Sunni Shorttail
Name:
Sunni Shorttail
Callsign:
Honeycomb
Age:
25
Species:
Uplift - Rabbit
Appearance:
Sunni was born with a glorious coat of gold, and was given an apt name. Light-filled honey eyes peek out from behind her blonde hair or floppy ears. There are few brown freckles that may be spotted along her hourglass-shaped form, some speckles around her cheeks and backside of her soft paws. Fully matured she stands at 5'8'', and will not disclose her weight!
While she is an active sort of person, she still carries a strong sense of modesty and has a tendency to keep her body covered. In civilian clothes, she prefers feminine fashion such as skirts and leggings topped with a cute sweater. She is familiar with military attire, and it shows with every combat boot step she takes. Sunni also loves hats. Beware wearing one around her while her own head is bare.
Personality:
Her upbringing was good, if rather uneventful, lending toward a very positive and helpful disposition. Being the oldest of many siblings, she is comfortable with aiding in chores and particularly enjoys emotional tasks (like the time Sully didn't mean to make Holly cry!) that can lead to emotional maturity in others. Sunni will laugh at jokes (as long as they aren't at the expense of others), be the first to arrive and last to leave, and always do her best to make others smile.
As a pilot, her demeanor switches from joyful to focused. Due to the nature of her own Dragon, she will be supporting allied Dragons with any technique to disable an enemy. Acute attention to colleagues, some have said, is why she excels in team-oriented maneuvers.
Biography:
Sunni Shorttail is from an Origin planet, like most new pilots, and is the eldest of her dozen siblings. A fairly mundane life of working with her stay-at-home mother, she favored her free time with learning whatever piqued her interest (some engineering here, some languages there). While 24 years old, a recruiter from the Red Line Coalition approached their homestead seeking potential pilots. Her parents respectfully declined without discussion, though Sunni saw an opportunity to do more good. She introduced herself to the rather stoic fellow, and within a few days she had her belongings packed for the long journey ahead.
Little had she known of the extensive tests, DNA re-sequencing, and major invasive surgeries; but she kept her chin up, like her papa always told her to do. There will be many wonderful opportunities to come to helping others... even if her Dragon is a bit scary.
Favors:
Ice cream!
Home-made meals!
Strong loyalty and work ethic!
Cute animals!
A strong partner!
Matching colors and designs!
Disfavors:
Bullies...
Really expensive and gaudy things...
Slime...
Bodily noises...
Scary things for the sake of being scary...
Affinities:
Social interactions, such as parties or even personal relations, may be described as Sunni's forte. She's also familiar with handiwork as long as it isn't too advanced. Coordinating with others and following orders is definitely a strong suit.
Faults:
Anything a professional may do. Having no formal employment, she would be over-curious in anything that others do to the point of annoyance and may miss hints. Loyal to a fault and in the heat of the moment may be overzealous in her actions. Has little capability to being a leader.
Text Color:
fff79a
Theme Song:
https://www.youtube.com/watch?v=F1oHBcTdKL4
Name:
Parasite "Wednesday"
Appearance:
A dragon with two hind-legs with a 'furry' body and a head of a bat. Its wings have ultra-thin filaments that seem to have stealth capabilities, giving them a transparent look.
Personality:
Initially, Parasite had a fairly unnerving attitude, sticking to the shadows and snapping at engineers, pilots, and Dragons alike. No one knows what Sunni said or did outside of their synchronization, but now "Wednesday" is collected and will, at the very least, put in effort to keep Sunni's own positive attitude from diminishing.
Classification:
Joker
Capabilities:
Stealth allows Parasite to quite literally fly under the radar, opening up opportunities for flanking and disabling maneuvers. It has a powerful sonar, giving detailed information of physical locations and even unseen entities, which is forwarded to the squadron.
Primary Attack: Parasite's talons, at the crook of its wings and upon its feet, are clamp mechanisms that can either hold an object/enemy in place or exert tremendous force to rend. This enables attacks of opportunity for allies from any position or even begins siphoning life and power until the target is drained and destroyed. Enemies that manage to break free of Parasite will experience severe atrophy.
Regeneration from life-stealing enemies. If already full health, will temporarily bolster shields.
Due to low offensive strengths, Parasite's disengage and stealth work at high efficiency during all combat hours. Is able to carry a small load of items (such as explosives) under stealth, but nothing too large/heavy, for distraction or routing measures.
Theme Song:
As per the request of Sunni : https://www.youtube.com/watch?v=dtiyZBY8W_E
RP: Here Be Dragons
Georgia Chandler
Georgia Chandler
There are two ways of spreading light, to be the candle or to be the mirror that reflects it.
Age:
23
Race:
Human
Origin:
Vernthouth
Appearance:
A young woman with rarely a smile. Georgia's hair is dark brown, often mistaken with black, with the occasional gray strand and touching past her shoulders. Blue eyes contrast her rather stark appearance. Her small figure is average for a simple worker with Georgia's wardrobe having a tendency to hide her body with ebony coat and leggings with ill-fitted boots. She seems to have a penchant for buttons, as they can be found in various unnecessary locations.
Materials are pocketed away into leather satchels that sling around her shoulder, each compartment holding a different item. Canisters and vials can be spotted along her waist and in front of her belly, some filled with various liquids and herbs. A dark wooden bow with a full quiver of arrows on her back. One last curious item is a hardbound container for a tome beneath her right arm; it has two latches for security.
Georgia has some jewelry: glass lantern earrings with a faint orange hue; a slightly loose ring upon her right thumb engraved with a guild symbol; a silver band around her right index finger fitted with a single citrine.
Personality:
Melancholy. Memories and experiences are defining traits for anyone, though for Georgia they are more than the past. She believes her future will repeat her story over again, an endless cycle of solemn hope, betrayal, and loneliness. Will her time with the Order be any different?
Empathy. A drive to improve not only herself, but the quality of life of others regardless of the misgivings of the world. She lives vicariously through the stories of others, whether they be ink upon a page, lyrics of a sonnet, or tales by the fire. Georgia prefers the excitement and energy of others, a life fulfilled or content in even a moment will be treasured for the rest of her days. When she is not actively listening to another, one may spot her huddled away with an old journal. Sometimes writing. Sometimes reading.
History:
Georgia Chandler is the only daughter of Frederik and Maxine Chandler. Frederik, like his father before him and his father before him, served the royal family of Vernthouth suppposedly since the First Era as candle makers and lighters. They have lived comparably comfortable lives, slight luxuries afforded to them for their dedication and loyalties over the years. Being the only child of Frederik, Georgia was taught from an early age to be a stewardess and chandler. Life with other castle families was good.
The death of the king and prince was grave news to the Chandler family. They had supported Queen Relia, but political intrigue reaches far into the walls. First there were subtle threats to anyone that served the Queen, some likelihood of dissent from the ranks if even simple professionals had to fear for their lives. Perhaps Maxine knew something that Georgia couldn't possibly conceive, being a confidant of the Queen herself. That was the only rationale for Georgia as a pale Frederik, quietly, aggressively, bade his daughter goodbye. He had paid for her travels from the city, much to Georgia's protests, and soon she was taken away by Henry, the family's close friend and guard of the castle.
Time passes on their journey. They arrive in the Ghenna Mountains, specifically to Farron Peak: sanctuary of the Order of the Sacred Flame. Here she trains alongside Henry, a blurry line of intimacy and dependency, and given no detail into her family's situation. She writes letters several times a week, though that too has slowed down since her arrival.
Relationships:
Frederik Chandler: Father, chandler
Maxine Chandler: Mother, stewardess
Henry Deringer: Friend (?), former castle guard
Vélaneah T'Aldannin: Friend
Skills:
First Aid
Cartography
Literature
Crafting (Candles)
Sculpting (Wax)
Basic Alchemy
Archery
Cooking
Magic:
Attuned to Pyromancy, Novice
Equipment:
Bedroll
Water Canteen
Dagger (sheathed along back of waist)
Bow and Arrows
Old Journal (tome)
Simple Amplification Ring (Citrine)
Basic Potions
Rations
Basic First Aid Materials
RP: Cinders
Cheyenne "Murmur" Weyland
“Break It ‘Til You Make It!”
Name:
Cheyenne Weyland
Alias:
Murmur
Age:
19
Gender:
Female
Species:
Human
Height:
5’01’’
Weight:
Rude!
Characteristics:
Fierce! Loyal, Strong, Inclusive.
Appearance:
Murmur is tan, athletic and loves to show off. She has a dirty blonde pixie haircut and aggressive gunmetal gray eyes.
Casual Wear: Sports jacket from her previous school showing off her pride in athletics (Pink/Cyan/Black); Black Leggings; Walking Shoes (White/Black); sometimes a hat (the kind differs day-to-day).
Athletic Wear: Black leotard covered by a tank top and athletic shorts; training shoes (Black/White); training gloves (Black/White).
Heroic Wear: Wait to see!
Personality:
Fierce! Loyal, Strong, Inclusive. She doesn’t hide much, after all!
Treasures friendships and always attempts to build connections.
Will never turn down a fair fight (or sometimes even unfair fights).
Always aims to improve. Better. Better. Better.
Biography:
To be explored!
Skills:
Martial Arts (Karate Blackbelt)
Curry (god-like)
ASL
Weaknesses:
Anything that can take out a Human as long as it’s not sound-based.
Any cooking that’s not curry.
Failure and scolding.
Equipment:
N/A
Quirk:
Hush: Can drop “dead zones” where no sound can be produced or travel.
RP: Off-Site