Personal InformationName: Triss Honeyforge
Age: 17
Gender: Male
Race: Pallum
AppearanceTriss is what you’d expect out of a Pallum: a human child with a round face and bright eyes. Cute in the way that small pets are, there’s no particular reason to invest any sort of trust in him, and indeed, he doesn’t look very reliable at all, not with his skinny, boyish build and his stupid grin. But there are always scrapes on his fair complexion, and his hands are perpetually bandaged, to protect present wounds and to protect from future wounds. Despite his looks, he has a history of hard work, and an ardent flame burns in his heart, pounding on and on no matter how battered he becomes. It’s a shame, truly, that his Pallum constitution prevents him from truly getting what he puts in.
Out of respect for his master, Triss wears the garbs of the Far East and owns only one set of clothing: that of a dirt-stained robe that may have once been white, and a pair of sandals to protect his feet from less pleasant terrain. He’s often bandaged up, particularly around the limbs and the chest, and he keeps his otherwise unruly hair in a long braid, showing some hesitation in simply lopping the whole thing off. While not wholly adverse to other fashions, this Pallum certainly enjoys wearing looser, baggier clothing, thinking of it as something ‘fresh’ and ‘chill’.
Height: 3’6
Weight: 58 lbs
Eye color: Gold
Hair color: Auburn
PersonalityTriss Honeyforge is not one for social graces or euphemisms: he cuts to the chase with a directness that can be both tactless and refreshing. Occasionally, this manifests itself as a laconic wit that stoic heroes often tote, but most of the time, it makes him appear simple-minded instead, clearly a child who lacks sophistication and all that jazz. Triss doesn’t mind though. His self-esteem is enough so that he values his hard-headed, obstinate nature as what allows him to slam his skull against any wall until it eventually breaks down. Challenges and trials are embraced, rivals are valued more than comrades. That isn’t to say though, that the redheaded Pallum enjoys fighting for the sake of fighting. Rather, the competitive spirit he has within his heart pushes him only to win. Only perpetual losers say stuff like “losing is a valuable experience”, after all, and Triss has no intention of developing that sort of depressing philosophy. He’s in it to win it, and he’s going to go all in for that.
For all his stubborn competitiveness, Triss is still an intrinsically good person. He takes everyone seriously, no matter who they are, and he strives to be valorous and decisive, a Pallum who wants to shape himself into a leader. There is no ambition or pride behind his effort, merely a desire for continual self-improvement and a hell of an inferiority complex. He hates it, after all, when people look down upon his race, and has made it his life’s mission to get to the point where he can rub it in all their stinky smelly faces that he’s higher-level than them AND a front-line melee fighter. To that end, Triss can be rather shameless: he’s willing to kowtow for lessons, and there’s no grunt chores that he’ll turn his nose up to. Every experience has value, even the most menial of labors. If there’s something that no one else will do, he will volunteer for it. By putting his best foot forward every day, by working hard and living a fulfilling, adventurous life, he believes that good things will come and his efforts will be rewarded.
Which probably marks himself as just another naïve Level 1 adventurer, doesn’t it?
Likes: Victory, Ale, Mildly Sweet Candies, Martial Arts, Serving People Their Just Desserts, Soft Beds, Dwarves, The Amazement of Others, Most Forms of Music
Dislikes: Loudmouth Bitch Boys, Chauvinists, Meat, Hot Weather, Heroic Ballads, Clowns, Complicated Plans, Books Without Pictures, Crowds
Hobbies: Cleaning Their Room, Training, Harvesting Crops, Dancing, Writing Letters, Eavesdropping
BackgroundWhy would one want a Pallum?
If you wanted someone stout, Dwarves are much better.
If you wanted someone fierce and powerful, take any Demi-Human.
If you wanted people in the backline, Elves and Renards are both great choices.
If you wanted a Supporter, even humans can do better, by virtue of larger bodies that can reach places where Pallum can’t.
Dark vision? Laughable. The Dungeon’s interiors are filled with luminescent crystals, and even in places of true darkness, a torch easily solves such problems. Have them be scouts? With such short legs, there’s no way they’ll cover any ground at all, compared to any other race.
Honestly, why would anyone want a Pallum adventurer?
No one would. And that’s why Triss strove to become one.
His parents were merchants, plying dyes and cloths from exotic lands, but trade and clothing never excited Triss. He was a dutiful son, of course, sweeping the floors, feeding the draft horses, doing everything without complaint, but like many a youth in an era blessed by Gods, he wanted more. He wanted to do something special, he wanted to be someone special. And, more than that, he hated people treating him nicely just because he was small. Perhaps it was petty, perhaps it was disagreeable, but even then, Triss wanted to be recognized as something beyond his height.
So it made him really angry, when he began to really listen around him and absorb just how much shit people talked about Pallums. It made him really angry, and it made him get to work.
It started with just helping his father load crates onto the wagon. Then he transitioned into lifting stones and shit. He started running too, because that seemed like it was good. He picked up sticks too, and waved them around like swords, dreaming of one day proving some vague, nebulous point about how Pallum can be front-line warriors too, with the same efficacy as literally any other race. But meaningless training got nowhere, and when Triss confronted some of his peers, he still got beaten up for it. And god, it sucked.
It sucked a lot. And that bitterness made him try all that much harder.
Years passed and his family’s trade routes grew larger and larger until finally, they reached the Far East and Triss found his true calling. A Kung Fu Master! Oh, how exciting! To fell monsters with fists alone would surely teach all those naysayers a lesson! Others relied on the might of their arms, but through martial arts, one required only forged, polished techniques to fell beasts many times their size! It felt to Triss a perfect match, and he immediately began to go around towns and villages, invading dojos in search for an apprenticeship.
Some kicked him out. Some kicked him before kicking him out. Others just sorta laughed. And still more didn’t actually understand what he was saying, because damn, language barrier is a thick one.
But one person acknowledged the Pallum’s desires, and with the promise to write often and stay safe, Triss parted with his parents in order to live life with a stranger.
It was rough. Very rough.
But when he took the ship to Orario, four years later, donning the garb of his master, Triss could feel it in his bones.
He was ready.
Or, at least, he hoped he was.
Wallet:1,000 Valis
Parameters & SkillsLevel: 1
Achieved Floor: 0
Class: Adventurer
Affiliation: Athena Familia
Equipment:Dirty Clothes and Cloth Bandages
Stats:•Strength: I
•Endurance: I
•Dexterity: I
•Agility: I
•Magic: I
Basic Skills:N/A
Development Skills:N/A
Spells:N/A