Enter the Metaverse
A concept of Cognitive Metaphysical existence? To many, that sounds like absolute rubbish or a jumble of words, whereas to those who go beyond the veils of reality, its quite a common subject. Welcome to 'The Calling', an RP inspired by Persona 5 and adapted to fit under a more-narrative based RP experience here! Here, I plan on embarking on a new tale completely built from the basic premises of the aforementioned universe, this time set on the unfamiliar streets of London, England. Completed with a new cast of characters, events and possibilities for a story, as well as a new system for how battles and palace invasions work, I'm hoping I can bring something to life with the help of a group who are interested in the concept itself. As a note, I don't really expect anyone who joins to have played or even really understand what Persona is as a sort of concept, as that can be explained rather solidly by others and the community who gets involved with this project. The story itself will be kept a bit of a surprise for now until interest is garnered, but with an array of distorted hearts, strange mysteries within the Metaverse and an array of characters we can introduce to our very own rendition of Thieves of Hearts we can hopefully deliver a great narrative that blends character depth and strange supernatural occurrences from within the series itself. However, if you are willing to give your interest, I'll explain some basic plot elements and changes to how the RP will run so you can grasp and direct your questions more easily:
The RP itself will have no canonical connection to the game so we're free to exploit and play around with certain laws of the universe as we see fit. Whilst I don't plan on changing far too much to how the metaverse works, I'll be glad to work alongside everyone in making it more interesting and adaptable for those taking part. Equally, the combat system itself will have changed. I will not be implementing a dice-rolling or RNG system for the regular turn-based strategy seen in the game and will instead take it as a more cinematic approach to enemies, where you have the freedom of movement and creativity with how you, your tools and your persona are used. Shadows of your own, as well as your own personas, will be able to be created for specific scenarios and all of that jazz. Within combat, you'd still have your regular physical style attacks, ranged/gun style attacks and skill sets, however I plan on segmenting the sort of 'elements' out into different directions. This would mean that one person may specialise far better in, say, Nuclear attacks than another who uses Fire. These will be covered more as to their variations, changes and differences once the OOC is set up and the interest is there. Equally, I plan for palace invasions to work with a bit of freedom, where characters can separately, or together, explore different parts and encounter different foes to one another, choosing whether or not they succeed in bypassing further into the metaverse's depths.
On top of all of this, a large emphasis on character narratives will be encouraged. Developments, relationships, rivalries and different reactions that you and the story puts them in will be key to creating a more lively atmosphere and potentially engaging style. Traits and personalities will be highly looked forward to on my end as a diverse and flashy cast of characters will be adored from my own personal perspective. Once again, the character sheet itself will go up around the time the OOC does, so it keeps it all well organised. On top of this, the RP will not only focus on the metaverse shenanigans, as just as important is the lives of the regular people behind those masks. Planning next moves, simply hanging out, things at school and all the regular antics of a student can be explored and used for characters to prepare for the traversal into the metaverse. As well, I do want to implement a win-fail system where certain contracts and targets may not entirely be defeated or beaten in the ways expected for a happy ending, adding a level of consequences to the actions you make as a player.
Honestly, I would love to talk more and more about the topic at hand but I'm first waiting to see if any major interest or minor interest garners from the suggestion. If you have any questions or would like to drop your interest below, just go ahead and tag me in it. Thanks for reading this, and let's hope we can start up a new expansive story as Thieves of Hearts!