@Lmpkio First off, you put way too much effort into this for an RP that doesn't even have an OOC, I'm happy you did but jeez dude. A basic human sheet that manages to actually be interesting is also an achievement. I do enjoy the weapon morph concept, but the hammerspace device concerns me just a bit. I'm worried that she could just toss another player in there and forget about them, which would definitely not be kosher. I'd like for there to be a size limit or for it to not be able to nab living things just to be sure. Other than that, the weapons are all very cool, the personality section is very well done, and I have no issues with the bio, whenever I get the OOC up you can put that right in CHAR.
@A Lowly Wretch Very cool ability, I like the bio, and though brief your personality section gets across what I'm looking for well enough. My only concern is with the end of the ability section. "She also doesn't fully understand how her ties to sound go far deeper than just control. Mystically she and sound are one and the same. As such anything that manipulates sound also affects her to an extent." I'd like a bit more elaboration on that, if you'd prefer to keep that out of the public viewing then PM me.
I don't expect everyone to put in as much work as Lmpkio, no way.
@Lmpkio First off, you put way too much effort into this for an RP that doesn't even have an OOC, I'm happy you did but jeez dude. A basic human sheet that manages to actually be interesting is also an achievement.
I aim to... uh... please? Disappoint? Pleasappoint?
My time in the advanced section kinda trickles down here and there so I apologize my character's thicc and elaborate profile, I just couldn't help it really.
I do enjoy the weapon morph concept, but the hammerspace device concerns me just a bit. I'm worried that she could just toss another player in there and forget about them, which would definitely not be kosher. I'd like for there to be a size limit or for it to not be able to nab living things just to be sure.
Oof, that was not my intention lol - It's only big enough to let Marie's hand slide through (or enlarge to accommodate the weapon, but never to slide a person in). and grab whatever weapon she needs for the battle. I'll make that clear in her profile.
Other than that, the weapons are all very cool, the personality section is very well done, and I have no issues with the bio, whenever I get the OOC up you can put that right in CHAR.
Thanks bud! Glad you like her either way.
I don't expect everyone to put in as much work as Lmpkio, no way.
^ ^ ^
I also heavily empahsis this as well. Don't let my profile intimidate you! It's just how I roll.
@Bluetommy - I don't think it needs to be too much of a secret. Basically she's half sound elemental. Just like how flame elementals are basically people made of fire and earth elementals are people made of ground stuff she is made of sound, at least in part. Since sound isn't something that's wholly tangible or visible she's not a full sound elemental since that'd make her invisible at the very least.
While her human half essentially constitutes her physical form her sound elemental half is what controls her ability to manipulate and create sound. She controls sound because she is sound or at least half of her is. For her sound is like an intangible limb. She cannot feel it physically but she can feel things through it no less than what she feels with her physical body.
Hence that part is largely included to imply that magic designed to affect sound or the elemental forces of nature would also work on her since she's half that as well. On top of that her power level has a set cap (Though much like people it can grow as she develops) since elementals while embodying forces of nature don't comprise all of it themselves. Like, say for example a volcano elemental would be much larger than a bonfire elemental. Babble is not the largest sound elemental of her kind so there is definitely room to grow and improve in that sense.
Name: The Butcher, Devourer of Kings, Scourge of the Lowest Pits, Castigated Ape of the Backwater Plane, Taker of Tongues and Bloodhungery Forevermore... or Big Trev
Age: A little hard to tell given the vagueries of Hellscape's laws of space/time, but Trev maintains a "personal history" of 112 years. Flesh cage appears to be in their mid-twenties.
Birthdate: Says on his ID that he was born on 10/30
Gender: Two Knives
Nationality: Dead
Appearance:
Height: 7 foot 4 Weight: 420 Pounds of pure, undiluted, 100%, Prime Grade A brick shit house Fashion Sense: Due to the unfortunate realities of having more muscle mass than Jesus and all of his disciples combined, Trev wears whatever he can get and dredges the Big and Tall section for anything that'll look halfway decent. This amounts to a lot of plain t-shirts, jeans, and big ass boots.
Has killed for sick ass clothes before and will kill again. Distinguishing Features: If one were to peep under the mask, they'd find a strangely mundane face. Normally strong, masculine features that would appear intimidating have been blunted by a youthful rounding of the face, leaving it strangely average and forgettable compared to the whole package. The eyes are the real kicker, pupils reflecting light much like a wild predator with a piercing glow that sparks anxiety and paranoia in many. When Trev falls into a Fell Mood his skin takes on a blackened, necrotic hue and their eyes lose their shine, instead being replaced with an empty, yawning abyss where eyes should be as their hands drip a caustic ichor.
Biography:
Personality Questions:
You're fighting a worthy opponent who you're about to defeat, then they forsake their humanity and give up their self just to beat you, how do you react? "I've seen monsters made out of the concept of flaying skin, waded through the collective misery and filth of humanities most vile tendencies, and ate that novelty wing sauce that's too hot, you know the one, got a tiger on it that says "Party Time"? Yeah you do. Someone growing some extra tentacles and glows a bit isnt anything new buddy."
How do you feel about explosions? "Radical."
You lost a fight, what are you going to do about it? "Spit the blood out of my mouth, get up, and spill theirs."
Where do you go when you die? "Nowhere nice."
What's your worst nightmare? "Eh... after a while they just kinda blend together, variety and life and spices... that kinda shit."
Do you believe in karma? "Karma, luck, cause and effect, don't really matter much to me how ya sell it. Shitty stuff happens to good people all the time and the people who deserve it usually don't get theirs until the damage is done. Believe in what ya want kid, I'll stick with what I can do with my hands and burn bridges when I get there."
Can evil people be rehabilitated? "I'm sure there are some more philosophically inclined individuals who would like to wax poetic on the inherent virtue of the human spirit and the souls ability to repent from the black, sticky tar that stain our pasts, but if I see an evil motherfucker I'm just going to snik the bastard and let the Powers That Be sort em out."
Are you a bad person? "Heh, yeah a little bit."
Backstory: The person who was to become Trev was a nobody who had too much will and not enough sense, getting killed after a string of passionate acts of seld defense and hot-blooded homicide. Next thing they knew they were careening out of a burning sky, a drop of many in a rain of cindering bodies. The shock of it all was more than they could handle in the beginning, too many urgent questions bouncing around their head before splatting on the ground in an expectantly messy manner. There was a moment of blissful quiet as unconsciousness took them for a while before being violently ripped back into their new reality in the Hellscape, just as scared and confused as before. Death came swiftly again when a pack of daemonic creatures set upon them and tore them to ribbons, once again plunging into the cradle of unconsciousness. So on and so for they moved through the lands, the pattern of death and darkness repeating itself in every unpleasant end one could imagine.
However despair did not settle in, that same stubbornness that landed them in this place became their sanctuary. Every wretch he passed that chose the quickest means of death over living here only hardened his resolve to be stronger, seeing the handiwork of more sadistic beings only stoked the flames of his determination to one day leave, and every death under the hands of foul creatures taught invaluable lessons. Yet slowly, methodically, one by one they were able to cut down and eat the power of those lesser than him, or act as a scavenger and pick on the feeble and weak until he could start pulling down larger meals. On and on this went, forgetting more and more of who they once were and replacing it with the best ways to snap bone, carve flesh, and cripple minds.
At their lowest point, they were no better than the Daemons they hunted, a soul-scorched predator of the blood-soaked lands that feasted on the entrails of Dukes and Kings. The only thing that kept them going throughout their... storied travels and deeds, was the ultimate desire to leave the Hellscape, something that was denied to them time and again by the various forces working against them. That is until pure happenstance occurred that got him and a Daemon he was currently spiritually tussling with summoned into the same vessel, an event that absolutely no one saw coming, especially the cultists when their sacrifice began shouting at themselves in two languages and started spitting out flames and fluids that did unsavory things anything they touched.
In the end, after everything was all said and done, everyone was dead... all except for Them, adding a seemingly final notch to their Daemon tally before walking out of the ruined compound and tasted fresh air for the first time in an eternity. The next thing they did was walk 26 miles to the nearest roadside diner and "Trevor" bought the best worst banana cream pie he ever.
Three years later and Trev is still struggling to find a successful answer for "What Now?" but spends his time talking to strangers, wandering, and participating in a little Community Service when the now normalized itch of violence grows unbearable.
Abilities: - School of Hard Knocks and Hellfire: Trev doesn't know how to fight as much as he knows how to savage, mutilate, and brutalize with an efficiency that'd turn a butcher green with envy and knot the stomachs of even the blackest, most frozen hearts known to man.
- Ouch: Nothing puts the fear of God in you until you see a man get riddled with bullets, stabbed just... way too much, bludgeoned into a bloody garbage bag, and burnt, just... get back up and rip your friends head off of his shoulders like he's snapping peas. They're certainly physically tougher than your average specimen, but not by much compared to other... exceptional beings. Their real strength in this regard is that their grotesquely high pain tolerance allows them to fight through their injuries until they get enough gore to heal.
- Eat The Pain: What allows Trev to work the onslaught despite his many, many, MANY injuries. Ripping the trick from the tongue of a greater daemon, Trev is able to sup on the death throes of his enemies to restore flesh and mend bone in a squicky display as blood and viscera rush in to seal fresh wounds. The bloodier the better.
- Freakie Deekie: Despite his great size Trev is able to move with an eerie silence and has the nasty habit of blending in almost completely with the shadows with disturbing ease. Trev primarily uses this to pick off victims one by one, whittling down the opposition while enjoying the high of a great plan coming together and no small amount of casual sadism.
- Fell Mood: Sometimes a fight gets too real, too many innocent people are on the line, the deadly dance of combat stalls for too long, or maybe Trev just really doesn't like the bugger. Either way the luster is gone and the kid gloves come off as Trev slips back into the well-oiled killing machine they are, slicing, dicing, and crushing everything with a fluid, practiced savagery. The ichor that flows from their hands during these moments is caustic in nature but isn't intended for combat, being painful to unprotected skin but not much else.
- Something That Bumps In The Night: Trev's time in the Hellscape changed them fundamentally, scorching their soul and staining their hands, however, they still retain the essence of what makes something human. Free choice and compassion, empathy, and a sense of good no matter how deeply buried or skewed. They are a spiritual anomaly who borrows from many sources but is never bound by one category, harmed by faith in holy symbols but not banished, hurt by physical violence but seemingly never killed, lost in every sense of the word but hardened with a simple focus.
Look Not In The Noggin: Lets just say to an unvarnished mind, the horrors that Trev experienced in the Hellscape are a little... much. Trev is just used to it due to a lot of exposure.
The Firsts: Weapons Trev found in the deepest pits of human violence and hatred, the Firsts are what allowed Trev to finally gain the strength they needed to stop running and fight back against the entities that assailed them. They are bound to Trev's flesh, manifesting when they've drunk deep from the carnage around them. Each one of these weapons is supernaturally strong and gifted with uniquely disturbing abilities, though they can only be wielded two at a time at most given the time/energy needed to summon and the fact that Trev only has two hands. When separated from Trev the weapons return to which they came, splatting into piles of blood, bone, and assorted viscera. Juicy.
Equipment:
Tongue Lash - An obsidian dagger with an unnatural serpentine curve to the blade that connects to a ravenous fanged guard. Preternaturally sharp as is, the real power of the Tongue is its ability to siphon life energy directly into Trev if stabbed into the heart of another being, draining their power into themselves.
The Shillelagh - A gnarled branch with a kaleidoscope effect amount of tally marks carved into it. Blood that comes into contact with the head of the Shillelagh curdles into a sanguine sap that sticks and burns like caustic napalm.
Conquest - A plain, unadorned bronze sword with an edge ravaged by battle and oxidized blood that nonetheless can open a steel door like a tuna can made of aluminum foil.
Cain - A stone axe with a handle made of black, barbed wood with a stone head formed from an unknown mineral, a snarling face can be seen carved into the "blade". It emanates a profound dread.
Lol that cinches my idea for a more spiritual, martial arts focused character. Probably gonna be the only person in the cast that could go toe to toe with the Big Red Machine there.
@A Lowly Wretch Maybe, maybe not. He's part of a genocidal cult run by an insane angel, so he's still not big on peace and tranquility. "Reach Heaven Through Violence" is one of their mantras.
WIP, meet the unholy love child between the moral convictions of the Doom Slayer, Jason's physicality and resourcefulness, and the nihilism of someone with more understanding of the guys works than "Everything is meaningless so everything sucks!" [Fart Noise].
@Lmpkio@Bluetommy This probably isn't as comedic as you were expecting, but he's what I've got so far.
No backstory yet, but I doubt I'll finish this today and I wanted to get something up.
Slaying the Dragon is just the first step
Name: Thomas Best
Age: 28
Birthdate: August/12th
Gender: Male
Nationality: English
Appearance:
Height: 5’ 11”
Weight: 174lbs
Fashion Sense: When he is not wearing his armour Thomas prefers to dress smartly, even in casual situations; a white button-up shirt, a pair of pressed black trousers and smart black shoes is as lax as he will ever be. More commonly he will also be wearing a tie and a suit vest to go with them.
In combat Thomas will wear a suit of armour, as a knight should. A shirt of scale mail over a green shirt, covered by a green vest and finally with a layer of plate armour on top of that; on his lower half he wears darker green trousers under plate boots. He does not wear a helmet. However when he activates his Soulbound Blade his armour transforms along with the weapon itself, with the plate mail expanding to cover his whole body including his head; the armour thickens, becoming heavier and more ornate, taking on a distinctly draconic appearance.
Biography:
Personality Questions:
-You're fighting a worthy opponent who you're about to defeat, then they forsake their humanity and give up their self just to beat you, how do you react?
To lose oneself to power is something that I risk every time I release the soul within my sword; that is the reality of trying to harness the might of creatures far stronger than man. Cautionary tales of knights who lose control of their Soulbound weapons are taught to everyone who seeks to use one; it is more than just a name, the souls of these creatures are still alive and present within them. They will overcome your will if you let them and they will destroy you.
For a knight to willingly give themselves over to the soul within their weapon would kill them; there would be no strength, a man cannot control that much unfettered power. It is why restraint is the most important virtue of our Order. But then… it has happened once, according to the history of my Order at least; a man who was able to fully unleash the soul within his blade and not be consumed. It would mean giving up your sense of self, allowing your body to be overtaken by the soul of another; death, in other words. It would mean that seeing your opponent defeated was more important than your own life. I would question why anyone hated me enough that my death meant that much to them.
… Although, according to the story, somehow that man was able to come back from it.
-Where do you go when you die? I have proof that souls exist, in a sense. That gives me hope that an afterlife exists, though what form it will take of if I’ll be allowed to go there is another matter.
-Are you a bad person? Sometimes I wonder if what we do is right… all I can do until I find the answer to that is push forward.
Backstory: Self explanatory, everything relevant to who your character currently is.
Abilities: - A Skilled Knight: Thomas has spent years mastering the use of a sword and a shield, of fighting in armour on foot and on horseback. He is a knight, though not one recognised by the realm, there is no “Sir” before his name”, but he has earned the recognition of his Order through blood and sweat. - A Skill Hunter: Though skilled in combat it was not people Thomas was training to fight, but creatures that most would believe to be nothing more than myth and legend. He is as skilled a hunter as he is a warrior; he can track, navigate all kinds of terrain and remain unseen if need be. He knows the mind of beasts and how best to fight them. - An Iron Resolve: To wield a Soulbound Blade requires a strong will, one capable of holding back the crushing might of another being’s very essence, to resist the lure of destructive power. Thomas has that will, that unbreakable resolve. - Soulbound Blade: Thomas belongs to an historic Order of Knights that have learned how to capture and harness the power of the creatures they hunt. Before their prey dies they remove the soul from its body and contain it before using it in a ritual that will place that same soul into a weapon. The weapon is them imbued with the power of that creature whether that be the strength of a Giant, the ferocity of a Manticore or the beguiling magic of a Siren. Thomas’ own weapon contains the soul of a Dragon, the first of its kind in generations and a power many of the Order’s current members would be unable to control. - Soul Release: In its normal form a Soulbound weapon is no different from any other. It is only when the bindings on the weapon are loosened and the soul is allowed to peek through that their true power is revealed; this process is known as “Soul Release”. The process usually produces a change in the weapon, the soul within it causing the weapon to change to match the power coursing through it and also coursing through the wielder at the same time, strengthening them and granting them the abilities of the creature they have captured. However using “Soul Release” is not without its risks. The more the bindings keeping the soul in check are loosened the more influence the soul has over the world; loosening them too much risks letting the soul free. It is like opening a door to a room filled with water; the wider the gap in the door the more water can be let out at once, but opening it further also means increasing the pressure coming from the other side. Opening the door too far might mean that the knight is unable to hold the door any longer nor be able to close it again. In addition to this, Thomas has another issue to deal with as in his case the act of “Soul Release” is a double edged sword. Dragons are among the most powerful magical species still remaining in this world and a Soulbound weapon using their soul is equally as strong as a result, strong enough that “Soul Release” does not just transform the weapon but the armour Thomas is wearing as well. However, because of this strength they are able to retain their will within the weapon to a greater degree than most creatures; enough will that it actively seeks escape whenever the “Soul Release” is performed. Furthermore the power that is unleashed is filled with the will and vengeful thoughts of the Dragon that power is taken from, lashing out at Thomas and trying to set his body aflame even as it empowers him. It is not simply a flow of water on the other side of the door; there is a monster within that flow trying to smash the door down as soon as you open it a crack, its claws reaching around to slash at the person holding it shut.
Equipment: - A Knight’s Armour: The standard scale and plate mail armour that Thomas wears; forged with modern techniques and ores to be strong yet light at the same time. When he releases the soul within his blade it transforms, imbuing him with the strength of a mighty Dragon and granting him the protection of their magical scales. - A Shield to Protect: In addition to his armour Thomas carries a standard, unadorned kite shield. The transformed Soulbound blade is two-handed, so this shield is discarded before he unleashes its power. - A Sword to Slay: The Soulbound blade containing the soul of a Dragon Thomas slayed in service to his Order. When untransformed it looks like a simple long sword, as this is what it was before having a Dragon sealed into it. When transformed it becomes a large two-handed great-sword with an obvious draconic influence to its design; a long red cloth trails from its hilt.
No backstory as of yet, but here is a preview of my sweet boy. Please tell me if I have to make some changes to him. Spelling will be corrected when I get home c:
I will have a reference picture for the fox.
I'm working with someone else, so some stuff might change in the future.
"DON'T UNDERESTIMATE PEOPLE'S STUPIDITY. OR YOUR OWN."
» N A M E Morgan Linville » A G E 20 » B I R T H D A T E November, 19 » G E N D E R Male » N A T I O N A L I T Y French
» A P P E R A N C E
» H E I G H T 5'7
» W E I G H T 155lbs
» F A S H I O N S E N S E Morgan prefers comfort over anything else. Which is why he tends to wear sports clothing as everyday clothing. He tends to wear form-fitting sweats or jeans with sneakers that compliment his tops. Oversized sweaters and jackets are something Morgan holds dear close to his heart. "Street fashion" would be the perfect way to describe Morgan sense of fashion. Although, he does love to dress up for special occasions and isn't afraid to sport a dress when he feels like it. He's got killer legs anyway.
Morgan always carries some sort of bag, be it a bright-colored backpack or a cute fanny pack that seems to be bottomless and filled with all sorts of candies. Nothing but candies.
» D E S T I N G I S H I N G F E A T U R E S Morgan likes to paint his nails black, has a small scar on his right cheek, his two ears are pierced and has another piercing on his tounge.
» B I O G R A P H Y
» P E R S O N A L I T Y Q U E S T I O N S
-You're fighting a worthy opponent who you're about to defeat, then they forsake their humanity and give up their self just to beat you, how do you react? "While I am flattered that someone would do such a thing for just my cute butt, I am not gonna put up with that bullshit. Nu-uh, honey, you gonna get your ass beat. Still, I'm kind of flustered someone would even come close to giving up who they are just to beat me. Oh my, I'm blushing now!"
-Someone you have romantic interest enters a relationship with someone else, what do you do? "No hard feelings. Their loss anyway. I got no time for romance anyway, got people to beat and candy to eat."
-Are you a bad person? "I wouldn't say bad, but I wouldn't say good. Depends on who you are asking. Ask one of those monsters I have defeated and turned into my own minions and they'll tell you I'm bad. If you ask that little girl who's cat I saved with one of my monsters she'll just cry. In my opnion, I'm great!"
-Where do you go when you die? "In my line of work death is something I am pretty close to. I raise the death! Though, I haven't sat down with one of them to really ask them where I am getting them from. My family belived that Death would welcome our family since they borrow from her realm. Kinda.
It doesn't matter to mee too much anyway, I got enough on my plate while I am alive to even worry about that. I just hope they got sweets if I ever do die, because if there is none then it really is somewhere horrible."
» B A C K S T O R Y Trying to come up with something weird here.
» A B I L I T I E S
Necromancer/Candymancer:
Aurora Absorption - Morgan can absorb the soul or aurora from a dying subject and use it to his advantage by gaining the subject's abilities for a short amount of time or can use it form a protection shield around him. This requires a short range in order to cast. This also applies to already trapped souls.
Fox of Death - Morgan's most powerful spell in which he can turn himself into a 20ft red fox, with a cute pink bow. While in this form, the area around Morgan becomes covered in shadows of undead and plant life died under his paws. He becomes faster, more agile, and stronger. Although he is a giant fox, Morgan can still cast minor spells; such as control undead or walls of undead. When he comes out of this form, he is vurnable for a short period of time.
Summoning Magic - Morgan can cast spells passed down through generations to summon ghosts, demons, undead, and monsters from beyond the dead. He has added his own spin to these old spells which result in the monsters usually covered in delicious looking candies and other sweets. He has a limit to how many of each "minions" he can summon per day.
Death's Touch - With just a touch, Morgan can instantly kill a living subject close to death's door. He usually resorts to this when the subject or in pain. For him, it is a form of mercy.
Omen Reading - With the help of the dead and sprits beyond, Morgan can see into the past of those who have been killed.
Control Undead - Morgan has recently learned the spell to use lesser demons or undead to form waves of them to attack an enemy. While Morgan is still getting ahold of the spell, he has added candy into the mix resulting in the wave of undead being rather sticky. He can also use the undead to hold an enemy in place for a short amount of time.
Blood Weapons - Morgan does very little hand to hand combat, but it does not mean he is not rained with it. While he carries no weapons, he can easily conjure weapons from enemies he had defeated in the pass made from their blood. They smell strongly sweet, like melted cherry candy and always have the shape of a very sharp lollipop.
Soul Catcher - Morgan has the ability to catch the souls of those who are near death and entrap them in soul gems, which for him are jolly ranchers.
No, You - Morgan's brand new spell in which he can take damage and inflict it to his enemy if he touches them or one of his undead does.
Detect - By nature, Morgan can feel the pressence of a creature who is not for the living plane.
» E Q U I P M E N T
Spell Book - A spell book passed down from generation to generation. It is leather bound and has a few rainbow and unicorn stickers on the cover. He is currently working on new spells and learning more.
Candies - Self Explanatory
Jolly Ranchers - They are not jolly ranchers! They are soul crystals!
Journal - Morgan keeps a journal where he writes down his experiences while traveling the world and battling people. He also talks mad shit about his enemies in it and sketches from time to time.
» O T H E R - Morgan enjoys long walks of the beach and watching the sunset. - Dancing is something that Morgan sucks at and he knows it but continues to dance anyway.