Having a one pilot vehicle seems consistent with character driven RP.
Anyhow, So Boerd; Skallagrim, the actual GM of this whole thing, specifically stated that ships are to be used as a backdrop.
So Boerd said
Ok, thanks. I will start writing my post destroying several demon web backdrop items, namely a few spiders, a few insectoids, Khan's ship, and some webs. No characters will be engaged.
Green said
Backdrop does not mean easily destructible. It means that it's not the focus of the fucking fight. If this was a side-scroller fighting game, the spaceships would be hanging out in the background, doing stuff, being an environmental hazard. You do see what I mean, don't you?Asta - I actually haven't seen Fury's CS yet, so I can't really make a comment there, but I can say that what people mean when they mention the sub tiers, is that Skallagrim's 'new-and-revolutionary' three-tier system, is basically just the old 10-tiered system without the 9 and 10. So we're basically going by something along the lines of Low; 0-2, Intermediate; 3-6, high; 7-8, and God; 9-10. Which is stupid, if you ask me, but hey. That's what that means, at least.
So Boerd said
Ok, thanks. I will start writing my post destroying several demon web backdrop items, namely a few spiders, a few insectoids, Khan's ship, and some webs. No characters will be engaged.
ASTA said
@Tiers: I seriously hope you're just joking and not actually serious.
So Boerd said
Would trees be in the foreground?
So Boerd said
Anyway, my point is made. I will leave the holy aura around ships intact and return to Earth via Nexus. Green, how do you feel about tanks?
So Boerd said
Like, modern tanks? Of course not.
ASTA said
My sides.On the topic of vehicles, Beowulf of Trinity isn't piloted by a person, but is merely a heavily-armed and armored synthetic creature. He retains the capacity to make decisions, can exercise acute control over his environment, and can engage in lengthy and complex sessions of conversation with other beings of like-minded intelligence. I notice that whenever someone in this thread performs an epic fuck-up of monumental scale, and then attracts the animosity of one or more people, the defending party immediately flags the aggressors as whiners and quickly retires from the argument. This would be a sound tactic if the aggressors didn't have legitimate points...But, well---yeah.
So Boerd said
The principle remains the same, just with a whole lot more oomph. Fast (Even modern tanks can go 60 mph), armored, but vulnerable to multiple opponents or Z-axis attacks.
So Boerd said
That character probably can't go as fast, nor wear as much armor.
ASTA said
That's assuming said tank is using a conventional main weapon and remains within the strict tactical parameters modern MBTs do. Even today, the role of armor is changing, with tanks becoming smaller, lighter and more durable as compared to their WWII and early Cold War-era counterparts.If I were to make a competitive high-tier tank, it would be the size of a tankette (http://en.wikipedia.org/wiki/Tankette), sport a turreted beam weapon, possess a plasma shield that can function as an alternative deterrent against melee users, and it would handle like a sports car (much like the M18 Hellcat and/or the Riptide All Terrain Vehicle). Add in some more defensive and offensive capabilities and you now have an armored vehicle worthy of the competition it's slated for. If mechs (which are inferior war machines when compared to tanks) can remain competitive in a world of magical swordsmen and quasi-magical cyborgs, a small treaded vehicle can as well. They're weakness against attack helicopters and ifantry huddled within buildings don't apply here, since the tank's capabilities would adhere to the tier system set by Skall and not arbitrary limitations set by the independent assumptions and beliefs held by other players.