Hidden 5 yrs ago 5 yrs ago Post by LordOfTheNight
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------- ꓄ ꁝ ꏂ xꇙ ꒤ ꋊ ꋪ ꒐ ꒯ ꏂ ꋪ xꉔ ꁝ ꋪ ꄲ ꋊ ꒐ ꉔ ꒒ ꏂ ꇙ -------





Not much is known of the time before the Exodus. What is known is that the forefathers of Man, Fae, and Dwarf were forced to leave by monstrous threat our ancestors called the "Shyr Polaes" or in common "Blood Drinkers". The creatures spread like wildfire, wanting nothing more then to kill and multiply like locusts. Our ancestors were powerless to this enemy and were given no choice but the to leave the lush world they once called home. The fae called these lands “Jhyr Jhal” or in common speech, “The Lost Lands”.

To ensure the survival of not only themselves but future generations, the ancestors pleaded to the Makers for aid, a means to survive the horrors that threatened to consume their servants. The Makers answered in kind, leading those seeking to escape to what the ancestors collectively referred to as “The Conduit”, an ancient structure believed to be constructed by the Makers themselves. With the combined efforts of the old magic, the most powerful of the ancestors shamans and mages awoke The Conduit, opening a portal to new and unfamiliar lands, a place seemingly inhospitable to the threat that followed.

“Aezoli Jhal”, The Exiled Lands. A place of sand and stone, seemingly comprised only of shifting deserts and rocky canyons. A place seemingly inhospitable to any form of life. Little is known of that time. What is known is that our ancestors forced those creatures that followed into the Deep Deserts where they would perish, from there they began spreading out in search of places to call home. The dwarves took to the mountains, digging deep and thriving despite the harsh world. Many fae took to the deserts, becoming nomadic tribes that wandered the shifting sands. Some tribes of man took to the deserts in search of more hospitable lands, others settling on the first sources of water they could find, and others settling on in the ruins of what were once cities of the Makers that were teeming with powerful artifacts.

The deserts are a cruel and unforgiving place. Scorching heat, minimal water, dangerous terrain, sandstorms so powerful they can shred the skin from your bones in minutes, and that's just the elements without mentioning the deadly creatures as well. Despite all these things, there are still those who endure it all and those people more often than not place their faith and hope into the hands of those who are willing to travel through hell and back: Sunrunners. Mercenaries, caravaners, heroes for hire, when someone needs something taken care of in the deserts, they recruit anyone from the Sunrunner's Guild. Were it not for them, many would have suffered or died long ago....





As you likely could have gathered from the story above and from the title itself, I am looking for a small group of people to take on the roles of new recruits within the Sunrunner Guild. I would like to have somewhere between 4 & 5 people to join with one of them taking on the role of both recruit and one of the primary antagonists. This person who doubles will play out a one-on-one scenario with my antagonist character and we'll get insight to what's going on behind the scenes until it's time for them to be introduced to the group publicly.

For our intrepid adventurers, the RP will begin with the group meeting with a veteran rider in the small underground settlement of Sando who will begin by evaluating the group. After the initial evaluation, the group will embark on a journey to aid an excavation team that has uncovered something major in an area known as Crescent Moon Canyon. From there, our story would unfold....



------- Q & A -------

Q:
Does magic exist and how does it work?


A:

Magic does indeed exist and is a teachable skill. It's best to think of magic like medicine. Some things can be taught and performed in a few minutes with no prep whatsoever, others require years of knowledge and practice before even being attempted. Magic follows a set of laws but the most basic rule is that magic requires two components always: knowledge and will. Without either, no spell can be performed.

Q:
Are artifacts magical or advanced science?


A:

Good question. The answer is both. Artifacts generally consist of pure magic or magic and science

Q:
What playable races do we have?


A:

Hidden 5 yrs ago Post by stone
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stone read Helck

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Interested. I love the premise, and I'm open to playing the villain as well. SUPER interested if there's a plot/ending that everyone will work towards.
Hidden 5 yrs ago Post by LordOfTheNight
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Glad to see I got a nibble. Anyone else care to come express interest?
Hidden 5 yrs ago Post by Skwint
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Skwint

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I'd be interested as well.
Hidden 5 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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Potentially interested!
Hidden 5 yrs ago Post by Scrivener
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Scrivener

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Interested.
Hidden 5 yrs ago Post by LordOfTheNight
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WOW! We have already reached the 4 player mark and the page is barely a day old! I am pleasantly surprised haha
Hidden 5 yrs ago Post by Guardj
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I'd like to potentially throw my hat in the ring on this one too. I've been REALLY looking forward to a good fantasy setting that isn't the typical medieval sword and horse. So I'd like to se where this is headed.
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That makes 5! Wow what a turn out. So, with our roster essentially filled; how about we open up the Q&A. Any questions?

@Guardj
@Scrivener
@Skull
@Skwint
@stone
Hidden 5 yrs ago Post by stone
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Magic? Probably not, because you didn't mention it. Are the artifacts magical or just really complicated science?
Hidden 5 yrs ago Post by LordOfTheNight
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Magic is present in the RP and is a learnable skill that anyone can learn to use given the time, knowledge, and resources. As to artifacts, artifacts are generally a combination of complex science and complex magic working in tandem

@stone
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@LordOfTheNight

Awesome. Do you have any examples/explanations for the magic?
Hidden 5 yrs ago Post by LordOfTheNight
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It's best to think of magic like medicine. Some things can be taught and performed in a few minutes with no prep whatsoever, others require years of knowledge and practice before even being attempted. Magic follows a set of laws but the most basic rule is that magic requires two components always: knowledge and will. Without either, no spell can be performed.

@stone
Hidden 5 yrs ago Post by Skwint
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Playable races?
Hidden 5 yrs ago Post by Yankee
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Curious about "side characters" as I see your cast is full. I might be interested in a side character the appears from time to time in the Sunrunner base, or something similar. Also curious about the setting, do you have anymore world-building info or is it a "to be discovered" type thing? Talking about culture and stuff, not so much physical world.
Hidden 5 yrs ago Post by LordOfTheNight
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Playable races are as follows though I am open to other species if you can convince me.




@Skwint
Hidden 5 yrs ago Post by LordOfTheNight
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Of course! Our characters will be spending a great deal of time travelling and will encounter characters that may join the party for a temporary time or may tag along permanently. I have a few characters up my sleeve that will DEFINITELY come into play and will be important if you are looking for something in particular

@Yankee
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I have a concept rolling around in my head right now, though I'll wait until OOC/CS are up and may PM you what I'm thinking at that time.
Hidden 5 yrs ago Post by LordOfTheNight
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Of course of course! I'll be posting a character sheet soon. Question is does everyone want to do in depth character sheets with stats like D&D or just bare bones info? Won't effect the story but I know some people love the character designing process

@Yankee
@Skwint
@Guardj
@Scrivener
@Skull
@stone
Hidden 5 yrs ago Post by stone
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@LordOfTheNight What's the "difficulty?" Should I have backup characters? Or are we going for the wonderful character driven story arcs and stuff
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