminals and everything, who end up regretting thinking she was an easy mark. Soon Light gained a bit of a rep in the underworld of this strange disguised figure that came off as a naive girl that turned out to be some kind of monster that guns didn't stop, like something out of a horror book. Light herself didn't go looking for a fight, but when you wander into the odd alleyway out of curiosity or cause a commotion at a crime family restaurant because you sort of look like a detective and your luck causes a scene involving a spork and an icecube, well... This word eventually made its way along the grapevine to Eve Roulette, who was interested in this strange girl who fought crime and was said to be immune to bullets. Seeing as Light wasn't that far from New Carona, the rumors of her activities coming from only a few cities over, it wasn't that hard for her to find a lady in a typical trenchcoat getup but wearing a mask instead of sunglasses considering Light tended to frequent the same few restaurants. Being called by Eve with the promise of food, Light made her way there and would soon meet her new partners in crime fighting.
Personality
Motivations: Light's motivations are pretty simple. Fun, Food, and Friends. She isn't interested in status or wealth, but will not fight against those things as she knows they do lead to what shes really into. Sexuality: Open Likes:
Food, especially Meat.
Music
Games
Dislikes:
Cruel people
Edgelords
Churches (Shes more afraid of them than hates them, and even she will admit her fear is irrational.)
General: Light is a fun loving, peppy, very happy person who is just here to have fun. She is incredibly slow to anger, and will take losing a fight with excitement, or will be very honorable/consoling when she wins. She will try to make friends with people, almost to the point of annoying them. Lacking any real malice or care, she will usually accept what she hears as truth if it isn't too obvious of a lie, but even then she wont act upon what she's learned fully. While she can come off as an airhead, behind that facade is someone who is deviously intelligent and observant, and will use her fun loving persona and observant nature to often point out things as jokes that seem far-fetched, but are actually true. Sometimes much to the confusion of the people around her, Light will talk about something alien, usually breaking the 4th wall while doing it. She'll do this sometimes for a joke, sometimes as an offhanded remark, or just sometimes on accident.
Fighting Arts
Skills:
Unintentional Silver Tongue: Light is very good at reasoning and has a silver tongue because of it, but if this is intentional or not is hard to say for anyone who knows her.
Excellent Acrobat: Due to needing to balance on what are essentially spikes all her life, Light has an insane sense of balance and is very hard to knock off balance.
Song and Dance: Light can sing and dance, although its a bit alien in how she does this. Especially singing, she tends to not sing in public all that much due to tending to sing in Eldritch.
R'Lyehian Language: English isn't Light's first language, Eldritch is.
Fighting Style: Since she is a creature from the Void, she has a few eldritch abilities such as insane regeneration, enhanced strength, and the power of the Void itself. Light fights playfully instead of anything serious, using a more cartoony style that involves basic punches and kicks, trading blows, rushes, and grapples in the form of hugs, she loves hugs. Although her fighting style can be seen as a bit simple, her enhanced strength and regeneration allows her to trade blows and get away with stuff she shouldn't be able to. Additionally she can call upon the power of the Void, stealing the light and soul from the air around her and from her opponent to fuel these abilities. Be careful of those hugs!
Regeneration: Light has outstanding regenerating properties, and can regenerate from nearly any injury including having her head cut off, being melted, being turned to ash, and lots of other nasty things. She can regenerate from mental attacks and magic attacks, but these take longer to heal. She can freely attach severed limbs, and if her head is severed she can still sort of control her body for a little while. This doesn't stop her from getting hurt, and with enough damage or pain she'll go unconscious.
Eldritch Strength: Light has enhanced strength relative to her frame, and her strength is difficult for even an engineered human to match.
Void Touch: Being from the Void, Light saps away the light and soul of the world. As long as she touches something, it starts to slowly lose its soul, signified by a creepy feeling when she touches someone. The more of their soul that she siphons away, the more paranoid and fearful they will become. If the person stops touching Light, they'll slowly regain their soul and unless the whole soul is taken, they can heal back their soul fully from the point where Light started touching them with no lingering effects. While this does no damage, it fuels her void abilities. If someone loses their soul entirely, they'll be devoured by the Void. Thankfully this takes a long time. Energy/magic barriers lose their effect very quickly however, often being made of the light she tends to devour.
Weaknesses:
Manufactured Weakness: Since Light is a bit of Eldritch and Demon, being from the Void, she is very easily bound by anything man-made. So while she can easily break out of say, vines or spider silk; ropes, tape, chains, and string or anything that was manufactured she has an extremely difficult time dealing with. Additionally manufactured chemical attacks have a greater effect on her, although she can eventually build up an immunity to something if exposed to it for too long.
Unlucky: Being a creature of the Void, the physical world finds her detestable and will do what it can to make her go away. This gives Light some insanely bad luck, to the point where it can be almost comical.
Silly Persona: Light is so cheery and fun loving that she refuses to use her more lethal ways of attacking as they would mean there wouldn't be anyone left to play with her. This personality of hers also makes her very gullible, as while she does understand good and bad, she just doesn't care and is just along for the ride. Plus if the other person can offer her a good reward, she'll often take the job if it doesn't involve her killing innocents. Shes also incredibly easy to talk down most of the time, even mid fight.
Soft Terrain Issues: Light has difficulty moving on soft terrain due to her sharp feet.
Special Techniques:
Sharp Void: Light dashes through her opponent while cloaked in void energy. While dashing, Light is immune to everything and will pass through energy and living things, damaging them as if she had actually slashed them. Has a cooldown between uses, which is reduced every time she damages someone. If used while on cooldown, she'll dash forward but wont go through anything and is fully vulnerable. Her enemies will know when its off cooldown as she'll look like shes passively 'stealing' pure darkness from the air.
Focused Regeneration: Light focuses and heals herself after a short time.
Void Rift: Light slashes the air to open a rift. She can pass through this rift to teleport somewhere along her sightlines. Only Light herself and things she is wearing can pass through this rift.
Super Arts: "A bad time.": Light asks for combat to stop for a moment, and if she is attacked, she decides to fight more brutally for a short time to teach them a lesson. She'll put on sunglasses and brutally attack whoever didn't respect her wishes, using anything nearby, including things that could break the 4th wall, to pound them into the dirt.
Exp: 0 Equipment: Disguise to move through the city with while not fighting.
Other: Light loves to eat and can eat as much or maybe more than a Shonen Protagonist. Of course there is no way to actually compare her to a comic book/anime character, so theres no way of saying that one way or another. She did try a few arcade games, one of them being Golden Axe, but she got frustrated with how they wanted so many quarters she could use for food instead.
Name: Light Void Alias: N/A Age: '25' Nationality: The Void Gender: Lady Appearance: 1.7m, 60 kilos, her only set of clothing is her top as her dress is attached to her body. Much like a shark she has sharp teeth she can easily replace. Her ears can fold and move up and down, she'll usually do this subconsciously depending on her mood. Her fingers and feet are very sharp so she is careful with them. Otherwise she looks much like her picture, bottom heavy and all. History: Light comes from the Void, you know, the place where all those eldritch creatures you hear of with tentacles and mouths and eyes everywhere that eat the sanity of people. Of course she isn't anything like that, which would disappoint the cultists that summoned her to this realm if they didn't need to do a suicide pact to complete their ritual. Being from the Void, Light has access to a lot of knowledge, and didn't really need to do much to learn the way to act or speak in this physical world. All she had to do was make a disguise from herself to stop the people running away from her so she could explore this new world of wonders. A world of food, fun, and lots and lots of people with lives and stories to tell! While the Void was a nice place to be, this was a fun change of pace. Of course having a wide eyed outlook on the world and a trusting personality gets you in all sorts of trouble with local criminals and everything, who end up regretting thinking she was an easy mark. Soon Light gained a bit of a rep in the underworld of this strange disguised figure that came off as a naive girl that turned out to be some kind of monster that guns didn't stop, like something out of a horror book. Light herself didn't go looking for a fight, but when you wander into the odd alleyway out of curiosity or cause a commotion at a crime family restaurant because you sort of look like a detective and your luck causes a scene involving a spork and an icecube, well... This word eventually made its way along the grapevine to Eve Roulette, who was interested in this strange girl who fought crime and was said to be immune to bullets. Seeing as Light wasn't that far from New Carona, the rumors of her activities coming from only a few cities over, it wasn't that hard for her to find a lady in a typical trenchcoat getup but wearing a mask instead of sunglasses considering Light tended to frequent the same few restaurants. Being called by Eve with the promise of food, Light made her way there and would soon meet her new partners in crime fighting.
Personality
Motivations: Light's motivations are pretty simple. Fun, Food, and Friends. She isn't interested in status or wealth, but will not fight against those things as she knows they do lead to what shes really into. Sexuality: Open Likes:
Food, especially Meat.
Music
Games
Dislikes:
Cruel people
Edgelords
Churches (Shes more afraid of them than hates them, and even she will admit her fear is irrational.)
General: Light is a fun loving, peppy, very happy person who is just here to have fun. She is incredibly slow to anger, and will take losing a fight with excitement, or will be very honorable/consoling when she wins. She will try to make friends with people, almost to the point of annoying them. Lacking any real malice or care, she will usually accept what she hears as truth if it isn't too obvious of a lie, but even then she wont act upon what she's learned fully. While she can come off as an airhead, behind that facade is someone who is deviously intelligent and observant, and will use her fun loving persona and observant nature to often point out things as jokes that seem far-fetched, but are actually true. Sometimes much to the confusion of the people around her, Light will talk about something alien, usually breaking the 4th wall while doing it. She'll do this sometimes for a joke, sometimes as an offhanded remark, or just sometimes on accident.
Fighting Arts
Skills:
Unintentional Silver Tongue: Light is very good at reasoning and has a silver tongue because of it, but if this is intentional or not is hard to say for anyone who knows her.
Excellent Acrobat: Due to needing to balance on what are essentially spikes all her life, Light has an insane sense of balance and is very hard to knock off balance.
Song and Dance: Light can sing and dance, although its a bit alien in how she does this. Especially singing, she tends to not sing in public all that much due to tending to sing in Eldritch.
R'Lyehian Language: English isn't Light's first language, Eldritch is.
Fighting Style: Since she is a creature from the Void, she has a few eldritch abilities such as insane regeneration, enhanced strength, and the power of the Void itself. Light fights playfully instead of anything serious, using a more cartoony style that involves basic punches and kicks, trading blows, rushes, and grapples in the form of hugs, she loves hugs. Although her fighting style can be seen as a bit simple, her enhanced strength and regeneration allows her to trade blows and get away with stuff she shouldn't be able to. Additionally she can call upon the power of the Void, stealing the light and soul from the air around her and from her opponent to fuel these abilities. Be careful of those hugs!
Regeneration: Light has outstanding regenerating properties, and can regenerate from nearly any injury including having her head cut off, being melted, being turned to ash, and lots of other nasty things. She can regenerate from mental attacks and magic attacks, but these take longer to heal. She can freely attach severed limbs, and if her head is severed she can still sort of control her body for a little while. This doesn't stop her from getting hurt, and with enough damage or pain she'll go unconscious.
Eldritch Strength: Light has enhanced strength relative to her frame, and her strength is difficult for even an engineered human to match.
Void Touch: Being from the Void, Light saps away the light and soul of the world. As long as she touches something, it starts to slowly lose its soul, signified by a creepy feeling when she touches someone. The more of their soul that she siphons away, the more paranoid and fearful they will become. If the person stops touching Light, they'll slowly regain their soul and unless the whole soul is taken, they can heal back their soul fully from the point where Light started touching them with no lingering effects. While this does no damage, it fuels her void abilities. If someone loses their soul entirely, they'll be devoured by the Void. Thankfully this takes a long time. Energy/magic barriers lose their effect very quickly however, often being made of the light she tends to devour.
Weaknesses:
Manufactured Weakness: Since Light is a bit of Eldritch and Demon, being from the Void, she is very easily bound by anything man-made. So while she can easily break out of say, vines or spider silk; ropes, tape, chains, and string or anything that was manufactured she has an extremely difficult time dealing with. Additionally manufactured chemical attacks have a greater effect on her, although she can eventually build up an immunity to something if exposed to it for too long.
Unlucky: Being a creature of the Void, the physical world finds her detestable and will do what it can to make her go away. This gives Light some insanely bad luck, to the point where it can be almost comical.
Silly Persona: Light is so cheery and fun loving that she refuses to use her more lethal ways of attacking as they would mean there wouldn't be anyone left to play with her. This personality of hers also makes her very gullible, as while she does understand good and bad, she just doesn't care and is just along for the ride. Plus if the other person can offer her a good reward, she'll often take the job if it doesn't involve her killing innocents. Shes also incredibly easy to talk down most of the time, even mid fight.
Soft Terrain Issues: Light has difficulty moving on soft terrain due to her sharp feet.
Special Techniques:
Sharp Void: Light dashes through her opponent while cloaked in void energy. While dashing, Light is immune to everything and will pass through energy and living things, damaging them as if she had actually slashed them. Has a cooldown between uses, which is reduced every time she damages someone. If used while on cooldown, she'll dash forward but wont go through anything and is fully vulnerable. Her enemies will know when its off cooldown as she'll look like shes passively 'stealing' pure darkness from the air.
Focused Regeneration: Light focuses and heals herself after a short time.
Void Rift: Light slashes the air to open a rift. She can pass through this rift to teleport somewhere along her sightlines. Only Light herself and things she is wearing can pass through this rift.
Super Arts: "A bad time.": Light asks for combat to stop for a moment, and if she is attacked, she decides to fight more brutally for a short time to teach them a lesson. She'll put on sunglasses and brutally attack whoever didn't respect her wishes, using anything nearby, including things that could break the 4th wall, to pound them into the dirt.
Exp: 0 Equipment: Disguise to move through the city with while not fighting.
Other: Light loves to eat and can eat as much or maybe more than a Shonen Protagonist. Of course there is no way to actually compare her to a comic book/anime character, so theres no way of saying that one way or another. She did try a few arcade games, one of them being Golden Axe, but she got frustrated with how they wanted so many quarters she could use for food instead.
You’ve been working with me on this in private so you know that it’s approved. Just keep in mind I do still have reservations about some of her powerset and reserve the right to nerf or defeat her at any point I think something could be getting out of hand.
Name: Christopher Falcon Alias: "The Street Samurai of Brazil" Age: 19 Nationality: Brazil Gender: A boy, as girly as he looks like. Appearance: A somewhat tanned skintone with blue eyes and a smooth, straight black hair that goes a bit down further his waist. His body is somewhat slender, but with the results of rigorous training and some scars that are the consequence of his fighting life. Far from being a body builder, but with some muscle developed - as far as his rather androgynous appearance goes. His clothing consists mostly of a tanktop, a pair of gloves, the common "baggy pants" used by Ninja and a pair of tabi. Hair is always kept in a ponytail, as both as a matter of preference and practicality.
History: Kurenai-Ryu dojo has a bit of history in both Japan and Brazil - formed by descendants of Hanzo Hattori and Kirigakure Saizo, they were nearly extinct by the time that Japan had the Meiji Restoration. However, practitioners who kept the tradition alive spread the ways of the dojo to every country they could. Cue the Japanese mass imigration of 1908 and a few Kurenai Ryu representatives spreading around from the moment they got off the Kasato-Maru.
More than a century later, A certain pretty boy who's been training on the style since childhood managed to make quite a name for himself. Little is known about his origins or his true identity, except he was adopted by the Kurenai Ryu masters and showed a natural talent for it. When he started witnessing a skyrocket in crime rates, at first, he used his knowledge to protect himself. Then, when a former student of the Dojo with a grudge came in, stormed the place and started a smearing campaign on the internet, Chris decided to take matters into his own hands. After taking care of the salty ex-student, he was approached by a livestreamer and offered an interesting proposal: Beating up thugs and nasty mutants known as the "Rakshasa" for the crowds on social media to have something to watch while he could easily clean up the name of his school.
And soon, Eva Roulette got her attention on the "Street Samurai of Brazil" and the large fanbase he earned.
Personality
Motivations: His main motivation are the vows to his dojo, and a bit of a personal enjoyment in being a vigilante himself. Sexuality: He's straight to the point of beating men when they attempt to flirt with him. Likes:
Reading. His favorite authors are Sun Tzu and Ludwig Von Mises
Cute animals, like Hamsters, Raccoons and Squirrels.
Cookies and Coffee
Dislikes:
Guys hitting on him
Television
Alcohol
General: Pretty chill guy, even though problems come to hit him hard. He's far from being the stoic, arrogant martial arts expert and a compassionate at times. He's not bloodthirsty, even though he loves the thrills of a good fight. He can easily get bored when he has to deal with mundane, slice of life situations where "nothing interesting happens at all".
Fighting Arts
Skills: He's an agile traceur, able to use online technology with ease and stealth to an extent. Fighting Style: Kurenai-Ryu is a style of Ninjutsu that was created by the descendants of Hanzo Hattori and Saizo Kirigakure after Ieyasu unified Japan. With the ban of weaponry in the 16th century, only special agents of the Shogunate were able to practice the arts. It faced a decline in the Meiji restoration era, but it returned with full force when Ninja movies became a fad in 1980's.
Kurenai Ryu focuses in taijutsu, mostly in the use of kicks and leg-based grappling to pin down and strike opponents. The strikes focuse on hitting the pressure points that could immobilize enemies or bring them off-balance while grappling is a way to "beat a bunch of bastards using this bastard". Kurenai Ryu ninjas also use a lot of Chi, but instead of shooting, they channel it to enhance their durability and strength, making legs stronger than steel.
Weaknesses: Being a leg-based martial art, expect him to be in a big disadvantage if he can't kick. And Kurenai Ryu is focused in fighting against large numbers of foes at once, so he's not quite the best in ring battles. Special Techniques:
Oborozuki: A somersault kick that hurls the opponent upwards.
Seiryuu no Mai: A stylish three hits combo that is executed in the air, tossing the opponent back in the last blow.
Shirohebi: A grapple with the legs. Opponents hit by this will get themselves swirling and slammed to the ground.
Super Arts: Kirin Matsuri Kyaku: Chris darts around in a Pentagram-like movement, stunning enemies. Then he jumps up and kicks down, Kamen Rider style, which ends with a big burst of chi. Exp: 0 Equipment: A few shuriken he carries with him, in case he needs to keep enemies at bay.
Other: While he has a background as an internet celebrity, it doesn't interfere much on personal interactions - I don't intend to make this character be a victim of the fame tampering with his views, but rather as a rather energetic young lad. Characters who are familiar with livestream are a bonus for interaction and, while I prefer having the concept simple, room for social development is always welcome. For a personal motif, go with Loud Faith, by T.Stebbins.
As a beat'em up Junkie myself, both the games that range from the old-school arcades and the more modern, fresh takes on the genre are equal in my book. My favorite old-school entry in the genre is TMNT Hyperstone Heist, and in the modern age, I'll stick with the Musou games. Even the Non Koei Tecmo ones like Fate Extella Link.
Appearance: Sam is a very large individual standing at 2.21 meters and weighing around 136 kilograms. While he's not a hulking beast like Zangief, he is still packing a lot of muscle under his bulky coat. Speaking of, the man almost never takes off his clothes, and when he does he's always discrete about it making sure people don't see his malformed body underneath. If you were to see under his highwayman getup you'd be greeted with the sight of pale grey flesh, Sam's skin seems to both sag and be firm at the same time. Sam's face is also not the prettiest thing to look at having creases and wrinkles everywhere, the only redeeming quality being his deep blue eyes, and remarkably well kept black hair.
History: Sam's early life was nothing particularly special for an Aussie farm kid, he did all the normal boy things like go to school and play with friends. Sam always saw himself as a farm boy though, never once did his mind every stray from wanting to take over the family farm. The only thing that rivalled his determination to take over the family business was his love of folk tales, especially ones about the mysterious and magical ways of the indigenous Australian people or the wild outlaws like Ned Kelly.
It was only in his mid-twenties did something in Sam's life drastically change. By this point, Sam had taken the helm of the family farm and was looking for a girl who'd be willing to marry him, but he'd also noticed that all the normal jobs he did around the farm were getting harder. Originally he thought it was just that he was getting older, but after doing a quick bit of research online he found out that the body didn't start to degrade for at least a few more years. So Sam went to get himself looked at see what was wrong, this is when Sam's life got flipped upside down.
Sam was diagnosed with ALS. He only had a projected 3 more years to live, though he was encouraged with statistics of those who'd managed to outlive their expiration dates by many years. None of that mattered to Sam, it didn't matter if he lives 3 more years or 6 more years, either way, his life had just been cut short. This is what lead Sam to start seeking out every kind of treatment he could find on the internet, looking up all the hospitals that offered special ALS treatment. But none of them worked. Transplants, nerve therapy, nothing. He'd spent 2 of his three remaining years trying to find a way to beat his condition, and he was running out of options.
Desperate for a cure Sam started looking in less and less savoury locations, eventually finding himself in contact with some people who were doing... Kida sorta super illegal genetic testing, with dangerous chemicals and compounds, deemed unsafe for medical use. This of obviously wasn't a concern for Sam anymore, who at this stage was struggling to speak let alone walk. The only thing that mattered to him was the incredible 100% success rate that these people had, and it really didn't matter if they were lying or not at this point, for Sam it was do or die. Funny thing is the 100% success rate wasn't a lie at all, they just neglected to mention the horrible mutations and side effects that came with their cure.
After his 'cure' Sam decided to make a new name for himself, modelling himself of the many outlaws and highwayman that he'd loved as a kid. Roaming the countryside surviving of what little scraps of food he was able to plunder, and looking for a way to live in his prison of a body. That's when Eve Roulette made contact with him and proposed he help her clean the planet of some filth. Not having any reason to refuse Sam accepted Eve's offer.
Personality
Motivations: Sam just wants to find a new life, maybe meet some people he could call friends. And the thought of pounding on some low life shit stains is also quite appealing.
Sexuality: Straight. Though he's pretty sure he's not cut out for that kind of thing anymore.
Likes:
Animals
Horse tranquillizer
The country
Kids
Large doorways
Dislikes:
Cameras
Fragile objects
Impatient people
Running
General: Sam used to be a cheery outgoing gentleman before the mutations, he was always ready to meet new people and chat. Now he's much more reserved preferring to keep to himself despite his deep longing for companionship. He's also a lot more of a, punch now talk never kind of guy, he's the dude who'd just walk up to the villain while they did their evil monologue and just punch them in the face. When he is in a conversation with someone he tends to prefer grunts and gestures over speaking, mostly because it's hard for him to speak because of his condition.
Fighting Arts
Skills: Stew cooking god- This man can make a half decent stew out of practically anything. Who knows what kind of stuff he could whip together with proper ingredients.
Tall- Can always reach the top shelf.
Fighting Style: Sam isn't an experienced fighter in the slightest, relying on his brute force and durability to come out on top in battle. While nothing beats a solid punch, Sam knows that he's very slow and tries to overpower his opponents with grapples or by intentionally taking hits so he can get an opening for a counter attack.
Sam's mutations did a lot more than fix his crippling weakness and fatigue, in fact, they improved his musculature and made him much much stronger than the ordinary man, able to perform great feats of strength. Hitting Sam wouldn't feel that much different from hitting a block of steel, this is not only because he's a totally jacked unit but also because his muscles are always tensed. This tension is a side effect from his mutation attempting to repair the neural links between his muscles and his brain. His body also repairs itself at an abnormally fast rate, around three times faster than normal. So his healing is quick comparatively, but it's not going to be saving his skin in the middle of a fight.
Weaknesses: The Chad stride- Because of Sam's constantly flexed muscles he has to actively fight against his body in order to get it moving, this, in turn, makes him tediously slow. Anyone who can jog and has half a brain could avoid Sam almost indefinitely.
Dam boi he thicc- Sam is a big guy, no question about that but in combat size doesn't always mean everything. Especially considering how slow he is, Sam struggles with projectiles most of the time his only option being to take the hit.
Special Techniques:
Knock knock- Sam holds out his hands ready to catch the next attack throw his way. If a melee attack connects with Sam (Be it fist or sword) Sam will clamp his hand down on the attack and then pull the foe into a powerful punch. (Doesn't work against projectiles)
Pop pop- Sam aim's low swiping at an opponents legs in an attempt to grab them. If this connects Sam will pull his opponent's leg into the air before swinging them up then slamming them into the ground. (Think what Hulk did to Loki in the avenger's movie but only one time.)
Fight these tears- Sam pulls his head back before performing a powerful headbutt ignoring attacks along the way. (Super armour headbutt basically.)
Super Arts: Gon' give it to ya- After a brief windup Sam charges forward tackling anyone unfortunate enough to be caught in his way. Sam will grab onto the target so they can't escape and run them into the nearest wall or hard obstacle. After brutally slamming them into said wall/obstacle he finally lets them go dropping them to the floor... But I'm not done yet! Sam then leans down and grabs both his opponents legs and pick them up before slamming them lengthways into whatever obstacle he rammed them into earlier.
Exp: 0
Equipment: Same is a wanderer, nothing but the clothes on his back and the hat on his head.
Other: Sam may or may not be ticklish behind his right ear. Oh yeah Time Crisis baby, gimme that saucy shooter action. Theme song:
Appearance: Sam is a very large individual standing at 2.21 meters and weighing around 136 kilograms. While he's not a hulking beast like Zangief, he is still packing a lot of muscle under his bulky coat. Speaking of, the man almost never takes off his clothes, and when he does he's always discrete about it making sure people don't see his malformed body underneath. If you were to see under his highwayman getup you'd be greeted with the sight of pale grey flesh, Sam's skin seems to both sag and be firm at the same time. Sam's face is also not the prettiest thing to look at having creases and wrinkles everywhere, the only redeeming quality being his deep blue eyes, and remarkably well kept black hair.
History: Sam's early life was nothing particularly special for an Aussie farm kid, he did all the normal boy things like go to school and play with friends. Sam always saw himself as a farm boy though, never once did his mind every stray from wanting to take over the family farm. The only thing that rivalled his determination to take over the family business was his love of folk tales, especially ones about the mysterious and magical ways of the indigenous Australian people or the wild outlaws like Ned Kelly.
It was only in his mid-twenties did something in Sam's life drastically change. By this point, Sam had taken the helm of the family farm and was looking for a girl who'd be willing to marry him, but he'd also noticed that all the normal jobs he did around the farm were getting harder. Originally he thought it was just that he was getting older, but after doing a quick bit of research online he found out that the body didn't start to degrade for at least a few more years. So Sam went to get himself looked at see what was wrong, this is when Sam's life got flipped upside down.
Sam was diagnosed with ALS. He only had a projected 3 more years to live, though he was encouraged with statistics of those who'd managed to outlive their expiration dates by many years. None of that mattered to Sam, it didn't matter if he lives 3 more years or 6 more years, either way, his life had just been cut short. This is what lead Sam to start seeking out every kind of treatment he could find on the internet, looking up all the hospitals that offered special ALS treatment. But none of them worked. Transplants, nerve therapy, nothing. He'd spent 2 of his three remaining years trying to find a way to beat his condition, and he was running out of options.
Desperate for a cure Sam started looking in less and less savoury locations, eventually finding himself in contact with some people who were doing... Kida sorta super illegal genetic testing, with dangerous chemicals and compounds, deemed unsafe for medical use. This of obviously wasn't a concern for Sam anymore, who at this stage was struggling to speak let alone walk. The only thing that mattered to him was the incredible 100% success rate that these people had, and it really didn't matter if they were lying or not at this point, for Sam it was do or die. Funny thing is the 100% success rate wasn't a lie at all, they just neglected to mention the horrible mutations and side effects that came with their cure.
After his 'cure' Sam decided to make a new name for himself, modelling himself of the many outlaws and highwayman that he'd loved as a kid. Roaming the countryside surviving of what little scraps of food he was able to plunder, and looking for a way to live in his prison of a body. That's when Eve Roulette made contact with him and proposed he help her clean the planet of some filth. Not having any reason to refuse Sam accepted Eve's offer.
Personality
Motivations: Sam just wants to find a new life, maybe meet some people he could call friends. And the thought of pounding on some low life shit stains is also quite appealing.
Sexuality: Straight. Though he's pretty sure he's not cut out for that kind of thing anymore.
Likes:
Animals
Horse tranquillizer
The country
Kids
Large doorways
Dislikes:
Cameras
Fragile objects
Impatient people
Running
General: Sam used to be a cheery outgoing gentleman before the mutations, he was always ready to meet new people and chat. Now he's much more reserved preferring to keep to himself despite his deep longing for companionship. He's also a lot more of a, punch now talk never kind of guy, he's the dude who'd just walk up to the villain while they did their evil monologue and just punch them in the face. When he is in a conversation with someone he tends to prefer grunts and gestures over speaking, mostly because it's hard for him to speak because of his condition.
Fighting Arts
Skills: Stew cooking god- This man can make a half decent stew out of practically anything. Who knows what kind of stuff he could whip together with proper ingredients.
Tall- Can always reach the top shelf.
Fighting Style: Sam isn't an experienced fighter in the slightest, relying on his brute force and durability to come out on top in battle. While nothing beats a solid punch, Sam knows that he's very slow and tries to overpower his opponents with grapples or by intentionally taking hits so he can get an opening for a counter attack.
Sam's mutations did a lot more than fix his crippling weakness and fatigue, in fact, they improved his musculature and made him much much stronger than the ordinary man, able to perform great feats of strength. Hitting Sam wouldn't feel that much different from hitting a block of steel, this is not only because he's a totally jacked unit but also because his muscles are always tensed. This tension is a side effect from his mutation attempting to repair the neural links between his muscles and his brain. His body also repairs itself at an abnormally fast rate, around three times faster than normal. So his healing is quick comparatively, but it's not going to be saving his skin in the middle of a fight.
Weaknesses: The Chad stride- Because of Sam's constantly flexed muscles he has to actively fight against his body in order to get it moving, this, in turn, makes him tediously slow. Anyone who can jog and has half a brain could avoid Sam almost indefinitely.
Dam boi he thicc- Sam is a big guy, no question about that but in combat size doesn't always mean everything. Especially considering how slow he is, Sam struggles with projectiles most of the time his only option being to take the hit.
Special Techniques:
Knock knock- Sam holds out his hands ready to catch the next attack throw his way. If a melee attack connects with Sam (Be it fist or sword) Sam will clamp his hand down on the attack and then pull the foe into a powerful punch. (Doesn't work against projectiles)
Pop pop- Sam aim's low swiping at an opponents legs in an attempt to grab them. If this connects Sam will pull his opponent's leg into the air before swinging them up then slamming them into the ground. (Think what Hulk did to Loki in the avenger's movie but only one time.)
Fight these tears- Sam pulls his head back before performing a powerful headbutt ignoring attacks along the way. (Super armour headbutt basically.)
Super Arts: Gon' give it to ya- After a brief windup Sam charges forward tackling anyone unfortunate enough to be caught in his way. Sam will grab onto the target so they can't escape and run them into the nearest wall or hard obstacle. After brutally slamming them into said wall/obstacle he finally lets them go dropping them to the floor... But I'm not done yet! Sam then leans down and grabs both his opponents legs and pick them up before slamming them lengthways into whatever obstacle he rammed them into earlier.
Exp: 0
Equipment: Same is a wanderer, nothing but the clothes on his back and the hat on his head.
Other: Sam may or may not be ticklish behind his right ear. Theme song:
I definitely like him! But he’s missing something. ;) Read the OOC again.
Name: Hikari Kiyoshi Alias: The Myriad Man (English title), Kensei (Japanese title, translates to English as "Sword Saint"), Pure Light (direct translation of name to English). Note that Hikari is the family name, and Kiyoshi the given name; thus, for an English speaker, he might be addressed as Kiyoshi Hikari, or simply as Kiyoshi. Age: 22 Nationality: Japanese, but raised in the United Kingdom Gender: Male Appearance: Kiyoshi stands at about 175 cm tall, with a lean and fit build and a slender face, burgundy eyes looking out over the world and shoulder length black hair framing his features, even partially tied back into a ponytail as it is. Altogether, one could describe him as "unusually pretty", enhanced by an almost elfin grace in his movements. This image is rather enhanced by his outfit, a combination of a hakama with flame designs at the base, a kimono with a symbolic design worn over one arm whilst being tied down under his obi and belt on the other side, and a very close-fitting top and arm sleeves combining netting, cloth, leather, and a steel bracer, all in a combination of deep blue, gold, and white.
Kiyoshi is a second-generation Japanese immigrant, after his mother and father Hikari Hideaki and Ai moved to the UK in the mid-90's in pursuit of freedom from what they saw as Japan's cloyingly restrictive life ethic. Ironic, then, that they proceeded to be about as restrictive with their son as they legally could - Hikari Hideaki's lineage stemmed from that of a former line of samurai, and both of them expected Kiyoshi to properly honour their ancestors whilst also fitting into English high culture. To that end, they had him training from a young age with traditional weapons that were, all things considered, too large for his age and strength, as well as practicing his etiquette in both cultures, and the finer arts such as painting, music, and tea ceremonies. Always, they insisted that he portray himself with nothing less than excellence, offering naught if he failed but sharp reproach and the requirement that he try again until he got it right, something that affects him to this day.
It all came to a head when, near the beginning of his Summer holidays shortly after he'd turned 16, his father took him out to their garden, a large netted area that now inexplicably contained a single swallow. Hideaki explained that the great swordsman Sasaki Kojirō's Tsubame Gaeshi, emulating the curve of a swallow's tail in flight, was quick and precise enough to cut down the same bird mid-flight, and insisted that Kiyoshi practice with the family's nodachi Seirei until he could bring down the bird with that very technique. When Kiyoshi pointed out that it'd be nigh-impossible with a sword like Seirei, the response was a knuckle rap on the forehead and the back door locking him out until dinner.
The next week was spent futilely trying to take the swallow out of the air, but no matter how quickly he swung the blade, Kiyoshi found that the bird would simply change direction to avoid the heavy swipe, even with the very technique Sasaki had pioneered so gracefully. It seemed to him that he would need more than just the one sword to block off all escape routes, and that seemed absurd... unless, he considered, he could somehow project himself to be in more than one place at a time. He knew that supernatural abilities existed, after all, and could be naturally developed. Perhaps if he centred himself, developed a pool of ki, and then projected his ki to effectively put him and his blade in two places at once... or for that matter, three, four, five places? Could he do it? And if he could, how many times could he do it?
Another two weeks passed pondering and exercising this question's limits, to the exclusion of nearly everything else. His parents were pleased with the devotion he'd put into the task he'd been set, but knew not of his method, and grew concerned as he refused to return to the house in pursuit of his goal. Finally, though, Hideaki and Ai were called out to witness Kiyoshi's success: with Seirei drawn, they were shocked to see him apparently multiply in the swallow's direction, surrounding it from all sides before hacking it to bloody pieces mid-air. Though it was a victory for Kiyoshi beyond his wildest dreams, he found himself berated once again for his failure to perform the task "properly", and it struck him that in the end, all he'd managed to do was kill a bird because his parents had requested it of him. A hollow victory, indeed.
After that, his relationship with his family was far chiller than it had been. He dutifully did as asked at home, but pursued his own interests as he pleased beyond its walls - he pursued philosophy and psychology in college and university, he entered clubs specifically to practice his swordfighting skills and enhance his newfound cloning abilities, he even went out to fight and capture criminals in the night. He gained a reputation as a sort of myriad person, a man with a blade who could strike from any angle, who fought to take down evil in secret. A sword saint. Yet as he learned more from his classroom and eventually pursued a life separate from his parents, he felt increasingly that simply curing the symptoms with violence failed to address the source of the problem with true change, a disparate concern that continues to haunt him.
Then, one day, a woman named Eve Roulette contacted him. She discussed who she was and what she had in mind, then offered to bring him to the USA to help right the wrongs of a city in desperate need - and though Kiyoshi felt the approach was still wrong, he couldn't leave the population of New Carona in such dire circumstances. And so to the USA he travelled, the start of a journey that he hoped would have a happy end.
Personality
Motivations: Frankly speaking, the fact that a city would be allowed to fall to street crime so thoroughly upsets Kiyoshi's sense of morality and his desire to make things right. He knows simply wading in and cutting every criminal in the city to ribbons is unlikely to help much - but it'd pave the way for a more permanent solution to be set up, at least. Sexuality: Demisexual and demiromantic - Kiyoshi does not experience sexual or romantic attraction to others without first forming deep emotional ties. Likes:
Order
Peace
Meditation
Blade practice, in specific suburi and kata
Tea
Dislikes:
Failing
Imperfection
Crassness
Poor craftsmanship
General: Refined, polite, put-together. All things Kiyoshi attempts to be, and as a general rule succeeds at. A combination of his family's general demeanour and his upbringing in upper-class English society has combined to instill Kiyoshi with both a keen sense of how to politely address others, and a rather traditionally "good" morality, both combining into a persona that is innately calm, and ideally calming to be around, albeit rigid in his perception of the world at times. It has, however, also presented him with something of an internal psychological split - he feels that he has to show excellence or even utter perfection in everything he does, and that if he can't achieve this, then he's simply reproachable and worthless. In other words, he's either God or a worm, with no emotional room for the possibility of being normal and fallible no matter how logically he tries to address the issue. Suffice to say, he gets quite upset with himself when he doesn't succeed, though he tries not to show it.
Fighting Arts
Skills:Etiquette - Having been made to uphold himself in all respects by both his family and the people surrounding him during his upbringing, Kiyoshi's capacity for etiquette is second to none - he is polite to a fault in most cases, rarely failing to uphold the basic social rules, though he is likewise suitably apologetic when he slips up. Perhaps overly so, even when politeness is unnecessary. Philosophy and psychology - Largely against his parent's wishes, the courses Kiyoshi took in college and university included philosophy and psychology. Consequently, if pushed to do so, he is quite capable of discussing and debating various ideas about the meaning of life and the nature of the human mind, and as a side-benefit has a fairly decent ability to read others based on how they act and his ongoing interactions with them. Painting - Kiyoshi is quite capable of putting brush to canvas, coming from the pursuit of both art classes in school and enjoyment of the process at home, in particular calligraphy as a means of ensuring a steady hand for more elaborate art pieces. A lot of attempts have been discarded for want of a few slightly out of place lines. Violin - Kiyoshi never liked playing the violin, or even getting involved with music in general. But, his mother insisted he master a musical instrument, and so it was that the violin became a tool to take out his frustrations in rapturous chords before he realised it wasn't helping. He's still quite capable of playing excellently, but he's not practiced for a couple of years, and his tendency to get frustrated with his unsuccessful efforts has meant it's been left to one side for a while. Tea-making - Kiyoshi likes tea, and more importantly he likes tea of varying sorts. It stands to reason that he's therefore good at making tea, even out of wild plants such as nettles, both for the simple British purpose of having a cup of Earl Grey, and for the more elaborate tea ceremonies pursued by many traditional Japanese families. Fighting Style:Ittō-ryū, translates to English as "one-sword school" - For the most part, Kiyoshi's fighting style focuses around the use of a single, very large blade. Consequently, his attacks primarily come from kenjutsu schools descended from the original Ittō-ryū fighting style, in particular Ono-ha Ittō-ryū providing him with a fundamental understanding of the basic cutting technique, thus in theory the myriad of other techniques one might use to attack. This is somewhat altered by the simple fact that, technically, Kiyoshi rarely fights with just "one" sword. Rather, through intense training of body and ki, he has unlocked an ability that might be referred to as "clone superposition": at any time, he can generate an apparently-ethereal copy of himself and anything on his person made of ki, generally requiring that it be superimposed over himself to at least some extent, and can essentially swap which of these bodies is the "real" Kiyoshi at any moment to alter his own position rapidly, seeming to leave behind afterimages of himself and his weapon in the process. Whilst these ki clones superimpose freely over him and his weapon, they are very much able to interact with the world at large, but they are also somewhat short-lived without some psychological effort on his part, and cannot move or be generated away from Kiyoshi himself, though they can be generated using and move through each other, since they are still linked to Kiyoshi proper. His three most basic supernatural techniques in a fight, then, are to layer multiple copies of his sword over itself as he strikes, producing an attack that stacks many individual cuts into a single cohesive, and to the untrained eye extremely sharp severing slice; to generate a clone in a new position, then immediately swap to that clone to avoid an attack that would have hit the original body as if leaving behind an afterimage; and to perform this clone repositioning repeatedly to perform a rapid "dash" in one direction for a short distance, altering his position in the blink of an eye whilst appearing to move as a blur of afterimages. Weaknesses: The very nature of Kiyoshi's fighting style tends toward being more, rather than less lethal - which is fine when his opponent is as supernaturally potent as himself, because they can take the hits, but simply cutting apart random people is a quick way to get arrested or worse, and it's not a proper thing to do besides. As a result, he tends to hold back too much at the start of a fight, so that he can properly gauge how much punishment an opponent can take before ramping up his fighting to match, and as such he is vulnerable to being immediately rushed down and taken by surprise by opponents who care less for such niceties, at least until he catches up and starts fighting seriously. Likewise, Kiyoshi also has a bad habit of berating himself for not succeeding at something absolutely. This applies even to relatively minor situations, including getting hit in a fight. Consequently, if he finds himself on the back foot, it is entirely possible that it will spiral into a loss as he loses composure and his technique gets sloppier with every subsequent micro-failure. Special Techniques:Phase - Superimposed clones of oneself and one's weapon are very useful, especially when faced with an opponent's guard. If an opponent sets up a block against Kiyoshi's attack, he can use this technique to generate a new instance of several of Seirei behind that guard, the attack continuing to strike them as if it had phased through the block entirely, albeit with the benefit of the original swing continuing to occupy their guard and prevent them from reasonably defending against the phased strike too. Amplify - Whilst it can be difficult to accurately control large numbers of clones, it becomes far easier if all are doing the same thing. By layering a clone of himself over his own prime body, Kiyoshi effectively benefits from the physical abilities of both superimposed bodies at once - multiplying his strength, durability, senses, speed and agility by two, at least for a little while. In fact, he can use this technique repeatedly by layering additional clones over himself, increasing the multiplier for his own physical abilities accordingly. Afterimage Strike - Sometimes, being incredibly fast matters less than looking like you're still there. Such is the nature of this technique: using the same principle as his basic afterimage technique of rapid clone generation, Kiyoshi "dashes" at an opponent, covering a good meter or two in a very short timeframe, and swinging his sword to inflict a lot of damage, often from an unexpected angle as the dash takes him past the opponent's guard. Super Arts:Hiken: Shinseina Gaeshi (translates as "Secret Sword: Divine Reversal") - Essentially Kiyoshi's ultimate attack, to be used to end a fight quickly, be it early or late in the fight. Almost in emulation of a certain similarly-named attack, Kiyoshi generates a significant number of clones of himself all at once, each swinging multiple overlaid clones of Seirei toward the target from a different angle, trapping them in a prison of attacks each capable of causing serious damage alone, never mind all at once. This makes Kiyoshi appear to have personally struck from many angles at once, and is by its nature extremely difficult to avoid or block when fully executed, with anything less than an all-round barrier being unlikely to stop the blades, or indeed a multi-directional blast of some sort to hit the real Kiyoshi, who will likely have transferred into a clone that is relatively unlikely to be attacked at that point. Exp: 0 Equipment:Seirei (translates to English as "Holy Ghost") - Kiyoshi's nodachi is around 180cm long, and is clearly well-forged despite its dark blue colour. Most, however, will not see this, because he hides it within a cleverly-designed wooden sheath that makes it appear to be a suburitō instead - essentially a form of training weapon, and for want of a sharp metal blade not legally a sword, let alone a reasonable weapon for a fight in the hands of most due ot its weight. In Kiyoshi's case, however, he is more than strong enough to swing Seirei around, sheath and all, as a comparatively non-lethal option against foes he would rather not grievously wound. When an enemy who does pose a serious threat arrives, he can then draw Seirei proper, bringing the weapon to bear as an incredibly sharp blade with a much longer range than most might expect, able to wound with the merest flick of the tip.