Name: Self Explanatory. You can play canon, or canon-related, characters as long as you can keep them from going OOC.
Age: No children (age 14 and below), or overtly unnaturally old (above 200 years), Masters, please.
Appearance: A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons.
Bio: Keep it short and to the point.
Magecraft: Only relevant information, please. Like their overall skill, specialty, any favorite/trademark spells, and sorcery traits. If you feel like adding information of Ranks, Origins, Elements, etc, do so in the Extra Info section.
Mystic Codes: Same recommendations as above, but for magecraft related tools.
Skills: Same as above, but for non magecraft-related skills.
Tools: Same as above, but for mundane tools (vehicles, weapons, etc.).
Extra Info: Any information not mentioned above/clarifications/trivia, etc.
[list] [*] [color=ffffff][b]Name:[/b][/color] Self Explanatory. You can play canon, or canon-related, characters as long as you can keep them from going OOC. [*] [color=ffffff][b]Age:[/b][/color] No children (age 14 and below), or overtly unnaturally old (above 200 years), Masters, please. [*] [color=ffffff][b]Appearance:[/b][/color] A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons. [*] [color=ffffff][b]Bio:[/b][/color] Keep it short and to the point. [*] [color=ffffff][b]Magecraft:[/b][/color] Only relevant information, please. Like their overall skill, specialty, any favorite/trademark spells, and sorcery traits. If you feel like adding information of Ranks, Origins, Elements, etc, do so in the Extra Info section. [*] [color=ffffff][b]Mystic Codes:[/b][/color] Same recommendations as above, but for magecraft related tools. [*] [color=ffffff][b]Skills:[/b][/color] Same as above, but for non magecraft-related skills. [*] [color=ffffff][b]Tools:[/b][/color] Same as above, but for mundane tools (vehicles, weapons, etc.). [*] [color=ffffff][b]Extra Info:[/b][/color] Any information not mentioned above/clarifications/trivia, etc. [/list]
Servants
Class: Only the seven basic Classes (Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker) will be available for this story.
True Name: No needlessly overpowered Heroic Spirits, joke characters, Divine Spirits, etc. Heroic Spirits that exist in different forms in different branches of the Greater History of Mankind (e.g.: Arthur and Artoria) are allowed in either of their forms, however, both can't be present at the same time. East Asian Servants aren't banned, but Staging Grounds bonuses won't apply to them either.
Alignment: Principle: Lawful, Neutral, Chaotic, and Insane. Personality: Good, Balanced/Neutral, Evil, Mad, and Reckless.
Appearance: A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons.
Bio: Keep it short and to the point.
Parameters: To put ranks into perspective: E = "poor", D = "regular", C = "outstanding", B = "the stuff legends are made of", A = "a league of its own", EX = "can't be accounted for". Any modifiers (+'s and -'s) must be explained in the Extra Info section. STR: | AGI: | END: | MGI: | LCK: | NP:
Class Skills: Saber: Magic Resistance and Riding Archer: Magic Resistance and Independent Action Lancer: Magic Resistance Rider: Riding and Magic Resistance Caster: Territory Creation and Item Construction Assassin: Presence Concealment Berserker: Madness Enhancement
Personal Skills: Minimum of 1 and a maximum of 3 or 4 Personal Skills for OC Servants. Every component of a composite skill will be counted toward the maximum skill limit. (e.g.: Golden Rule (Wealth and Body) would count as two skills for an OC Servant) This penalty doesn't apply to Imperial Privilege and or Skills similar to it (e.g.: Divine Gift of Wisdom), however, abuse of them will not be allowed.
Noble Phantasms: Maximum of 2 for non Rider OC Servants and 3 or 4 to Rider OCs.
Extra Info: Any information not mentioned above/clarifications/trivia, etc.
[list] [*] [color=ffffff][b]Class:[/b][/color] Only the seven basic Classes (Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker) will be available for this story. [*] [color=ffffff][b]True Name:[/b][/color] No needlessly overpowered Heroic Spirits, joke characters, Divine Spirits, etc. Heroic Spirits that exist in different forms in different branches of the Greater History of Mankind (e.g.: Arthur and Artoria) are allowed in either of their forms, however, both can't be present at the same time. East Asian Servants aren't banned, but Staging Grounds bonuses won't apply to them either. [*] [color=ffffff][b]Alignment:[/b][/color] Principle: Lawful, Neutral, Chaotic, and Insane. Personality: Good, Balanced/Neutral, Evil, Mad, and Reckless. [*] [color=ffffff][b]Appearance:[/b][/color] A drawing, text description, or both are all good. Just avoid real life photos, paintings, statues, and the likes of it for consistency reasons. [*] [color=ffffff][b]Bio:[/b][/color] Keep it short and to the point. [*] [color=ffffff][b]Parameters:[/b][/color] To put ranks into perspective: E = "poor", D = "regular", C = "outstanding", B = "the stuff legends are made of", A = "a league of its own", EX = "can't be accounted for". Any modifiers (+'s and -'s) must be explained in the Extra Info section. [color=ffffff][b]STR:[/b][/color] | [color=ffffff][b]AGI:[/b][/color] | [color=ffffff][b]END:[/b][/color] | [color=ffffff][b]MGI:[/b][/color] | [color=ffffff][b]LCK:[/b][/color] | [color=ffffff][b]NP:[/b][/color] [*] [color=ffffff][b]Class Skills:[/b][/color] [color=ffffff][b]Saber:[/b][/color] Magic Resistance and Riding [color=ffffff][b]Archer:[/b][/color] Magic Resistance and Independent Action [color=ffffff][b]Lancer:[/b][/color] Magic Resistance [color=ffffff][b]Rider:[/b][/color] Riding and Magic Resistance [color=ffffff][b]Caster:[/b][/color] Territory Creation and Item Construction [color=ffffff][b]Assassin:[/b][/color] Presence Concealment [color=ffffff][b]Berserker:[/b][/color] Madness Enhancement [*] [color=ffffff][b]Personal Skills:[/b][/color] Minimum of 1 and a maximum of 3 or 4 Personal Skills for OC Servants. Every component of a composite skill will be counted toward the maximum skill limit. (e.g.: Golden Rule (Wealth and Body) would count as two skills for an OC Servant) This penalty doesn't apply to Imperial Privilege and or Skills similar to it (e.g.: Divine Gift of Wisdom), however, abuse of them will not be allowed. [*] [color=ffffff][b]Noble Phantasms:[/b][/color] Maximum of 2 for non Rider OC Servants and 3 or 4 to Rider OCs. [*] [color=ffffff][b]Extra Info:[/b][/color] Any information not mentioned above/clarifications/trivia, etc. [/list]
Bio: Fuu is the successor of a lineage with deep roots on Chinese mysticism. By their accounts, their bloodline dates all the way back to the Three Kingdoms era when they were part of Wu's courtly mages. However, that's highly debatable.
She has a mild-choleric temper. While not being particularly easy to anger, she can be imperious and as stubborn as the Ox whose sign she shares. However, once you earn her trust, she'll become a reliable friend.
Magecraft: Her magecraft style is based on traditional Eastern methods, mainly I-Ching numerology, and Taijutsu. It's a varied art that's mainly used for divination and excels at Bounded Field creations, but she's also capable of some combative applications.
In addition to her magecraft, she also possesses Mystic Eyes, called Mystic of Vertigo「Disorientation」, they are capable of causing nausea, disorientation, and even knocking someone out, depending on their resistance to Magecraft.
Mystic Codes: Fuu has a tame collection of mystic codes that she brought to the war.
The first of with are her robes, which are a type of formal dress that passively collect mana, and actual as an anti-magic charm.
The second is a set of magecraft implements consisting of an ancient bronze Jian covered in ceremonial inscriptions, ink made from special herbs, a brush made from a kirin's mane, and bamboo paper charms. While these are just tools for the preparation and casting of magecraft, the Jian is a tool capable of inflicting harm to spiritual beings. It would never be enough to pose any serious threat to a Servant, it can be used to fend off wraiths and similar beings.
The last, but not least of the Mystic Codes brought by Fuu is a miniature I-Ching/Feng Shui board that is small enough to fit in the palm of a hand. It can be used to speed up her Taijutsu magecraft, making it comparable to High-Speed Incantation for a short time. Once the magical energy stored in the talisman is depleted, it'll take some time to recharge it either by absorbing excess mana from the air or by being recharged directly. In a way, it's similar to a reusable form of Gem Magecraft jewels.
Skills: Fuu is really good at cooking Chinese food, and very knowledgeable in many sorts of esoteric fields, as expected of an heiress of a mage family. However, Western Mysticism isn't really her forte.
In addition to the above, Fuu is a very skilled martial artist. Her proficiency in Taijiquan and Bajiquan might actually surprise some who would take her smallish build to be a sign of weakness.
Tools: Nothing particularly useful in a Holy Grail War. However, she brought a set of cooking implements and some Chinese novels—both classic and modern—to occupy herself while not fighting in the war.
Extra Info: Fuu isn't very fond of taking direct sunlight because of her pale complexion. The war being fought mostly during the night and in Winter is a boon for her.
Her Mystic Eyes are a vestigial trace of her bloodline, which is said to be descended from a Dead Apostle who possessed Jewel-class Mystic Eyes that have long since been lost to time.
Class: Saber
True Name: Arthur Pendragon「Wielder of the Holy Sword」
Alignment: Lawful Good
Bio: The Once and Forever King of Britain. The wielder of the greatest Holy Sword, Excalibur. Arthur is the child of Uther Pendragon, chosen and raised from the youngest age to be the Ruler who would restore Britain to its former glory. He's the greatest and, perhaps, most known Hero. The archetypal Knight in Shining Armor, who's said to rest on the legendary island of Avalon, waiting for the day he'll once again be needed.
He ruled over Camelot besides his peers, the Knights of the Round Table, a group of heroes who can be compared to France's Twelve Peers, and Greece's Argonauts.
As long as his Master's cause is a just one, Arthur will fight selflessly and with unwavering bravery for them.
Parameters: STR: A | AGI: B | END: A+ | MGI: B | LCK: B | NP: C(EX)
Class Skills:
Riding: B
Since "knights" are soldiers who are proficient in mounted warfare, Saber’s Rank in Riding is very high. Chariots can be ridden the same way. Motorcycles and automobiles are treated as "modern mounts", thus a high rank in Riding is also applicable. However, King Arthur can ultimately only control normal mounts. This is due to his Class not being Rider, as well as the fact that he was a King in the Age of Man, thus, he did not have the fortune of having “Legends of Riding Phantasmal Species".
Magic Resistance: A
As his "Pendragon" name shows, King Arthur is the holder of the Element of the Red Dragon, charged with the task of protecting the kingdom. He carries the very magical power of the Dragon. This humongous magical power is also the source of King Arthur’s Magic Resistance. Due to the characteristics of a Dragon, King Arthur has much trouble with existences such as Siegfried, who is associated with tales of "Dragon extermination". If he is targeted by "Dragon-slaying Sorceries", it is possible that Magic Resistance will not function to its fullest extent.
Personal Skills:
Charisma: B
Having B Rank in this Skill is sufficient to lead a nation as its King/Queen. The morale of military forces he commands is extremely high.
Giant Beast Hunt: A
A Skill that denotes having abundant combat experience against giant enemy lifeforms. King Arthur fought against and managed to completely defeat all the magical beasts that attempted to trample Britain.
Instinct: A
At Rank A, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extent.
Mana Burst: A
King Arthur uses this Skill mainly for defense and high-speed movement. Executing large-scale body reinforcement through Mana Burst is only possible with King Arthur’s immense magical power. While he herself possesses average physical strength, he managed to defeat countless enemies by strengthening all of his actions with his excessive magical energy.
Noble Phantasms:
Name: Invisible Air「Barrier of the Wind King」
Rank: C
Type: Anti-Unit
Range: 1-2
Maximum Number of Targets: 1 person/object An invisible sword. Simple, but displays tremendous effect in hand-to-hand combat. A Noble Phantasm guarded by strong magecraft, it does not mean the sword itself is transparent.
Name: Excalibur「Sword of Promised Victory」
Rank: C-EX/EX
Type: Anti-Fortress/???
Range: 1-99/???
Maximum Number of Targets: 999 people/??? The shining holy sword that saves the planet.
A golden blade that repels pretty much any evil, built to defeat an outside enemy that destroys the planet.
The sword grows in power based on the number of Restraints that have been broken. With six of them, it's able to reach enough power to be considered an unmatched Holy Sword, but it'll never be able to show its true brilliance until at least seven of the Thirteen Restraints have been lifted.
Even so, this is unmistakably an intense light that defeats a great evil.
Class:Caster True Name: Raffaello Sanzio da Urbino (Raphael) Alignment: Chaotic Good Bio: Raphael was an Italian painter and architect of the High Renaissance. His work is admired for its clarity of form, ease of composition, and visual achievement of the Neoplatonic ideal of human grandeur. Together with Michelangelo and Leonardo da Vinci, he forms the traditional trinity of great masters of that period. Raphael was enormously productive, running an unusually large workshop and, despite his death at 37, leaving a large body of work. Many of his works are found in the Vatican Palace, where the frescoed Raphael Rooms were the central, and the largest, work of his career. The best known work is The School of Athens in the Vatican Stanza della Segnatura. After his early years in Rome, much of his work was executed by his workshop from his drawings. He was extremely influential in his lifetime, though outside Rome his work was mostly known from his collaborative printmaking. After his death, the influence of his great rival Michelangelo was more widespread until the 18th and 19th centuries, when Raphael's more serene and harmonious qualities were again regarded as the highest models. ____________________________________________________________ Parameters: STR: E | AGI: C | END: E | MGI: A | LCK: A | NP: EX ____________________________________________________________ Class Skills:
- Territory Creation A+: Vasari says that Raphael eventually had a workshop of fifty pupils and assistants, many of whom later became significant artists in their own right. This was arguably the largest workshop team assembled under any single old master painter, and much higher than the norm. This is partially true. These pupils and assistants were in reality a collection of automatons he had created himself. Ones that could copy his delicate brush strokes. Covering them in paints and clothing to make them impossible to discern from humans. as such, his workshop is greater than any other workshop of his time, including that of the fabulous Da Vinci. Thus the rank. - Item Construction A: A Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. Raphael is a genius of the arts. A mastercraft who's works echo through history. He was the pioneer of the arts in his time. It is possible for him to make automatons that are perfect replicas of people, to a point where one might live with one for years, and not even realize they're fakes.
Personal Skills:
- Natural Born Genius A: A Skill that shows one who has unparalleled natural knowledge. Allows the use of most Skills, excluding those inherent to the body (such as Divinity) or ones unique to particular heroes, at proficiency of A~B Rank. As a genius of his era, there is no doubt in the mind that Raphael deserves such a skill. But it is limited in a way. As he is not the 'omnipotent' genius of Da Vinci, nor was he a wild eccentric, he is fit only to be a genius, rather than a wild madman who would possess this skill at EX. - Familiars (Automatons) C: Raphael is never alone. Rather he is surrounded by his pupils. A series of automatons that exist to copy and replicate his genius work. Because they went on to become talented artists after his death, these automatons are all viable casters in their own sense. But as their genius comes from Raphael, they are effectively incapable of creating things that he himself cannot make. - Pioneer of the Stars EX: The unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized". A genius of the arts, who followed the rules, but somehow managed to create something beyond them. He is one who works within the confines of human knowledge to create true art. Impossible to replicate.
Noble Phantasms:
Title: Dilexisti nobilissimus: Most Famous and Most Loved Rank: EX NP Type: Anti-Horrendous Architecture Range: - Maximum Number of Targets: - Description: The genius of Raphael is in how even a sketch was deliberate. Detailed. Inspired by both the area around him, and the area it should occupy. Including his presence and perspective in a location. This is why for a time, he was the most adored architect in all of Rome, even surpassing the beloved Da Vinci in fame. As such, his noble phantasm is no doubt the ability to improve upon the structure of the world around him. This is a Reality Marble, born from either the genius of Raphael, or perhaps an inhumane presence built into the core of his being. Or maybe he just willed it as such to challenge Leonardo. This is a world that exists as 'The Mind' of Raphael. A collection of all buildings, structures, and domains he had ever seen or imagined in his lifetime. A city, a world composed of his works that stretch into eternity. Raphael becomes in effect master of a domain. In this defined area, often mapped out in his mind, he can manipulate all aspects of said space. Moving alleys, or the internal elements of a location about with the simplest of ease. For example, taking an alleyway with a dead end, and simply adjusting the spatial parameters so that this alley can go from one side of a city to another, and drop one off at a nearby museum when it's over. Even the act of climbing a set of stairs can lead one to run in place forever, gaining no ground or distance. It even becomes possible to leave one room in a building, and enter the same room. It just makes sense to Raphael that his world can connect in such a way. While active, all allies to Raphael gain an 'internal compass' that allows them to navigate the impossible labyrinth. Skills like divination or Clairvoyance though may help one navigate the maze, but even then success is not completely guaranteed in finding the way out.
Extra Info: - Raphael utilizes quite a few simple weapons. Primarily ones that can be hidden under his clothing. For maneuvering, he utilizes a series of mechanical spider-legs that can be ejected from a pack on his back. Otherwise, he utilizes a series of elemental weapons that are hidden under the sleeves of his jacket. - Raphael considers DaVinci to be another of his rivals. It is unknown if she feels the same way. - Raphael likes that a turtle was named after him.