Fate/Advent of Reckoning
"This is a story of salvation, and what we pay for it."
Salvation—the right to exist.
Once upon a time that was a man's single wish. However, he didn't want that neither for himself nor his bloodkin. Those tainted by the weight of their sins have no right to wish for a future other than to return to the Dust from which all are made and be forgotten.
No, that man wished something greater. He wished for all of Mankind to be saved—to be spared of the dire fate waiting for them beyond the horizon.
The fate he saw with his own eyes.
Nevertheless, such wish—small and childish as it may be—is well beyond the grasp of any man.
For that to happen, one would need to sacrifice more than he could ever hope to gain in return. Unless a miracle happened. Unless a shining light of hope descended upon us.
An almighty tool to grant any wishes. The last hope of mankind...
— The Holy Grail War —
Or so a man thought.
However, no matter how much he sought, how far he traveled, he would never find a place, a world, where his wish could be granted. All of the Holy Grails he ever came across were fakes—empty cups, wells of curses, broken contraptions—well below what he sought.
A perfect, golden cup filled with nothing but blessings. A tool with which Humanity can surpass the Gods who long since turned their back on us, Fate and its cruel hand, and even the dying wishes of a Star outlived by its Children.
"If there's none to be found, I'll have to make my own..."
With these words his fate was sealed. If there was no true Holy Grail War upon which he could pray for his single wish, he would have to make his own.
All that was needed now was a Vessel and...
— The Ceremony —
A Holy Grail War not unlike many others, in many different worlds and times, was about to begin. Seven Masters and seven Servants vying for the right to kneel down and make a single prayer.
In the heart of this conflict—The First Holy Grail War—laid a man and his quest to fulfill a single wish which was worth sacrificing everything for.
— The Story —
If you clicked this, I assume that you know what the Fate Franchise is about, and all of the intricacies surrounding the many types of Holy Grail Wars, the Holy Grail itself, Masters, and Servants.
This story will follow the classic Fuyuki-style of Holy Grail War. In fact, it is going to be held at the heart of the Holy Grail Wars, the place that began it all, Fuyuki City itself.
However, the battle royale component isn't the main purpose of this story. Unbeknownst to anyone at the beginning of the story, the true objective lies deeper under the surface of what looks like to be just a another bloody ritual.
Uncovering the Truth of and working together to overcome it are the keys to survival. But, can you really trust someone who's fighting with tooth and nail for the same prize as you?
A few key points of interest before we move to what interests everyone the most:
— The story will happen on late December of 2015.
— Players aren't forbidden—in fact, they are encouraged—to engage in all sorts of interactions with other players be them hostile or not.
— Even battles to the death won't be discouraged—and are very much expected—thanks to the fact that, anyone who dies during the conflict will come back to life in the very next dawn.
— Naturally, everyone will just forget any circumstances that led to a death. Memories, recordings, and even Noble Phantasms being altered to make the encounter seem like it ended in a circumstance that forced the losing pair to retreat.
— This isn't a time loop, however. As far as anyone can tell, there's no difference in the flow of time. The days and hours go by without any discernible pattern, or so it seems.
— Furthermore, no one is trapped in Fuyuki as well. Aside from the normal consequences of leaving the Holy Grail War's staging grounds, there are no consequences for those who go away. In other words, this isn't a pocket dimension, Singularity, Lost Belt, or anything similar either.
— There's a perfectly abnormal explanation for the imperfectly normal world.
— One last thing, you are allowed to change characters (both Masters and Servants) upon death. You can even trade Servant Classes—with the approval of the current user of that Class. Once again everyone's memories will be just slightly tweaked to match the new reality as soon as dawn comes.
With that said, we finally move to the meat of the story.
— Character Sheets —
Masters
- Name: Self Explanatory. You can play canon, or canon-related, characters as long as you can keep them from going OOC.
- Age: No children (age 14 and below), or overtly unnaturally old (above 200 years), Masters, please.
- Appearance: A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons.
- Bio: Keep it short and to the point.
- Magecraft: Only relevant information, please. Like their overall skill, specialty, any favorite/trademark spells, and sorcery traits. If you feel like adding information of Ranks, Origins, Elements, etc, do so in the Extra Info section.
- Mystic Codes: Same recommendations as above, but for magecraft related tools.
- Skills: Same as above, but for non magecraft-related skills.
- Tools: Same as above, but for mundane tools (vehicles, weapons, etc.).
- Extra Info: Any information not mentioned above/clarifications/trivia, etc.
Servants
- Class: Only the seven basic Classes (Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker) will be available for this story.
- True Name: No needlessly overpowered Heroic Spirits, joke characters, Divine Spirits, etc. Heroic Spirits that exist in different forms in different branches of the Greater History of Mankind (e.g.: Arthur and Artoria) are allowed in either of their forms, however, both can't be present at the same time. East Asian Servants aren't banned, but Staging Grounds bonuses won't apply to them either.
- Alignment:
Principle: Lawful, Neutral, Chaotic, and Insane.
Personality: Good, Balanced/Neutral, Evil, Mad, and Reckless. - Appearance: A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons.
- Bio: Keep it short and to the point.
- Parameters: To put ranks into perspective: E = "poor", D = "regular", C = "outstanding", B = "the stuff legends are made of", A = "a league of its own", EX = "can't be accounted for". Any modifiers (+'s and -'s) must be explained in the Extra Info section.
STR: | AGI: | END: | MGI: | LCK: | NP: - Class Skills:
Saber: Magic Resistance and Riding
Archer: Magic Resistance and Independent Action
Lancer: Magic Resistance
Rider: Riding and Magic Resistance
Caster: Territory Creation and Item Construction
Assassin: Presence Concealment
Berserker: Madness Enhancement - Personal Skills: Minimum of 1 and a maximum of 3 or 4 Personal Skills for OC Servants. Every component of a composite skill will be counted toward the maximum skill limit. (e.g.: Golden Rule (Wealth and Body) would count as two skills for an OC Servant) This penalty doesn't apply to Imperial Privilege and or Skills similar to it (e.g.: Divine Gift of Wisdom), however, abuse of them will not be allowed.
- Noble Phantasms: Maximum of 2 for non Rider OC Servants and 3 or 4 to Rider OCs.
- Extra Info: Any information not mentioned above/clarifications/trivia, etc.