If anything, I recommend limitations based on base stat totals, since pokemon like Scyther and Pikachu throw evolution as a balance metric out the window. (Scyther being too strong and Pikachu being pretty weak, but Pikachu is the evolved one) I'd ballpark it at 401 BST and under (the only 401 BST pokemon is Archen, who has a negative ability) Fully evolved shouldn't be a problem either under this system. (Kricketune isn't gonna hurt anyone) It includes a fair bit of evolved pokemon (Graveler, Gloom, Beautifly, Kadabra, etc.) but any lower and you'll exclude pokemon like Roselia, Wailmer, Porygon, Munchlax or Onix. This would exclude 2nd-stage starter pokemon. (most of them are base 405) It would also exclude pokemon like Plusle, Minun, Pachirisu, Murkrow, or Ponyta, but I figured starters were the best metric on where to draw the line.
Alternatively, you could give a bst budget and restrict evolutions altogether. No need to balance Scyther and Pichu when you can have twice as many Pichus.@Ryik
I thought we wouldn't be taking stats so seriously, kinda like in the anime a statistically weaker pokemon (like pichu) can win in a fight against a stronger one (i.e. scyther). I say this because I think that frankly, it's more interesting if we are allowed creativity in the battle and it isnt just "use flamethrower" and "use rest". Makes it feel more realistic too if we aren't only after stats.
If this is going to be a game of stats where we should only try to pick the most competitively reasonable pokemon (you know, not farfetch'd or say, dunsparce), I might have to reconsider joining. I much prefer things following a more cinematic line, if you will (while also staying true to movepools etc. of course)
To be honest, I wasn't thinking stat-wise and more anime-wise as well, especially since you can't completely use the stats of Reincarnations. It gives more freedom to how to approach things and it wouldn't give an automatic unfair advantage.
I don't know about that. I was thinking of going loose with themes so that they could exemplify the character's own tastes and personality. While they would, to an extent, embody the pokemon they are reincarnated as, it doesn't necessarily mean that they would like pokemon that are similar to it. For example, if there was a Giratina reincarnation, maybe they wouldn't like ghost types because they don't like/are bored of the reverse world, and would prefer to seek out pokemon that are exotic by its standards, like a grass type as a Persephone to Giratina's Hades.
I understand that which is why I just feel like every Pokémon that the trainer uses has to have some kind of relation towards the Legendary. If you can explain it like how you just did, then that counts for me.
On another note, I'm making the Discord right now, so expect a link soon!
EDIT:
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True, stats don't really matter when you're running on anime logic. In the past, restrictions like this (Scyther but not Pikachu) just bothered me a lot since stats were taken into greater account there, if not outright functioning as a pseudo-sim at times, so hard-and-fast policies for this stuff seemed like the most "fair" idea, but they're also kind of lame for RP so I digress.
Having to start with Pichu or Igglybuff instead of Pikachu or Jigglypuff just seems silly, you know?
Well technically speaking, Pikachu and Jigglypuff are considered non-evolved pokemon. I'm sticking to the Pokémon TCG to explain this, but Pikachu counts as a Basic, and Pichu has a special ability which allows it to evolve into Pikachu even though Pichu and Pikachu are both Basic. If Pikachu would count as a stage 1 or 2, which is an evolved Pokémon, then it would be different.