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Hidden 5 yrs ago 5 yrs ago Post by Versa
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Snobby Students Are Summoned To Our World As Heroes?


The students of class 14-A from Kurtzpel University are the cream of the crop, elite students handpicked from multiple countries in light of their academic prowess. Often they are shipped around the globe, pitted against other gifted youths from rival organizations to establish the University’s dominance in the modern world. Today was just another one of those occasions, recently landing in Glasgow via plane flight though their ending destination would be another short trip on a local bus. There were a few strangers on that bus, thought the majority of it had been occupied by these lovely students. However, there students were quite reputable and while it was a nuisance to them while in public it was more dangerous while alone. This bus ride was one of those rare situations, and with the assistance of some criminal underbelly the strangers today on that bus were sent to hijack it. The driver has great resolve in not wishing to turn over these youths easily and while he did put up a good fight, the scuffle resulted in a head on collision with an eighteen-wheeler killing all occupants in the aftermath.

Usually with such a traumatic story you would think that this is where the story ends. But truthfully, this is only the beginning to a far greater story to be told.



The Goddess calls upon you!


”Students of Kurtzpel University, your bright minds and talents shall not be wasted on your passing to the afterlife. No, for I will grant you life anew in the land in which I call my own. Take new form, new life, and see what Twintania has to offer.”

Explanations are in Order?

You are one such student of the prestigious Kurtzpel University, and in some cruel twist of fate have died along with the rest of your classmates in a bus accident. You don’t quite recall everything about your death, but you do remember most of your life on Earth. Unfortunately you are no longer living the pompous life, and have been summoned by the deity of Twintania to that very world. You will not recognize your classmates, and you will not recognize yourself as you are being remade entirely by the goddess for her world. Whatever misadventures unfold thereafter are up to the players whims, though they do have some form of responsibility on their shoulders. Their summoning was foretold, The Heroes of Light have once again returned to the forces of Darkness.

The World of Twintania!


Twintania is made up of two continents, the one which carries the majority of the world’s races “The Holy Continent”, and another that is rarely visited and is host to numerous otherworldly dangers and hostile climate dubbed “The Land of Darkness”. The Holy Continent is greatly favored by the goddess and because of this the land greatly prospers, droughts are rare, storms are only frequent along the coastlines, and famine is rarely a problem for the numerous civilizations. That doesn’t mean that there isn’t problems however as prejudice runs rampant among the numerous races, those with different beliefs and practices are witch-hunted by the Order of Holy Fire, wars while not often do occur. Though the biggest threat arises from the Land of Darkness, a great calamity said to occur every one hundred years. Armies of demonspawn, rows upon rows of unspeakable monstrosities coming to reap distraction on the holy land in defiance of the goddess.



The Heroes of Light

Numerous legends exist about the heroes summoned by the goddess of Twintania. Claiming one or creating one is as simple as showing the crest on your hand that proves you were summoned by the goddess rather than being native to the world itself. A legend does not really need to define the hero in their entirety, though the legend does decide what the goddess has bestowed upon you. For example:

• The Thief Who Stole the Sun - Legend states that a cunning rogue would be summoned to assist in the defense of the Holy Continent against the forces of darkness. His blade forever sharp, his wit like no other, and a sleight of hand so skilled that he could steal the sun from the very sky. The goddess would gift this hero with a blade that could turn day to night allowing them to hide beneath the cloak of night at their whim.

• The Heartseeker - There are already numerous famous archers and rangers across the Holy Continent, but none could compare to the one summoned to defend the Holy Continent against the forces of darkness. This bowman could strike any foe in the heart regardless of circumstance with perfect precision. Legend states that they would be gifted with a bow crafted by the goddess herself that would grant the archer the ability to fire an arrow once a day that would without a doubt strike their enemy in the heart.

The feats a hero is capable of depends entirely on the class they were summoned as. While there are a multitude of different classes already in Twintania, that does not restrict a new type to be summoned by the goddess. While guns are not nearly advanced enough for a “Gunner” to be available as a class to the natives of Twintania, it is entirely possible for one to be summoned with modern day pistols on their person should their legend permit it. Heroes are also capable of understanding and speaking every language, this includes texts and ancient scriptures normally unintelligible. Each Hero is summoned with the mark of the goddess somewhere on their body, whether it be their hand, their back, their forehead, and upon this marking is three chevrons that indicate the amount of times they may take fatal damage.


The Races

• Huma : The default race, and the most favored by the goddess, are also known to be the most cruel of the races. Their affinity for Light Magic and their closeness to the goddess herself has fueled the ego of Huma over generations to the point that they believe themselves to be superior to the other races of Twintania. Faith comes before all for the Huma, and if you are not faithful the Order of Holy Fire will shortly find you and burn you at the stake.


• Elfa : The elves are the eldest of the races and have recently retired their worship of the goddess and instead have made pacts with various Elder Beasts within their great forests. While their lives may be longer than that of the Huma they are not as plentiful, and struggle to maintain their population and as a result rarely leave their borders. Their affinity for Wind Magic and keen senses have only assisted in their xenophobic state for the past few centuries.


• Dwema : The Dwema race are descendants of the golems that built the first cities of Twintania. These golems scattered the world after their purpose was fulfilled, and as they disappeared for hundreds of years new creatures emerged from their disappearance. These earth descendants are the dwarves, gnomes, and giants. They maintain their ancestors talents for shaping the elements being master builders, smiths, and inventors unlike the world has ever seen.


• Bestia : The newest race to Twintania are the Bestia, a diverse people with rich culture and little to no belief in the goddess. They are mostly animal-like in appearance, ranging from what would be seen as a anthropomorphic wolf to a beefy bearded man with dog ears. Their beliefs are in the stars and the sky, having more faith in astrological forces than some woman in the sky. They are known to have a strong affinity with Lightning Magic, and senses that rival even elves.
Hidden 5 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Versa Interested
Hidden 5 yrs ago Post by World Traveler
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I find myself interested in this as well. I would be interested in playing a character with some interest in hiking and camping and becomes a sort of scout for the team and cartographer almost (maybe back on earth he had an affiliation for language as well.)

Just spit balling at this point.
Hidden 5 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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I'll post interest for this.
Hidden 5 yrs ago Post by Kierax
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Kierax

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Oooh i'm definitely interested in this! <3
Hidden 5 yrs ago Post by Spectral
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Spectral

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Color me intrigued.
Hidden 5 yrs ago Post by malmshodes
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malmshodes

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interesting
Hidden 5 yrs ago Post by DELETED08740
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Interest piqued.
Hidden 5 yrs ago Post by Versa
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Lots of interest. Here’s a character sheet, the party size will be 5-6.

Character Skeleton


Hidden 5 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Versa How many points do we have for our stats?
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@Duthguy
There’s isn’t really a cap, it just needs to make sense with the legend you write for your character. Maybe “the more epic the legend, the more legendary the hero”?
Hidden 5 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@VersaYes but we have no indication of what the average is, or what it should look like. We can have 1000 points in strength, or 10.
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@vancexentan
It could be on a number scale, 1 - 1,000,000.
It could be a graded scale, E - SSS+
It could be something completely original, Normie - Godlike.

The point is that it’s not rigid and that you have freedom with it.
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Hidden 5 yrs ago Post by Kierax
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Kierax

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Are you going too make a seperate forum area for characters? So that we can have a place to post them and they won't get lost?
Hidden 5 yrs ago Post by Versa
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You can post them here the OOC won’t be going up till the weekend.
Hidden 5 yrs ago Post by TheMushroomLord
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I remember the original version of this! You have my interest.
Hidden 5 yrs ago Post by Versa
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I’ll wait for a few sheets before I throw the OOC up.
@TheMushroomLord good to have you back.
Hidden 5 yrs ago Post by Duthguy
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@Versa What are mental pros and cons what does the faith stat do?
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@Duthguy
Mental Pros would pertain to “beneficial psychological traits or thinking patterns.” Negative would be the opposite.

Faith affects how much the goddess likes you.
Hidden 5 yrs ago 5 yrs ago Post by Bosco
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I am in!
I think I like the lettering for combat stats most.
Legend is more of a prophecy for your character, am I right?
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