Name: Arthur GreystokeAge: 31Gender: MaleRace: HumanRandom descriptors: 6'4", 220 pounds, dirty blonde hair (cut short), grey-blue eyes, fit, well-muscled physique.
Character Tier: Intermediate (without armor), high (with armor).
Character Type: Critical Character- Active Multiverse Participant.
Physical Description: When out of his armor, Arty tends to wear clothing that befits someone of his financial station. Tailored suits are a staple of his fashion choices as much as fast cars, pretty girls, and Rolex watches are the things he accessorizes with.
Personality Description: While in public, Arty presents a carefree play-boy attitude that is at once both endearing and misleading to the public at large. He will spend millions on what seems to be idle flights of fancy, and his closest 'friends' are of the sort that love to party and hate when it ends. Fortunately, it never seems to end with Arty.
That is, until everyone else is passed out or too high to pay any attention. Despite all the appearances to the contrary, Arthur Greystoke is the kind of man who never really fit in anywhere. The kind of man who reasons and thinks on a different wavelength than everyone else. Some would call him a sociopath, others simply insane. The truth of the matter however, is that his magnificent power comes with its very own curse. Unlike people with normal nervous systems, Arty can't truly feel emotion. Sure, he can feel and respond instinctively to the immediate effects of external stimuli, but once that stimuli is gone, so is the feeling. He has no notion of what it feels like to be in love, or to truly hate, or even to feel content. Fortunately, he's a genius and a magnificent actor, and so has little trouble blending in and appearing relatively normal during the day, but at night he becomes an entirely different animal, stalking the streets of his city with no remorse or mercy for the wicked denizens thereof. After all, if it could work for Batman, why couldn't it work for him too?
Skills, powers and abilities: Enhanced Durability (intermediate):
Arty's primary ability is the generation and manipulation of bio-electric fields both in and around his body. Originating from his bones, these fields extend through his muscles and skin, generating intense amounts of van der waals force as they do, which in turn greatly increases the bonding force between his molecules and therefore his durability. This durability renders his bones functionally ten times as hard as diamond and increases the durability of his soft tissue in proportion to how close it is to his bones. This means that while he can catch a 9mm bullet in his hand, that same bullet would pierce the skin and lodge itself in the muscle if it were to hit his chest (also, edged weapons that rely on slicing will do more damage than blunt weapons and bullets that rely on impact force). He is likewise reinforced against intense heat and cold, due to his molecular motion being much more resistant to changes in vibrational speed. He can withstand temperatures of 1,000 Celsius on the positive side, and -200 Celsius on the negative side with no apparent harm. He is also entirely immune to the harmful effects of electricity and never gets tired or requires sleep, food, or water (he doesn't fully realize this though and still eats and drinks), and should he be deprived of oxygen for an extended period his body will enter a catatonic state, during which time he is sustained solely by his power and will re-awaken once oxygen again becomes available.
Enhanced Regeneration (intermediate):
Despite his resistance to it, Arty is far from immune to physical damage and in the event he is wounded, his body will harness the bio-electric energy coursing through him in order to repair itself much more rapidly than any normal human. Small cuts heal in seconds and high-caliber bullet wounds in mere minutes, while severe extensive trauma may take hours to heal. With uninterrupted focus, Arty can consciously enhance the speed of this ability, allowing him to heal even faster when not otherwise engaged.
Enhanced Nervous System (Intermediate):
Perhaps the most versatile function of his power is the near-absolute control it grants him over his own nervous system. Not only can he deaden nerves to blunt pain and ignore injury (barring those that actually prohibit a body part from functioning at all), and manipulate his ability to appear completely human on any type of scanner, but it is also nearly impossible to knock him unconscious via sensory overload. Additionally, his nervous system functions at a baseline level that is 10 times faster than that of a normal human in peak condition, and in times of stress such as combat that number can as much as triple. This ability also grants him greatly enhanced sensory perception, allowing him to see several miles with perfect clarity and in near-total darkness, hear a human heart beat 20 meters away, feel the individual threads in silk, and detect scents that would elude a bloodhound. His power also grants him a sixth sense that is unavailable to normal humans, and that is the ability to sense both matter and electrical energy in his vicinity. This sense allows him to accurately determine the position and velocity of any object within 10 meters of himself, as well as sense electrical energy out to a distance of 100 meters, while beyond that distance his ability to sense current begins to dwindle until it is completely gone at a distance of roughly 200 meters. The level of current that constantly runs through Arty himself also makes him exceedingly resistant to psychic abilities, and has a tendency to disrupt other touch-based powers.
Enhanced Condition (intermediate):
While not as drastic as the enhancements to his nervous system, Arty's power also provides an increase in the performance of his musculature and other organs. While this performance increase does not grant him truly superhuman strength, it does allow every muscle and organ in his body to function at the peak of human potential, thus providing him with exceptional might, speed, balance, and agility that allows him to perform physical feats that some would assume to be on a superhuman level. By focusing his bio-electric energy into his own muscles, rather than emitting it as energy bursts or generating elaborate cohesion fields, he is also capable of enhancing his strength by up to a factor of 10, allowing him to lift 5 tons above his head when fully focused on enhancing his physique. When in this state, Arty also gains a slight speed boost due to the increase in his strength-to-mass ratio, but loses his ability to fire bio-electric bolts and can only utilize his cohesion fields to bind to or enhance solid objects.
Electrocution (intermediate):
The primary offensive function of Arty's power, this technique allows him to charge up his hands (or in rare cases, feet) and then discharge his bio-electric energy into another being for the purposes of causing pain, paralysis, unconsciousness, and even death. These bio-electric discharges have an effective range of roughly 100 meters, and a maximum range roughly twice that. When charged and fired in a single burst, they can generate up to 3,000 degrees of heat (Celsius) in addition to the electrical charge they carry due to the ionization of the air they pass through. A single un-charged bolt is capable of outright killing a human, leaving burn marks and smoke rising from their remains, but the output of these bolts can also be varied in order to inflict non-lethal damage such as unconsciousness, paralysis, muscle spasms, or simple pain. When fired as a maintained attack, the temperature of the bio-electric bolts rarely rises above 1,000 degrees Celsius, as doing so would begin to cause harm to Arty himself if maintained for extended periods (in the form of burns on the fingers and hands). When physical contact is made with the target, these electrocution abilities double in potency.
Cohesion Fields (intermediate):
By projecting his bio-electric energy into other objects, Arty is capable reinforcing them with van der waals force in much the same way as his own body, increasing an item's durability by a factor of 100. This can also be used to increase the effectiveness of bladed weapons, projecting an edge that is the width of a single molecule. In conductive weapons, he can extend this ability from simple molecular reinforcement to the transmission of actual electricity through the weapon, granting him the ability to electrocute targets for the purposes of stunning, paralyzing, or outright killing them. Furthermore, by projecting his bio-electric aura into the surfaces, items, and beings he touches, Arty can create an incredibly strong application of van der waals force that will effectively anchor him to any surface. The strength of this anchoring varies, but has a maximum clinging force of roughly 10 tons. The most offensively potent use of this ability comes in the form of cohesion fields created in the air itself, shaped elaborately to form weapons and defenses, then filled with ionized air to become superheated (generally in a range between 1,000 and 3,000 Celsius), increasing their effectiveness even further. These cohesion fields can extend up to 10 meters away from Arty himself, but must always originate from his own body. When used to simply "grip" the air itself, Arty can use these fields to pull himself through it, achieving speeds unheard of even for someone as physically adept as himself, attaining up to 500 kph in short bursts, and a steady pace of 100 kph over long distances. If he also anchors himself to the ground while using cohesion fields to force air around his body, he can generate intense winds that can equal his movement speed in power.
Character Equipment: Armor (high):
The outermost layer of Arty's matte black body armor makes use of carbon nanotubes to create plating that is extremely light and moderately flexible, while also being both harder than diamond and stronger than steel. This flexibility makes the plating an excellent shock absorber, while its strength and hardness render it practically impenetrable to all conventional projectile weaponry.
While the outer layer is impressive, it's the inner layer that really makes the armor stand out. Composed of hyper-conductive high-strength carbon nano-fibers arranged in patterns that mimic actual muscles, the inner layer of the armor is perfectly "tuned" to Arty's bio-electric aura, giving it a significant damage resistance boost over that which it would normally possess, allowing it to withstand impacts from superhumans with tremendous physical strength (80-90 tonners). In addition to the increased damage resistance, advanced circuitry and multiple carbon batteries allow the armor to "feed" off Arty's aura and increase his physical stats to truly superhuman levels (allowing him to lift in the 10 ton range and run in the 200 mph range), and increase his cohesion field and bio-electric projection abilities by a factor of 10.
This overall boost to his capabilities allows Arty to generate charged bursts of lightning that can reach 30,000 degrees Celsius, maintain attacks of up to 10,000 Celsius, extend the range of his cohesion fields to 100 meters and the speed he can move when utilizing them to a steady 1,000 kph, or mach 4 in bursts, and fire his bio-electric attacks at ranges of up to 2 kilometers (though half that is their optimal range). Additionally, by focusing his energy inwards and infusing his own muscles and those of his armor, he is capable of lifting up to 100 tons above his head (or lifting 50 tons with relative ease), though the same limitations apply as when he enhances just his own body, in addition to a 10 second cooldown period afterward as the armor resets itself, during which he is returned to the armor's base strength and cannot yet use his ranged abilities.
Weapons (intermediate):
2 - .50 caliber pistols. Hold 12 rounds per magazine and are constructed of advanced high-strength polymers with carbon nano-fiber reinforcement.
2 - Single edged swords. 36" titanium-carbon alloy blade. More durable than his armor, though also less flexible. With Arty's strength behind it, this blade is capable of slicing cleanly through a conventional steel blade with no damage to itself.
2 - Retractable staves. Titanium-carbon shaft. Length varies between 2' and 6'. The entire length of the staff, whether retracted or extended, is hyper-conductive and grants Arty the ability to discharge electrical attacks through it and into any opponent he strikes. Through the use of high-output carbon batteries the staff is capable of storing up a charge of its own that allows it to double the effectiveness of Arty's electrical discharges (subtract 1 prep post from each level).
2 - Gauntlet blades. 12" titanium-carbon alloy blades that extend from the armor's gauntlets over the back of Arty's hands (armor only).
4 - Fighting knives. 8" titanium-carbon alloy blade, dual edged.
Character History:Arty was born into a world in which one out of every ten thousand individuals possessed some kind of superhuman gift, and while the governments of the world struggled to maintain order, the "gifted" were quickly claiming the world for chaos. Government sanctions and curfews were placed on the citizens of nearly every country in the world, and a bounty was placed on any information leading to the capture of one of the gifted, as well as the capture of a gifted themselves. Mercenary bands formed and took to the streets, making the lives of citizens far more unpleasant than the gifted ever had as they forced their way into homes and businesses in search of their bounties. The great wealth possessed by Arty's family was all that kept him from being swept away in the madness, though even that was barely enough to shield him.
Thirty years later, the world governments had managed to regain control of the mercenaries by rescinding the bounties and offering them positions in a world-wide anti-meta police force, put together to hunt down and imprison the gifted while still remaining relatively within the law. While most "metas", as the government now called them, went into hiding or tried to blend in to everyday life, there were some who fought back, and not all countries granted access to the anti-meta police force officers. These countries became havens for the gifted, and a large percentage of them thrived there. Arty, however, chose to stay and continue running his father's company, which ironically was the designer and provider of the state-of-the-art weapons and technology used to hunt and track his fellow gifted. That mattered little to Arty, however, and was simply another layer in the disguise of normalcy he had crafted for himself and which allowed him to operate virtually unhindered as his masked alter-ego.