Hidden 11 yrs ago Post by So Boerd
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Having a one pilot vehicle seems consistent with character driven RP.
Hidden 11 yrs ago Post by ASTA
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That is a very odd ruling that can easily be hand-waved away just by slapping thrusters and vector-correcting jets on a powerful vehicle. Boom, ship.

Though, that's just me opening up new avenues for debate to take place. My last paragraph of my previous post still stands, however.

@Green It's mostly low-key stuff that you don't notice right up front. I point primarily to Melon and Khan's habit of putting Fury (or whatever he is) on a golden pedestal every two or three pages, as well as the odd talk of 'sub-tiers' (like how General Freedom is supposedly a high-tier character, yet is flagged as intermediate) that I keep seeing appear out of nowhere every so often.

Then there's LeeRoy's certainty on how his giant Ent can effortlessly steamroll my NotZoid.

It's hilarious.
Hidden 11 yrs ago Post by So Boerd
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Anyhow, So Boerd; Skallagrim, the actual GM of this whole thing, specifically stated that ships are to be used as a backdrop.


Ok, thanks. I will start writing my post destroying several demon web backdrop items, namely a few spiders, a few insectoids, Khan's ship, and some webs. No characters will be engaged.
Hidden 11 yrs ago Post by Green
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So Boerd said
Ok, thanks. I will start writing my post destroying several demon web backdrop items, namely a few spiders, a few insectoids, Khan's ship, and some webs. No characters will be engaged.


Backdrop does not mean easily destructible. It means that it's not the focus of the fucking fight. If this was a side-scroller fighting game, the spaceships would be hanging out in the background, doing stuff, being an environmental hazard. You do see what I mean, don't you?

Asta - I actually haven't seen Fury's CS yet, so I can't really make a comment there, but I can say that what people mean when they mention the sub tiers, is that Skallagrim's 'new-and-revolutionary' three-tier system, is basically just the old 10-tiered system without the 9 and 10. So we're basically going by something along the lines of Low; 0-2, Intermediate; 3-6, high; 7-8, and God; 9-10. Which is stupid, if you ask me, but hey. That's what that means, at least.
Hidden 11 yrs ago Post by ASTA
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Green said
Backdrop does not mean easily destructible. It means that it's not the focus of the fucking fight. If this was a side-scroller fighting game, the spaceships would be hanging out in the background, doing stuff, being an environmental hazard. You do see what I mean, don't you?Asta - I actually haven't seen Fury's CS yet, so I can't really make a comment there, but I can say that what people mean when they mention the sub tiers, is that Skallagrim's 'new-and-revolutionary' three-tier system, is basically just the old 10-tiered system without the 9 and 10. So we're basically going by something along the lines of Low; 0-2, Intermediate; 3-6, high; 7-8, and God; 9-10. Which is stupid, if you ask me, but hey. That's what that means, at least.


@Tiers: I seriously hope you're just joking and not actually serious.
Hidden 11 yrs ago Post by MelonHead
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So Boerd said
Ok, thanks. I will start writing my post destroying several demon web backdrop items, namely a few spiders, a few insectoids, Khan's ship, and some webs. No characters will be engaged.


Goodluck, anything can -and will- be interrupted.
Hidden 11 yrs ago Post by Green
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ASTA said
@Tiers: I seriously hope you're just joking and not actually serious.


Dead serious. I mean, I might be off by some numbers, but that's the jist of it.
Hidden 11 yrs ago Post by So Boerd
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Would trees be in the foreground?
Hidden 11 yrs ago Post by Green
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So Boerd said
Would trees be in the foreground?


I don't know what side-scrolling fighting games you've played, but the foreground is reserved for them people beating each other senseless.
Hidden 11 yrs ago Post by So Boerd
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Anyway, my point is made. I will leave the holy aura around ships intact and return to Earth via Nexus. Green, how do you feel about tanks?
Hidden 11 yrs ago Post by Green
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So Boerd said
Anyway, my point is made. I will leave the holy aura around ships intact and return to Earth via Nexus. Green, how do you feel about tanks?


I feel tanks would get mashed to a pulp by any character ever. Officially, they would fall within the same issue as the ships.

Personally, however, I don't see any apparent issues about the theoretical usage of a tank in a battle. 9 out of 10 times, someone is going to climb it, and it'll revert to a character on character fight anyway, that is, if they don't just blast it with something uber-prepped first. I don't know, can't really give you a straight answer on that one. Too many variables. Are we talking -standard- tanks?
Hidden 11 yrs ago Post by So Boerd
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Like, modern tanks? Of course not.
Hidden 11 yrs ago Post by Green
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So Boerd said
Like, modern tanks? Of course not.


Then do elaborate.
Hidden 11 yrs ago Post by So Boerd
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The principle remains the same, just with a whole lot more oomph. Fast (Even modern tanks can go 60 mph), armored, but vulnerable to multiple opponents or Z-axis attacks.
Hidden 11 yrs ago Post by yoshua171
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My sides.On the topic of vehicles, Beowulf of Trinity isn't piloted by a person, but is merely a heavily-armed and armored synthetic creature. He retains the capacity to make decisions, can exercise acute control over his environment, and can engage in lengthy and complex sessions of conversation with other beings of like-minded intelligence. I notice that whenever someone in this thread performs an epic fuck-up of monumental scale, and then attracts the animosity of one or more people, the defending party immediately flags the aggressors as whiners and quickly retires from the argument. This would be a sound tactic if the aggressors didn't have legitimate points...But, well---yeah.


I didn't actually call him a "whiner," what i said is that how he looks to most others who are reading. I won't go into it further because I have no interest in being trolled/inciting meaningless conflict.

We had Beta for that.

He's gone now.

It's unnecessary.
Hidden 11 yrs ago Post by Green
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So Boerd said
The principle remains the same, just with a whole lot more oomph. Fast (Even modern tanks can go 60 mph), armored, but vulnerable to multiple opponents or Z-axis attacks.


Here's the difference between a tank, and a character wielding a weapon that shoots tank shells; the character can punch, -dodge tank shells-, do backflips, and move freely in any direction he wants. A tank can not. 'Tis why they are a bad alternative. That lack of movement capability spells certain defeat against all but the weakest of characters.
Hidden 11 yrs ago Post by So Boerd
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That character probably can't go as fast, nor wear as much armor.
Hidden 11 yrs ago Post by Green
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So Boerd said
That character probably can't go as fast, nor wear as much armor.


What tier are we discussing here?
Hidden 11 yrs ago Post by ASTA
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That's assuming said tank is using a conventional main weapon and remains within the strict tactical parameters modern MBTs do.

Even today, the role of armor is changing, with tanks becoming smaller, lighter and more durable as compared to their WWII and early Cold War-era counterparts.

If I were to make a competitive high-tier tank, it would be the size of a tankette (http://en.wikipedia.org/wiki/Tankette), sport a turreted beam weapon, possess a plasma shield that can function as an alternative deterrent against melee users, and it would handle like a sports car (much like the M18 Hellcat and/or the Riptide All Terrain Vehicle). Add in some more defensive and offensive capabilities and you now have an armored vehicle worthy of the competition it's slated for.

If mechs (which are inferior war machines when compared to tanks) can remain competitive in a world of magical swordsmen and quasi-magical cyborgs, a small treaded vehicle can as well. Their weakness against attack helicopters and infantry huddled within buildings don't apply here, since the tank's capabilities would adhere to the tier system set by Skall and not arbitrary limitations set by the independent assumptions and beliefs held by other players.
Hidden 11 yrs ago Post by Green
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ASTA said
That's assuming said tank is using a conventional main weapon and remains within the strict tactical parameters modern MBTs do. Even today, the role of armor is changing, with tanks becoming smaller, lighter and more durable as compared to their WWII and early Cold War-era counterparts.If I were to make a competitive high-tier tank, it would be the size of a tankette (http://en.wikipedia.org/wiki/Tankette), sport a turreted beam weapon, possess a plasma shield that can function as an alternative deterrent against melee users, and it would handle like a sports car (much like the M18 Hellcat and/or the Riptide All Terrain Vehicle). Add in some more defensive and offensive capabilities and you now have an armored vehicle worthy of the competition it's slated for. If mechs (which are inferior war machines when compared to tanks) can remain competitive in a world of magical swordsmen and quasi-magical cyborgs, a small treaded vehicle can as well. They're weakness against attack helicopters and ifantry huddled within buildings don't apply here, since the tank's capabilities would adhere to the tier system set by Skall and not arbitrary limitations set by the independent assumptions and beliefs held by other players.


Then some guy with a magical anti-armor bazooka walks up to it and kills it dead with a few shots, because it can't dodge for shit. If you find a way around that, I'd agree that tanks could be viable.
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