A long time ago, when Musentia was nothing more than a fledgling realm, darkness threatened to encompass the world. This darkness took the form of wretched, demonic beasts that preyed on the flesh of men. The people of Musentia struggled to fight against these monsters for many years, but they lost more and more ground every time man and beast clashed. These people fervently prayed to their deity, Yhirel. For many years, He remained silent as the beasts continued to ravage Musentia.
Just when the shadows were about to engulf the rest of humanity, Yhirel presented himself to ten individuals whose hearts rang with desperation to help their kind. He bestowed upon them divine weapons that would aid them in their onslaught against the monsters. But even then, victory would not come easily to these heroes.
When the heroes reached the source of the monsters, a vicious creature known as Azaral, they engaged in battle for six days. It was on the seventh day that the ten Divine Heroes were able to slay Azaral and finally bring peace to Musentia. The Days of Ruin were finally over.
The Divine Heroes eventually went their own ways, staking claims to territories all over the realm. With time, there would be conflicts and tension between the three nations of Musentia, as expected. But the Divine Heroes’ bloodlines ran true through history, and their weapons were either passed down from generation to generation or hidden away from the eye of man.
But this story is not one of the past. This story is one of the present, where a new generation thrives for a place in this world. While the Irinduil Monastery maintains its religious influence over Musentia, it is also known for its prestigious Officers Academy. The royalty and nobility of the three nations of Musentia send their heirs to the Officers Academy in order for them to learn the art of warfare and make sure they are ready to succeed the previous generation. Even commoners are able to attend if they have the coin or are spurred by sponsors. The Officers Academy is divided into two academic houses, the Red Chimeras and the Green Falcons.
Our story will focus on the Red Chimeras. Our characters will strive to hone their skills, achieve their goals, pass their tests, forge relationships with other students, and compete with the Green Falcons in tournaments. For now, the students have little to worry about, but their bright futures can change at any moment...
Information about the three nations of Musentia can be found in the Traveler's Guide to Musentia.
The people of Musentia worship a single deity, Yhirel. The Church of Yhirel is composed of many devout followers who believe that they are to be granted a peaceful, fulfilling afterlife if they are to follow his word. The Church also revere three Saints, who were said to have spread Yhirel's word in ancient times. In the Irinduil Monastery, both students and faculty are expected to stick to Yhirel's teachings.
Those who have Crests have the blood of the Ten Divine Heroes flowing through their veins. In Musentia, Crests are desirable to have, as they are the bonafide symbol of status. A person who has a Crest, whether a Major or Minor one, have certain aptitudes for fighting, the arts, or so forth. However, those of noble blood do not always have Crests; sometimes, the presence of Crests can skip generations or appear in one sibling and not the other. Lords and ladies of Houses are often interested in marrying their children off to Crest bearers in order to increase the presence of Crests in their bloodline.
Located on a plateau, the Irinduil Monastery was built roughly five hundred and fifty years ago. It is perched on a mountaintop from which one can see the three nations of Musentia. At its base lies forestlands and a bustling town that bears a lake and hot springs. Students and faculty are free to visit the town as they so wish. The Irinduil Monastery is divided into specific areas, which are listed below.
The Divine Calendar is used all over Musentia. There are twelve months, and each of them bear between twenty-eight and thirty-one days. It is currently the 28th of the Traveler Moon, Divine Year 781.
Please note that this is a 18+, high-casual/semi-advanced roleplay. While I don't expect novels for posts, I would like for you to please take your time creating your characters and writing your posts. We all make mistakes, and that's fine, but if your post gives me a headache to read, then that'll be an issue.
Do not ghost us. If you need to step away from the RP, please let me know.
I will listen to people's suggestions and ideas for plot development and etc. However, my final decision is law.
Please read the OOC. There is a ton of information that is already set in stone.
While we do have a handful of people, I don't want you guys to constantly pump out posts. Thus, we will be running on a semi-cyclic posting schedule. This means you should try to wait for a couple of people to post first before typing another post. If the person we're waiting for doesn't post in a week or so, then we may move on.
I get that we're all busy at times, but I would love it if players post once or twice a week.
Not all characters are going to have Crests or be nobility.
Try to keep characters balanced! This means that if there's four girls and only one dude, then you should probably make a dude.
Fill out all portions of the character sheet, please. Also, please follow the format of the character sheet.
I am a fun-loving person. I love it when we talk about things and make fun of characters, create ships, theories, and relationships. Don't hesitate to reach out to me for anything you need!
Have fun~