Here you can find some quick information about the other races without having to browse through each one. You may also click on their names to immediately jump to their CS.
Common tongue: Heathfolk Native language: Heidevolk
RACE PHYSICAL DESCRIPTION:
The Heidevolk are a race of slightly above average sized humanoids, of which the females will reach approximately 5'9" in height, and the males 6'4". They enjoy protrusions of keratin (commonly called horns) from their head -- two on their forehead, two directly above the forehead horns, facing downwards, and two further back. These horns can be either straight, curved or curled. Their hair is typically blonde, although black, brown and dark, burgundy red hair is also prevalent - just in smaller quantities. Their eyes, however, are all a deep yellow circled by black sclera. This gives them a distinct appearance when contrasted with their generally pale skin.
POPULATION:
12
RACE BEHAVIOR:
Generally speaking, and lacking any real developmental progress in their establishment in the way of history of culture, the Heidevolk are thus far sedentary in their living and rather communal. The limited time span in which they've been sapient means that there is not a whole lot of data to go on, but thus far the Heidevolk have proven to be a peaceful race that prefers to work together to achieve a higher goal -- however, make no mistake, when a Heidevolk is or feels wronged, they will take it very personal and keep a grudge for as long as needed -- forgiving and forgetting is something that the Heidevolk are not particularly good at. As such, it could be said that while the Heidevolk intentions are generally good (if wary), once the threshold into crossing the Heidevolk is breached, returning from it will be no easy feat.
RACE PHYSICAL DESCRIPTION: Mordukai are unusually closely related to the ant species of the world, just much, much larger and significantly more intelligent. Their heights and weights vary based upon Caste, with all Mordukai belonging to either Worker, Soldier, or Queen Castes. The Workers typically reach about three feet in height and perhaps a hundred pounds (yet are still unusually strong for their size), whilst the Soldiers have the unusual trait of becoming larger the more they kill and longer they survive, with the most powerful Soldier having broken eight feet and easily 400 pounds of chitin and muscle thus far. Queens are Mordukai who are essentially immobile once they start breeding, expanding their abdomen to great size just like the typical ant queen. Queens are thus entirely reliant upon their progeny once they've gotten too big to move on their own, requiring help for all aspects of their life.
POPULATION: 12
RACE BEHAVIOUR: Mordukai are an extremely communal species that currently organize themselves around the nest's Queen. They are not typically aggressive in the sense that they will go out and kill for fun, but they are known to be opportunists and incredibly defensive of the nest and especially the Queen, as the loss of the Queen will surely mean the complete destruction of the nest eventually.
RACE NAME: Aslanta RACE PHYSICAL DESCRIPTION: Amphibious, progenetic humanoids physiologically closest to salamanders. Their coloration is almost uniformly dark blue or black, save during the mating season, when it can adopt a startling variety of violent hues in red and purple. Their skin is permeable, and feels like moist velvet to the touch. When startled, angry, or seeking a mate, the Aslanta's skin-glands emit a powerful, musky pheromone. Their eye-sight is quite poor, but they are extremely adept at sensing minute changes in vibrations and temperature, especially in the water. POPULATION: 12 RACE BEHAVIOUR: The Aslanta are whimsical, promiscuous, lazy, and carefree. They are timid when it comes to most conflict, but have no concept of personal space, ownership, or responsibility. Their days are filled with wild song and dance above and beneath the waters, before they retreat to sunken grottoes to feast on fish and kelp and tell stories of their light-hearted adventures. HISTORY: Soon... CULTURE: Soon... TECHNOLOGIES:
Pale, white creatures, the Artias are albino in nature and share a striking resemblance to humans. Short beings, the males stand from 4'10 to 5'10 and the females from 4'4 to 5'2. Their hair is a bleached shade of white- Shared in common with their bodies and eyes. Strength wise, they are slightly weaker then humans- But a tad bit faster on their feet, with a greater point of adaptation then their tall brethren. It is much easier for Artias to adjust to new climates and changes.
Although Artias typically share a shorter lifespan of about 60-70 years, they breed much quicker- And it's not a foreign concept for a woman to comfortably bear up to two children at a time.
POPULATION: 12 RACE BEHAVIOUR:
Artias are a very communal race. As a people, they are brave, curious, and willing to try new things. They tend to stick and form to communities, and rarely drift off on their own. Safety is in numbers, yet they do not share the traits of hive minds or 'one among the crowd'. Individuality is still a gifted trait among the Artias, they are simply just more prone to living close to one another.
RACE NAME: R'Bani RACE PHYSICAL DESCRIPTION: The R'Bani are rather short (only about 4-5 feet) species who resemble frogs. They are amphibian and can breathe both outside and under water. They are cold-blooded and prefer warmer climates, in cold their metabolism slows to a point where they go to hibernation. They cannot survive in salt water. Their lifespan is rather short, only about 30-40 years. The females lay several eggs, attaching them to the bottom side of the floating settlements. Multiple males dive to the eggs and attempt to fertilize them. Even in ideal conditions only around two thirds of the eggs hatch, releasing tadpoles into water, where they live for several months. They are not very strong physically, but have other defensive mechanisms. While in danger, their skin emits a poison that is strongly hallucinogenic to other species, some smaller predators can even be killed by coming into contact with it.
POPULATION: 12 RACE BEHAVIOUR: The R'Bani are peaceful people, deeply focused on family. If a danger arises, they prefer to run rather than fight, and use their brains to solve problems rather than brute force. Unlike other cold-blooded species they actually care for their young, protecting them until they are ready to climb out of the water. The species lives on various debree floating in the lake - most of the time it is pieces of wood or plants intertwined with eatch other to form simple rafts. On these rafts they build primitive dens using plants and mud. HISTORY: CULTURE: TECHNOLOGIES:
The Cuetz are a race of lizards that stand around 5'7" for males and the females are roughly 5'0". The race can come in a variety of colors ranging from a dark green color to different shades of blue and even having black scales. Only males of the species have a frill around their neck while the females display a spiky ridge that runs down the length of their back from the nape of their neck to the tip of their tails, the males do not have any spikes on their body at all. The males have more colorful scales than the females whole seem to have a more muted color palate of scales.
Cuetz have a few special traits about them that help them survive in their harsh environment. Their tongues are forked and relatively long for their mouth, this helps them collect all the odors that are in the air to help them get a bearing of the surrounding area. Females are able to lay 8-10 eggs at a time to make sure that there are enough to be able to carry on if anything happens. The Cuetz are also able to travel on all fours faster than they could move on just two legs, allowing them to chase down faster prey or to escape from a hostile situation.
POPULATION: 12
RACE BEHAVIOUR: The Cuetz are a communal race that sees value in numbers. It is hard for the Cuetz to express themselves with facial expressions considering their reptilian faces, meaning that there is a greater emphases on body language and subtle body movements. Though communal numbers is valued the individual self must prove themselves to the whole or they can not be accepted as part of the community.
RACE PHYSICAL DESCRIPTION: The Stronnarus stand on average between 8 to 10 feet tall and weigh on average around 500 to 1000 pounds, males being at the taller and heavier end of the scale and females being at the shorter and lighter end. Their bodies are covered in thick white fur, any or all of which can be shed at will and quickly regrown. Both genders grow a set of sharp claws from each hand and long white horns from the center of their foreheads that curve around to their temples before pointing themselves upwards and continuing to grow in that direction for the rest of their lives. In addition to the horns and claws, males also develop tusks as long as their horns as they enter adolescence that grow down from their top jaw. Meanwhile, females develop pouches on their chests, in which they keep their infant children.
POPULATION: 12
RACE BEHAVIOR: The Stronnarus live together in groups known as herds. Stronnarus herds are led by the Shepherdess, the oldest female in the herd. When the current Shepherdess dies, the females determine who is the eldest, and therefore the new Shepherdess, by comparing the length of their horns. The Stronnarus are carnivores and survive by fishing, hunting, and cannibalizing their dead. Along with the meat, they also take the larger bones and fashion basic tools out of them. Stronnarus fur becomes very flammable about an hour after being shed. They make good use of this fact whenever they need fire.
RACE NAME: the Feighd (pronounced: Fade; Fay; Feed) | the Feighdfulc
RACE PHYSICAL DESCRIPTION: Feighd exhibit an astounding level of diversity, some taking on the appearance of human children while others appear barely distinct from monsters, and others yet take on plant- or water-like features. As a rule, however, they are all generally humanoid and are usually very small in size: Lesser Feighd can be up to 3 inches tall while Greater Feighd can reach 7 inches.
Lesser Feighd are usually more childlike in appearance while Greater Feighd are adult in appearance. Some may have tails, wings, or more than two arms or none (if, for instance, wings replace their arms). Whether they have wings or not, all Feighd have the ability to fly.
While Feighd may appear to be either male or female, Feighd do not reproduce or procreate physically, and so these appearances are purely cosmetic. The more powerful a Feighd is the more adult-like it looks and the bigger it is physically. Being creatures of pure magic, it is not clear whether the Feighd have a fixed lifespan - so long as they have a source of magic, they are effectively immortal.
POPULATION: 12
RACE BEHAVIOUR: Feighd are beings of pure magic and are generated when a Greater Feighd of substantial power wills Lesser Feighd into being. When a Feighd dies it simply explodes into magical dust. Feighd feed on magical energy alone - this means that Feighd are cannibalistic and will eat one another as they are beings of pure magic. Other things that produce magic - like a particularly pure spring or a well-cared for forest - can also act as an energy source for them.
Feighd are communal in nature and usually obey the most powerful individual amongst them.
HISTORY: In the jungle, the mighty jungle, the Feighdfulc sleep tonight...
RACE PHYSICAL DESCRIPTION: Davons are humanoid dragons. They are on average taller than humans at about 6 feet and five inches, and heavier at about 250 pounds. They exhibited many draconic features, including a scaly hide, a large muscular body, and wings that allow them to fly. Davons are also warm-blooded creatures. This physical capacity along with their large mouths allowed them to displace body heat at an effective rate, making them comfortable in cold climates while remaining no more vulnerable to heat than humans. They are also able to breath fire.
POPULATION: 12
RACE BEHAVIOUR:Davons by generally as aggressive, short tempered, and violent. While they can be cunning and strategic they occasionally make major faux pas and give into their base instincts. They are fiercely loyal to their own kind especially their kin. They are a proud race and live by a strong code of honour.
RACE NAME: Crowe (plural form “Crowe”, adjective form “Crowe”)
RACE PHYSICAL DESCRIPTION: A species that for the most part appears rather human at base, from the face to the skin and the like, though with certain notable differences. The Crowe are innately magical beings themselves, whose long-past ancestor species migrated to the area they live in now. Yet in this case their bodies naturally evolved to produce magical energy by eating physical things as "fuel", and are rooted in fleshy physical forms.
Their bodies usually stand a distinctive size, ranging from 4’5” at shortest to 6’5” tall at largest by the time they become a fully-grown adult. Females are naturally in the tallest end of the spectrum, with the males trending naturally on the shortest end of the spectrum. Their eyes are slitted and bestial in appearance, possessing keen night vision. Their eyes also are also sensitive to motion, to the point of being able to pick up on even very tiny/small motions in the environment (or from others beings) around them rather effectively within a 50 meter radius. The race’s eye colors tend to come in a range of gold, silver, crimson red, purple, and “mixed” combinations of two colors existing in the same eye (usually one being an outer ring of color and the other flaring out around the black slitted iris of the eye).
Instead of normal fingernails, tough tiny claws that can serve like fingernails are what the race possesses. Despite their size said claws are usually tough and relatively sharp to compensate for this, and are very useful in some general survival tasks in the wild.
Due to the higher altitude terrain they overall evolved lived in, their lungs have in turn evolutionarily developed to be much more efficient: greatly increasing their lung capacity/volume, increasing the ability of their blood and tissues to bind/acquire oxygen for breathing, notably increasing the amount of purple-blood cells (their version of red-blood cells, containing a more efficient variant of hemoglobin of a sorts that uses a different colored pigment) they possess, and being very well-adapted to the low atmospheric and partial oxygen pressures that exist at higher altitudes in general. Their blood is also a lighter purple when oxygenated, but turns a much darker purple when deoxygenated in turn.
They normally devour a very physical diet to sustain their bodies, consuming meat and plants and such as omnivores, with their bodies internally transforming it into the magical energy they require to sustain their lives (rather than relying on an array of natural nutrients). When a Crowe gets too low on magical energy reserves in their bodies, then, they become more tired physically, until they generally need to rest. Extreme overexertion might cause them to pass out cold, and thus be forced to wait and recover. Natural physical activities, such as eating, mating, and fighting, consume magical energy in their bodies much like another creature’s body might consume calories and nutrients for the same kinds of things.
Their bodies can consume fat stores and other tissues, in extreme emergency survival situations where the body has bene deprived of sustenance (food) for too long that is, in order to produce magical energy to sustain the user’s survival. Further, if they’ve generally been eating enough a Crowe’s tired body can recover more quickly for them. The more food-deprived they are, however, and the greater they overexerted the longer it takes for them to recover from such notable instances of overexertion. Just like with any nutrient-fed natural creature, pretty much, that doesn’t get enough of the right food and rest and such things.
These traits of their developed and adapted for the Crowe to survive in minimal-to-no magic areas, though they can still consume pure magical energy to absorb it...as well as get the same effect out of consuming the flesh or bodies of beings that also contain magical energy or are composed of it. It is just that their normal manner of feeding is far more efficient in the areas of minimal-to-no magic they now live in.
Yet when they get into an intense enough emotional state (emotions for them producing very temporary/brief spikes in magical energy within them beyond normal levels), something strange happens. Their bodies transform into a stronger, warped, red-and-black colored humanoid monstrous form that appears “demonic” as a general theme. The appearance vary notably, however, despite its distinctly humanoid base physical form, though individuals in the same bloodline can have similar appearances in this form, if not inherit the same form as an ancestor.
It is a survival mechanism rooted in their innate magical nature, which also can trigger automatically in the face of a strong source of magical energy (such as the fey race), it isn’t anything they can even remotely control or harness at the start.
The Crowe mate through sexual reproduction, though in this case each partner’s magical energy plays the main role in this. Male gametes are merely carriers of samples of the male’s magical energy, which during reproduction carry these samples into the female and merge with magical energy contained within her ovaries and uterus. This mixture of magical energies in the uterus/womb triggers a physiological reaction in the female, which causes the female’s body to secrete special cells into the uterus. When these cells are united with the mixture of magical energies in the uterus, this triggers the cells to form a body that will form a new child/children whose body will be sustained by the mixture of magical energies in the womb. Once the body/bodies reaches maturity and can survive outside of the womb, birth occurs, and the mother will initially feed her children breast milk that the baby’s body will convert into magical energy to sustain itself.
Each Crowe pregnancy results in normally 2-4 children. This can fluxuate to having less children (1) if the female is malnourished, or more of the female is in peak health. Further, two females can perform an exchange of magical energy in the absence of a male, which can still produce a child between the two of them. This latter thing is more a function the species developed in case of a severe numbers reduction to bolster the population, such as if disease or the like tears through their population, though it can still happen on the average at times.
Sometimes, if a female’s cells don’t secrete enough, or a partner’s magical energy fails to mix properly, it can take multiple tries for a copulating male-female or female-female pair to succeed in generating a pregnancy. This is natural for them, much like with any creatures that tries to get pregnant.
POPULATION: 12
RACE BEHAVIOUR: The Crowe are a species that naturally unites into social groups composed of their own, with the largest female in the group taking up the leader position and organization of the group. Females tend to be the ones to go out to choose a mate, with males usually having to present themselves to attract a seeking female among their species.
Usually the hunters, leaders, and fighters out in the world among the race are the wide-hipped females, this merely being due to their size and naturally greater physical strength that helps them much more often than not survive childbirth in the wild. Males tend to be kept back home, to protect supplies, protect and help nurture the non-breastfeeding children, guard pregnant females, and keep the home front secure from predators or other enemies.
A community group/tribe is dedicated to their overall survival, though individual tendencies can be pronounced and visible as well among the members of a group/tribe.