Hidden 6 yrs ago 6 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Ascension's Monster Tamers







Welcome to a fantasy roleplay heavily inspired by monster taming JRPG adventure games. Where a teen is tasked with saving people with their ability to command fantastical creatures of the world. An absolutely mad idea in this world of warriors and mages. Your character will be able to grow. They'll become more capable in combat over time but the monsters will be the main focus. Think of them as conduits of power. With three available to you at all times you can have powerful combinations for battling foes and attaining new stronger monsters to add to your team.

If you happen to have a good idea for a monster you can make one too.


The World



A world that is fairly constant in its various temperatures. The very air itself brimming with primal essence. It carries over day and night just like the norm of planet earth. However there are no other lands other than these lands. However as a young adventurer you will not know much about the world. Likely born from a simple nomadic family you are not a citizen of anywhere and thus must earn it.

It takes about 48 hours to get from Nero to Gaia on foot.

Low Res View

Towns and their locations.


Each Territory is broken into elements. Darkness is Nero, Light is Vrondi, Fire is Fotia, Earth & Wind is Gaia, Water is Tearia.
Hidden 6 yrs ago 6 yrs ago Post by Rai
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Monster/Character creation



Monster sheet - For creating monsters.
Appearance: Images are ok.
Species name: The name of the species, try to be more specific than just Dragon. "Black Dragon" would be accepted.
Food source: Where does this creature get its nutrients?
Size: How tall or wide is the creature? How much does it weigh?
Natural abilities: What are some of its inherent skills, traits and quirks that are relevant to survival.
Magical abilities: What kind of magic does it use if any.
Usual Temperaments: Is it usually an angry creature that thrashes about? Are some aggressive but others nice? List them here.
Locations Found: Where in the map can you place it on. Choose a marker and state where north, east etc it is from it.
Weaknesses: What hurts it the most?


Character sheet- For creating a tamer.
Name: AKA
Age: 12 - 19
Birthplace: Choose a land your character was born in. That land will determine their affinity.
Appearance: Image and description. Must look similar to humans.
Experience: Choose one thing your character excels at and how they've acquired this skill.
Ability: Choose one ability gifted to your character based on their experience's acquired skill.
Inventory: One weapon. 20 Gold.
Monster Team:


• (Three max)


Monster Index






Hidden 6 yrs ago 6 yrs ago Post by Rai
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Rules / Combat


Rules
*Basic rules apply. No Godmoding, Powerplaying etc.
*This is a free roleplay so long paragraphs aren't needed. But don't miss important details others need to understand.
*The world is as it is, mysterious. Keep it that way.
*Monster encounters and what events are available are up to me. But you can have personal quests.
* Traveling will be done in increments up to an hour.
* Monsters will grow and so will characters. New abilities and their growth will be regulated by the GM.
* Your items, gold, ranks, abilities and any earned traits must be listed in your CS upon receiving them.
* This is a rp with teens please keep most adult themes out of play here. Like gore and sex.
* Try to remain active so this rp can move along smoothly. IF we are forced to wait for you I will press forward without you.
*Monsters and characters can potentially die. It won't likely happen if you stay prepared and don't act rashly.

Rules for combat

Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen.

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.

Hidden 6 yrs ago 6 yrs ago Post by Rai
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Optional Lore



For those who are or want to start playing by the Ascension bloodline Lore.
Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments.
The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.


And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.


Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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So are we posting profiles for monsters and tamers in OoC for approval, or should we go ahead and post them in CHAR?
Hidden 6 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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You can post your accepted CS sheets now.
@KingOfTheSkies
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New monster.
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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@KingOfTheSkies

Already got your new monsters in the list. You can post your CS now.
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Hidden 6 yrs ago 6 yrs ago Post by Mogget
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Mogget

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So do I add her ancestral bloodline as well as her Ascension bloodline?

Name: Jones Star

Age: 16

Birthplace: Tearia

Appearance: Jones isn't particularly tall, about 5'4. Her hair is a dark blue, however it has been cut short with crude cuts so that it won't get caught on any flora. Her face is sharp, and well lined, it shows a life spent outside. She has a bit of a big nose, and it's crooked from being broken in the past. She wears a leather jerkin, and leather pants. Her eye colour is a deep brown. Along with that Jones possess gills along her neck which she covers up with a collar made of leather, and scales that go down her back. Her feet and hands have gills on them, it's difficult walking on land for her, but she has become adept at it through a lifetime outside. She wears gloves at all times outdoors.

Experience: Despite being born in Tearia, Jones would spend only five years in her homeland before she was taken away. Since then she has lacked a home, and has had to make a living outdoors.

Ability: Hunting.

Inventory: A bow with quiver of arrows. 20 Gold.

Monster Team:

Appearance:

Species name: Ack (Acquizari)

Food source: Anything that can fit into it's mouth

Size: 14 inches tall, and about 30 pounds.

Natural abilities: These beetles are born with rock hard carapaces as well as insectoid wings. However, their most notable feature is that they absorb the most beneficial trait of whatever they consume, slowly evolving to become more and more powerful.

Magical abilities: Ack having already adsorbed parts of a water based monster is capable of shooting water and healing allies.

Usual Temperaments: In their original form, Acquizari are very timid, docile, and easily frightened (as they are incredibly weak when young)

However, ones that survive into adulthood tend to be dangerously intelligent, and hell-bent on reaching the pinnacle of evolution

Locations Found: Native to the Neroan wilderness west of Twilight town

Weaknesses: Nigh helpless while young, most are weak to fire for a great deal of their lives. However, Ack is now resistant to fire.
Hidden 6 yrs ago 6 yrs ago Post by Rai
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@Mogget
Use this.
Tier 1 - Rank A
Tier 1 - Rank A
Tier 1 - Rank A

Choose two monsters to add to your group. Or you can opt to just make Ack stronger.

So do I add her ancestral bloodline as well as her Ascension bloodline?


No your born location will take care of that for you. It will determine your characters elemental affinity. This will affect your usage of spells and magical items when supporting your monsters.

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Hidden 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Tfw you based one of your creatures/characters loosely on nargacuga and then you see a monster hunter fan join in the fun

Hidden 6 yrs ago Post by Zealous Blade
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Hopefully, I can join.




General monsters.



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Hidden 6 yrs ago Post by Rai
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@Zealous Blade

Hmmm. Can't say I've any complaints about this cs. Accepted.
Nice touch with crediting an artist too. Adding the monsters to the list.
Hidden 6 yrs ago Post by Mogget
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@Mogget
Use this.
Tier 1 - Rank A
Tier 1 - Rank A
Tier 1 - Rank A

Choose two monsters to add to your group. Or you can opt to just make Ack stronger.


Ah, alright then, for now I want Ack to be the sole monster that Jones has. So what tier would you recommend if that's the case?
Hidden 6 yrs ago Post by Rai
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@Mogget Tier 2 - Rank D
Hidden 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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I'm just copying my old one to here so it's here. I'll make my alterations when im home if i don't have to run out for more work


Hidden 6 yrs ago Post by Rai
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Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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I'll work on a reply later today.
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