"This wasn't just evolution... It wasn't just survival, it was a war of the gods. The gods of nature. The gods of the primal earth."
~ — Walter Riccio (Skull Island: The Birth of Kong)
June 17th, 2021.
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After thousands of millions of years of dormancy, titanic beings once forgotten rose from the deepest darkest depths of the planet's surface in response to an unknown frequency that rocked the world by storm. The anti-monster initiative "TERRA" had long since been preparing for when this day would inevitably come. They did everything they could - documenting them, imprisoning them, studying them, even proposing projects to halt their rampage with the minimalist of casualties. They did all the calculations necessary to prepare, but they assumed this to take place far into the future...
And now they're here.
Humanity stands amidst the gaping jaws of primordial gods - creatures who had lived far longer than we had. They want their Earth back - their rightful place upon the infested world of man.
The war for Earth had just begun.
We start this RP upon that fateful day - the very second the monsters decided to break free and reveal themselves to the eyes of the public.
The player's human characters would be situated in various different locations and would find their lives turned upside down as they find themselves in the crosshairs of a monstrous invasion. They do all they could to survive before TERRA arrive at the affected areas, gathering their agents and assessing the situation. Any involved or have information about the invaders would be taken in by TERRA and asked for questioning, while they attempt to decode and pinpoint the direction of the frequency. In the meantime, humanity is now arming itself for war and TERRA is tasked to track down and take these behemoths down, dead or alive.
TERRA'S Primary Objectives:
- 1). Document the escaped monsters and newly risen threats.
- 2). Decode the mysterious frequency and discover its origins.
- 3). Prepare countermeasures and contingency protocols.
The player's monster characters would find themselves in a world that had long since lived without their presence. Their world has changed, whether for the better or worse. Whether they are furious at the world tainted by those pesky humans, or otherwise simply confused or curious, their search for answers would lead them into conflict with both TERRA, the military, and even each other.
Monsters' Primary Objectives:
- 1). SURVIVE.
~ TERRA's main HQ is located on the coast of Boston, Massachusetts, being a large building with many underground components and access to a whole monster database of contained titans. They also have remote cameras that document the containment facilities all over the world.
~ Military power is roughly equivalent to today's tech, however TERRA has access to several high-tech vehicles and weaponry in preparations for the monster's uprising.
~Mechs in this arc are virtually non-existent, or in early stages of development prototyping and would be more in the hands of the military and human-to-human conflict. (One character mech is fine so as long as it reflects the prototyping stage)
- As a personal request, I would prefer monsters to be more grounded in Earth's ecosystem as giant ancient monsters. Think of traditional kaiju from the Godzilla and Gamera series of Tokustatu films. Nothing too complicated yet - so keep very unique monsters of the lovecraftian type, or those that had hiveminds, to a minimal. A few of these things are OK within reason, but they ought not to be the focus of the Arc.
- (Any other answers to other questions will be documented here, so ask away!)