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Hidden 11 yrs ago Post by GreivousKhan
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We will see what happens, but it will be a nice prelude for what Tablurath plans for the future.
Hidden 11 yrs ago Post by Salroka
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GreivousKhan said
Is he looking for work?

Because I have the most exciting job that would be perfect for him...


He could be. Just have to cater to his whims, and he'd probably HAPPILY end some lives for you.

Green said
Eeeey! Wanna pm me the details? Sounds like someone who would be affiliated with the faction I'm working on.


Sure... why not?
Hidden 11 yrs ago Post by GreivousKhan
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Beta said
He could be. Just have to cater to his whims, and he'd probably HAPPILY end some lives for you.Sure... why not?


I can only promise much bloodshed and suffering, possibly most that of innocent bystanders. It some times cannot be avoided in war. :K

Let's hope for the sake of those on the other end the heroes are not sleeping on the job...
Hidden 11 yrs ago Post by Skallagrim
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Beta, I don't see why he would be high tier with a ship, he would be intermediate even with the ship. As it stands he is approved if you place him squarely in intermediate.
Hidden 11 yrs ago Post by Salroka
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Shall I PM his sheet to you, as well?
Also, heading to the store and the bank soon, so let me know fairly quick.

As for Green and Skall, I sent the CS to both of you. Take your time with the replies, as I will be busy for a while.
Skallagrim said
Beta, I don't see why he would be high tier with a ship, he would be intermediate even with the ship. As it stands he is approved if you place him squarely in intermediate.


Huh... I figured a ship that was that potent might place him a tier higher wile piloting it... given its armaments. Very well. I'll drop him to outright intermediate.
Hidden 11 yrs ago Post by ASTA
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LeeRoy said
I too am curious as to why Keezheekoni and Kholodny Zima are unlikeable characters. In fact, TheBiddz and I designed them to be as likeable as possible. We wanted them to be funny and entertaining. What did we do to earn this ire?


Just to touch on this: I personally don't design characters to be likable. By doing this, you're automatically fighting an uphill battle, as human beings are animals that differ strongly from other members of their ilk, inherently sticking to their opinions and perceptions of things that they witness; trying to appease this many people in the roleplay is folly.

However, what you can do is present the characters in such a way that, even if the reader doesn't *like* them per se, they can at least firmly acknowledge their role in the story and their existence in the setting despite their personal views on the character.

There have been characters I've come across in roleplays that I absolutely loathed, their personalities completely warped and their demeanor wholly unattractive. Probably the most recent example of this can be found right here in the Multiverse. I think I've bitched enough (and annoyed Skall enough) to make it clear that I have a rather potent rageboner going for about 90 percent of the characters in this roleplay. But in the end, I realized that, in all honesty, those characters were legitimately good characters, their dialogue polished, their back stories detailed and engaging, and their overall behavior in the roleplay realistic to the T. To be frank, the only reason why I haven't ditched this joint already is because it's packed full of competent writers and well-written characters; no sane writer in this world would pass up this opportunity to observe this sheer amount of glorious RP and learn a thing or two in the process.

But yeah, now I'm rambling.

TL;DR: Write what you want; worry not about the lowly opinions of others.

I have to go work on this other character I aim to bring in and re-work my fallen Brotherhood of Steel paladin.

Then after that, I guess I'll throw myself into one of these weird 'worlds' or something. I don't know.
Hidden 11 yrs ago Post by GreivousKhan
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You know I was going to create a huge steel machine planet, then realized Mystique probably is that very thing. :K
Hidden 11 yrs ago Post by Skallagrim
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Beta said
Shall I PM his sheet to you, as well?Also, heading to the store and the bank soon, so let me know fairly quick.As for Green and Skall, I sent the CS to both of you. Take your time with the replies, as I will be busy for a while.Huh... I figured a ship that was that potent might place him a tier higher wile piloting it... given its armaments. Very well. I'll drop him to outright intermediate.


I consider this a high tier ship.

Type: Ship of the Line: Nightmare Class (20)

Long, sleek black latticed-hulled ships that are the main punching power of the fleet. These ships are often in command of task force deployments also serving as diplomatic envoy mission escorts for the Lord Counsel and/ or his officers.

Displacement:
1,145,000 tons (standard)
1,152,000 tons (war load)
1,160,000 tons (full load)
Length: 3 miles (15,840 feet between the perpendiculars)
Beam: .8 miles (4,224 feet)
Height: .25 miles (1,320 feet)

Propulsion: Talisan Calabi–Yau manifold N-fold generators (x4) These engines have the power to create a Calabi-Yau torus between two points in space allowing the ship to travel within the tubal vortex of dark energy foam, being propelled forward on the rising and vanishing zero-point energy foam at speeds faster than light.

Range: 4,390 l.y. Standard pulse power. 90,000 l.y. N-fold space point-to-point transport.

Complement: 4,200 officers and men ships crew. Ground/Ship defense forces- 1 or 2 Cughtagh or Aeryn. 250 Sluagh. 1,250 Talisan mercenaries and 850 Shu'fasa assault troops. Total complement: 6,552

Armament:

Xi-particle boson accelerator long range assault cannons (x12): Generating 650MJ of power In four massive turrets. One turret atop the deck in the fore and aft deck positions and one turret on the underdeck in the fore and aft position. Effective range: 192,700 kilometers (119,738 miles)

Dense matter rail guns(x20): Able to accelerate a dense core sabot projectile 260 kms In dual weapon configuration along the top and under side of the ship spaced evenly to allow a system of crossing fire. Effective range: 75,670 kilometers ( 47,019 miles)

Tachyon anti-ship missile launchers (x80): Quad weapon mounted launchers spaced along the craft at intervals to allow maximum missile defense. Effective range: 11,720 kilometers (7,282 miles)

Point defense Integrated dark energy shield system (x16): Dark energy knobs that are computer controlled point defense shield generators that can create dense energy shields around the ship to a maximum distance of 5 miles out. They are aligned two front and aft top deck and two front and aft bottom deck. And four midship two top and two bottom.

Imperial Fleet Combat systems- A quick overview.

The fire control computer automatically calculates the fire control solution based on - lead angle measurement, bend of the gun measured by the muzzle reference system, velocity measurement from a laser-web sensor on the top of the “head” and data from a pendulum static cant sensor located at the center of the ships body axis.

The AN/AAQ-37 electro-optical Distributed Aperture System (DAS) is the first of a new generation of sensor systems fielded on the IXF ships. DAS consists of 144 high-resolution EM sensors mounted around the ships frame in such a way as to provide unobstructed spherical (4pi steradian) coverage and functions around the ship.

The DAS provides three basic categories of functions in every direction simultaneously:

1--Missile detection and tracking (including launch point detection and countermeasure cueing)
2--Ship detection and tracking (Situational awareness IRST & ship-to-ship weapons cueing)
3--Imagery for CIC firing displays and helmsmen command and control.

The IXF DAS was first used in military operational exercises in 4045 and demonstrated the ability to detect and track missiles and ships to ranges exceeding 250,000 miles. It has also demonstrated the ability to detect and track multiple small craft simultaneously in swarm combat flight around the ship.

Armor:
Belt: 43 feet of Hassium-Tungsten alloy.
Hull: 51.4 feet of Mendelevium-Hassium alloy.
Barbettes: 27.3 feet of Mendelevium-Hassium Alloy.
Turrets: 19.6 feet of Hassium-Tungsten Alloy.
Decks: 17.5 feet of Medelevium-Hassium alloy.
Spacecraft carried:
RQ-21 “Slyph”-Unmanned AI fighter/bombers (222)
VF-223 “Hollow” Manned Interceptors (102)
OS2K “Hopper” Drop ships (19)
Hidden 11 yrs ago Post by GreivousKhan
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Skallagrim said
-Zee Ship-


Can this be my flag ship? :P

On that note, should I go into further detail on the forces I have under my command? I was thinking of waiting until I needed to, but realize it's probably better to establish it ahead of time.
Hidden 11 yrs ago Post by Salroka
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ASTA said
I have a rather potent rageboner going for about 90 percent of the characters in this roleplay.


This intrigues Beta. He must know who you hate.

GreivousKhan said
You know I was going to create a huge steel machine planet


E-N 2?

*plays Star Ocean: TLH*

Skallagrim said
ship


If I went into that amount of detail, it would easily be a high-tier ship. But I really don't feel like doing all that work right now... as I don't want to make another 30k-ish character long CS like I did with Ysolda and Talon... as that's TL;DR to pretty much everyone here.
Anyways, S'kara is posted up for anyone interested in reading about him.
Hidden 11 yrs ago Post by Skallagrim
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ASTA said
.There have been characters I've come across in roleplays that I absolutely loathed, their personalities completely warped and their demeanor wholly unattractive. Probably the most recent example of this can be found right here in the Multiverse. I think I've bitched enough (and annoyed Skall enough) to make it clear that I have a rather potent rageboner going for about 90 percent of the characters in this roleplay. But in the end, I realized that, in all honesty, those characters were legitimately characters, their dialogue polished, their back stories detailed and engaging, and their overall behavior in the roleplay realistic to the T.


No the bitching I take as part of a MV, the annoying, not really. And yes the characters were accepted because they fit the parameters of the setting, because they offer unique and different aspects to the role-play, and because they are unique. Biddz and LeeRoy's characters are all of these things, which is why I accepted them, but do I need to like them? No, I just have to provide them a setting to explore their characters through combat and conflict.
Hidden 11 yrs ago Post by Skallagrim
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Here Khan is your characters ship compliment.

Type: Ship of the Line- Cruiser Anti-ship: Doombringer Class (1) Flagship

Long, sleek black latticed-hulled ships that are the support ships of the fleet when entering hostile systems.

Displacement:
96,700 tons (standard)
97,900 tons (fully loaded)
Length: 1.75 miles (9,240 feet)
Beam: .55 miles ( 2,904 feet)
Height: .15 miles (792 feet)

Propulsion: Talisan Calabi–Yau manifold N-fold generators (x2) These engines have the power to create a Calabi-Yau torus between two points in space allowing the ship to travel within the tubal vortex of dark energy foam, being propelled forward on the rising and vanishing zero-point energy foam at speeds faster than light.

Range: 4,390 l.y. Standard pulse power. 90,000 l.y. N-fold space point-to-point transport.

Complement: 3,008 officers and men ships crew. Ground/Ship defense forces- 50 Sluagh. 1,250 Talisan mercenaries and 250 Shu'fasa assault troops. Total complement: 4,559

Armament:

Xi-particle boson accelerator long range assault cannons (x4): Generating 650MJ of power In four massive turrets. One dual gun turret atop the deck mid-ship and one turret on the under deck in the mid-ship position. The upper deck gun is ahead of the conning tower, the under deck gun aft of the conning tower position. Effective range: 192,700 kilometers (119,738 miles)

Dense matter rail guns(x8): Able to accelerate a dense core sabot projectile 260 kms In dual weapon configuration along the top and under side of the ship spaced evenly to allow a system of crossing fire. Effective range: 75,670 kilometers ( 47,019 miles)

Tachyon anti-ship missile launchers (x24): Sextuplet weapon mounted launchers spaced along the craft at intervals to allow maximum missile defense. Effective range: 11,720 kilometers (7,282 miles)

Point defense Integrated dark energy shield system (x8): Dark energy knobs that are computer controlled point defense shield generators that can create dense energy shields around the ship to a maximum distance of 5 miles out. They are aligned two front and aft top deck and two front and aft bottom deck. And four mid ship two top and two bottom.

Uni-directional neutron tipped dense matter rail cannons (x2): These forward firing bays are located on the hull of the ship, both on the starboard prow. Able to accelerate a dense core neutron tipped projectile 450 kms. Used to attack planets destroying life, while leaving a majority of the infrastructure in place. Effective range: 144,840 kilometers (90,000 miles)

Imperial Fleet Combat systems- A quick overview.

The fire control computer automatically calculates the fire control solution based on - lead angle measurement, bend of the gun measured by the muzzle reference system, velocity measurement from a laser-web sensor on the top of the “head” and data from a pendulum static cant sensor located at the center of the ships body axis.
The AN/AAQ-37 electro-optical Distributed Aperture System (DAS) is the first of a new generation of sensor systems fielded on the ARF ships. DAS consists of 144 high-resolution EM sensors mounted around the ships frame in such a way as to provide unobstructed spherical (4pi steradian) coverage and functions around the ship.

The DAS provides three basic categories of functions in every direction simultaneously:

1--Missile detection and tracking (including launch point detection and countermeasure cueing)
2--Ship detection and tracking (Situational awareness IRST & ship-to-ship weapons cueing)
3--Imagery for CIC firing displays and helmsmen command and control.

The ARF DAS was first used in military operational exercises in 4045 and demonstrated the ability to detect and track missiles and ships to ranges exceeding 250,000 miles. It has also demonstrated the ability to detect and track multiple small craft simultaneously in swarm combat flight around the ship.

Armor:
Belt: 17.2 feet of Hassium-Tungsten alloy.
Hull: 26.5 feet of Mendelevium-Hassium alloy.
Barbettes: 17.3 feet of Mendelevium-Hassium Alloy.
Turrets: 15.6 feet of Hassium-Tungsten Alloy.
Decks: 26.5 feet of Medelevium-Hassium alloy.

Spacecraft carried:

RQ-21 “Slyph”-Unmanned AI fighter/bombers (42)
OS2K “Hopper” Drop ships (6)

Type: Imperial Frigate Anti-ship/Planetary Patrol: Skar Class (4)Support ships

Long, sleek latticed-hulled ships that are the support ships of the fleet when entering hostile systems.

Displacement:
41,200 tons (standard)
44,900 tons (fully loaded)
Length: .99 miles (5,227.2 feet)
Beam: .25 miles ( 1,320 feet)
Height:.08 miles (422.4 feet)

Propulsion: Talisan Calabi–Yau manifold N-fold generators (x2) These engines have the power to create a Calabi-Yau torus between two points in space allowing the ship to travel within the tubal vortex of dark energy foam, being propelled forward on the rising and vanishing zero-point energy foam at speeds faster than light.

Range: 4,390 l.y. Standard pulse power. 90,000 l.y. N-fold space point-to-point transport.

Complement: 1,076 officers and men ships crew. Ground/Ship defense forces- 95 Talisan mercenaries and 15 Shu'fasa assault troops. Total complement: 1,197

Armament:

Xi-particle boson accelerator long range assault cannons (x2): Generating 650MJ of power In single gun massive turrets. One gun turret atop the deck mid-ship and one turret on the under deck in the mid-ship position. The upper deck gun is ahead of the conning tower, the under deck gun aft of the conning tower position. Effective range: 192,700 kilometers (119,738 miles)

Dense matter rail guns(x4): Able to accelerate a dense core sabot projectile 260 kms In dual weapon configuration along the top and under side of the ship spaced evenly to allow a system of crossing fire. Effective range: 75,670 kilometers ( 47,019 miles)

Tachyon anti-ship missile launchers (x24): Sextuplet weapon mounted launchers spaced along the craft at intervals to allow maximum missile defense. Effective range: 11,720 kilometers (7,282 miles)

Point defense Integrated dark energy shield system (x8): Dark energy knobs that are computer controlled point defense shield generators that can create dense energy shields around the ship to a maximum distance of 5 miles out. They are aligned two front and aft top deck and two front and aft bottom deck. And four mid ship two top and two bottom.

Imperial Fleet Combat systems- A quick overview.

The fire control computer automatically calculates the fire control solution based on - lead angle measurement, bend of the gun measured by the muzzle reference system, velocity measurement from a laser-web sensor on the top of the “head” and data from a pendulum static cant sensor located at the center of the ships body axis.

The AN/AAQ-37 electro-optical Distributed Aperture System (DAS) is the first of a new generation of sensor systems fielded on the ARF ships. DAS consists of 144 high-resolution EM sensors mounted around the ships frame in such a way as to provide unobstructed spherical (4pi steradian) coverage and functions around the ship.

The DAS provides three basic categories of functions in every direction simultaneously:

1--Missile detection and tracking (including launch point detection and countermeasure cueing)
2--Ship detection and tracking (Situational awareness IRST & ship-to-ship weapons cueing)
3--Imagery for CIC firing displays and helmsmen command and control.

The ARF DAS was first used in military operational exercises in 4045 and demonstrated the ability to detect and track missiles and ships to ranges exceeding 250,000 miles. It has also demonstrated the ability to detect and track multiple small craft simultaneously in swarm combat flight around the ship.

Armor:
Belt: 17.2 feet of Hassium-Tungsten alloy.
Hull: 16.5 feet of Mendelevium-Hassium alloy.
Barbettes: 17.3 feet of Mendelevium-Hassium Alloy.
Turrets: 15.6 feet of Hassium-Tungsten Alloy.
Decks: 16.5 feet of Medelevium-Hassium alloy.

Spacecraft carried:

RQ-21 “Slyph”-Unmanned AI fighter/bombers (22)
OS2K “Hopper” Drop ships (2)
Hidden 11 yrs ago Post by ImportantNobody
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ASTA said
Probably the most recent example of this can be found right here in the Multiverse. I think I've bitched enough (and annoyed Skall enough) to make it clear that I have a rather potent rageboner going for about 90 percent of the characters in this roleplay.

The elves? It's the elves, isn't it. Big mean elves wanting Evvie's head.
Hidden 11 yrs ago Post by Skallagrim
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The elves love Evvie.....
Hidden 11 yrs ago Post by GreivousKhan
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Skallagrim said
The elves love Evvie.....


All night.
Hidden 11 yrs ago Post by ImportantNobody
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GreivousKhan said
All night.


The last guy who tried got a ruptured jugular.
Hidden 11 yrs ago Post by GreivousKhan
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ImportantNobody said
The last guy who tried got a ruptured jugular.


I can imagine Dynoz and Adinraen like it when they have alittle fight in them.

In all honesty though, that hole elf groping Evvie was quite uncomfortable to read. :P

Probably due to her being my fav character here.

Skallagrim said
-other ship-


Shiny. :U
Hidden 11 yrs ago Post by ImportantNobody
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Your elves are clearly involved in sexual harassment (even in the ooc just a moment ago), so you're one to talk.
Hidden 11 yrs ago Post by MelonHead
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Yeah, I like Evvie, makes me feel bad for killing her twice already.

Especially as one of the people who killed her was the Clockwork Man, that could be an interesting meeting.
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MelonHead said
Especially as one of the people who killed her was the Clockwork Man, that could be an interesting meeting.


That was part of a tournament when they were both wiling participants and she was promptly brought back to life. She has no hard feelings for him...but he did cheat, using a gun and being in a cold environment. Big meanie cheater.
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