Anvellor. That is the name that we have given to the land we inhabit. Though we do not know how big it is, we call this land home, and it was our ancestor’s home.
Yet, we know little of Anvellor. Sure, we know plenty of our home’s eastern coast, and the regions of Samare, Metia and Umbara, as well as Isilra, Lezin, and Amierre. But we do not know what lies further to our west, or what our world was like ages ago.
Our land is covered in ruins and relics. Tombs and dungeons. Evidence of civilizations long since gone. We inherited this world from our ancestors… but they did not leave us their history. Though we have records dating back a thousand years, nobody knows what this world was like before that. What nation once called itself the ruler of the lands we call home? What became of them?
Did they shatter in a civil war? That would explain why there are so many nations. Did it break due to an external threat? We know little about our ancestors, but not due to a lack of trying. For years, the adventurous and courageous among us traveled west, wandering through the wilderness of Anvellor and finding ruins of both great structures and simple cottages. For as long as our nations have kept records, we ventured into the unknown to uncover our history, and bring back relics of the nations that came before ours. In both war and peace, we have set out to discover our past, to no avail.
But now, some among us have faith that we will soon find out our world’s history. The League of Explorers is preparing it’s many members for a grand adventure westward to lead the way and rediscover our history. The westernmost nations are recruiting settlers to follow them, and international tensions are at it’s lowest. We might be on the verge of discovering what happened to our ancestors.
Perhaps, this is the dawn of a new age of Exploration and Discovery. An age in which our nations and peoples will thrive. One in which all our questions will be answered.
And who knows. Perhaps it could be you that leads us into this age.
Tales of Anvellor
Welcome, welcome! Welcome to Tales of Anvellor, dearest of readers!
This is an RP set on the continent of Anvellor, a large landmass that, for the most part, is unexplored and covered in ruins. It is home to several different species that have spread themselves out across the eastern coast of the continent, forming several small nations in the process.
Anvellor is also home to a large variety of species, but only six of these are known to be sentient enough to form their own nations. Beyond that, there are various types of wildlife, both passive and aggressive, as well as more dangerous species of monsters in the West.
Rules
- 0: The GM has the last word in case of disputes.
- 0.1: DM approval does allow one to get around certain rules, but only express permission.
- 1: No invincibility, immortality, invisibility, psionic powers (these just tend to be generally powerful with few drawbacks), or flight. Use common sense, and ask if you're uncertain if something is allowed or not.
- 2: This is common sense, but no godmodding or metagaming.
- 3: Unlisted abilities or equipment are assumed to not exist. If you want your character to have an item or ability you did not list on your character sheet, ask me for permission first.
- 4: One character per player, PM me if you want more characters.
- 5: If you wish to keep parts of your character sheet secret, PM the full sheet to me for approval.
- 6: If you want a character that isn't one of the primary races, ask.
- 7: Really, just ask on the thread or in a PM if you want to do unique things