Unfortunately I do not feel I can properly give this RP the attention it deserves as its GM. So, with the deepest apologies to those interested I am cancelling it.
It has been fifteen years since the rise of the evil GALACTIC EMPIRE. The galaxy lays within its crushing fist with no opposition.
The capital world of CORUSCANT is the center of the galaxy, the wealthy and powerful thriving on the surface. 2000 levels from the planet core, below the surface is the UNDERCITY. An anarchy filled place of crime and violence.
As the Imperials rule, the people suffer. Those unlucky enough to find themselves in in the underworld must fight every single day to survive....
The Undercity is a crime-ridden place, a far cry from its dazzling surface. It is a place where one can get lost, becoming another seedy face in the crowd. Illegal merchandise of all kinds can be found within it. Gangs fight over the streets, the promise of riches and a getaway from their miserable lives is too much for many. Humans are the most populous species, but that claim seems to drop every year as more aliens are forced into the underground by the xenophobic Empire. It is extremely humid, air conditioning considered a privilege. While it is a bearable, one will often find themselves drenched in sweat just from taking a stroll. The massive ventilation shaft is the sole entrance to the level, located in the northern most part of the undercity. The sprawling city has millions of denizens, the most affluent living in an esteemed wealth with greater privileges. It is recommended to stay within the walls of the city. It is the only lighted area on the entire level, with recycled but breathable air.
The police force is underfunded and rift with corruption. The Empire has no true presence down here, though if one is to believe the rumors their eyes are never far from it. Criminals fill the streets, though good people do live there too. Many have just been thrust into a terrible situation by more terrible consequences. Bounty hunters, smugglers, mercenaries and assassins are a common sight, there is money to made by shaking the right hands. The population is filled with society's rejects, it's a haven for criminals and those that don't want to be found. Powerful companies own factories and other buildings in the undercity, making them some of the most powerful factions in the underworld. Corporate warfare exists even below the surface. Life can be made for those that wish to make it.
Districts
The undercity is divided into five separate sections each accessible with a high speed rail system as well as other various modes of transportation. Each sector, with the exception of the fifth district contains numerous homes and businesses. The population is generally spread pretty evenly throughout the districts, though more denizens live in District Four than any other.
District One
The most wealthy district by a massive margin, while also containing the least dense population of inhabitants. Those that are lucky enough to live in this part of the undercity dwell in comfort with heavy security. Many denizens have their own bodyguards and the police keep a watchful eye here. Crime is relatively low here and offenders are firmly put down with certainty. Its also the most clean district, comparable to the most affluent parts of the surface city. The most prestigious restaurants are also located here. Multiple corporations have buildings down here, often the highest ones in the city. These corporations tend to have well put together security forces, but their tactics are anything but clean. Their hands are weaved in everywhere, its an open secret that they conduct business with the gangs that truly run the underworld.
District Two
Known widely as the entertainment district, this sector contains all manner of places like dance clubs, fight clubs, gentleman clubs, casinos, dive bars, brothels and various restaurants. Its the loudest part of the undercity, filled with activity around the clock. The underworld is shroud in constant darkness after all. Its seedy in parts, depending where one goes in it. Though security is especially tight around the casinos. Many of the establishments are gang affiliated and owned by criminal enterprises. Brawls and even firefights are known to break out in the district.
District Three
This part of the undercity is commonly known as the marketplace, for its multitude of merchant stands and traders who dwell in the area. Traveling merchants frequent the district and sell their wares, while buyers can find practically anything they could desire. Illegal weaponry and equipment is known to be traded here, as well as spices and other illicit substances. Its a relativity save part of the undercity as many of the merchants employ armed bodyguards.
District Four
The most dangerous, but also the most populated district is Four. Its the slummiest part of the undercity, filled with crime and violence. The seemingly endless streets are filled with all manners of drunks, addicts, bums and prostitutes. Many of the alleyways seem to go nowhere, and many one does not want to venture down. Gangs truly run this district, the police rarely if ever make an appearance. Its where the poorest and most unfortunate are forced to dwell, many squatting in run downed, abandoned homes. It is highly recommended that you arm yourself if you travel in the district and be mindful of everyone around you.
District Five
Composed largely of factories, mines and shops this district is where many people on the underworld work. There are no dwelling type buildings in it and it sits on the edge of the undercity. Smoke commonly fills the skyline here, as weapons, droids, vehicles and other machinery is commonly built here. There are several mines located on the outskirts where precious metals are mined. Beyond its borders one can see the darkness of the outer-lands spreading out before them.
Factions
Numerous factions exist within the underworld of Coruscant, these are some of the most well known.
Black Sun
Highly influential in the galaxy, the notorious Black Sun criminal syndicate's reach even crept into the undercity. They are involved in all sort of illegal operations in the Coruscant underworld. They are also aligned with the Shadow Collective though the Black Sun are more active in the undercity. They have a fierce rivalry with the Pyke Syndicate.
Pyke Syndicate
A major player in the illegal spice trade the Pykes have a presence in the criminal underbelly of Coruscant. Their hands are all in the spice dealings in the undercity. Their notorious sentinels have even been spotted in the streets. If one gets involved in the spice trade then its a certainty they will have to deal with the Pykes.
Hutt Cartel
While they were headquarted in Nal Hutta, in distant Hutt space the cartel still has a presence in the undercity. It is a lesser one than the Black Sun or Pykes have but still noticeable. You won't see any Hutts personally walking the streets of level 2000, but you can find their agents conducting business. It is not wise to upset the Hutts, or worse, owe a debt to them.
Galactic Empire
The Empire controls the galaxy, though their presence in the undercity is a disputed topic. Stormtroopers are never seen patrolling the streets but their agents are said to exist undercover in the underworld. Their eyes and ears are everywhere, the last thing anyone would desire is for the Empire to storm in and seize the city.
Rebel Alliance
The alliance exists as a whisper within the undercity and on greater Coruscant. It is in its infantile stage, existing as a disorganized group of cells. Anti Imperial sentiment is a common thing in the underworld and the rebel movement may grow.
Local Factions
These groups are local to Coruscant and particularly so in the undercity.
Crimson Talon and Black Nebula
The two largest local criminal syndicates in the undercity, they regularly wages war with each other. In recent years the conflict has escalated in violence, causing chaos in the underworld of Coruscant. They compete in a variety of illicit activities such as the illegal weapon trade, drug trafficking and human trafficking. Both gangs own a variety of businesses which often serve as fronts for their criminal activities. Freelancers can find business working for either of them as both groups are known to employee mercenaries, bounty hunters, assassins and other types of rogues. The Crimson Talon and Black Nebula are both hostile towards the Pure Hand Syndicate.
Pure Hand Syndicate
The Pures, as they are nicknamed, are the most brutal gang. They practice extreme xenophobia, humans are the only ones allowed within their organization. Aliens are almost always their targets. They control an area to the west, it is not a place a non human wishes to find themselves in. Lynchings, beatings and burnings are just some of the things they do to their enemies. They don't seem to focus on credits as much as the other gangs, they're more of a cult than anything else.
Their leader is of course, a human. Serg Beccou is his name, he is a vicious, psychotic man. Serg is located within Hand territory, though his exact whereabouts are not known. He has been seen filming messages 'urging' non humans within the underworld to leave, these messages often capped by a murder or scene of torture. He is an incredibly difficult man to track down, every time his location is determined it changes. He is the most wanted man in the undercity and he knows it.
Rules
1. Mature content is to be expected, this is not your father's Star Wars. Swearing is cool, so is gore and violence. Pretty much anything else allowed by the site's rules. Fade to black any sexual scenes. 2. No godmodding, metagaming, etc. 3. Original characters only. No Mary Sues, I love, love flawed characters. No limit to the number of characters you can have, just make sure you can handle multiple if you go that route. 4. A pet peeve of mine: no anime pictures for face claims. I prefer high quality or digital art. 5. Write in third person, casual standards at least. 6. Character death is a possibility. The underworld can be cruel. 7. Please stay active, let me know if someone comes up and you will have to step away from the RP. 8. Post your character sheets that are awaiting review on the OOC, once they've been approved then they can be posted on the characters' tab. 9. GM word is word of law here. I (and any other potential co-GMs) have final say in any disputes. 10. Have fun! Feel free to give me any suggestions to make the RP more enjoyable.
FAQ
1. Can I create my own faction? Or join any of the already established ones? Yes to both. I probably will make a faction sheet for anyone who'd like to create their own factions. You can also solo it, you don't have to join any factions.
2. Can I make a Jedi or a Sith? Probably not. I intended for this RP to mainly focus on non Force users but I am open to idea of perhaps one or two force users. Some Jedi did survive the purge after all, but they are still considered wanted criminals. You'd have to convince me to allow the Force user character.
3. What about a Mandalorian? Definitely! I just don't want the RP to have tons of them. Bounty hunters in general are a staple of the Star Wars rogue gallery and I plan to establish a bounty board of NPCs that can be hunted down in the IC.
4. What about an Imperial? A rank and file Stormtrooper is a no but an Imperial agent could be a possibility.
5. How about a rebel? Anti Imperial sentiment is pretty high in the underworld, especially considering how many aliens the xenophobic Empire forced down there. The Rebel Alliance is in its infant stage in this RP, its not openly being advertised. There's gonna be some rebel activity but (to start) its going to be disorganized and weak. It will grow though.
6. Can I play a droid? Yes you can. Perhaps an assassin or bounty hunting one?
7. Are there any banned species? As of right now the only one I'm banning for sure is Miraluka. I'll mention in my reviews of sheets if I have issues with a species but feel free to bring up any you think might be iffy.
Here's a rough draft for my proposed character, Tanda Sal. If everything goes well and she gets approved I may end up having to eventually make a sheet for her father as well. If this character is a bit too clean and tidy for the purposes of the RP I can draft up something else.
Personality: Tanda Sal is fast-talking, impish, and naive to the world around her. Years in hiding, bouncing around the Outer Rim, have shielded her from some of the harsher realities of life under the Galactic Empire. Even still, Tanda has seen enough suffering to instill a tendency towards radical ideation. This coupled with a lack of nuanced understandings of the political, social and economic machinations at play lead her towards futile attempts at heroism. She often fails to see the bigger picture. Typically, her father served to temper her proclivity for rash decision-making and blind optimism. With him still hid away in the Outer Rim, Tanda has veered more heavily towards her rebellious nature. Tanda is new to many of the customs, foods, traditions, and peoples throughout the galaxy.
While she doesn't fully understand the state of the galaxy she does understand the role she wants to serve in it. She desires to help those where she can, but often times fails to understand her limitations. This can cause her to act foolishly especially in an attempt to help another. Her heroics aren't completely altruistic. Subconsciously, Tanda desires more than anything to prove to her father, and perhaps herself, that she is capable. This insecurity often makes her impulsive. When she is challenged by obstacles in her life she'd often rather jump to hyperspace than confront them. Though, she doesn't see it that way. To her, she's the only one in her life thus far willing to confront things. Her parents' past, the world beyond sheltered hideaways, the Empire.
This isn't to say that Tanda has no fear. While she can be impulsive she very much fears what the Empire is capable of. Her father did well at hiding her away for parts of her life, but even he couldn't shield her from some of the Empire's excursions into the Outer Rim. As a consequence, she was raised to treat her weapons as an extension of herself. One should never venture too far without a blaster, and an escape plan. Never stay in one place too long. Trusting others can often be an exercise in disappointment. Avoid putting yourself in situations that make you helpless. Tanda has developed a fear of being bound, and dislikes tight spaces where it is difficult for her to maneuver.
It is not only the Empire that Tanda fears. She spent much of her life listening to the warnings of her father, a separatist veteran of the Clone Wars. She was inundated with stories of clones and monks cutting down entire squadrons. Her father was often unsettled by droids, and didn't trust them to be effective. Tanda could never quite tell if he was proud of his service, or if he agonized himself over it. Nonetheless, the Jedi betrayed the Empire and even in their vast power they were defeated. Tanda's father enshrined for her that there were greater forces in the galaxy, beyond their understanding. At any sign of something with that kind of power, they were to run and never look back.
Goals: Tanda's goals aren't exactly clear to her. She knows at least that she wants to prove herself in Coruscant, and that she needs to finance herself. Larger aspirations might include having the credits to fund something off-world for herself and her father. Tanda is tired of running away, and wants to find a home.
Weapons and Equipment: -C-M Fragstorm Heavy Shotgun -Blaster pistol -Mechanic's Tools: An assortment of screwdrivers, servodrivers, solder-blasters, spanners, etc. Most of her tools are left at her workstation, but she carries some around for quick access outside of work.
Capabilities: R3-K6, nicknamed Kay, is similar to other astromech droids in her functional capacities. Computer repair, data-retrieval, and starship maintenance. Unlike other droids of her model Kay has also become proficient in vehicle maintenance due to her time with Var and Tanda. Her cognitive functions surpass previous models, and as an R3 model she can process numerous tasks at once. Kay, like other R3's, is capable of plugging into starfighters. Kay has some limited capability for self-defense usually resorting to using her own gadgets to disrupt or evader attackers.
History: Like most in the R3 model, Kay was developed by Industrial Automaton (IA) during the Clone Wars. Typically, these droids were sold to the Republic for use by military personnel, maintenance teams, and starship crews. The Separatists organized raids on IA facilities on a number of worlds. These droids would be re-purposed, most commonly as spies infiltrating the Republic.
Kay's memory data from much of the war was corrupted. She was found, nonoperational, aboard one of the many defunct starships littering a shipyard. It was here that a maintenance crew, tasked with scrapping the ship, found K6. Var Sal, who by now was working as a Separatist engineer had been stationed with said crew. Instead of scrapping the droid, Var took the droid and attempted to repair. It took months to gather the proper parts, but with time Kay became functional again. Var knew enough to keep most of her functions offline until he eventually figured out how to reprogram her. Throughout the war Kay would serve as an assistant to Var, and a caretaker for a young Tanda.
When Var abandoned the Separatists and went into hiding he attempted to scrap the bot, but Tanda still only 5 or 6, protested. Var opted to wiping parts of the droid's memory data, and continued work to help acclimate her to a life in hiding. Tanda grew increasingly close to the droid as she got older. They were so close, in fact, that Tanda took Kay with her when she left her father behind and traveled to Coruscant.
Re-purposed R3-series astromech droid named R3-K6 (nicknamed Kay)
Apparel: Tanda is often times sporting her mechanic's jumpsuit. It may, at times, be unzipped to reveal a shirt beneath. She typically has a tool-belt draped around her waist. She wears gloves withered by rust, oils, and time. She wears combat boots, and also sports a pilot's cap equipped with goggles. Tanda's hair falls in semi-tight coils, and has gotten quite long. She usually ties them back underneath her cap into large space buns. Otherwise she either sports a bun or lets her hair down.
Skills and Shortcomings: When she wasn't on the run or listening to war stories, Tanda would be at work building things. She has developed an acute fascination with machinery, weaponry, and vehicles. With it comes a strong desire to consume as much knowledge as she can. She often lacks the innovation to create entirely new tech, but is excellent at improving on previous iterations and designs. Tanda can often be found scouring marketplaces and workstations for new schematics to study. Given the precariousness of life in hiding Tanda never really had the most advanced equipment and tools to work with. She's developed a knack for improvisation, and for developing functioning pieces no matter how hodgepodge their design. This quick wit has translated to most social interactions as well. Though her lack of proper social learning may often result in stinted conversation and an awkward forwardness.
Tanda specializes in vehicle and robotic repairs, but has experimented with weapon modification.
Tanda is by no means a combat specialist. She is hardly a marksman, which is why she prefers to use her shotgun or her wits in most situation. Her father has taught her the basics for survival, but she could hardly operate scope-based weapons even if she'd be able to modify one for someone else. In trying situations Tanda relies on her lithe frame, and ability to think on her feet for fast escapes. She can endure a fair amount of punishment, and has above-average endurance. However, all of this has its limitations. Tanda is not force-sensitive, and despite her strong will could likely fall prey to most abilities in a skilled force-users arsenal. She isn't particularly skilled in hand-to-hand combat, but was trained by her father who was a soldier.
Tanda was born to Var Sal and Lira Wain who both served as Bravo Squad N1 starfighters during the Invasion of Naboo, and before that as security on the same planet. The two had grown close mostly in their mutual distaste for the constraints of bureaucracy which they felt did little to help the common people. After years of service the two fell in love, and some time after the invasion decided to settle on Corellia in hopes of having a child though they had yet to wed. Tanda would be born in the year 24 BBY. The family lived in peace. Var took up work in the shipyards of Coronet City, and Lira worked for a private security organization. For most of Tanda's infancy Lira stayed out taking assignments while Var did much of the work. The two parents would argue quite frequently as Val grew suspicious of infidelity and that Lira wasn't ready for motherhood. Lira was often tired and irritable. As the luster of their love waned Lira began to feel constrained as she did years ago. This time, it wasn't just bureaucracy and government corruption. Var's love never waned though, and he felt that he had no control in where their life and relationship was heading.
Just two years later rising tensions regarding corruption in the Galactic Republic would lead to separatist succession from the republic. Sympathetic to the ideals espoused by Count Dooku and more radical thinkers regarding corruption in the Galactic Senate Lira found herself unable to betray her ideals in favor of a domestic life. Despite protest from her beloved Var who argued that she was running away from motherhood out of fear, she would join the Separatists. Tormented by the idea of Lira fighting at war Var was faced with a decision. Stay on Corellia and lose Lira or fight for a cause he believed in and a woman he loved. Var also joined the movement; though he knew that he needed to protect Tanda. So, Var sought engineering roles that demanded far less time doing field-work. Moving from system to system Tanda grew up with caretakers and her father. She relished the chances she got to see her mother who loved telling her stories of battle and grandeur. Usually, these interactions were restricted to transmissions and holo-vids. Tanda grew up watching her father work as an engineer, mostly in shipyards. It was here that she developed her own predilection for mechanics. There were a number of times that she was left in the care of droids which shaped her fondness of them as she got older.
It would be in 19 BBY that tragedy would strike. Nearing the end of the Clone Wars Lira would be killed in battle; Tanda was 5 years old. Already disillusioned with the cause, and unable to process this grief in a healthy way Var wanted out. He saw the tides turning in favor of the Republic, and wanted to keep Tanda safe. He fled the Separatists opting to be labeled a traitor. Var couldn't have imagined how little he knew. At the end of the war, the Jedi betrayed the Republic. Var had heard how these monks could destroy entire units by themselves, and had seen their capabilities twice before. Yet, the Republic still stopped them. Hunted them, and killed them. Var had no idea if their status as traitors was true nor did he care. It didn't matter to whom, the Separatists or the Republic, he was still a traitor. He needed to keep Tanda safe from harm; something he'd failed to do for Lira.
Eventually, the Republic became the Empire. Clone troopers became storm-troopers. All the while Var and Tanda kept to the Outer Rim, bouncing between planets to avoid detection by the Empire. Tanda had little prolonged contact with others. Var only kept in contact with a few ex-separtists that also managed to escape Imperial detection. He'd do discreet freelance work, and program droids to protect himself and Tanda. As she grew older, Tanda became more curious about the world outside of their hideaways. She became more rebellious, and argued often with her father. There were a number of times that she put her father in harm's way with her impulsiveness. Her time learning how to operate ships with her father gave her a wanderlust often associated with Corellians. This would culminate in an argument between Tanda and her father. At the age of 19, Tanda took her father's ship and set a course for the mid-rim. She had no real idea of where to go, but heard broadcasts from Coruscant. A city stretching across an entire planet sounded like the perfect place for a fresh start. Upon arrival, Tanda's ship was impounded. The next few months saw Tanda trying to find work and a way to contact her father.
Tracking Skills: Having been in the assassin business since her early years, which doubles as a bounty hunter career on occasion, she’s picked up exceptional skills in tracking her prey, from interrogation and convincing questioning to tracking them down in the wilds, using tracks, disturbed natural placements and other such tricks.
Expert Marksman: Whether it be with her sniper or her heavy blaster pistol, Cozai doesn’t waste her ammunition and she always hits what she’s aiming at.
Characters Weaknesses:
Close Combat: Aside from some basic self-defense and martial arts classes, she really has no decent way to defend herself if her blaster pistol can’t do the trick at close range.
Character Equipment: CSR-130 Sniper Rifle Growler Heavy Blaster TZR Multi-functional Grenade-Can be thumbed to have three different effects, a powerful Flashbang, an electrical net that stuns those who run through it, ceases working after three beings, and a concussion grenade. Background: Cozai doesn’t remember much about her early life aside from the mistreatment she received; first from her parents, who were drug addicts and emotionally and physically abusive, with repressed memories of her father crossing a line on more than one occasion, then from the slavers they eventually sold her to for money for, well, their habit. She wasn’t any older than 12 at the time, but she wasn’t a fool and eventually caught on that the men who had taken her away from her parents weren’t interested in making her life better, and were, in fact, slavers there to send her to a new kind of hell.
When she realized what her parents had done, she had expected to end up in some Hutt’s brothel, serving customers and fulfilling whatever twisted needs they had, but she ended up sold off to one of the many rising mercenary outfits, who outfitted her with a sniper rifle, heavy blaster pistol, light armor and an explosive collar. Her handler, a Togruta who was missing a lekku and had massive scar covering half his face, made her new life simple. “We’re going to send you and three other combat slaves on suicide missions. You’ll shoot who we tell you to, when we tell you to and not ask questions. If you try and run, we’ll blow your pretty little head into pieces and find a new sniper. You survive enough missions, we’ll make you a formal member and get you proper training.”
In retrospect, she should have known that the squad she started with would be different from the squad she left behind when she finally got her freedom and was welcomed into Hell’s Angels after she’d turned 18 after five years of hellish missions, especially since she’d only ever gotten wounded on one mission, and that was because she got careless and didn’t set up the wildlife screen and got jumped by a Nexu. She got formal sharpshooting training, which served to refine her already considerable talent, but turned down more advanced hand-to-hand training, opting instead to learn how to use her blaster pistol at effectively any range, even as a hand-to-hand weapon.
Upon the commander’s insistence, however, she did receive some basic and intermediate training so that she could stay alive if a Wookie came at her with a vibrosword. She remained with the Angels for another six years before parting ways, citing she needed a chance to do more in the galaxy and that working with the mercenary outfit wasn’t giving her that chance. While her commander wasn’t happy about losing the outfit’s best sniper, she understood and set her up with an unending supply of the TZR multi-functional grenades that had helped the Angels be so successful over the course of their Urban operations.
Since then, she’s been on her own for four years and has built quite a reputation as a skilled assassin and bounty hunter. Such a reputation has brought her into the know of decent work in the lower levels of Coruscant, which is where she is now.
Apparel - Almost all that Kat wears is black. A fitted black turtleneck or sometimes even a blouse that may or may not be tucked into a pair of black jeans or tights. When not on duty she wears a pair of fashionable knee-high boots and always has a sidearm at her waist for protection. Her hair is kept loose and curled, or sometimes held back with a headband depending on how she feels that day. On rare occasions, usually in festive days or in rememberance of her family, she'll wear more vibrant colours than she's used to.
Equipment - When out on duty Kat will usually wear a visored helmet with the Pure Hand insignia drawn on the front with an inbuilt vocal scrambler, along with battle fatigues and combat boots. She wears the mask because she doesn't want anyone outside of the Pures to know who she is or how to get to her, thus she keeps her identity a secret when not in Pure territory.
Skills - - Hand-to-hand combat (++++) - Marksmanship (++) - Intimidation and persuasion skills (+++) - Drawing and artistry (++++)
Positive Personality Traits - -Charming- Be it the way she smiles, or her piercing gaze, or the innocent look of her face. There's something charming about Kat that manages to tear down defences of certain individuals, and her silver tongue only adds to that effect. She can talk her way out of almost anything, convince someone to give her information that otherwise they wouldn't give, and make friends with complete strangers. She often uses this to her own advantage, going out of her way to avoid conflicts and instead resolving things as amicably as possible.
-Pragmatic- Although she does have a pessimistic view of the world, she is a pragmatist at heart. Her lot in life is dour, but she does the best she can with what she has, and understands life is simply unfair. Her thoughts and actions are all molded by the reality that if she messes up her life could be ruined or ended. She's not one to complain about anything despite her negative feelings towards the world, but she won't do anything to change it either unless she knows she can succeed without putting her life at risk.
-Selfless- Despite being part of a xenophobic gang, Kat couldn't be more different than her gangmembers. She doesn't hate aliens and fiercely refutes the ideologies of the Pures, though is careful to keep all of it internalized. She's the type of person to go out of her way to help someone regardless of race or creed or belief, to put others before herself. And has often bought and payed for lodgings for certain alien individuals that have been brutalized by members of her gang. She knows this may get her trouble, and has in the past, but she refuses to not give a helping hand to those in need.
-Tough- Having grown up in a gang and being raised in that particular lifestyle has given Kat a toughness and hardness that's as solid as steel. Her innocent face belies the extremely course interior, and she even uses her innocent face as a weapon to throw others off. She doesn't give up easily, she's known to be stubborn in the extreme, and can handle a great deal of punishment and give it back as well. And on top of that, she's discplined. In her mind, she has to be in order to maintain whatever goodness remains within her despite all the henious crimes she commits for the Pures.
Negative Personality Traits - -Callous- Those who know Kat or have interacted with her long enough can see a layer beneath her charm and selflessness, a thick hard layer of callousness. It's in her eyes. A cruelty she tries to keep in check, something she constantly battles within herself. It's often that she finds herself enjoying hurting others, putting them down and making them beg for mercy. And, to keep herself from going insane, she indulges in this callous nature of hers every once in a while, lets out to breathe before locking it away. In her mind, to keep it locked away all the time would only be cause for it to break out in force and make her loose whatever goodness she has.
-Destructive- Along with her callousness is her self-destructive tendencies. She justifies it as a way to cope with her life, but knows that there's really no excuse for her actions. She abandons friends, drinks herself into a stupor to forget her days and whatever crimes she's committed, and makes people that once liked her, hate her. In her mind, she deserves the hate for what she's done and what she's forced to do, and that the universe has put her in this situation for a reason and it was because of her destructive nature. She will often put herself in harms way deliberately to punish herself, often joining fight clubs just to get beat down and bloodied for no other reason than to punish herself.
-Insecure- Knowing that she was abandoned by her parents and given away to the Pures has broken something inside of her. This, perhaps, is the root of all her issues. The deep-seeded insecurities she has within herself that she's not good enough, or that she's not worthy of being loved by her parents. Many times in her life she's gone into a depressive stage simply thinking about her past and has gone off nearly killing herself in missions for the Pures. Her callousness, destructive nature, and pessism come out in strength when she's feeling the most insecure. Though, she does realize that it's also because of her insecurities and the way that she's dealt with it that has allowed her to become as tough as she is.
-Pessimistic- Her outlook on life isn't good. Her past experiences has taught her that no matter what good she does, everything will always end up going south. This doesn't deter her from doing what she can, but that knowledge is there within her. Everyting always turns out for the worse, at least for her. She believes that everything she touches and everyone that comes into contact with her will eventually meet some sort of bad end or some horrible fate in one shape or another. And yet she struggles on doing good in hopes that it will balance out the negativity in her life, knowing full well it won't. Goals - Free herself from the Pures - Wipe out the Pures from the inside
Backstory - All Kat can remember is a life with the Pures. She was told that her parents had given her up, too poor and destitute to support a child, they sold her off to a gang and fled with what little money they got in return. And she was told, from the get go, she was worthless because of it. Only worth a few credits. It got to her at first, and her younger years were spent in fear and in utter sadness that her parents didn’t want her. But things changed when she was slowly indoctrinated into the Pures. Their entire narrative changed almost instantly. That now she was worth something because she was a human, that she was better than the aliens.
And she liked it. It was what drew her to join them in the first place. A decision she regrets deeply. Her teen years with the gang were spent on the streets, standing in corners selling drugs, picking out individuals for her gang members to kidnap, and occasionally training in hand-to-hand combat with members of the gang that knew how to fight. And they found out quick she had a natural talent for violence. She learned technical skills quickly and was even able to adapt them to her own unique style. It caught the attention of a few members of the gang that were known for being harder than most, but nothing came of it at first.
Her early teen years were spent either on the streets, or in the various gyms, or at home drawing. Another skill she was particularly good at. Self taught and a way for her to express herself without violence, and something she grew fond of quickly. And, soon was a way for her to make money. With unique paintings she sold through the holonet or in person.
In one particular instance, while she was selling a painting to a Trandoshan, a member of her gang accused her of being a race traitor for fraternizing with the aliens. She told him it was only business and a way for her to make money, but he decided her crime was bad enough to warrant her death and complained to several members of the gang. When nothing came of it save for a slap on the wrist, he went after her herself. She was walking back to her home with groceries in hand when he attacked her, a vibroblade in hand. Her instincts kicked in and she killed the man, dragged his body to an alleyway and crushed his skull to make it look like a cinderblock fell on his head in a freak accident.
And unknown to her, there were a few members of the gang watching the altercation.
A few days later she was called in by several high ranking members and showed her pictures of her killing her assailant. She instantly began defending herself, telling them she was only acted to save her life, but they reassured her she was in no trouble and that instead, they needed her skills for something more. They put her in contact with a man named Willjor, an enforcer for the Pures, where she would be further trained in arts of lethal combat and taught how to use a weapon.
Over the next several years she was rigorously trained by Willjor and eventually became muscle for the gang. Keeping members in line, taking out intruders, and terrorizing the surrounding alien races outside of their territories. Eventually, she branched off from being a run-of-the-mill enforcer and instead turned into a hit-woman. Going out and killing certain individuals for the gang, be they human or otherwise.
It was during one of her missions, where she was sent out to take care of a human that was openly against the gang and talking people out of joining them that she met a homeless Twi’lekki woman. Using her funds to procure a place for her, Kat learned the name of the stranger was Ayapeta. And the two became fast friends as Kat would visit her every so often when she was near Ayapeta’s home, or send her a few funds she’d got from doing a mission. During one of their late-night talks at a Cantina, Ayapeta instilled the idea of taking out the Pures from within and freeing herself from their clutches, an idea she entertains more and more each day.
I’m planning to add two more big local gangs that will be warring it out. Add some real opportunities for mercs, bounty hunters, assassin, smugglers and the like.
If you’d like I can grant you back your co GM ship.
Only if you need the help! I'm also just fine watching the roller coaster this time lmao.
Though I'm currently toying with some concepts for this time around. Namely, a down on his luck ISB agent that gets handed stewardship of the "worst post in the Bureau" after his last mission went spectacularly FUBAR. It might take me a little bit to iron out all the details between work, but I'll definitely try to get something up by the week's end.
Weapons - Heavily customized E-11 Blaster Rifle that has almost been completely rebuilt from scratch. The rebuilt rifle has experimental power cells that allow for a more rapid rate of fire and has a grenade launcher attached to the top. Tyros also possesses a heavily modified Mandalorian blaster pistol and two vibroknives for use in close quarters combat.
Equipment - Holo-communicator. Four spare regular power cells for his blaster file. Five spare grenades.
Skills -
Expert shot with his blaster rifle Somewhat experienced with his vibroknives and can hold his own in hand to hand combat as long as the odds aren't overwhelming Fairly good with the Mandalorian Blaster
Flaws -
Flawed Gen'dai Regeneration: Unlike most Gen'dai in the galaxy who can famously regenerate from nearly any injury, Tyros can't. He heals at slightly above the rate of most species in the galaxy due to experiments performed on him as a child by a scientist who could only be referred to as "twisted." If he loses a limb, he will most likely need a cybernetic replacement. If he takes a blaster shot to the arm, it will take the injury days to heal on it's own. A Bacta tank would most likely be the best option for him to take if he is injured.
Disfigured/cybernetic. Behind his armor, Tyros isn't a pleasant looking individual. One of his eyes had to be replaced with a cybernetic implant and he has many scars.
Personality - Tyros is a fairly cheerful individual despite what he went through. He has a somewhat sarcastic sense of humor and does believe in doing the right thing in most situations. When caught with his back to the wall, he has no issues in using his height and intimidating appearance to his advantage
Goals - To see the end of the Galactic Empire and assist in it's downfall. Earn enough credits to make it off Coruscant. Find the man with the red cybernetic eyes. Get his ship back Locate and visit the Gen'dai homeworld.
Backstory - Tyros was born on a small colony world settled by a small group of Gen'dai who wanted to "get back to nature" as they so put it. The group was largely composed of artists, scholars and teachers who wanted simply to live in peace away from the hustle and bustle of the Gen'dai homeworld. The first fifteen years of Tyros's life were fairly uneventful but the young man had a bit of a wanderlust. At night he would stare up at the stars and wonder what secrets other worlds held.
At the age of sixteen, armored men came to the colony in the middle of the night and began capturing as many of the colonists as they could. unfortunately for Tyros he was one of those who was captured. Any of the colonists who resisted where ejected from the airlock in the cold vacuum of space. By the time they arrived at their destination a small moon in the Outer Rim, only seventeen of the colonists were still alive. A man red cybernetic eyes began experimenting on them day in and day out, seeking what made the species so long lived and what allowed them to regenerate from so many different injuries. For nearly fifty years, the number of surviving colonists dwindled until only Tyros was left alive.
The experiments continued for many months until the sadistic tormentor froze Tyros in Carbonite until he could figure out a way to extend his own lifespan and find a way to harness the regenerative powers of the species. Unfortunately for the scientist, his moon was chosen as the new base of operations by a group of smugglers who proceeded to descend on the moon and ended up driving him away. The scientist was able to leave with what research he had gathered over the years, but was forced to leave the hunk of Carbonite with Tyros still frozen inside behind.
The smugglers, after searching the lab for valuables, found the hunk of carbonite and were able to thaw it and found the scarred and battered Gen'dai inside. The leader of the smugglers, after hearing Tyros's story behind how he had ended up in his current situation agreed to give him transportation off the moon to a planet where he might be able to make a fresh start for himself. It took nearly ten years and various jobs but Tyros was able to eventually make a name for himself in the underworld and buy himself a small three man ship. His latest bounty brought him to Coruscant where he had to deal with a notorious Rodian murderer. After leaving a smoking hole in the Rodian's chest, he returned to the spaceport and found his ship missing. With very few options left, he began offering his services to various underworld clients in the hope of either finding his ship or buying another one.
@Chev I got an issue with the species. Immortal and able to regenerate from wounds is a bit much. Even if his regeneration is flawed its still a pretty powerful thing.
I've also added two major local gangs to the faction category, as well as the fledgling Rebel Alliance
I'll also work on cleaning up the format when I can.
Alias: Niobe V’nyza Actual Name:::CLASSIFIED::
Species: Chiss
Gender: F
Age: 19
Cover Occupation: Slicer / Tech / Holofoger Actual Occupation: Imperial Operative - specializes in network security and counterintelligence.
Apparel: Form-fitting street attire by the younger “alternative” crowd standards within the Undercity, in mostly unremarkable colors while undercover, which could consist of a jacket with many small and hidden pockets, dark gray cargo capris, and black boots that are light and durable for physical activity, reinforced sole for grip on various surfaces.
Weapons: ▷A180 Blaster Pistol which she has since customized, and stores in her apartments lockbox. ▷ Small vibroknife: Concealed within jacket interior pocket. Claims to be used as a "techie tool".
Equipment: ▷ Wrist datapad - pulls up holos for system diagnostics and/or slicing. ▷ Data Spikes (Slicer Gear) ▷ Data Breaker (Slicer Gear) ▷ Small Techie Toolkit (rear tool pouch)
Skills: ▷ Low Light Vision: Chiss can see twice as far as a normal human in poor lighting conditions ▷ Above average dexterity. ▷ Athletic ▷ Photographic memory ▷ Systems programming, slicing, and repair knowledge. ▷ Hologram forging
Imperial Academy Combat Training: ▷ Small firearms handling and cleaning ▷ Close-quarter melee training (small blades) ▷ Unarmed combat
Flaws: ▷ Obsessive Compulsive Disorder: She likes things the way she likes things, and there is very little you can do to dissuade her otherwise. ▷ Nightmares: New or recurring, usually dealing with her time in training, or perhaps something near-traumatic that happened while undercover. Either way, it makes it tough to get a decent night’s rest, which in-turn causes fatigue unless taken care of. ▷ Painkiller addiction: After a serious training accident, her dependency became greater.
Personality: Niobe is quiet, polite, courteous, and well spoken in her mannerisms, yet fairly reserved when not being spoken to directly. Overall, she exudes confidence in her work life, but never attempts to flaunt or boast, leaving the accolades for others to revel in. However, don’t ever mistake her friendly disposition with weakness, as she will quickly remind you otherwise. Generally she has a good relationship (both business and casual) within Imperial Intelligence and amongst her contacts in the Undercity.
However, she does have trust issues at times, especially with those she feels are not quite up front with her, and along the corrupt landscape, that could be a very long list.
Goals: Her primary objective, given by Imperial Intelligence since day one, was to find and expose Rebel threats to those corporations under Imperial influence on Coruscant.
Backstory: If you were to ask Niobe about her career path as a child, she would have responded with a simple, "Control", as that had been the mentality of her people for as far back as the Chiss have been in existence. And of course, with the Ascendency, it allowed them full control of just about anything imaginable within their own governing areas. But what had been the most difficult for the young girl growing up on Coruscant to loyalist parents who lived only by the strictest rules for child upbringing, was the lack of freedom that came with said control. She felt the call to go beyond the sight of what her mother and father could see, and perhaps be so much more.
It was the year 23 BBY, and Kyrsi, the sole child of a Chiss couple living on Coruscant was born, albeit, living under the guidance of her people’s laws and customs, but carefully watched and scrutinized by top Imperial echelons who controlled many corporate entities on the planet. Her parents -both science and technology professionals- first traveled from the Unknown Regions to Coruscant years prior to help establish security protocols within the Corporate Sector, specifically those companies that held Imperial interests. Along with their daughter, the family had privileges most alien races did not have within most territory that the Empire had vested shares, namely educational institutions, medical care, and exploratory sectors. So with that, the child had the best education offered on Coruscant, which coupled history-rich Chiss culture and the highest of Imperial standards. In a word, she was slowly being indoctrinated into an Empire she knew little about.
Fast-forward many years, as the Clone Wars and various skirmishes throughout the galaxy come and go, and the beginning of what was considering the new Galactic Empire begins to reform societies everywhere. Whispers of warriors called “Jedi” spring up and are then snuffed out by opposing forces, making much of the younger generation to believe they are but a myth.
At about this time, Kyrsi, well into late adolescence, decided to join the Imperial Navy, if for no other reason, than to escape her narrow-minded parents. However, being a simple science and technology major would not have done her aptitude justice, as test scores indicated a career within the Intelligence branch of the Navy was a sure thing, specifically within the network security and counterintelligence divisions. However, as with all new recruits, she still had to go through basic training and survive long enough for weeks or months on end before they would even consider moving on to the next phases.
Time passed, and while the young Chiss adapted exceptionally well to the mental and psychological exercises and challenges, the physical aspects of her training gave her quite a hard time, but regardless, she pushed through well enough. Being one of the very few alien races -and the only Chiss- in her class, peer pressure and adversity sprung up as it typically would in an otherwise xenophobic environment. The Empire had its positive and negatives, but the people within were somehow led to believe that humanity was the superior race, which, as you could imagine, sowed discourse within the ranks. If being a woman in a male-dominated field wasn’t tough enough, being a blue-skinned woman with red glowing eyes certainly didn’t help the situation.
But regardless, past the name-calling, the whispers just out of earshot, and constant public humiliation, Kyrsi graduated at the top of her class with honors in the security and intelligence fields, and was the last to laugh at many of her classmates misfortunes. Small victories were still victories after all.
The inevitable happened, and she was placed within one of corporations her parents worked for, tasked with overseeing the network security division, which protected Imperial interest from the prying eyes of outsiders. As a byproduct, both slicing and holoforging was an essential skill acquired during her training in order to understand what it was she was trying to protect the Empire from. As attempts to penetrate several Imperial controlled corporations became more widespread, at eighteen years of age, the Chiss specialist was chosen to go into deep cover in the Undercity to find the sources, report them, and take care of the issue from within.
She was then given a new identity, a CorSec criminal record, list of contacts and assets to use, and essentially, a new life to live within the belly of Coruscant contracted as a "tech specialist" for a few nightclubs.